**OFFICIAL** Diablo 3 Thread

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slayer202

Lifer
Nov 27, 2005
13,679
119
106
I'll use a hypothetical example to illustrate. Let's say that the most powerful Wizard build in the game uses frost damage exclusively. It can easily kill most champion packs and named monsters, but if it runs into anything that's cold resistant it won't work.

The general idea is to prevent people from finding a pack, figuring out what combination of skills can best exploit any weaknesses that monster has, and immediately switching. If you just want to be able to kill the monsters, there's no real penalty, but if you're doing MF runs you'll need to stick with one, solid build to keep the buff. It's just designed to stop people from exploiting the ability to change skills whenever they want to by giving them incentive not to rather than just making some arbitrary restriction to changing skills.

Yeah alright that makes sense, but it would be nice to be able to switch types of defense or melee attacks, not to get around certain monster immunities but for fun, or switching between killing a pack vs. a lone straggler. We'll see how the game turns out
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
After doing something similar to that in the Beta (I would switch to a healing ability on the monk before the group would fight the skeleton king) I would say that it's not very fun or fluid. Also, anytime you change skills or rune stones, it triggers a 15 second cool down on whatever was changed so it's probably not even practical for what you suggest.

With six different abilities at your disposal, it probably shouldn't be an issue as that gives you the opportunity to have enough variety that you could pick skills for both situations (killing a pack, vs. focusing on one monster) without gimping your build.

I suppose if there were a single key that allowed you to swap builds similar to how you could switch weapons in Diablo 2, it would work, but once again it probably just causes balance problems and you would need to design the game around being able to do that.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
You could change skills on hot keys. There was an option for it available to you. The only problem was trying to find it. Once the other skills open up though I don't know if you would want to.
 

chorb

Golden Member
Oct 7, 2005
1,272
0
0
You could change skills on hot keys. There was an option for it available to you. The only problem was trying to find it. Once the other skills open up though I don't know if you would want to.

Played beta for 3 months, and I never saw a hot key switch skill button.

Are you referring to the "Exception Mode"? Where you could put any skill in the keyboard button bind?
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
Played beta for 3 months, and I never saw a hot key switch skill button.

Are you referring to the "Exception Mode"? Where you could put any skill in the keyboard button bind?

Yeah, you can rebind just about anything I think, but I don't see how that changes anything.

You still get 6 skills maximum and there's no quick way to change them on the fly. First because the interface to do so is a bit cumbersome in my opinion, and second because changing skills invokes a ~15 second cool down so it's kind of pointless anyway unless you want to do it before starting a boss encounter or something like that.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
I've finally decided... Witch Doctor!

Had that song stuck in my head for two days now... save me

That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.

Yeah, definitely a "flavorful" character, even if I don't ever play him. Saw the character reveal trailer recently and he can rain down frogs from the sky as an AoE attack and summon a giant frog that eats enemies. Pretty sweet. haha
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Yeah, definitely a "flavorful" character, even if I don't ever play him. Saw the character reveal trailer recently and he can rain down frogs from the sky as an AoE attack and summon a giant frog that eats enemies. Pretty sweet. haha

That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.

I haven't played Diablo 3 at any stage yet but that all sounds good to me.

I have most of my build planned too with that Character Builder on the official site. He's no Necromancer and for that I dislike Blizzard... but he certainly appears to have a unique charm.
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
I haven't played Diablo 3 at any stage yet but that all sounds good to me.

I have most of my build planned too with that Character Builder on the official site. He's no Necromancer and for that I dislike Blizzard... but he certainly appears to have a unique charm.

What kind of build were you going with? I didn't play too much of the WD during the beta so I don't feel like I completely got the class.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
What kind of build were you going with? I didn't play too much of the WD during the beta so I don't feel like I completely got the class.

I haven't played *any* Diablo III yet so my build is a Summoner type that I concocted using things that sounded cool
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Played beta for 3 months, and I never saw a hot key switch skill button.

Are you referring to the "Exception Mode"? Where you could put any skill in the keyboard button bind?

I believe that is it. You can put other skills to those keys. I may have used the wrong terminology with hot key, but you can change the buttons to whatever skill you like.
 

nyker96

Diamond Member
Apr 19, 2005
5,630
2
81
That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.

I am the opposite, fell in love w/ Wdoc right away, the wiredness is awesome, no weapons but a jar of spider to freak out your foes is definitely the way to go. Their tombstone says, "died of extreme fear!" awesome!
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I am the opposite, fell in love w/ Wdoc right away, the wiredness is awesome, no weapons but a jar of spider to freak out your foes is definitely the way to go. Their tombstone says, "died of extreme fear!" awesome!

I have to admit I was starting to dig the witch doctor a little last time I played him using those spiders + hands + dogs.

One thing that boggles my mind about the game though is the button to turn on select whatever skill mode. Like why would anyone want to have it off ever and why don't they revert the UI to the MUCH better way it was before once you do change it over. It kind of feels like a set up for consoles the way it is now (showing just a few skills and making you scroll to other catagories).
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
I'm guessing that they set it up that way for people who've never really played Diablo before or are relatively new to the genre. It seems as though it's build around primary skill that generates resources on the left mouse button, secondary resource spending skill on the right mouse button, defensive skill, utility skill, and then two others that vary based on class.

That ensures that most people get what they need (and probably what Blizzard made balance assumptions around) and that anyone who's smart enough to dig through the options can do whatever they want to do.
 

Madia

Senior member
May 2, 2006
487
1
0
I haven't played Diablo for over a decade and am wondering what class would be best to choose for my first playthough of Diablo 3. I wouldn't touch the witch doctor to begin with and probably not the demon hunter either. It looks like the barbarian would be the most newb friendly class but I'm wondering if the monk or wizard would be more fun to play as. Any suggestions?
 

Mopetar

Diamond Member
Jan 31, 2011
8,110
6,754
136
I haven't played Diablo for over a decade and am wondering what class would be best to choose for my first playthough of Diablo 3. I wouldn't touch the witch doctor to begin with and probably not the demon hunter either. It looks like the barbarian would be the most newb friendly class but I'm wondering if the monk or wizard would be more fun to play as. Any suggestions?

I had a blast with both the Barbarian and Monk during the open beta. The monk feels a little more oriented towards group play, but either seem like a good choice.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I'm guessing that they set it up that way for people who've never really played Diablo before or are relatively new to the genre. It seems as though it's build around primary skill that generates resources on the left mouse button, secondary resource spending skill on the right mouse button, defensive skill, utility skill, and then two others that vary based on class.

That ensures that most people get what they need (and probably what Blizzard made balance assumptions around) and that anyone who's smart enough to dig through the options can do whatever they want to do.

That still doesn't explain why they made the UI absolutely terrible once you shut off newbie mode when it was completely good before.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,079
136
Wow... Going to need a lot of damage reduction or to just stay the hell away from things.

Should be a lot of fun.

Diablo 2 and Titan Quest were the same way. On harder levels you could get killed almost instantly. Had to run away and fight guerrilla style.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
So will PvP be patched in at some later point or will it be a part of some expansion?

pretty sure said that when they decided to release D3 without PvP that they said they would release PvP in a later patch (no ETA though)
 
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