**OFFICIAL** Diablo 3 Thread

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Spidre

Member
Nov 6, 2013
146
0
0
Just so everyone is clear, they changed MF in loot 2.0. MF only has 10% effectiveness on legendary drops now, making it practically useless in it's current state.

People saying that they noticed no change in drops from 1.x to 2.0 are probably right if they were running high MF before.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Man crafting and gem combining is damn expensive for someone who doesn't have a bunch of money from the auction house days. I started d3 right before it went offline so I didn't sell or buy. I have about 4 mil gold which sounds like a lot to me until I go to combine gems. Combining marquis gems takes 200000 a pop!
 

Super56K

Golden Member
Feb 27, 2004
1,390
0
0
Pre 2.0, I was getting far more legendary drops than I am now. I was getting 2-3 legeendaries per run before on the Barb, granted I was running MP10 with high Paragon levels. A run took like 20 minutes.

Now, I am lucky to get 3-4 a night in 4 hours.

And smart loot isn't so smart. I had great gear pre 2.0 and have found upgrades only for things that are eHP slots or need a single "random" roll. Shoulders, bracers, and boot basically. I did get lucky and found a quadfecta ring, but it doesn't have main stat (because it can't...).

If you were running that before you're the .1% of D3. I can't even imagine the amount of time and luck and cost in gold at the AH required to get a character's gear good enough for that prior to the revamping of the loot system. Now, I did give up loooooong before they scrapped the original 'end game' stuff, but kept up here and there with updates and nothing was even close to bringing me back until the 2.0 patch went live. I fully realized how fun D3 could be (and how awful the PC version was) when the console version came out. Thankfully now the PC version has matched that.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
If you were running that before you're the .1% of D3. I can't even imagine the amount of time and luck and cost in gold at the AH required to get a character's gear good enough for that prior to the revamping of the loot system.

I won't argue that I was. Now, the amount of gold I spent was in the billions across multiple characters, but that is only because I could easily make money on the AH flipping items.
 

Majes

Golden Member
Apr 8, 2008
1,164
148
106
I never said smart rolls increased legendary drop rates. I'm saying that smart rolls made drops significantly better. On my level 60 monk, for all the hours put into that on vanilla D3 long before the 2.0 loot patch, I don't recall ever finding a legendary. Maybe 1 or 2 that were garbage while leveling. Worse, I only ever found a couple rare items that had great rolls for my class. It was terrible and sucked all the fun out of the game. Anyone who wanted decent gear for their class was funneled straight into the auction house. It didn't make much sense to play the game itself so I stopped entirely.

edit - You might be mixed up playing D3 post 2.0, but thinking that RoS was when 2.0 loot started?

No... I'm not mixed up... When D3 released I went 150 hours before my first legendary drop. But right before 2.0 I was regularly getting a legendary every 1-2 hours. RoS is exactly the same drop rate. Keep in mind I was running MF...

This means that now everyone has the same drop rate, but it also means that for the MF players the removal of the AH had no effect on drop rates.

Smart loot basically meant that I have near BIS rares after only 20 hours of RoS...
Frankly that's stupid...
 

Majes

Golden Member
Apr 8, 2008
1,164
148
106
They DID change the legendary drop rate. I was lucky if I found 1-2 legendary items a week (Playing 2 hours a day typically). I find one every 1-2 hours now, sometimes two in a single hour.

Sure if you had a ton of MF gear it would have helped you a lot. but MF was also changed in 2.0.1, and if you notice, you don't find gear with MF on it anymore.

The point is you no longer need MF gear in order to find good gear. You can just play with the gear that gives the best DPS/Toughness for however you play. This is overall a very good thing for the vast majority of players.

Sure it's good for people who didn't play very much. But it makes no difference for the rest of us. I now have the same exact drop rate and no way to complete sets other than praying for drops.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Why are you using a 1H weapon with no shield? A shield can greatly increase your toughness and DPS. Otherwise a lot of your gear just needs to be upgraded, weapon is decent. Just play and upgrade as you find things.

It's a bug from the site, it's a 2H hammer.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Sure it's good for people who didn't play very much. But it makes no difference for the rest of us. I now have the same exact drop rate and no way to complete sets other than praying for drops.

You're situation is the exception, not the rule. You don't seem to be understanding that.
 

Aristotelian

Golden Member
Jan 30, 2010
1,246
11
76
Sure it's good for people who didn't play very much. But it makes no difference for the rest of us. I now have the same exact drop rate and no way to complete sets other than praying for drops.


Drop rate is heavily realized through the rate in which monsters are killed, and people who play a lot will streak along the probability spectrum and still get the best gear, like the people on diablo progress who are already at 1 million dps+ while I am (self-buffed) at 400k and happy enough to be farming torment 1. Playing longer is still beneficial - more opportunities for better gear. So I disagree that those who didn't/don't play very much are somehow in the same ballpark - they were not, and still are not.

My previous post was a response to Desura's comment regarding the real money auction house, and I, for one, am ecstatic that it is gone.

And darkwaffle, the drop rates did replace the AH, at least for the casuals. Now casuals won't be using real money any more to try to chase people who powergame, and can get fairly decent upgrades by themselves, without fuelling powergamers who sold gold/items on the side. The timesink you mention (about finding the "right" items) was there before too, because of those massive prices on the AH (so people either had to farm the gold, or buy it).

As I see it, now the focus is on playing the game to find items, rather than getting the wallet out to buy them. And for those saying that they don't get legendaries for 6 hour play periods or longer - perhaps you're really, really unlucky. My wizard has craptastic gear, and I still get a few legendaries within a few hours of play time here and there.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
All this talk make me want to get sick for a few days and get a D3 fix all day long.
 

Majes

Golden Member
Apr 8, 2008
1,164
148
106
Drop rate is heavily realized through the rate in which monsters are killed, and people who play a lot will streak along the probability spectrum and still get the best gear, like the people on diablo progress who are already at 1 million dps+ while I am (self-buffed) at 400k and happy enough to be farming torment 1. Playing longer is still beneficial - more opportunities for better gear. So I disagree that those who didn't/don't play very much are somehow in the same ballpark - they were not, and still are not.

My previous post was a response to Desura's comment regarding the real money auction house, and I, for one, am ecstatic that it is gone.

And darkwaffle, the drop rates did replace the AH, at least for the casuals. Now casuals won't be using real money any more to try to chase people who powergame, and can get fairly decent upgrades by themselves, without fuelling powergamers who sold gold/items on the side. The timesink you mention (about finding the "right" items) was there before too, because of those massive prices on the AH (so people either had to farm the gold, or buy it).

As I see it, now the focus is on playing the game to find items, rather than getting the wallet out to buy them. And for those saying that they don't get legendaries for 6 hour play periods or longer - perhaps you're really, really unlucky. My wizard has craptastic gear, and I still get a few legendaries within a few hours of play time here and there.

I agree with everything you said. But I think legendaries should be dropping about every 45 minutes. 1-2 hours is a bit too long since the only interesting drops in the game are legendaries and sets.
 

laviathan05

Member
Mar 26, 2009
53
0
0
I think they should have given the Mystic the ability to reroll a legendary. They could have made it a one time thing per item, or made the resource costs extremely high, but the feeling of getting the legendary you've been waiting for only to see that it sucks is a gut punch for sure.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
24
81
Any wizzy found a thunderfury yet? I want one so bad -_-

I'm using a lvl 69 one on my lvl 70 Wizard. It has just shy of 1900 DPS. I found a lvl 70 Legendary axe (I forget the name), that had around 2300 DPS, and 20% chance to smite enemies. I thought it would be an upgrade, but after using it for a while, it was clearly inferior, so I switched back to the TF.
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
What is the drop rate for sets? I have found a lot of legendaries since ROS, but not a single set item. Are sets just really hard to find?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
What is the drop rate for sets? I have found a lot of legendaries since ROS, but not a single set item. Are sets just really hard to find?

Set pieces only drop in T1 or higher now.

Drop rate is heavily realized through the rate in which monsters are killed, and people who play a lot will streak along the probability spectrum and still get the best gear, like the people on diablo progress who are already at 1 million dps+ while I am (self-buffed) at 400k and happy enough to be farming torment 1. Playing longer is still beneficial - more opportunities for better gear. So I disagree that those who didn't/don't play very much are somehow in the same ballpark - they were not, and still are not.

My previous post was a response to Desura's comment regarding the real money auction house, and I, for one, am ecstatic that it is gone.

And darkwaffle, the drop rates did replace the AH, at least for the casuals. Now casuals won't be using real money any more to try to chase people who powergame, and can get fairly decent upgrades by themselves, without fuelling powergamers who sold gold/items on the side. The timesink you mention (about finding the "right" items) was there before too, because of those massive prices on the AH (so people either had to farm the gold, or buy it).

As I see it, now the focus is on playing the game to find items, rather than getting the wallet out to buy them. And for those saying that they don't get legendaries for 6 hour play periods or longer - perhaps you're really, really unlucky. My wizard has craptastic gear, and I still get a few legendaries within a few hours of play time here and there.

Except, the removal of the AH isn't needed. If people want to buy items for money (RL or in game), that doesn't change how people who don't choose to buy items play. Especially now with 2.0. You can still find all your items, and legendaries, on your own. However, those who already have found the bulk majority of their end game items now get to wait and pray that that one marginal upgrade drops, and the hundreds (if not thousands) of items they get between then and now are absolutely worthless. They completely removed 100% of the community aspect of the game. Every piece of gear you find that you can't use, is salvage. Doesn't matter how good it is, it is salvage. Had they simply done loot 2.0 and left everything else the same (No BoA garbage and not removing the AH), the game would be identical, except those that wish to "powergame" or substitute real life money for time could continue and all of those that wish to be self found can do that as well.
 
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akahoovy

Golden Member
May 1, 2011
1,336
1
0
I think they should have given the Mystic the ability to reroll a legendary. They could have made it a one time thing per item, or made the resource costs extremely high, but the feeling of getting the legendary you've been waiting for only to see that it sucks is a gut punch for sure.

Prior to 2.0, it always felt like that to me. There was maybe one or two legendaries that ever dropped for me that I used. Now, it's like Majes said, you're simply playing the one or two hours for your guaranteed timer leg drop. Granted I can say I've had 3-4 legs drop in an hour, but something like that has only happened on one day since I started playing RoS.

I'm not sure how I feel about legendary items and rares now. The legs have a slightly higher stat range for most slots, aside from amulets which a leg amulet will give you a huge boost in dps due to elemental damage %, cc%, and cd%. However, most legendary items still only have 4 primary affixes... which seems kinda lame but the drop rate is so high now... I dunno.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Except a much larger portion of the community didn't want (or didn't like how it evolved) the AH so the 1 percenters lost out.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
Set pieces only drop in T1 or higher now.



Except, the removal of the AH isn't needed. If people want to buy items for money (RL or in game), that doesn't change how people who don't choose to buy items play. Especially now with 2.0. You can still find all your items, and legendaries, on your own. However, those who already have found the bulk majority of their end game items now get to wait and pray that that one marginal upgrade drops, and the hundreds (if not thousands) of items they get between then and now are absolutely worthless. They completely removed 100% of the community aspect of the game. Every piece of gear you find that you can't use, is salvage. Doesn't matter how good it is, it is salvage. Had they simply done loot 2.0 and left everything else the same (No BoA garbage and not removing the AH), the game would be identical, except those that wish to "powergame" or substitute real life money for time could continue and all of those that wish to be self found can do that as well.

Removal of the AH was 1000% needed. It never should have been there to begin with. I cannot think of a single valid argument for it to be there. The way that people played the game when it was there was vastly different than how it should have been. And this is the same reason the vast majority of people complained when it was first announced.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
I think I understand it quite well. I simply think the drop rate or legendaries should be raised.

That shows that you don't.

Because it has been raised for me. Considerably. Playing Act V, I've replaced my original Skorn with a legendary, then a rare, and another legendary. I've gotten set pieces to drop as well. Where before, any legendary or set item on my character was bought from the AH because they never dropped for me. I haven't even finished the Act yet. And I'm on Expert. So, set pieces do drop below Torment. Torment has exclusive sets, though.

You and your play time/style was the exception. You're not noticing a difference but everyone else is.

And wanting the rate further increased just kills end-game that much faster, in my opinion.
 
Oct 20, 2005
10,978
44
91
Since I haven't beaten Mal yet, could someone explain to me the issue with accidental openings of portal rifts?

As seen in this thread, http://us.battle.net/d3/en/forum/topic/12330873153, there've been a lot of complaints of accidentally opening rifts.

My question is: If you're doing adventure mode and bounty runs, aren't you going to open the rift anyway? Why would someone be upset they opened up the rift?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Removal of the AH was 1000% needed. It never should have been there to begin with. I cannot think of a single valid argument for it to be there. The way that people played the game when it was there was vastly different than how it should have been. And this is the same reason the vast majority of people complained when it was first announced.

The "valid argument" you tried to make against it is pretty laughable. So, because the way I play the game isn't how you play it, I am wrong and playing it wrong. Right? The only valid complaint against the game was the loot system wasn't ideal. It was literally "all items are 100% RNG except for a select few legendaries" and that meant that the vast majority of items just weren't good. The AH merely gave the availability for people with money to substitute that for time invested, which isn't a bad thing. If you have more money than time, something has to give. If I must complete the hardest levels to feel satisfaction, but don't have the time to farm all that gear, Diablo 3 isn't a game I can play now. Before, without any interference in YOUR playing, I could have had that satisfaction.

The AH has zero effect on your game, especially with loot 2.0. Had they simply not made everything BoA and kept the AH, the exact same game would exist, except I would be doing T6 long before you (because I have hundreds of millions of gold, and wouldn't have sold my billions before).

Since I haven't beaten Mal yet, could someone explain to me the issue with accidental openings of portal rifts?

As seen in this thread, http://us.battle.net/d3/en/forum/topic/12330873153, there've been a lot of complaints of accidentally opening rifts.

My question is: If you're doing adventure mode and bounty runs, aren't you going to open the rift anyway? Why would someone be upset they opened up the rift?
No, not necessarily. I did a lot of bounty runs on normal to farm the cache (reward for completing all bounties in that act) legendaries. Each cache has some legendaries that only drop from that act's cache and normal is the most efficient way to farm it (especially split farming). After around 30, I got the ring I was farming. It wouldn't have made sense, in the spirit of efficiency, to have rifts open and it wouldn't have made sense, in the spirit of farming, to open them in normal difficulty. With that said, I have like 250 rift shards, so them accidentally opening on certain occasions isn't a huge deal.
 
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CU

Platinum Member
Aug 14, 2000
2,415
51
91
Set pieces only drop in T1 or higher now.

I started on T2 and switched to T1 some time after the graveyard. I am up to the point where you are fighting on the battering ram. Still no set items. Lots of legendaries though. Do you find more sets or legendaries? About what ratio do you find them?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
It seems to be about people opening it when they didn't want to, normally by clicking on the portal generator when they meant to click something else.
 
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