So, I got
my Monk to 70 over the weekend, and something has been bothering me. I'm not sure if this is odd, but I can't seem to find an off-hand weapon that doesn't lower my DPS over using a shield. It probably doesn't help that the shield that I'm using has pretty decent stats for a shield. I did find a yellow fist weapon that had great stats for its rarity (+damage, +%damage, etc.), but it couldn't beat it without using a gem. Isn't the only penalty for using a 1H+Shield that I gain less Spirit? If that's the case, I use so little Spirit (especially considering the -24% cost reduction from my chest) that it probably doesn't matter.
I also tried my first Rift last night, and I have to say... at first, I was
really disappointed. My goodness... I was
so bored. The rift was mostly built using Act III assets, and I started off in this huge, snowy expanse that had such a poor mob density that I barely found anything to fight! Honestly, one of my biggest complaints about Diablo III is probably how large some of the zones are. These games are nicknamed "dungeon crawlers" for a reason, Blizzard!! Anyway, part 2 was built from that banished zone's assets, and part 3 was from frost cave assets. Those were fine as they're a lot tighter and the mob density was far better (albeit part 3 was a little sparser than I'd like).
I switched over to the Barbarian for a bit to help clean up my bank, and after playing my Monk all weekend, I really missed my mobility. Using Dashing Strike is just awesome on a Monk. I'm not sure if it's clear in the tooltip or not, but it moves through
everything except for static dungeon walls. It will easily remove you from a Jailer's ability and can go right through a Waller's wall. I'm pretty sure I even went through an Act V gate at one point, but I have a feeling that's not intended. It's also nice because you can easily remove yourself from the multiple frozen AoEs. Even if they explode during your travel time, it will not affect you because you don't actually dash... you teleport.