There was a patch today and there are some pretty significant changes:
http://us.battle.net/d3/en/blog/13532431/patch-204-now-live-4-8-2014
Legendary crafting materials had a huge buff in their drop rate and the gem cost for some recipes changed from a flawless royal gem to a marquise gem which is a big difference in terms of cost.
Reaper Fear is now no longer bugged (you don't have to do a craft reset and farm malthiel for a 15% chance of getting the mat) so you can now craft Reaper's Wraps. Reaper's Wraps are a crafted legendary that get 4 random primary affixes, 1 random secondary affixes, and an unique secondary affixes
" Health globes restore 2530% of your primary resource."
This is my first reaper wrap. (My best character is a cluster arrow demon hunter)
+Fire Skills do 15% more damage (out of 20%)
+491 Vitality (out of 500)
+5.5% CHC (out of 6%)
+Life regen
+144 Cold Resistance
+Health Globes Restore 30% of your primary resource.
I then rerolled the life regen to +464 Dexterity (out of 500)
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I think the battle.net profiles are now fixed and that they show rerolls.
Death's Breaths are no longer required for level 61-70 Rare crafting recipes
Wouldn't this mean for new characters they should be crafting a lot of rares aiming for trifectas, since you are no longer limited by death breaths and now just limited by money?
Only once you have very good rares you move on to higher difficulties (for your kill speed is about the same) for the higher xp and gold?