**OFFICIAL** Diablo 3 Thread

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Oct 20, 2005
10,978
44
91
I bought the game during the sale, currently playing a Barb and only level 14 I think, and I just killed the Skeleton King.

So, am I the only one that finds the game unplayable on anything less than MP10? They give us TEN LEVELS of difficulty, WHY? does the game get that much harder? I only died once and it was becuase I was scewing around, there was no chance of me dying even while fighting the Skeleton King, that was a joke (althought it was tons of fun). Now I know why I was so bored playing the beta, I can't imaging playing this without the monster power feature.

On an unrelated note: Are newly unlocked skills always going to be better than previous? I find my self prefering older skills, I like the AoE bleeding skill instead of seismic assault for example, am I crazy?

It's funny how much of a diffrence the MP feature makes, I am enjoying the game quite a bit compared to the beta and it all due to this feature.

Monster power for difficulties normal/nightmare/hell are SIGNIFICANTLY easier than Inferno monster power. Once you hit inferno, you will NOT be able to handle MP10 at all unless you spend a lot of gold/$ to buy gear. Honestly, I would reserve judgment until you hit inferno.

As for the skills unlocking, no you aren't crazy. Just b/c a rune/new skill unlocks at a later level does not mean it's better. Just pick the ones you like or works best for your build.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
Let's say, the game doesn't really start till you hit Inferno. Even at release, everything was pretty simple till mid-way hell to inferno. Once, you hit inferno, before patch, it was a brick wall though. You either needed lots of gold, or you needed to get lucky. The game was insanely difficult.

You guys remember the enrage timer, and healing from Elites? Borderline unplayable.

Whatever the hell that long range aura was that wore down your health constantly if you took too long to kill elites was the stupidous thing ever made (enrage timer?).

There was also invincible minions -- great, 5 guys get to wail on me with impunity while I try to target the Extra Health, Shielded, Vortex boss in the middle.


I think this was my second Mempho. The firs tone I pawned for a few million. I've found 1 Andy's and bought 2 -- one had good stats, but no socket, and one was a really cheap one with intelligence as the main stat and a socket I got off AH to replace a crappy rare socketed helm I was using. Third was the one I bought off AH for about 4 million so I could have dex and a socket.

What I need now are rings with more damage or all resists. Things are freaking expensive though, which is funny considering that there are hundreds of pretty good Unity and <whatever other popular unique ring is on AH in large quantities>.
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
Whatever the hell that long range aura was that wore down your health constantly if you took too long to kill elites was the stupidous thing ever made (enrage timer?).

There was also invincible minions -- great, 5 guys get to wail on me with impunity while I try to target the Extra Health, Shielded, Vortex boss in the middle.


I think this was my second Mempho. The firs tone I pawned for a few million. I've found 1 Andy's and bought 2 -- one had good stats, but no socket, and one was a really cheap one with intelligence as the main stat and a socket I got off AH to replace a crappy rare socketed helm I was using. Third was the one I bought off AH for about 4 million so I could have dex and a socket.

What I need now are rings with more damage or all resists. Things are freaking expensive though, which is funny considering that there are hundreds of pretty good Unity and <whatever other popular unique ring is on AH in large quantities>.

I love my litany of the undaunted and wailing host rings.

http://us.battle.net/d3/en/profile/silverpig-1720/hero/16845432

They each have CC, CD, and ~165 dex (primary stat). One has 78 AR, the other has +dmg.

Together you get +15% MF/GF, and you spawn a little skeleton dude to follow you around.
 

kevinsbane

Senior member
Jun 16, 2010
694
0
71
Whatever the hell that long range aura was that wore down your health constantly if you took too long to kill elites was the stupidous thing ever made (enrage timer?).

There was also invincible minions -- great, 5 guys get to wail on me with impunity while I try to target the Extra Health, Shielded, Vortex boss in the middle.
I remember my first venture into Act 2 Inferno. Monk, 6k armour, 900 resists. 30k life.

Got killed by the first monster I saw outside town - one of those flying wasps that shoot bees at you.

You know how I killed Izzy? I used mantra of retribution and spammed earth ally at him lol. It only took me ~5 minutes, he dealt so much damage to himself. I didn't even bother playing most of act 2 and act 3 and act 4. I ran through it and skipped it all lol.
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
I remember my first venture into Act 2 Inferno. Monk, 6k armour, 900 resists. 30k life.

Got killed by the first monster I saw outside town - one of those flying wasps that shoot bees at you.

You know how I killed Izzy? I used mantra of retribution and spammed earth ally at him lol. It only took me ~5 minutes, he dealt so much damage to himself. I didn't even bother playing most of act 2 and act 3 and act 4. I ran through it and skipped it all lol.

I remember not being able to make it up the first set of stairs in stonefort in act 3 for at least a week.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
I finally found my first set item this past week; Zuni's boots. Definitely more fun now that legendaries actually drop. Still need to upgrade my barb so I'm saving up for rings that have crit % on them. I'm still only at 40% buffed.
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
Can the skeleton tank for you?

Yep. I don't really notice him, and don't know how strong he is, but he hangs in there and definitely provides a distraction. He does damage too, but it's not a lot.

I'll do some testing later, but found some posts saying he hits for 12k and can take a few hits in act 1 inferno. That was with 1.0.4 though.

The proc is ~100%, and the cooldown is the same as the skeleton life, so if nothing kills him, you basically have him with you always. I have seen 2 skeletons before, but it's rare and I don't know how.

He's useful to have, but probably not purely worth getting the rings for
 
Last edited:
Oct 20, 2005
10,978
44
91
Just found this nice little gem. It's got perfect crit, high AR and a decent cooldown bonus as well. Looks to be about a 10-20M helm yeah?

 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
Found another set item. Tal Rasha's belt. Not worth much.

My set:legendary ratio continues to be about 1:4 or so.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
What would make them better in a realistic way is if they changed the roll from this:

+40-50 Strength
+40-50 Dexterity
+40-50 Intelligence
+40-50 Vitality
Attack Speed Increased by 8-9%
+241-265 Armor
+2 Random Magic Properties
Empty Socket


To this:

One of 3 Magic Properties (varies)
+150-200 Strength
+150-200 Dexterity
+150-200 Intelligence
+50-100 Vitality
Attack Speed Increased by 8-9%
+241-265 Armor
+2 Random Magic Properties


There, I made a shitty legendary better or how it should have been to begin with.

There are Tasker and Theo's that have good stats, they're just rare because they're also in high demand.

And your stat listings are incorrect. One of the stats can be much higher, up to 180 or so? Mine have 128 dex, IAS 9%, CC 5.5% and were 1.2m about 2 months ago.

Strongarms don't have IAS not from what I've seen, which is why they're not nearly as expensive or in demand.

I've been looking for better gloves to fit on my monk, but they simply just don't exist, and it's annoying.
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
There are Tasker and Theo's that have good stats, they're just rare because they're also in high demand.

And your stat listings are incorrect. One of the stats can be much higher, up to 180 or so? Mine have 128 dex, IAS 9%, CC 5.5% and were 1.2m about 2 months ago.

You get two random rolls on the gloves which means you'll have a lot of crap gloves a few decent ones. They're not in demand, there just aren't that many good ones.

Strongarms don't have IAS not from what I've seen, which is why they're not nearly as expensive or in demand.

Strongarms are bracers which don't get IAS except for Lucani. They also only get 1 randon roll so they're a lot more similar to eachother. But they have way better base stats that Takser.

I've been looking for better gloves to fit on my monk, but they simply just don't exist, and it's annoying

Better gloves than 128 dex / 9% IAS / 5.5% Crit?
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
There are Tasker and Theo's that have good stats, they're just rare because they're also in high demand.

And your stat listings are incorrect. One of the stats can be much higher, up to 180 or so? Mine have 128 dex, IAS 9%, CC 5.5% and were 1.2m about 2 months ago.

Strongarms don't have IAS not from what I've seen, which is why they're not nearly as expensive or in demand.

I've been looking for better gloves to fit on my monk, but they simply just don't exist, and it's annoying.

No he had it right: Tasker and Theo

You get 2 random rolls which may be the same as the primary stat.
 

p0nd

Member
Apr 18, 2011
139
0
71
I remember not being able to make it up the first set of stairs in stonefort in act 3 for at least a week.

Those were the days. My first char was a wizard - kiting mobs with blizz/hydra/teleport across like 5 screens (uphill both ways in the snow) just to kill an elite pack, and some packs you couldn't even so much as look at, like the undead guys in act 2 that make poison clouds upon death. Then after respawning and kiting and sweating and clicking like mad you maybe got a rare drop. The game really has changed a lot for the better, even though there are deeper flaws that might be very difficult for blizz to remedy.
 

waterjug

Senior member
Jan 21, 2012
930
0
76
It's odd, since I started playing at MP10 with my DH that I'm leveling, I haven't gotten a single legendary. Strange, as before I was getting one every few hours of game play. Haven't gotten one in my last 15 hours or so that I've been at MP10
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
Just found this nice little gem. It's got perfect crit, high AR and a decent cooldown bonus as well. Looks to be about a 10-20M helm yeah?


I found that exact item yesterday and scrapped it after taking a second look. People don't play Witch Doctors that much and it's not that great to begin with.
 
Oct 20, 2005
10,978
44
91
It's odd, since I started playing at MP10 with my DH that I'm leveling, I haven't gotten a single legendary. Strange, as before I was getting one every few hours of game play. Haven't gotten one in my last 15 hours or so that I've been at MP10

What you're experiencing is called Variance and is part of the RNG fun.
 
Oct 20, 2005
10,978
44
91
I found that exact item yesterday and scrapped it after taking a second look. People don't play Witch Doctors that much and it's not that great to begin with.

You had the exact same stats too? I see a lot of those helms on the AH for cheap b/c of the low CC%, but with a perfect CC%, they are going for 5-10M-ish. I don't know if they actually sell for that much, but it's worth trying to sell still.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
I found that exact item yesterday and scrapped it after taking a second look. People don't play Witch Doctors that much and it's not that great to begin with.

why'd u scrap it, it's probably worth something because of the perfect crit roll and mana regen.
 
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