**OFFICIAL** Diablo 3 Thread

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bguile

Senior member
Nov 30, 2011
529
51
91
Was it even that big of a deal? I've probably accidentally mashed the weapon switch key a few times and I took me a moment to figure out what I did and change back, but if it's a problem, just change the binds so that you really have to intentionally hit it in order to swap.

I don't know if it really has a place given the current game design, but I can think of a few instances where it might be useful. For example, you could build a Demon Hunter that has a more defensive item set-up (hypothetically let's say a shield and a one-handed weapon that improves shield block) that's used while operating in close proximity to a group of enemies, but can swap to a ranged weapon to use some of the skills that require ranged weapons, such as the one that backflips you away from nearby enemies.

Now that's probably not a build that everyone is going to want to use, but it does make for more interesting possibilities. It also would require more skill to play so it's not something that could be easily abused.

It was a big enough deal for Jay to mention it when asked about weapon switch.

http://diablo.incgamers.com/blog/comments/weapon-switch-hotkey-nah

For your example, one would think that would be a reasonable configuration. It's not like weapon swapping hasn't been done before in other games. But the develops think otherwise. Personally I disagree with it, along some other changes they have made.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
It was a big enough deal for Jay to mention it when asked about weapon switch.

http://diablo.incgamers.com/blog/comments/weapon-switch-hotkey-nah

For your example, one would think that would be a reasonable configuration. It's not like weapon swapping hasn't been done before in other games. But the develops think otherwise. Personally I disagree with it, along some other changes they have made.

They probably could have got around the support issues by just leaving it as an unbound option, but they may have some points in regards to balance issues. For Diablo 3, it does seem as though it would primarily be used when doing MF runs to game the system, which is something they might want to avoid for obvious reasons. Although I'm sure that they could come up for some solution to that one edge case if they wanted to.

At this point it's just hard to say how useful it would be. Obviously it was fairly useful in Diablo 2, for a few different reasons (MF runs, CTA swap, better resists, etc.) but some of those may no longer hold true do to game play mechanic changes. I could also see it being an issue do to the way resource generation and damage works. Generally, resources can be generated more quickly through faster attacks, but more damage is done with slower attacks (Really it's just a matter of doing more damage per resource spent, but it still works out in the end). Being able to swap between really fast and really slow weapons would probably mess with the game balance.
 

nyker96

Diamond Member
Apr 19, 2005
5,630
2
81
I am actually quite annoyed at a level cap of 60. I preferred the level cap of 99 as it meant you never had to worry about finishing a character, as it took so long to get to 99. Getting to 90 wasn't too hard though.

I think you could venture a guess on why the 60 cap. It's to make room for the 99 cap from the expansion or expansions no doubt. Yes I too only got one max lvl 89 char in d2, just don't got the time or patience to lvl it out beyond that unless you doing pvp build and wants the best.

Oh for anyone wants to check out what lvl2-16 armor looks like on each char:
http://www.youtube.com/watch?v=_z783Ttu2BU
 
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Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I think you could venture a guess on why the 60 cap. It's to make room for the 99 cap from the expansion or expansions no doubt. Yes I too only got one max lvl 89 char in d2, just don't got the time or patience to lvl it out beyond that unless you doing pvp build and wants the best.

There is a planned expansion in 18 months (cap to 70 probably) and then another in 18 months (cap to 80 probably) after that.
 

Fenixgoon

Lifer
Jun 30, 2003
32,127
10,971
136
They probably could have got around the support issues by just leaving it as an unbound option, but they may have some points in regards to balance issues. For Diablo 3, it does seem as though it would primarily be used when doing MF runs to game the system, which is something they might want to avoid for obvious reasons. Although I'm sure that they could come up for some solution to that one edge case if they wanted to.

At this point it's just hard to say how useful it would be. Obviously it was fairly useful in Diablo 2, for a few different reasons (MF runs, CTA swap, better resists, etc.) but some of those may no longer hold true do to game play mechanic changes. I could also see it being an issue do to the way resource generation and damage works. Generally, resources can be generated more quickly through faster attacks, but more damage is done with slower attacks (Really it's just a matter of doing more damage per resource spent, but it still works out in the end). Being able to swap between really fast and really slow weapons would probably mess with the game balance.

im curious as to how, if at all, weapon switching in D2:LOD changed the game. seems to me kinda silly to not include it in d3

i know all the hardcore people will run multiple item/weapon sets...i generally ran with 1 set of gear - the best i could get
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
im curious as to how, if at all, weapon switching in D2:LOD changed the game. seems to me kinda silly to not include it in d3

i know all the hardcore people will run multiple item/weapon sets...i generally ran with 1 set of gear - the best i could get

It wasn't a huge impact, but it did enable a few different things that are not trivial. The first was weapon switching to an MF gear set right before killing a boss to get better drops. Depending on how much other MF you were wearing, this could be a non-trivial amount (~250 MF) if you had the best possible gear. The second was using a CTA to buff your skills and health, which could make several characters quit a bit stronger.

It's hard to say how much of an issue either would be in Diablo 3, though. We don't know much about how end game magic find will work, but I can see Blizzard wanting to remove the ability to easily game the system to get better drops. Their idea of balance is probably, if you want to have more MF, you'll need to wear it for the whole fight. I suppose players could manually change their gear, but I suspect that Blizzard would stop that if they felt it were causing issues. Also, given that we don't know anything about end game gear, it's hard to say if there's anything like the CTA in Diablo 3, although it's probably safe to assume there isn't.

Probably the biggest issue would be swapping between very fast and very slow weapons when building and spending resources. Imagine two weapons, both with 500 DPS, one that hits 3 times per second, and one that hits once per second. The first weapon would do 166 damage on average, whereas the second would do 500. Every skill in the game has damage based off of a percentage of weapon damage and many resource generating abilities are tied to how quickly you can attack as the amount gained is a flat amount per attack. The faster weapon would allow a Barbarian to cleave faster to build rage more quickly. Then he could switch to the slower weapon to cause more damage when spending the rage on skills like Hammer of the Ancients. Generally this would increase the damage that most characters could deal.

This leads to a potential problem with game balance. Do you balance the game around the assumption that players won't use the weapon switch technique or that assumption that players will use it? If you do the first, people will complain that the game is too easy. If you choose the second, it will make the game too difficult for some people who are unable to constantly manage their weapon choice in addition to the skills they're using.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Here are my updated thoughts:

1. Monk. Don't care for this class. The main reason is that the basic attack he has is karate based stuff but he carries around a lot of weapons (swords, etc). It just doesn't really make much sense to me. This applies to a lesser degree to the Wizard as well, but at least she's not melee. The 'teleport to target and attack' rune is pretty cool and he's the best at getting long kill combos. Voice acting is pretty terrible, unless you think monks come from Transylvania (along with the Demon Hunter). Skills seem bland and character animations are unimpressive.

2. Barbarian. Slightly more fun than the monk, and can at least attack with the weapon he's carrying. So it looks right when you play. Feels appropriately beefy. Voice acting is nothing special. Attacks have a very short range and was so-so at crowd control. Stomp didn't seem to impress.

3. Witch Doctor. Strange fun. Seems quite powerful. Has great snares and long range attacks. Pretty much everything he does is strange, so it's a lot of fun to play just because it does not have the same 'been there done that feeling' as all the other characters. Some of the higher level abilities look questionable, although no real way to tell. The fetish was in an earlier version of the Beta and was not good at all, compared to the dogs. It's supposed to turn your enemies into chickens. But there you go: even if it's a crappy skill, only the WD is going to be able to turn his opponents into chickens. Female voice reminds me of Zecora from MLP.

4. Demon Hunter. Great ranged killer. Has great escaping abilities as well. Seems the weakest when boxed in or surrounded. Some of the higher level abilities could be better for that. Double hand crossbows are always cool. A fun class if you like a ranged class, but seems a bit generic.

5. Wizard. My favorite class. Everything she has is powerful. Has a great mix of abilities to use at all ranges. Magic missile is very powerful at range, and arcane orb can handle groups. Diamond skin, frost nova and wave of force can all handle in close mobs. Best voice acting of the lot. She might not be the best in multiplayer because her attacks move more slowly than others.

Torn on buying this. It could be fun, but I know there are a lot of people with way too much time to play who will grind the crap out of it and become leagues better than casual players. I don't need a second job.
 

Insomniator

Diamond Member
Oct 23, 2002
6,294
171
106
I'm sorry if this has been asked before, but is there anyway to pre-order the CE and actually get it?

Its 'available' at Buy.com but I was told by a gamestop (i know not the best source) that there have been problems with collectors editions of games not actually shipping to everyone despite places accepting orders for them.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
I'm sorry if this has been asked before, but is there anyway to pre-order the CE and actually get it?

Its 'available' at Buy.com but I was told by a gamestop (i know not the best source) that there have been problems with collectors editions of games not actually shipping to everyone despite places accepting orders for them.

The game has not yet shipped to anybody period (That includes the resellers whom will probably get it at the end of next week). So I fail to see how they can know if there will be problems with it shipping.
 

Insomniator

Diamond Member
Oct 23, 2002
6,294
171
106
The game has not yet shipped to anybody period (That includes the resellers whom will probably get it at the end of next week). So I fail to see how they can know if there will be problems with it shipping.

Yes I know, I meant with other games. Sellers just taking infinite preorders despite how many they actually plan to receive. I just got it from buy.com... we'll see.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Yes I know, I meant with other games. Sellers just taking infinite preorders despite how many they actually plan to receive. I just got it from buy.com... we'll see.

Ahh that may be the case. I know Amazon is good about not over selling, but looking their prices have gone up a lot. I know when SC2 came out its CE was sold out within a week or so of pre-ordered being allowed.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,079
136
That's what I'm going to do. Pre-load it and play ASAP is worth the $10 or so that I'd save buying it from somewhere else.

Actually this is one of those games I dont think you'll be finding 10 dollars cheaper at some hidden secret store. I suspect it will be full price EVERYWHERE, even Walmart and Target.
 

slayer202

Lifer
Nov 27, 2005
13,679
119
106
Actually this is one of those games I dont think you'll be finding 10 dollars cheaper at some hidden secret store. I suspect it will be full price EVERYWHERE, even Walmart and Target.

Pretty sure it's popped up for 49.99 a few places. Newegg maybe, I think buy.com with coupon, probably a few other places too. But you might not get it on release day
 
Oct 19, 2000
17,860
4
81
I'm really glad I'm not hardcore on the Diablo series like some of you. I don't plan on breaking down the changes and what they'll mean. I'm just going play the game and have some fun. CANNOT WAIT for May 15th.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
When I first started looking into D3 I thought Monk was the most fitting class for me. But now after maxing out all 5 classes in beta I am not so sure I like him anymore. I thought he was going to be alot better at dealing damage but he seems to be the weakest out of all the classes. Personally I found the barbarian to be the strongest, although demon hunter very close.

I am sure it depends alot on the gear I found for my characters too but I definitely made sure to have a pair of +2-4 dmg/+5% attacks speed rings for all my characters.

I guess the monk is too much of a support char for me. I want a damage dealer that can hold his own in melee. So I guess barb is the class for me.

Demon Hunter seems to require too much effort kiting mobs (well not so much with the weak mobs in beta but I can see it being a problem further down the road). I prefer a more laid back not thinking too much about the game button mashing approach
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Demon Hunter seems to require too much effort kiting mobs (well not so much with the weak mobs in beta but I can see it being a problem further down the road). I prefer a more laid back not thinking too much about the game button mashing approach

One thing to keep in mind is that some classes may change quite a bit based on certain abilities or runes that you "equip" that weren't available to you in the beta. I had to kite a few tougher mobs (especially in the elite packs) as a Demon Hunter, but I'm betting there are some talent or ability options that I could use to help with that.

I tend to enjoy melee characters above ranged, and I'll probably be playing the Monk.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
It was not available in the Open Beta, and as far as I know it is not in the private beta either.

It's available, just can't take money out or put money in at this time. I was wondering if anyone has sold anything on it or bough anything on it?

I sold some shoulders I made for $70. All I can do is buy something else with it though. Everyone was given $50 credit for closed beta.
 
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