**OFFICIAL** Diablo 3 Thread

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crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Ran like butter for me. 2500k @ 4.5 ghz, 12 gb ram, GRTX 460 1gb, 1600x1200. No hiccups or pauses.

At stock speeds and 8GB RAM @ 1080p with settings jacked to full in Nvidia's control panel, I'd get occasional slowdowns. Usually it was when I had a WD using Spider Jars plus a huge crowd of mobs. Otherwise FPS was in the 40-60FPS range.

I also really like that D3Dark mod for the sharpening factor. I don't mind the color palette they've chosen but I didn't like that everything always looked blurred.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
It boggles my mind how many people are complaining about the login issues over the weekend. It says clearly in the new on the right side of the login page what is going on. The whole point of this beta was to test their servers, so they were purposely changing things up. Why is this so hard to understand? This was not a GM demo or anything.

However, I too have some complaints about the game. Mostly just that I am annoyed that you can no longer "Build" your character. I miss choosing my stats, and what abilities to level up. Now things are just done and you simply choose what ability you want. Which means everybody will have identical abilities. Which SUCKS. I also dislike that I cant hot key all the abilities that I use. I found myself constantly going in and swapping back and forth between them depending on if I was attacking a group of enemies or a singular enemy. I also dislike the new Town Portal setup and what happens when you die. In D1 and D2 you would drop a TP down before you got to a hard area, that way if you died you could start off right there. Now, you get sent back to the last checkpoint, which could have been a long ways before where you died. Which is REALLY annoying.

However there are some classes that I really liked. So playing as them should be fun provided the game is as hard as it should be once you get to Hell difficulty. Normal difficulty has always been worthlessly easy.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
It boggles my mind how many people are complaining about the login issues over the weekend. It says clearly in the new on the right side of the login page what is going on. The whole point of this beta was to test their servers, so they were purposely changing things up. Why is this so hard to understand? This was not a GM demo or anything.

Yeah this
I never got invited to early beta of anything, but I have been invited to numerous MMOs 'stress test' beta throughout the years and they're pretty much exactly like this. You were needed to hammer the server so they can collect data. You get errors, well that's what they want.

However, I too have some complaints about the game. Mostly just that I am annoyed that you can no longer "Build" your character. I miss choosing my stats, and what abilities to level up. Now things are just done and you simply choose what ability you want. Which means everybody will have identical abilities. Which SUCKS. I also dislike that I cant hot key all the abilities that I use. I found myself constantly going in and swapping back and forth between them depending on if I was attacking a group of enemies or a singular enemy.

I have the same complaints. It's tough especially if you're used to the standard MMO-type keybindings where you have 20+ keybinds that you can hit at any point in time, and now you only have 4 + LMB and RMB. I guess I'll just have to deal with it.

I also dislike the new Town Portal setup and what happens when you die. In D1 and D2 you would drop a TP down before you got to a hard area, that way if you died you could start off right there. Now, you get sent back to the last checkpoint, which could have been a long ways before where you died. Which is REALLY annoying.

The mobs don't respawn though, so even if you did go back to the last checkpoint you don't have to clear everything else up to where you died. Even boss fights don't reset, so if you were killed when a boss was at 50%, you were resurrected at your checkpoint but you just have to go straight to the boss and fight him starting from 50%. Well at least this is my experience playing on normal only.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Well after playing more I'll be passing on this one. I'd rather play Titan Quest than this. It's just way too dumbed down and the inability to even choose how to build your character is a huge turn off.

It just felt like playing a top down view of World of Warcraft in Darkfall. All the voice work seemed really cheesy too. It seemed more like Saturday Morning cartoon corny than dark and foreboding.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
The mobs don't respawn though, so even if you did go back to the last checkpoint you don't have to clear everything else up to where you died. Even boss fights don't reset, so if you were killed when a boss was at 50%, you were resurrected at your checkpoint but you just have to go straight to the boss and fight him starting from 50%. Well at least this is my experience playing on normal only.

They didn't respawn in D1 or D2 either. The issue with this setup is if you are playing coop, on a boss, and you die, you are NOT ALLOWED TO GO BACK AND FIGHT HIM. You get to sit outside the door until they kill him. You will get the EXP from him dieing, but the only way to get the drops is to go back to town, then after he dies, click on somebodies banner to get sent down there. Its really a poor setup.

And, and as for the voice acting, some is half decent. The barbarians however is horrible. Very robotic sounding. I greatly prefer D2's.
 

slayer202

Lifer
Nov 27, 2005
13,679
119
106
The problem is the hack and slash genre. It's all about gear so diablo 2, titan quest, torchlight, they are all basically the same, each with their own interpretation but all quite similar. Video games now are different than when D2 came out, and unfortunately sequels don't necessarily mean improved games. They couldn't release the same game with updated graphics, so they were forced to make changes. Whether or not those changes will be better or worse are yet to be seen.

D3 beta seemed really similar to Torchlight. Will Torchlight 2 be better than D3? I think the diablo community will tilt the scale in D3's favor, but I'm not sure it will be a clear victory. D2 is one of the best games ever, so it won't be easy to top or even match that. We'll see how the leveling/mfing/pvp mechanics work, none of which you can really get a feel for in the beta.
 

RPD

Diamond Member
Jul 22, 2009
5,046
550
126
Honestly, I prefer it to Diablo 2's system where outside of a few limited cookie cutter builds anything else would permanently (until they allowed respecs within the last year or so) gimp your character. I even recall that many builds required you to save skill points for the longest time. What part of that was good game design?

Also, it's probably not fair to judge the difficulty based on the first part of the first act of the game. Did you ever feel any danger in the first act of normal in Diablo 2? Honestly, the game didn't even get remotely challenging until the third act and even then it wasn't hard. Really there wasn't a lot of danger until getting to hell difficulty.

The beta takes less than 30 minutes to clear if you know what you're doing. Judging the entire game based on that seems a little silly.
It ran fine for me on the highest settings with an E8400 at stock with a 9600GT.

There were a lot of different builds one could play through D2 and could beat the game on hell difficulty, some might be harder, but you had the ability to customize your stats AND skills. By taking that away, I read that is, sorry you are too stupid to do it right or we are too lazy to think about it.

To your comment on D2 first act. First time I played the game? Yes actually, the last boss was a PITA for some classes, she'd crush any summoning type classes and for a first play through, not your 1000th time through the game it was noticably more difficult. Key word is first time through, if its already boringly easy to play on my first time through, I don't think it's magically going to get interestingly difficult later.
 

spaceman

Lifer
Dec 4, 2000
17,609
170
106
will likely buy
not thrilled
maybe its me but seems stale
cutscenes ridiculous
they took the satan out of it too
kept waiting for jack sparrow to pop out someweere<.<
meh
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
To your comment on D2 first act. First time I played the game? Yes actually, the last boss was a PITA for some classes, she'd crush any summoning type classes and for a first play through, not your 1000th time through the game it was noticably more difficult. Key word is first time through, if its already boringly easy to play on my first time through, I don't think it's magically going to get interestingly difficult later.

You do realize Skeleton King isn't the Act 1 final boss, right? He's just a mini-boss like Blood Raven was in D2's Act 1. Blizzard has just upped the cutscenes it seems for D3 so if you're used to the D2 treatment of only Act bosses getting cutscenes, it's deceiving to you.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
There were a lot of different builds one could play through D2 and could beat the game on hell difficulty, some might be harder, but you had the ability to customize your stats AND skills. By taking that away, I read that is, sorry you are too stupid to do it right or we are too lazy to think about it.

The game's built in a different way. There's a lot more variety now that you don't build a character around spamming one or maybe two skills. Rather than picking, and being permanently stuck with some early bad decisions, there's now a system with 20-some usable skills and a lot of additional rune stone customization. There's much more customization in this new system and it doesn't punish you for trying something new or different.

The only real difference is now the customization is meaningful and it's no longer necessary to worry about accidentally screwing up a character and wasting hours of playtime. I don't even consider it lazy game design. It's just a realization that there's really only a few optimal builds by taking that approach and that it's more limiting than anything.

To your comment on D2 first act. First time I played the game? Yes actually, the last boss was a PITA for some classes, she'd crush any summoning type classes and for a first play through, not your 1000th time through the game it was noticably more difficult. Key word is first time through, if its already boringly easy to play on my first time through, I don't think it's magically going to get interestingly difficult later.

The Diablo 3 beta doesn't even reach the act boss. The Skeleton King is probably comparable to Blood Raven.
 

RPD

Diamond Member
Jul 22, 2009
5,046
550
126
The game's built in a different way. There's a lot more variety now that you don't build a character around spamming one or maybe two skills. Rather than picking, and being permanently stuck with some early bad decisions, there's now a system with 20-some usable skills and a lot of additional rune stone customization. There's much more customization in this new system and it doesn't punish you for trying something new or different.

The only real difference is now the customization is meaningful and it's no longer necessary to worry about accidentally screwing up a character and wasting hours of playtime. I don't even consider it lazy game design. It's just a realization that there's really only a few optimal builds by taking that approach and that it's more limiting than anything.



The Diablo 3 beta doesn't even reach the act boss. The Skeleton King is probably comparable to Blood Raven.
Again, in the latest patches you could easily respec. Saying there is more customization in this game by making it less is being a fan boy and blind to the obvious.
 
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Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
The game's built in a different way. There's a lot more variety now that you don't build a character around spamming one or maybe two skills. Rather than picking, and being permanently stuck with some early bad decisions, there's now a system with 20-some usable skills and a lot of additional rune stone customization. There's much more customization in this new system and it doesn't punish you for trying something new or different.

The only real difference is now the customization is meaningful and it's no longer necessary to worry about accidentally screwing up a character and wasting hours of playtime. I don't even consider it lazy game design. It's just a realization that there's really only a few optimal builds by taking that approach and that it's more limiting than anything.

The problem this presents is once you build a character, you will never ever need to build another one again. Because once you have one, you can switch between any skills at anytime. It also means everybody will have the exact same character. Gear is the only difference. And that frankly makes it more boring. There is no math involved, and a lot less fun of trying new specs out.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
i dont think everyone will have the same character, some may likeplaying the same char verry differently and thus usea verry different set of skills, if balanced correctly there should not be 1 spec per class,
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Again, in the latest patches you could easily respec. Saying there is more customization in this game by making it less is being a fan boy and blind to the obvious.

true but the majority of people stopped playing D2 years ago, i dont think ove played it since 06-07
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
The problem this presents is once you build a character, you will never ever need to build another one again. Because once you have one, you can switch between any skills at anytime. It also means everybody will have the exact same character. Gear is the only difference. And that frankly makes it more boring. There is no math involved, and a lot less fun of trying new specs out.


This. You can just make one character of each class then the game is done for you. After that you have every possible character combination possible. What do you do at this point? Restart with a fresh character for a new build? Nope! You already have that. Item farming and crafting seems to be the only thing left.. but at this point what's the point? Find new gear for your lvl 99 char that doesn't need it for anything because there is no new game to play?
 

Onita

Golden Member
Feb 24, 2004
1,158
0
71
I guess I'm one of the few who really enjoyed being able to play this weekend and can't wait to buy it. My only issue is I'll be out of town when its released!
 

Gheris

Senior member
Oct 24, 2005
305
0
0
I enjoyed the open beta. I don't mind the changes as I am not a min/max type of players. Of the classes I thought they all had a different vibe. Which was good. Overall I was happy with the game and atmosphere in the game. Will probably pick this one up day 1.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
A lot of D2 skills were things like add +2% lightning damage per attack or +5% crit chance. Yeah you had control but they didn't exactly add much but a trivial amount of damage. Blizzard said they wanted to get rid of that in D3. That every skill should have a meaningful and visible impact in the game.

As the saying goes, sometimes less is more. I'm plenty aware of dumbing down of games in general, but I think the simplification Blizzard has done with the skill system in D3 vs D2 makes sense.

VVVVV:: Jesus H Christ dude, they ANNOUNCED it. Stop being so dense.

We're pleased to announce the Diablo III open beta weekend, which offers open access to all players with a valid Battle.net account! Beginning this Friday everyone is invited to log in and help us put the game and servers through their paces in this three day stress test as we march toward the game's release on May 15. You can begin downloading the Diablo III client right now!

From Friday, April 20 at 12:01 p.m. PDT (noon), until Monday, April 23 at 10:00 a.m. PDT you'll be able to log in, team up with friends, and play each of the five heroic classes to level 13 as you fight to save the world from the impending demonic invasion.
 
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slag

Lifer
Dec 14, 2000
10,473
81
101
It boggles my mind how many people are complaining about the login issues over the weekend. It says clearly in the new on the right side of the login page what is going on. The whole point of this beta was to test their servers, so they were purposely changing things up. Why is this so hard to understand? This was not a GM demo or anything.

No, it was an open beta weekend for the game, not the login server, otherwise we wouldn't have had to download a large download for a game we may or may not have been able to play. If all they wanted us to do was test the login server, then a couple meg download was all we needed.

This was touted as an open beta weekend to log in and play the game and test for bugs. Can't do that if we are constantly barraged with obscure error messages like 3004, 3006, etc when we click the login button. We weren't beta testing a game if we couldn't get in to play it. Horrible execution and yeah, I'm gonna bitch about it.
 

tornadog

Golden Member
Aug 6, 2003
1,222
0
76
After spending a major part of saturday trying to login, I finally got in around 5pm cst. I played exactly 2 hours with a nice group that knew what they were doing. Finished the demo and uninstalled the game. Frankly I never intended to buy the game, so appreciate Blizzard the opportunity to try the game.
 

Ertaz

Senior member
Jul 26, 2004
599
25
81
This. You can just make one character of each class then the game is done for you. After that you have every possible character combination possible. What do you do at this point? Restart with a fresh character for a new build? Nope! You already have that. Item farming and crafting seems to be the only thing left.. but at this point what's the point? Find new gear for your lvl 99 char that doesn't need it for anything because there is no new game to play?

I bought it based on nostalgia. I don't play any games any more, so this one will have al my attention as long as the content lasts. Perhaps they intend to sell an expansion pack a quarter for more content...
 

slayer202

Lifer
Nov 27, 2005
13,679
119
106
A lot of D2 skills were things like add +2% lightning damage per attack or +5% crit chance. Yeah you had control but they didn't exactly add much but a trivial amount of damage. Blizzard said they wanted to get rid of that in D3. That every skill should have a meaningful and visible impact in the game.

As the saying goes, sometimes less is more. I'm plenty aware of dumbing down of games in general, but I think the simplification Blizzard has done with the skill system in D3 vs D2 makes sense.

VVVVV:: Jesus H Christ dude, they ANNOUNCED it. Stop being so dense.

I'm not a big fan of what I saw. A higher damage axe boosting spell damage? Ridiculous, not to mention boring. I hope the full game is a lot more extensive
 

RPD

Diamond Member
Jul 22, 2009
5,046
550
126
A lot of D2 skills were things like add +2% lightning damage per attack or +5% crit chance. Yeah you had control but they didn't exactly add much but a trivial amount of damage. Blizzard said they wanted to get rid of that in D3. That every skill should have a meaningful and visible impact in the game.
You don't get the same variety, period. You won't see "Ranger" type druid or paldins, Singer barbs etc, there were a lot of different ways to play and BUILD characters in D2, not just by skill choices but by stats. (Also additional 5% to crit usually isn't trivial in any game.)
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
Again, in the latest patches you could easily respec. Saying there is more customization in this game by making it less is being a fan boy and blind to the obvious.

It's only been that way for 20% of the games lifespan, and wasn't that way for the vast majority of the time that most people have spent playing the game.

There is more customization. What there's less of is meaningless button clicking.

Given that Diablo 3's core game mechanics are different, there's no point in having customizable stats. Each class only has two stats that matter, their damage improving stat and vitality which improves health. Why bother manually assigning skill points? You might as well just get a slider at that point because the outcome will always be some division between those two stats.

Also, why bother leveling up a skill 20 times when that's the only rank you'd ever want? Might as well just click the button once and get it over with. There aren't synergies in Diablo 3, so you never qet stuck sticking points into a skill you'll never use.

Now that every skill is actually valuable, this game is going to have a lot more depth. In Diablo 2 the vast majority of builds had at most two skill that they ever used on a regular basis, and a lot of them really only had one. I think that because players didn't the full experience of using and playing with all 6 abilities available, that they really can't appreciate the amount of depth this will bring to the game's combat. Once I had 4 skills with the monk, I was really enjoying the combat. I would initiate with a dash, blind the pack of enemies, use my spirit generator to build up resources, and finish the pack off with a roundhouse kick to knock the enemies back just as the blind was wearing off. If anything was left I was using the rune stone effect for one of my skills to get a short teleport with the ability to hop around and pick off survivors. If there weren't any, I was dashing in to the next pack to rinse and repeat. Contrast this with something like Hammerdin from Diablo 2 where you run in and cast the same spell. Where's the fun in that?

You don't get the same variety, period. You won't see "Ranger" type druid or paldins, Singer barbs etc, there were a lot of different ways to play and BUILD characters in D2, not just by skill choices but by stats. (Also additional 5% to crit usually isn't trivial in any game.)

Why is there any less variety? There are now 20-some skills per class, all of which are useful in different ways. There aren't any more utterly useless skills like teeth which are only good for the synergies. Also there's a good chance where you can make something strangely unique (e.g. some kind of wizard like this) but still actually viable to play.

I'm sure there will still be plenty of truly sill builds that don't serve much point other than to be amusing like a ranger paladin. I'm even sure more than a few of them will still work, if people are up to the challenge. What I'm not sure of is how people feel that there's going to be less variety. The sheer amount of variety that Diablo 3 offers easily trumps what you could do in Diablo 2. Just because it's not enabled in the same way doesn't mean it's not there.

The problem this presents is once you build a character, you will never ever need to build another one again. Because once you have one, you can switch between any skills at anytime. It also means everybody will have the exact same character. Gear is the only difference. And that frankly makes it more boring. There is no math involved, and a lot less fun of trying new specs out.

See my point above. There will be plenty of common build themes (e.g. Arcane Wizards) but there's still going to be a lot of differences out there. It also lets you try out new things without sinking hours into a game. I imagine most of us were young enough when we played Diablo 2 that we had hours of disposable time. That's probably no longer the case for many of us.

There's still plenty of math involved, it's now just much more complicated. There's obviously going to be some build that does the maximum amount of damage. Finding what that build is is way more fun math problem than anything in Diablo 2. There the synergies were plainly labeled and the calculations weren't terribly complex. Diablo 3 is going to be about skill rotations, resource management, and other complicated factors that make finding those builds difficult. Even then it's likely that some will come down to three or four key skills and leave several additional skills that come down to customization.
 
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