Sweet. My wizard just got to 70. I opened my first rift, entered and popped a random chest near the entrance 2 seconds later.
A very nice 2.53k dps Tormentor staff pops out...heheh.
EDIT: WTF...cuddle bears and unicorns?!
So, how are you guys going about getting equipment for hirelings? I'm a wizard who uses the Templar, and since all the drops are tailored to INT and the AH is gone, decent stuff for him is hard to come by.
I know there is a bug where certain items are rolling level 60 affixes on level 70 (Wall of Man is doing that on the block chance), so you could have found items that are bugged, and 750 is the max 70 value, yet they rolled the max 60 value.
I see, thanks.
http://us.battle.net/d3/en/item/vyrs-fantastic-finery
So, in that link, it says one of three properties for Int. with different ranges for each. Are those properties supposed to mean:
Below 60: +101115 Intelligence
70: +626750 Intelligence
Below 70, but at least 60: +416500 Intelligence
If so, wonder why I got the +416-500 affix. Am i supposed to automatcially get the +626-750 affix if I find these pants at level 70?
Just looked at the datamined changes for the next patch. Barbie, crusader, and WD all get several skill damage increases.
I can't see the link, but from what you're saying, it looks like the erroneously rolled the 61-69 value, rather than the 70 value (if you found it at 70).
I can't see the link, but from what you're saying, it looks like the erroneously rolled the 61-69 value, rather than the 70 value (if you found it at 70).
Found a few -level requirement items over the weekend. Luckily, one of them was without a primary stat! That might sound like a crazy comment (who doesn't want str/dex/int?), but it actually had another decent and more universal stat instead: +damage%. I figured that most of my toons can use that with minimal detriment. All in all, the -level required items are a 1H axe (-9), Crusader shield (-11) and a 2H legendary sword (-11). My Barbarian will love that last one when I'm done with it! :awe:
Also, what's with the Crusader having a class achievement that can only be achieved by being a male and another only available to female toons? I checked every other class, and they only have one "talk to your undead master" achievement.
Sweet. It looks like they're boosting almost all of my abilities!
Just looked at the datamined changes for the next patch. Barbie, crusader, and WD all get several skill damage increases.
%damage is currently bugged as it only applies to the base white damage. For instance, if you roll a 1-hander with 1.5 attacks per second, and 800-900 bonus elemental damage, for a total dps of 1500, adding 10% damage will only affect the 100-200 base damage of the item, so it will increase 10-20 damage, or 23 dps total.
Blizzard has stated this is unintentional and not how the affix was designed (since it's pretty much useless) and are working to fix it.
%damage is currently bugged as it only applies to the base white damage. For instance, if you roll a 1-hander with 1.5 attacks per second, and 800-900 bonus elemental damage, for a total dps of 1500, adding 10% damage will only affect the 100-200 base damage of the item, so it will increase 10-20 damage, or 23 dps total.
Blizzard has stated this is unintentional and not how the affix was designed (since it's pretty much useless) and are working to fix it.
Blizzard seems to have a lot of incompetent coders. They had a bug with black damage items pre 2.0 (which is why they were always the best) and now they can't even get a simple percentage calculation to work properly... The formula is child's play (wepBaseDmg + rolledDmg) * (1 + %increaseInDecimal) = totalDmg
That took me literally 5 seconds to come up with. Get your stuff together Blizzard, you're slipping.
I just assumed it was a carry over of the previous n% damage bonus on weapons, which increased said weapon damage by that percentage. And even if they misunderstood what the +n% damage meant, it isn't implemented in a way that is meaningful. Currently, it is really +n% black damage.Thanks for the info! I actually thought it meant something different than both of the implementations that you mentioned, but I'll talk about that below....
Eh, we're both developers, and you shouldn't jump to conclusions so quickly. There are plenty of ways this could be screwed up and make it through the system without nary a comment. For example, I mentioned above that I thought "+n% damage" meant something different than what laviathan05 said it currently means and what Blizzard intends. I thought it was a flat boost to damage! In other words, if I get +5% damage on a weapon with a 800-1800 damage range and my weapon damage is currently (without the modifier) at 1000-2000 in the character sheet, I expect to see 1050-2100 now.
In other words, +damage percent is way too generic of a term; it should probably be "+n% weapon damage" or maybe toss "total" in there for good measure (I would call the current implementation "+n% base weapon damage). If I had to guess, I would say that there was a lack of communication of the true intent.
I just assumed it was a carry over of the previous n% damage bonus on weapons, which increased said weapon damage by that percentage. And even if they misunderstood what the +n% damage meant, it isn't implemented in a way that is meaningful. Currently, it is really +n% black damage.
Another glaring issue is that elemental damage on weapons doesn't matter anyway, as all skills now have an elemental damage type. Before, your weapon mattered, as few skills actually did elemental damage. This really gets annoying because things like Triumvirate were incredibly good with a black damage weapon, because that took all the +elemental damage modifies, rather than just a single one.
Haven't played in long time.. well over a year. Decided to play a crusader. Any tips? I'm going star on hard difficulty.
Haven't played in long time.. well over a year. Decided to play a crusader. Any tips? I'm going star on hard difficulty.
I agree, but I don't think the requirements changed. They act identical to the previous +n% damage, although, it is far lower. The problem might lie in that the affix was limited to black damage weapons before IIRC, so they just didn't update the formula for weapons with elemental damage.Well, it may not be meaningful, but that's certainly a reason as to why it could have been implemented in that way and made it through testing. From what I've heard, Blizzard definitely cares about testing stuff. My brother went to a QA convention in California, and out of all companies, Blizzard was there. He won a signed copy of the RoS collector's edition... the lucky bastard! :| Anyway, you would think they would have found this at some point, which is why I would believe the definition wasn't good.
It's way too easy sometimes to be lax on requirements not being as specific as they should be.
I believe physical is considered an element. All the damage types correspond with a resist and physical damage is against the physical resist and armor. If you have something that does physical damage, your weapon's elemental damage will be converted to physical, if I understand this new system correctly. Which, renders damage types on weapons useless. They used to have some meaning, for skills and the effects (cold had a chance to slow, etc). Now, they do nothing but increase the DPS.I think that depends on the class. I recall Barbarians still having quite a few physical damage abilities/runes. However, I think the push away from that went with Blizzard getting rid of the default attack. For example, in Torchlight II, your main form of dealing damage is usually your weapon, and plenty of classes have procs and stuff bound to their weapon attacks.