Was it even that big of a deal? I've probably accidentally mashed the weapon switch key a few times and I took me a moment to figure out what I did and change back, but if it's a problem, just change the binds so that you really have to intentionally hit it in order to swap.
I don't know if it really has a place given the current game design, but I can think of a few instances where it might be useful. For example, you could build a Demon Hunter that has a more defensive item set-up (hypothetically let's say a shield and a one-handed weapon that improves shield block) that's used while operating in close proximity to a group of enemies, but can swap to a ranged weapon to use some of the skills that require ranged weapons, such as the one that backflips you away from nearby enemies.
Now that's probably not a build that everyone is going to want to use, but it does make for more interesting possibilities. It also would require more skill to play so it's not something that could be easily abused.
It was a big enough deal for Jay to mention it when asked about weapon switch.
http://diablo.incgamers.com/blog/comments/weapon-switch-hotkey-nah
For your example, one would think that would be a reasonable configuration. It's not like weapon swapping hasn't been done before in other games. But the develops think otherwise. Personally I disagree with it, along some other changes they have made.