PVP will be included. People will adjust to whatever balance there is for PVP. You can plan the game entirely around PVM without having to worry about the PVP players, just let them do their own thing. But limiting the PVP options is lame. In D2 there were certain builds that were best for PVM and others were best for PVP. Hell, in D3 you don't even have to choose, you can swap back and forth with ease! So why not give PVP players the options they want?
I was able to resume the beta client download more than once. It uses P2P for the transfer, or you can disable the P2P and download direct from a server (which was faster for me).
I just dislike the knee-jerk reactions to PVP situations that tends to happen when PVP gets tossed in as a secondary priority.
EU servers go live 00:01 CEST 15th May...
I can't wait two whole weeks!!!
Anyway, Diablo III is just my stopgap until Torchlight 2 comes out.
Heh, I was just reading about the real money auction house - and I think 3rd party selling will be pretty much unphased by this system. The fees are just ridiculous. Buyers and sellers alike will get much better results using 3rd party sites.
For instance, folks hoping to turn the game into a business opportunity will be discouraged to learn that Blizzard will take $1 off the top of every piece of equipment sold (and 15 percent off of everything else), and charges a 15 percent transfer fee to move money through a third party like PayPal. To avoid that surcharge (as well as PayPal's own transfer fee), players can choose to move funds to their Battle.net account, where they can use their money to pay for games, subscriptions or more in-game items. Of course, once they do that, that money cannot be refunded back into real-life cash.
The problem from a game mechanic designer's point of view is that PVP and PVE are two very different things, and a game needs to be designed from the ground up for one or the other, trying to balance the two will almost always fail.
Ouch. $1 off everything is very steep, and another 15% + paypal cut is insane. Losing a dollar on each transaction kind of kills the system as a way to trade.
Great news for d2jsp...and the shop sites.
I'm going to get diablo3. I played the beta and was fun although I'm disappointed a bit...
1.) no skill tree
I guess this is a love it or hate it type of change.
The main reason I did not play Diablo 2 much was the stats/skill tree system. I would end up spending all this time leveling up but end up with a gimp character because I didn't know the most effective character template or something I relied on got nerfed by a patch.
With this sytem I can constaly change spells/abilities around keeping my character fresh and never being worried that I am gimping my character and have to start all over again.
Shouldn't people really be complaining that Blizzard chose to include skills that just sucked and didn't work? Getting rid of choices and options is a pretty lame way to fix that problem.
The changes they have made are ok, the game will probably be fun. But I think most of the changes kill the uniqueness of D2 and what made it such a great game with EXTREME staying power. Killing monsters and doing the same quests over and over will get boring when you are using the same character with the same skills, without the option to play the game how you want. But hey, this is probably what they want. It's not pay to play so they don't want people playing it forever. They are probably saving money on servers designing the game the way they did
Killing monsters and doing the same quests over and over will get boring when you are using the same character with the same skills, without the option to play the game how you want.
:hmm:But hey, this is probably what they want. It's not pay to play so they don't want people playing it forever. They are probably saving money on servers designing the game the way they did
There are something like 25 skills for each class, each with 5 rune stone effects, which in some cases completely change the way the skill works. How are you saying that you don't have options?
Now you are just being silly. It is pretty obvious none of this has anything to do with the Kennedy's.You need to tie that in with the Kennedy assassination somehow.
After just a short time playing it is going to stop feeling like you are choosing skills for your characters and more like you have a gimped control scheme that won't let you have enough hotkeys to use all the skills the game gives you.
This is an interesting perspective on it.
Having maxed out all my beta characters I can say that I did have a feeling of wishing I could just hotkey some skills around on the fly, that it is almost a hindrance not having such a feature. And I guess as the game progresses and you unlock more abilities and face mobs with more varied strengths/weaknesses this desire will grow as you actually need to make changes to your abilities more and more.
But I am still glad it's not the old system. To me there's nothing worse than investing so much time in a character but ending up with something I'm not happy with anymore and having to start over from scratch to try something else.
I'm not the kind of person who is looking to be creative in my character build, I look for the most effective build possible and then copy it. I'm a power gamer. I want to be the most efficient possible at killing stuff
But, why choice is missing is because you don't have to make any choices. You have all the skills. After just a short time playing it is going to stop feeling like you are choosing skills for your characters and more like you have a gimped control scheme that won't let you have enough hotkeys to use all the skills the game gives you.
And more than just not having the hotkey options, what I read about MF buffs said that your buff resets if you switch skills! I really don't understand some of their decisions :/