masterxfob
Diamond Member
- May 20, 2001
- 7,366
- 3
- 81
so much crying over a game that hasn't even been released. i'll wait until the game is out before crying like a little girl over how shitty it is.
Every character had at least two major build types that could work. Not to mention having to decide whether you wanted more synergies or more passive defensive skills for example. I don't understand the argument against this.
so much crying over a game that hasn't even been released. i'll wait until the game is out before crying like a little girl over how shitty it is.
And those are just four builds that I came up with in the last 20 minutes. There're probably dozens of others that people could use. I'm not familiar with half of the rune effects so there are probably even improvements that could be made with what I listed or other interesting combinations that would synergize well. There's probably several good builds that work really well for group play, which I haven't even really thought about with these builds.
I saw a few of them, they drop gold every time you hit them and when you kill them they dropped blues for me. You'd just have to chase after them like a mad man.Has anyone seen those leprechaun like gold dropping guys in game lately? Haven't come across one in awhile even though the first couple times I played through I'd find at least one each time. Started a WD last night as final char to try and hadn't found one with him so far either.
Also I noticed that your action bar slots are now locked from the start, must have missed when that was started.
I saw a few of them, they drop gold every time you hit them and when you kill them they dropped blues for me. You'd just have to chase after them like a mad man.
You can say the same thing about d2...By just looking at the skills and not knowing how the final game will play out, in hell, you can make up plenty of builds. That's not a valid argument imo. Of the four builds you named it's likely there will be one or two that work the best, just like in D2.
The gameplay and skill usage will probably be similar to D2 but the difference is what it takes to build our characters. The new system is cleaner and more user friendly but to me and many others that also means easier. In D2 there WERE multiple ways to choose skills and stats. There were popular strategies but nothing set in stone as the "best." Class would determine Skills, Skills would determine Stats, Stats would determine gear and vice versa. That was FUN, planning and building. A lot of that seems like it might be gone.
Yah, they're certainly still in there. Downed one last night. Quick lil buggers.The first time I found one I didn't kill him all the way, but since I've nailed every one. Just trying to figure if they retuned their spawn rate or removed them as I went from seeing 2-3 a full run consistently to none.
First impressions
I have now completed the Beta with each class once from the beginning, Demon Hunter twice.
The outside area is confined in many areas and open in others. I would like to see less confined and more open space outside.
The map is AWFUL. They have totally MESSED this up. The Diablo 2 in game map was nice.
The crafting is nice. I REALLY like how the blacksmith and your gold is account wide.
The first kill on each play through of the Skeleton King is the ONLY place I have gotten yellows to drop at. I understand a yellow is rare, but this is pathetic. The beta is losing it's replay factor with this to me. I have killed him at least 50 times total by now and only seen 12 yellow items drop (6 times through). Has anyone had better luck?
I see you can craft yellows but they are higher than level 13 so you can't use them.
Why can't I start a questline at the Skeleton King and warp to the final waypoint? This is bothersome for some reason. I have to go to the waypoint before the last one and it takes me more time. I want these runs to be faster.
Why can't I start a questline at the Skeleton King and warp to the final waypoint? This is bothersome for some reason. I have to go to the waypoint before the last one and it takes me more time. I want these runs to be faster.
I can see why they don't want you to be able to use a waypoint and go right to the king, but it's annoying that there is a waypoint that seemingly gets reset in each new game. It's a weird system, being able to start new games based on what quest you want. I wouldn't imagine this is a beta only feature?
If this stays in the actual game, it will be a big blow to the replay factor for me. There is no point to have a waypoint there and not make it useable for boss runs. Make it useable for farming or get rid of it.
The waypoint is useable after you activate it in each new game. They do it to discourage speed runs. I don't even see the point of having the waypoint though, considering you get an infinite charge town portal.
Speed runs on bosses was always more boring than clearing dungeons for MF, and that is why they are not only disabling nearby waypoints, but also having the MF buff stack. People will still be able to get to bosses pretty quick with mobility skills and just running past enemies, but without getting the MF buff stacked, act bosses won't be optimal. It is going to increase replayability enjoyment imo.
The first kill on each play through of the Skeleton King is the ONLY place I have gotten yellows to drop at. I understand a yellow is rare, but this is pathetic. The beta is losing it's replay factor with this to me. I have killed him at least 50 times total by now and only seen 12 yellow items drop (6 times through). Has anyone had better luck?
The map is AWFUL. They have totally MESSED this up. The Diablo 2 in game map was nice.
Speed runs make the game fun to me. Take it out or leave it active. Why should I have to hit a waypoint two floors before another in the game and run around everything to kill a boss when I can get there quicker by a waypoint closer already in the game?
I want to kill the boss ASAP and running around everything without killing anything makes it boring to me.
Yes, they are rare. Rare meaning hard to find. How many rares do you think a level 13 or below should be finding? Next to none in my opinion. Heck, it's still the beginning of the game. I found 2 when I killed the Skeleton King at Level 9 the only time I played through. I doubt I even had one rare in Diablo 2 at level 9 and wouldn't expect many more if I had hit 13. Shouldn't be getting many at all until a little higher level.
I liked the map a lot better. It's not splattered all over the screen on top of what you're trying to look at. It's not as big, but it's packed nice and neat to the side so you can clearly see everything else while still being useful enough.
Running away from monsters through 2 floors shouldn't be that big of a deal. Shouldn't take more than a few minutes.