**OFFICIAL** Diablo 3 Thread

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artemicion

Golden Member
Jun 9, 2004
1,006
1
76
So funny how many "I Played D3 For 100+ Hours And Conclude That It Sucks" reviews/rants are out there (like the #1 1* review on Amazon). Do you realize how insane that sounds? If you think the game sucked, maybe you should've stopped playing after the first hour like a normal person would have. I've got a new game for you to review. It's called Stick A Fork In An Electrical Socket. Make sure you play it for 100+ hours to REALLY make sure you dislike it.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
So funny how many "I Played D3 For 100+ Hours And Conclude That It Sucks" reviews/rants are out there (like the #1 1* review on Amazon). Do you realize how insane that sounds? If you think the game sucked, maybe you should've stopped playing after the first hour like a normal person would have. I've got a new game for you to review. It's called Stick A Fork In An Electrical Socket. Make sure you play it for 100+ hours to REALLY make sure you dislike it.

Yeah it just shows how idiots can make a game look bad just because they can't find l33t lewt...

Sure the game was missing something but it was still an enjoyable game (for me that is, can't talk for others) and those 100+ hour players that says the game sucked are still probably playing a lot more and will blast the game a couple of weeks after the expansion is released.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
- Stats that are specific to a class on an item that cannot be used by that class
This was a problem, but it wasn't fixed just on legendary items. They had a completely random assignment of affixes for items. That has changed, for the most part. (and for the worst IMO, as I can no longer farm gear on my Wizard for my DH)
- Completely obviously useless stats (miniscule amounts of damage reflect, which btw is sadly not limited to the Nailbiter weapon in the graphic, I've seen several others since Loot 2.0)
Some affixes aren't great? How is that a problem? Actually, early in the game, reflect damage stacking wasn't uncommon. Regardless, your point is "well, this affix doesn't fit my playstyle, and therefore is useless". Should every affix be equally as good as every other?
- Legendaries/sets that have literally no unique stat on them at all, not even a common stat that usually can't be found on that item (I have 8 of these in my stash atm, and a number of others that have been salvaged already, all found since the start of Loot 2.0)
This isn't a huge deal. Legendary items don't need to contain a unique stat or affix or anything. They can literally just be a better version of a rare, having a higher roll ceiling on the stats they get. How is that bad? Plus, a lot of them have set bonuses that trump having rares anyway. Inna's set is now really good. Does it matter they don't have some silly unique stat when I can get the effects of all the mantras at once?
- Legendaries/sets that have a single unique attribute that is completely worthless (gold find, magic find, and damage reflect are the biggest offenders here, and they are quite prevalent among legendaries and set items these days)
Again, just because you don't value a unique attribute, doesn't mean others won't. Gold find is probably looked at very well amongst the group of people without a billion gold.
- Sockets on weapons being the absolute top tier affix, to the point where it outweighs the usefulness of every other affix on the weapon combined, and is basically mandatory for a weapon to even be considered top tier
If it wasn't socket, it would be something else. There will always be something that is considered top tier. If everything could be considered top tier, then there really isn't tiers are there? This sounds a lot like "all items aren't created equal"... D3 isn't communist.
- Even the good legendaries/sets are, for the most part, regular rare items with boosted main stats (str/dex/int/vit/damage) and a single unique attribute (this is BORING)
Boring to who exactly? They have a unique art and are the better items. Nobody is requiring you to use them, btw. You can use all of those extra special, unique, non-boring legendaries. And even then, the majority of the best items had some sort of special stat on them. EF's were only the best because they had increased APS.

Responded in bold.

All of your arguments are the items aren't "interesting". The entire point of a ARPG is to get bigger, better loot. If finding the exact same item with 2 or 3 more stats on it isn't interesting, this is not really a genre you are going to want to put a thousand hours into.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I have 147 hours before I quit and never touched it again. Compared to D2, which I still play today, D3 sucks. I got my money's worth out of D3, but it isn't a game I'll be fondly looking back on, nor buying any expansions or sequels.

So when you see people with a hundred of hours saying it sucks; they are comparing it to their overall D2 playtime and fun. Not necessarily saying it sucks as a game, but that it sucks as a sequel.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So funny how many "I Played D3 For 100+ Hours And Conclude That It Sucks" reviews/rants are out there (like the #1 1* review on Amazon). Do you realize how insane that sounds? If you think the game sucked, maybe you should've stopped playing after the first hour like a normal person would have. I've got a new game for you to review. It's called Stick A Fork In An Electrical Socket. Make sure you play it for 100+ hours to REALLY make sure you dislike it.

This is typical for Blizzard games. The most rabid haters are the ones that put in the most time. Their forums are filled with this kind of garbage. For something they hate so much, they have to have it in their lives. It is like the people who watch Kim Kardashian and constantly talk about her; yet, they claim to despise her. Life must be incredibly unhappy for those that can't simply ignore things that have zero effect on their lives.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I have 147 hours before I quit and never touched it again. Compared to D2, which I still play today, D3 sucks. I got my money's worth out of D3, but it isn't a game I'll be fondly looking back on, nor buying any expansions or sequels.

So when you see people with a hundred of hours saying it sucks; they are comparing it to their overall D2 playtime and fun. Not necessarily saying it sucks as a game, but that it sucks as a sequel.

The problem is: it doesn't suck. You might not enjoy it as much as D2, but that doesn't make it bad. I don't enjoy hamburgers as much as pizza, but that doesn't mean hamburgers are awful or suck. And, I am not going to spend an incredible amount of time trying to convince people who like hamburgers and are enjoying them otherwise by spewing a bunch of moronic, slanted hate.

Someone saying "I didn't enjoy D3 nearly as much as D2, so I stopped playing after X hours." is perfectly fine. I actually enjoyed D2 more than D3, but that was because the community, not the game. I had real life friends who played and we would all play together. That didn't happen for me in D3, so regardless of how I feel about the gameplay, I never got that same sense of enjoyment. Does that mean D3 was a worse game? Of course not!
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I just bought 150 million gold for $.75, it was nice. I tested another 50 million stack and it was $6.35.

I got lucky and found someone trying to get the average price down.

I wanted crafting money.
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
Is there a way to get more crafting recipes for the blacksmith? It seems the levels jump quite a bit, from 40 to 55 or some such...and there aren't many of them for each set of levels\quality.

The new loot system is great, btw, even if it makes it hard to farm for other classes. I'm enjoying D3 much more than I did way back.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Not really. There are a few legendary recipes spread out through some levels, but not much. Crafting doesn't really start getting where you want to actually do it until 60.

With that said, I crafted some decent stuff this weekend. New shoulders on my barb that give Rend damage (my real damage dealer) and new bracers that give +physical damage (which Rend is!).

Anyone playing a DH? I am having a bit trouble finding a good build. I am currently using elemental arrow (the cold one) and grenades (with the 3 grenade rune), marked for death (contagion), companion (wolf), vault (while farming, will probably change this), and rain of arrows (the random target one). I do okay in T5, but T6 gets a little long to kill stuff.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Man this game's playerbase amazes me. A week before gold is basically useless, the price of gold on the RMAH is at what is almost surely at least a 12 month high - it's basically tripled since December.

Also I sold two of my old 300 spears on the RMAH for $30 and $11 yesterday. (edit: just got email notice that a spear I picked up for $6 last night successfully flipped for $16 )

I really like some of the skill re-balancing that took place. Like making the mini-teleport innate to Fist of Thunder rather than part of the one rune it makes the rune choice much more interesting now. Also the addition of an elemental affinity to each skill is a nice dynamic.

I kind of dislike how throw barb plays now though, I preferred the original "No Escape" passive (particularly the free reset on Ancient Spear) and using AS as a fury gen instead of a fury dump. Might just take some getting used to.

Loot hasn't been that interesting for me thus far. Seems like they're trying to establish a rough baseline dps/survival level for every character by making gear with gobs of mainstat/vit/AR available pretty easily while tuning down CC/CD/AS.



For the record, a huge portion of the set and unique loot in D2 was completely unusable/unused because it sucked (The Rising Sun, Snakecord, Darksight Helm, theres a hundred more). I don't see a difference personally. Even then D2 had plenty of "stat stick" legendaries that were highly sought after but at the same time unremarkable - Herald of Zakarum, Mara's Kaleidoscope, Shako for instance. I think the whole "special feature" legendary idea is quite misleading - it's the exception, not the rule.

WTF??? What were your 3 hundred spear stats? I got one almost 1k dps with socket. Damn, I sold my danetta's set bows for 10m. Both socketed. I think I could've gotten more, but they were soooo cheap or unsellable a few months ago. They went right away when I posted them now.

I wonder how much I can get for my axe and sword that are both 1150+, ls, socket, cd. hmm
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I'm told by my one barb friend that since whirlwind/sprint was nerfed pretty hard that throw barb is getting more attention now - might be the reason for them moving.

$9 was about 950 dps with a socket and very high stats (high str and WT/AS damage increases, 47-50ish)
$30 was same but 1070 something DPS and like 49% weapon throw
$16 was same but like 1020 DPS

Have one up on GAH currently with a 200M buyout and someone bid 100M on it which is like 1077 dps with great stats, no socket but ~40% crit damage.

I used to flip 300 spears all the time, made a lot of gold on them. The brilliant thing about them is they're easy to search for but hard to find lol. The good ones of course are socketed or have CD, but you still have to parse through them to find the ones with good WT/AS % increases. I'd say with the change to the WT passive and AS as a fury dump now the AS% is even less important now personally.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
- Stats that are specific to a class on an item that cannot be used by that class
This was a problem, but it wasn't fixed just on legendary items. They had a completely random assignment of affixes for items. That has changed, for the most part. (and for the worst IMO, as I can no longer farm gear on my Wizard for my DH)

Nobody said it was just on legendary items. Its a plague all around. And I'm not talking just about finding STR on a Wizard weapon or that kind of thing. Loot 2.0 has made it less frequent, and supposedly the new artisan in RoS will let you re-roll certain stats (though the extent of what you can do is unknown still). But theres even more idiocy on the way. New set items (as in ones that will be available in RoS) can be seen on the Items pages on the D3 website. Some of these set items are clearly geared toward certain classes (to the extent that most/all of their set bonuses are class specific), yet the item page is showing that they can roll class specific bonuses FOR OTHER CLASSES (these are primarily single skill damage boosts, which are not in any way effective enough to make up for using a set that doesn't provide your character with any other bonuses). This is the kind of laziness in item design that has plagued this game since day 1, and its inexcusable.

- Completely obviously useless stats (miniscule amounts of damage reflect, which btw is sadly not limited to the Nailbiter weapon in the graphic, I've seen several others since Loot 2.0)
Some affixes aren't great? How is that a problem? Actually, early in the game, reflect damage stacking wasn't uncommon. Regardless, your point is "well, this affix doesn't fit my playstyle, and therefore is useless". Should every affix be equally as good as every other?

You are looking at it too shallowly and I think you are doing it on purpose. The problem sure as hell isn't "it doesn't fit my playstyle so its useless". If you really want to discuss this, how about you don't put words in my mouth and how about you acknowledge what everybody already knows. The problem is "it doesn't fit any playstyle because the damage numbers are too low and Blizzard hasn't implemented enough synergies to make it a viable source of damage, and is especially useless when compared to pretty much any other possible mod that the item could roll". This game is about the end game. I don't give a fuck if damage reflect MIGHT be useful from level 1-59 if you can manage to stack enough of it. I leveled a new DH from 1-60 in less than 8 hours with all self-found gear. With any decent amount of stash gear I could probably do it in less than 4 hours. Nobody, including Blizzard, cares about level 1-59, and there is no reason why some crappy stat that MIGHT be useful for level 1-59 should be plaguing my level 60 rares/sets/legendaries. It's lazy. It's boring. It's inexcusable. Blizzard has had 2 years to make damage reflect viable in the end game. Either they don't want to or they can't. Get rid of the fucking stat, it's a plague on the game. It does nothing but irritate the majority of players. To answer your loaded question, no every affix does not have to be as good as every other affix. But they should all be useful to SOME build. Every affix should contribute to SOMETHING viable. Damage reflect does not. And if you insist on having some shitty affix in the game that is clearly subpar to every other affix, I expect Blizzard to do something about it, or remove it, or at the very least don't make it a feature affix on your set and legendary items. Is that really so much to ask? I'll answer that for you - NO. It's basic item design, and I hold Blizzard to a higher standard. I don't even want to get into the rest of the poorly designed and poorly implemented affixes in this game. This post will become 15 pages long.

- Legendaries/sets that have literally no unique stat on them at all, not even a common stat that usually can't be found on that item (I have 8 of these in my stash atm, and a number of others that have been salvaged already, all found since the start of Loot 2.0)
This isn't a huge deal. Legendary items don't need to contain a unique stat or affix or anything. They can literally just be a better version of a rare, having a higher roll ceiling on the stats they get. How is that bad? Plus, a lot of them have set bonuses that trump having rares anyway. Inna's set is now really good. Does it matter they don't have some silly unique stat when I can get the effects of all the mantras at once?

Rares with big stats disguised as legendaries is boring. Its lazy. If Blizzard wants rares with big stats, then actually make rares with big stats drop, but at a rate similar to the legendary drop rate. It's as easy as adding another tier of stat rolls on your rares, but with a much smaller chance to roll it. Legendaries and set items should be something to get excited over. Why? Because its fun. Because it allows players to piece together unique synergies based on the unique affixes that you can find on legendary and set items that you can't get with rares. It deepens the game, it creates customization. Rares with big stats are just bigger numbers to look at on your character sheet. Do I appreciate finding an upgrade, regardless of whether its a rare/set/legendary? Sure I do. But am I tired of finding legendary after legendary that is so inferior that I wouldn't consider using it on ANY character? You fuckin bet I am. I have a problem with it because every one of these crappy items is a missed opportunity for Blizzard to make this a more interesting game, a better game. And its either because they are too lazy to do any better, or because they lack the creative talent. Either way, I and everyone else, is perfectly within their rights to ASK more of Blizzard, and to expect more, and thats what the graphic is all about.

BTW, the new Inna's set bonus IS an example of a new unique stat. This is the direction Blizzard should be heading. They are just getting there way too damn slow.


- Legendaries/sets that have a single unique attribute that is completely worthless (gold find, magic find, and damage reflect are the biggest offenders here, and they are quite prevalent among legendaries and set items these days)
Again, just because you don't value a unique attribute, doesn't mean others won't. Gold find is probably looked at very well amongst the group of people without a billion gold.

It's only looked at very well amongst people who don't understand it, and that is even more of a problem than the stat itself. Torment 1 gives you a base 300% gold find bonus, and is easily doable by people in even mediocre level 60 gear. Torment 4 requires some higher end stuff, but gives an 800% gold find bonus. If you are lucky, you might run anywhere from 100-300% gold find on your gear (not multiplicative on the gold find bonus from the difficulty level by the way, its additive), but chances are if you managed to stack that much gold find, it was at the expense of wearing much better items that don't have any gold find. In all likelihood, you are almost always going to be better off just wearing the most powerful gear so you can kill monsters faster in the higher difficulties, rather than stacking gold find at the expense of slowing down your monster killing. Does this sound familiar? It should. It's the exact reasoning given for Blizzard's decision to try to remove magic find from the game (or at least severely tone it down, compared to D2). It's just more fun to be able to improve your gold and magic find rates via more killing power than to have to make a nebulous decision about whether sacrificing 5% dps is worth 20% magic find. And yet, here we are, right smack in the middle of Blizzards newest attempt to nerf magic find to hell (it now only works at 10% of its sheet effectiveness), and gold find is more prevalent than ever. And magic find, despite being almost completely useless, is still a hardcoded stat even on re-designed sets and legendaries, and its still the socket bonus for topaz's in helmets. Once again, this is sheer unadulterated laziness, and I hold Blizzard to a higher standard than this. It. Is. Not. Acceptable.

- Sockets on weapons being the absolute top tier affix, to the point where it outweighs the usefulness of every other affix on the weapon combined, and is basically mandatory for a weapon to even be considered top tier
If it wasn't socket, it would be something else. There will always be something that is considered top tier. If everything could be considered top tier, then there really isn't tiers are there? This sounds a lot like "all items aren't created equal"... D3 isn't communist.

Clever, putting words in my mouth and straw manning me. Oh wait it isn't, and its now the 3rd or 4th time you've done it. Of course you decide to focus on the less relevant part of my argument. The primary issue isn't that it is required for an item to be top tier, because a truly top tier item requires a combination of multiple stats usually, and thus all of those particular stats are also just as mandatory. The real problem is that the power of a socket, relative to all of the other stats, is severely out of whack. I can use a 1100 dps sword with 350 str, bonus attack speed, a socket, but no vitality. I can't use a 1100 dps sword with 350 str, bonus attack speed, 350 vitality, but no socket. Neither one of these weapons is 'top tier', they are both missing something. But the socket missing from the second weapon makes it essentially worthless, while the vitality missing from the other one is merely an inconvenience. If you put together the ideal stats for any given weapon for any given build, the socket is almost always the most valuable mod on the weapon, and in many cases, is literally a deal breaker for whether the weapon is even useable. Again, the problem isn't so much that the socket is the most powerful mod, its the fact that its the only mod that could be missing from an otherwise perfect weapon that would literally render it useless. Every other stat is optional to some degree. This is poor design. I expect more of Blizzard.

- Even the good legendaries/sets are, for the most part, regular rare items with boosted main stats (str/dex/int/vit/damage) and a single unique attribute (this is BORING)
Boring to who exactly? They have a unique art and are the better items. Nobody is requiring you to use them, btw. You can use all of those extra special, unique, non-boring legendaries. And even then, the majority of the best items had some sort of special stat on them. EF's were only the best because they had increased APS.

Boring to everyone who wants more interesting items? What kind of question is that. If you are satisfied with the art and inflated stats, good for you. Go on and play the game, pay no mind to the rest of us. We are trying to add some more flavor to the game, make it a better experience, heck you might even enjoy it too. Nobody says you need to get involved in our fight though, so get on your merry way and stop trying to bash everyone who has a bone to pick with the game.

Dear god, that is more explanation than you probably deserved.
 
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Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Responded in bold.

All of your arguments are the items aren't "interesting". The entire point of a ARPG is to get bigger, better loot. If finding the exact same item with 2 or 3 more stats on it isn't interesting, this is not really a genre you are going to want to put a thousand hours into.

Decent rebuttals, but you can still farm gear for other toons, it just isn't that common. Also helps if you have a DH in the game as example.

I've mostly geared my barb by playing my Wizard with other Wizards and sometimes a DH.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
The loot drops have been better but they have messed up weapons. I am only seeing high damage that covers up the lack of sockets and / or the lack of crit hit damage. Does life steal spawn on weapons anymore?

Trying to search the AH for good weapons is annoying. You can't search for life steal at all. I play on Torment 4 or 5 and I do not know how I would survive without the life steal I have. Are there plans to nerf the incoming damage next expansion to allow life on hit to be viable on the higher difficulty levels?

I am not a fan of BoA for all legendaries and set pieces.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Life steal is going the way of the dodo. How that's going to affect the 'real' game at 70 is still up in the air. Currently at 60 your LS is subject to a .1 multiplier (10% effectiveness) and at 70 it isn't going to do anything at all.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
RoS will wind up just like base D3 did. Fun for a month and then a boring game with no end-game longevity. They just improved the four week experience. :whiste:

Where is PvP anyways. Thought it was guaranteed before the end of 2012 ? Here we are and an expansion is releasing and still nothing. Epic fail!
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Life steal is going the way of the dodo. How that's going to affect the 'real' game at 70 is still up in the air. Currently at 60 your LS is subject to a .1 multiplier (10% effectiveness) and at 70 it isn't going to do anything at all.

I'm curious to how I rarely see weapons with life on hit as well. I just don't see amounts of LoH spawning right now.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Where is PvP anyways. Thought it was guaranteed before the end of 2012 ? Here we are and an expansion is releasing and still nothing. Epic fail!

Released with 1.0.7 over a year ago iirc


I'm curious to how I rarely see weapons with life on hit as well. I just don't see amounts of LoH spawning right now.

I -think- LoH may be available on more items now? Could you always get it on gloves? I'm not sure really. Additionally I think with some of the skill scaling they've added they may put more emphasis on other forms of healing as well - like the "spend resource -> gain health" mechanics or regen - all of these contribute to your "healing" rating. I'm pretty sure barb now has a passive granting health per fury spent which scales with your +health globe healing which I think could get pretty high and I would guess other classes have some sort of similar implementation.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Not really. There are a few legendary recipes spread out through some levels, but not much. Crafting doesn't really start getting where you want to actually do it until 60.

With that said, I crafted some decent stuff this weekend. New shoulders on my barb that give Rend damage (my real damage dealer) and new bracers that give +physical damage (which Rend is!).

Anyone playing a DH? I am having a bit trouble finding a good build. I am currently using elemental arrow (the cold one) and grenades (with the 3 grenade rune), marked for death (contagion), companion (wolf), vault (while farming, will probably change this), and rain of arrows (the random target one). I do okay in T5, but T6 gets a little long to kill stuff.

Just keep playing DH, and pray that a kindershot drops. That thing is a amazing. Elemental arrow generates 4 hatred instead of spending it. Before finding it my budy had been using grenades to generate hatred for cluster arrow, the loaded for bear one. Along with mark of death, the rune where if you kill one... they all get marked. Great for nuking a ton of mobs at a time. Really helps in a team run to. I still roll with my wd as my main.

So, here's a secret with the WD, load up in resource reduction in your paragon levels. With mana regen on my serpeant, reduced costs to zombie charger + mana regen in my zuni set, I can almost endlessly spam zombie charger. I even have an soj with reduced zombie charger that's not needed. Really diggin it. Don't have to use rain dance with my voo doo anymore. I can go for the 30% damage rune that benefits the entire team.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Released with 1.0.7 over a year ago iirc




I -think- LoH may be available on more items now? Could you always get it on gloves? I'm not sure really. Additionally I think with some of the skill scaling they've added they may put more emphasis on other forms of healing as well - like the "spend resource -> gain health" mechanics or regen - all of these contribute to your "healing" rating. I'm pretty sure barb now has a passive granting health per fury spent which scales with your +health globe healing which I think could get pretty high and I would guess other classes have some sort of similar implementation.

I really don't like the move to focus on loh. Loh's effectiveness is dependent on the skill. 1000 life per hit, when you have 60k life, isn't realy that much at all. Like on a barb, each bash would generate that life, but it's like 2 hits per second maybe. Unless you use something like the wd's acid rain or rain of toads, or the DH's gas grenades, loh isn't really effective. In my experience at least.

By the way, if you have a lot of loh, gas grenades works really well for a tank dh build that's been around for a while.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Just keep playing DH, and pray that a kindershot drops. That thing is a amazing. Elemental arrow generates 4 hatred instead of spending it. Before finding it my budy had been using grenades to generate hatred for cluster arrow, the loaded for bear one. Along with mark of death, the rune where if you kill one... they all get marked. Great for nuking a ton of mobs at a time. Really helps in a team run to. I still roll with my wd as my main.

So, here's a secret with the WD, load up in resource reduction in your paragon levels. With mana regen on my serpeant, reduced costs to zombie charger + mana regen in my zuni set, I can almost endlessly spam zombie charger. I even have an soj with reduced zombie charger that's not needed. Really diggin it. Don't have to use rain dance with my voo doo anymore. I can go for the 30% damage rune that benefits the entire team.

I really want a Kindershot. That thing is just amazing. I have a really crap Manticore. =(
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
Not really. There are a few legendary recipes spread out through some levels, but not much. Crafting doesn't really start getting where you want to actually do it until 60.

With that said, I crafted some decent stuff this weekend. New shoulders on my barb that give Rend damage (my real damage dealer) and new bracers that give +physical damage (which Rend is!).

Anyone playing a DH? I am having a bit trouble finding a good build. I am currently using elemental arrow (the cold one) and grenades (with the 3 grenade rune), marked for death (contagion), companion (wolf), vault (while farming, will probably change this), and rain of arrows (the random target one). I do okay in T5, but T6 gets a little long to kill stuff.

Right now I'm using:

Evasive fire - hardened (25% armour bonus, and generates a lot of hatred)
Rapid fire - web shot (I have 2 rapid fire buffs on gear, and use cull the weak for 25% bonus to slowed mobs)

Rain of vengeance - stampede (I have bracers which give a dmg bonus to enemies that are knocked back)
Fan of knives - ? (the one that also does stun and knock back)
Companion - wolf companion (the 30% dmg buff on active is nice for elites, and the wolf tanks well)
Marked for death - grim reaper (sometimes I use contagion...)

I really want a kridershot and a blackfeather.
 

Maverickbcp

Member
Nov 7, 2013
145
0
76
Hey guys I picked up D3 on it's release and only played for a little bit before life caused me to put it down temporarily. I only got my barb up to 44 but plan to return a little after the release of ROS. I don't usually spend a lot of real money on items/gold but wanted to grab some things while I still could to make my life is little easier upon my return.

So what are your suggestions? I was thinking buying 50mil but should I be looking at more? There won't be anymore AH so there prob won't be a need for much more. What items? I have a few stacks of various flawless square I think gems but figure gems and other such items that are useful regardless of your level/class may be wise to pick up.

Anyways any items/gear/crafting pieces you guys can recommend me for my barb and other classes as well as I will eventually be playing them all. Not looking for twink level gear but just some decent items I'll be glad I took the time to stock up on before they close the AH. Thanks.
 
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