slayer202
Lifer
- Nov 27, 2005
- 13,679
- 119
- 106
I'll use a hypothetical example to illustrate. Let's say that the most powerful Wizard build in the game uses frost damage exclusively. It can easily kill most champion packs and named monsters, but if it runs into anything that's cold resistant it won't work.
The general idea is to prevent people from finding a pack, figuring out what combination of skills can best exploit any weaknesses that monster has, and immediately switching. If you just want to be able to kill the monsters, there's no real penalty, but if you're doing MF runs you'll need to stick with one, solid build to keep the buff. It's just designed to stop people from exploiting the ability to change skills whenever they want to by giving them incentive not to rather than just making some arbitrary restriction to changing skills.
Yeah alright that makes sense, but it would be nice to be able to switch types of defense or melee attacks, not to get around certain monster immunities but for fun, or switching between killing a pack vs. a lone straggler. We'll see how the game turns out