I'm glad you said something about the Hallowed Defenders recipe. I was told by a friend that I should get it (instead of the socketed and top-tiered Fist of Azturasq and socketed and top-tiered Echoing Fury with life steal). They also told me the biggest upgrade right now will be to craft some bracers (instead of upper tier Lacuni's I have on). While I value their input, it doesn't coincide with how I like to play (focusing on fast attacks and lots of active abilities on my monk).
From the 500 or so crafted items I've made after the changes, I haven't seen much upgrading. I've noticed a typical set scheme that follows with the "random properties", and it's not very random. Trifecta rolls can't possibly exist any more, for one. You can't really roll all of the useful stats that you actually want and are forced to have a secondary stat: health globes, pickup radius, a single resist, bonus experience, bonus gold, or damage to attackers. I've seen more loss in DPS, and massive gains in Toughness (primarily hits, and bloated Toughness from having All Resist instead of a single Resist because Toughness doesn't know how to calculate for One With Everything). Also, DPS never did, and still doesn't, know how to calculate for set bonuses lost in comparing items. I have managed to equip new shoulders, gloves, and chest piece (sadly had to remove my Tal Rasha's and lose some of my beloved attack speed).
I really don't want to be forced to have high hit points, and play with a giant buffer and lower DPS. I focus on having higher armor and resists and lower hits and balance the minimum amount of hits that are required to survive any fights. Managing my survivability has become second nature to me (one that I actually enjoy), and I feel like Blizzard assumes I can't figure it out for myself.