**OFFICIAL** Diablo 3 Thread

Page 559 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Shard of Hate change (and some others I think) coming in the 2.0.4 hotfix update. Not sure when that's going live (or if it is already) but I'm curious to see how the proc rate changes. The blue post I saw regarding it seemed to indicate that it would be [affected by] the skill coefficient but that it also has an internal CD.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Are reaper's wraps any better than any other leg bracers? I've gotten like 4-5 different leg bracers and they are all the same, 4 main stats, 2 secondary stats. With the mystic, I feel like all those braces could be pretty much the same.

I know some bracers like Nemesis Bracers will spawn elites at shrines which is kinda cool, but I guess is farming for the mats for Reaper's Wraps worth the time?

The resource generation from globes is what makes the wraps nice. In rifts I can pretty much spam my spenders non stop because globes drop like crazy
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Well, after a nice run on the DH, I am swapping back to my barb I think. Going to finish leveling him tonight and then gearing up.
 
Oct 20, 2005
10,978
44
91
If you need gold you can do the "Clear the Hell Rift" bounty on Torment6 in Act IV. Each turn-in nets ~420k gold and if you get the "Cursed Chest" event that's an extra 200k. Takes me about 5 minutes to do each run.

But that's T6. Not sure if that's doable by most people.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Are reaper's wraps any better than any other leg bracers? I've gotten like 4-5 different leg bracers and they are all the same, 4 main stats, 2 secondary stats. With the mystic, I feel like all those braces could be pretty much the same.

I know some bracers like Nemesis Bracers will spawn elites at shrines which is kinda cool, but I guess is farming for the mats for Reaper's Wraps worth the time?

Basically all legendaries are 'the same' in terms of stat potential (for the most part). The real difference maker is the unique effect granted by the item or the pre-defined stats (which can be either good or bad depending on the item) or set bonuses.

So, Reaper Wraps are not intrinsically better than any other set of legendary bracers, no. Their use to you is basically determined by their unique effect (resource restoration via health globes). Of course the actual stat rolls matter, but the key idea being that all legendary items can roll stats equally (mostly).
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Basically all legendaries are 'the same' in terms of stat potential (for the most part). The real difference maker is the unique effect granted by the item or the pre-defined stats (which can be either good or bad depending on the item) or set bonuses.

So, Reaper Wraps are not intrinsically better than any other set of legendary bracers, no. Their use to you is basically determined by their unique effect (resource restoration via health globes). Of course the actual stat rolls matter, but the key idea being that all legendary items can roll stats equally (mostly).

This. The only exception are the few pieces that have stats that can't be rolled on those items. The Witching Hour is a good example. It is a belt that rolls ASP and Crit Damage on a belt slot as two of it's primary stats. No other belt (well, a few, but not many) roll those primary affixes. It will be BiS, just as it was pre 2.0 I'm sure.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I got a sword drop last night that I was able to enchant a socket into, which made it good enough to replace my shield. My Lashing Tail Kick crits went from about 4.5m to 6.5m! :awe: Although, I cringe a little with how much more squishy I am... especially when I walked off the Blood Marsh waypoint into three separate champion packs (two big brutes, one hunter). I didn't die (thank you, Dashing Strike!), but I definitely had to run about to try to separate them!

Hes not hard to find but a pain to walk to A to B

Heh... it's not too bad. Most bosses are annoying to get to with the exception of Zultan Kuul (he has almost no travel time) and Cydea (small dungeon layouts regardless). I cringe a little bit whenever I get things like the Blood Marsh, because I could be really lucky and get the event/named to spawn right by the waypoint (like I have once), or I could be really unlucky.... I also have to get out of my MUST. EXPLORE. EVERYTHING. mindset when I'm doing those!

I think the Reaper wraps are the best bracers in game. Correct me if I'm wrong but I haven't seen anything better than the RW, maybe +10 more stats but that doesn't matter because the Health globe bonus is too good and ofc the guarantee elemental % too

Hmm maybe I'll have to craft one. I've been keeping an eye out for the bounty in Act II that drops Kethrye's Splint's unique material, and while I got the bounty last night, I didn't get the drop. My Monk would definitely enjoy a +20% fire bracer though. My Monk's fire build is pretty ridiculously strong since almost all of my abilities can be switched to fire-oriented, and I've already got a healthy boost to fire damage. Although, I would love to find a level 70 Cindercoat as I'm still using my level 66 variant. The nice thing about the Cindercoat is that while it raises fire damage, it also reduces the resource cost for any fire skill (mine is -24%)!

That is because you're using the free gems. The max level is +280 main stat, which is huge, especially in items that don't generally have a damage affix slot (legs and chest, for example). 3 socket roll on chest means you get 840 extra main stat.

Well, yeah... that's because I quit when the game was extremely boring and forced you to play it four times just to truly beat it. In other words, I missed out on most of the money-making heyday while the AH was active! I'm not poor by any stretch in regard to money overall as I have around 12 million right now. Although, that might be poor to some!

Anyway, here's my thoughts on it. I don't care much for items with only a single socket, which is pretty much what everyone else has said. In my opinion, if a socket or sockets cannot easily match or beat a desirable stat, then they're not worth it. Now, I also consider that there's a pretty decent gold investment if I want to be able to gem an item at least up to in parity with what it could have rolled. For example, my chestpiece has about 500 of my primary stat. To get that with 3 sockets, I need a gem with about 166 of said stat. As you know, that's not free, and frankly, the item may not even be worth the investment.

Another way to look at it... you may be able to remove +resist all via enchanting (to a more desirable damage stat) and gem that instead. My chestpiece only has +90 resist all, and that only takes 2 free gems (+60 each).
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Well, yeah... that's because I quit when the game was extremely boring and forced you to play it four times just to truly beat it. In other words, I missed out on most of the money-making heyday while the AH was active! I'm not poor by any stretch in regard to money overall as I have around 12 million right now. Although, that might be poor to some!

Anyway, here's my thoughts on it. I don't care much for items with only a single socket, which is pretty much what everyone else has said. In my opinion, if a socket or sockets cannot easily match or beat a desirable stat, then they're not worth it. Now, I also consider that there's a pretty decent gold investment if I want to be able to gem an item at least up to in parity with what it could have rolled. For example, my chestpiece has about 500 of my primary stat. To get that with 3 sockets, I need a gem with about 166 of said stat. As you know, that's not free, and frankly, the item may not even be worth the investment.

Another way to look at it... you may be able to remove +resist all via enchanting (to a more desirable damage stat) and gem that instead. My chestpiece only has +90 resist all, and that only takes 2 free gems (+60 each).

The thing is, on pieces such as chest and pants, there is no reason not to get max sockets. You get 4 primary stats, which means main stat, vit, AR, and sockets are the most ideal. Unless you get something like Cindercoat or something with a special primary, in which I'd sacrifice vit or AR (depending on which you need) for sockets. 3 sockets on a chest is BiS. You might not have the money right now, but you will eventually, and 840 or so extra dex on a monk is great. And, if you're playing on T1, you can find Imperial gems, and 3 of those + like 200k gives you 150 main stat.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
I can't really figure out what build to use with my Reaper's Wraps that rolled 20% fire. I have Magefist as well that has 18% fire, but I also have Eye of Etlich giving me 20% arcane and a Stone of Jordan giving me 16% arcane.

After I got the wraps I switched to:
Left: Spectral Blade: Flame Blades
Right: Wave of Force: Heat Wave
Arcane Hydra (dual hydras from Serpent's Sparker)
Ice Armor: Frozen Storm
Black Hole: Event Horizon
Magic Weapn: Force Weapon

Passives
Prodigy (can switch to Blur in rifts, or Temporal Flux to turn Arcane Hydras into damage dealing crowd control)
Unwavering Will
Unstable Anomaly
Conflagration

Problem is, although Heat Wave does good damage, it's a really annoying skill to use because I'm doing jumping jacks all over the screen. The only other fire skills are Arcane Orb Scortch which is a pain to use because of it's extremely narrow range, Meteor Shower which has that annoying delay between cast and drop or Energy Twister Gale Force which...well is Energy Twister.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Shard of Hate change (and some others I think) coming in the 2.0.4 hotfix update. Not sure when that's going live (or if it is already) but I'm curious to see how the proc rate changes. The blue post I saw regarding it seemed to indicate that it would be [affected by] the skill coefficient but that it also has an internal CD.

Looks like only a Shard of Hate change. They are nerfing it but based on the description, it sounds reasonable.

Good thing I haven't found one and gotten used to it yet
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Looks like only a Shard of Hate change. They are nerfing it but based on the description, it sounds reasonable.

Good thing I haven't found one and gotten used to it yet

People crying about the Shard of Hate nerf have never seen one in action. On a Barb with Whirlwind and some lightning damage, it was op. Like, literally 600k dps with some lightning damage and you're easily clearing T6 OP. It was broken.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
People crying about the Shard of Hate nerf have never seen one in action. On a Barb with Whirlwind and some lightning damage, it was op. Like, literally 600k dps with some lightning damage and you're easily clearing T6 OP. It was broken.

SoH does not allow people to easily clear T6. I have had one for two weeks on my Barb and I could not plow through T6 elites. You need more gear than just one weapon.
 

KevinCU

Senior member
Jan 14, 2009
896
0
0
But that's T6. Not sure if that's doable by most people.

On a ranged class it is pretty easily done, just takes a little bit of time to kill enemies and you have to kite and avoid getting hit multiple times in a short span.

I tried it on my barb and it ended very horribly, very quickly.
 
Oct 20, 2005
10,978
44
91
On a ranged class it is pretty easily done, just takes a little bit of time to kill enemies and you have to kite and avoid getting hit multiple times in a short span.

I tried it on my barb and it ended very horribly, very quickly.

Seems kind of contradictory to your other post claiming it only takes 5m to clear.

I might try it though. Though I'm sure my Wizard will not handle this very efficiently haha.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
SoH does not allow people to easily clear T6. I have had one for two weeks on my Barb and I could not plow through T6 elites. You need more gear than just one weapon.

True, but it certainly helps. Look at Alkaizer. He has like 600k sheet DPS, and has zero problems doing T6. I mean, you need toughness and some other stuff, but a shard of hate is incredibly OP. It is almost as OP as a pet's build with a few items on Witch Doctors.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
True, but it certainly helps. Look at Alkaizer. He has like 600k sheet DPS, and has zero problems doing T6. I mean, you need toughness and some other stuff, but a shard of hate is incredibly OP. It is almost as OP as a pet's build with a few items on Witch Doctors.

He is mowing T6 down because of something more powerful than just his SoH.
 

KevinCU

Senior member
Jan 14, 2009
896
0
0
Seems kind of contradictory to your other post claiming it only takes 5m to clear.

I might try it though. Though I'm sure my Wizard will not handle this very efficiently haha.

Well, it takes me 5 minutes to clear on T6 as opposed to probably around 30s-1m on Normal (mostly time spent running while 1-shotting mobs). It would take less time but I can't toe the gaggle of mobs in the second floor when each takes off 25-50% of my health in one hit so I have to kite a little in order to survive.

For the first floor you can teleport through or just die while working your way towards the portal. I personally just use my normal skills (Frost Nova and Black Hole) to keep myself alive until I get near the portal. Second floor you just gather mobs and burn them down with orb, disintegrate, or whatever other ranged arcane spender you typically use.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
He is mowing T6 down because of something more powerful than just his SoH.

And what exactly is that? He is, from what I can tell, stacking lightning damage and with a SoH and then pressing the "Spin 2 Win" button.

He doesn't have anything else that is particular powerful, again, from I can tell.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Unless you get something like Cindercoat or something with a special primary, in which I'd sacrifice vit or AR (depending on which you need) for sockets.

I don't see why you wouldn't just sacrifice AR unless you absolutely do not need more vitality. Frankly, the Diamond is way disproportionate compared to other gems when compared to AR vs. primary stats on gear. For example, I think my Cindercoat is something like 460 dexterity and 90 AR. As I said above, it doesn't even take two free gems to recoup that 90 AR, but it takes far more to get the dexterity. Although, I took a gander, and while the gems start at the same resistance value, the highest level diamond is only 74 AR vs. 280 primary.

Also, what about my notion of a logical "soft cap" on resistances? Resistances seem to have a somewhat logarithmic curve, and there's a point where you can gain significant amounts of resistance points to see very little mitigation. Now, I don't have great numbers at my disposal since most of my "findings" are just from watching my detailed character pane while adding and removing gear. However, on my Crusader, my resistances vary from around 230 to 650. So, I did things like remove some gear to take one that's around 360 to 230 and see how much I gain, and I did something similar to take the 650 down to 530. I think the jump from 230-360 was something like a +10% gain and 530 to 650 was only 2-3%. They were both very similar amounts being added that saw great differences in their effectiveness. Albeit, I think I'm around 70% when I'm at 530 resistance!

One other thing that seems weird to a WoW player like myself is that it seems that you can dodge any projectile whether it's an arrow or a magic spell.

3 sockets on a chest is BiS. You might not have the money right now, but you will eventually, and 840 or so extra dex on a monk is great. And, if you're playing on T1, you can find Imperial gems, and 3 of those + like 200k gives you 150 main stat.

I don't really have many hard numbers for this (oh, what I would give for an EnhSim for Diablo 3!), but I'm pretty sure that I've seen some stats that you can also roll on gear that are more powerful than your primary stat. Of course, I'm talking things like +100% critical strike damage. I guess what I'm trying to say is that there might be instances where +450 primary may not be better than something else that you could roll.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I don't see why you wouldn't just sacrifice AR unless you absolutely do not need more vitality. Frankly, the Diamond is way disproportionate compared to other gems when compared to AR vs. primary stats on gear. For example, I think my Cindercoat is something like 460 dexterity and 90 AR. As I said above, it doesn't even take two free gems to recoup that 90 AR, but it takes far more to get the dexterity. Although, I took a gander, and while the gems start at the same resistance value, the highest level diamond is only 74 AR vs. 280 primary.

Also, what about my notion of a logical "soft cap" on resistances? Resistances seem to have a somewhat logarithmic curve, and there's a point where you can gain significant amounts of resistance points to see very little mitigation. Now, I don't have great numbers at my disposal since most of my "findings" are just from watching my detailed character pane while adding and removing gear. However, on my Crusader, my resistances vary from around 230 to 650. So, I did things like remove some gear to take one that's around 360 to 230 and see how much I gain, and I did something similar to take the 650 down to 530. I think the jump from 230-360 was something like a +10% gain and 530 to 650 was only 2-3%. They were both very similar amounts being added that saw great differences in their effectiveness. Albeit, I think I'm around 70% when I'm at 530 resistance!

One other thing that seems weird to a WoW player like myself is that it seems that you can dodge any projectile whether it's an arrow or a magic spell.



I don't really have many hard numbers for this (oh, what I would give for an EnhSim for Diablo 3!), but I'm pretty sure that I've seen some stats that you can also roll on gear that are more powerful than your primary stat. Of course, I'm talking things like +100% critical strike damage. I guess what I'm trying to say is that there might be instances where +450 primary may not be better than something else that you could roll.
AR functions on a diminishing returns scale, similar to how crit in WoW (or, at least used to). Every additional AR adds less damage resistance as the previous, and as such, it would be impossible to achieve 100% reduction through a resistance (not counting the legendaries that nullify damage of a certain element).

Every other stat is additive (getting 5% crit chance adds 5 to the total percentage of crit, not 5% of the base value of your weapon / character or whatever. It doesn't say "you have a base crit of 10% and an additional 50% crit chance, so you have 150% of the base 10%, POE does this).

And I agree, that at a point some legendaries will give you primary abilities that are valued over the socket roll (or main stat, vit, ar, whatever). Cindercoat is a wonderful example because it has the possibility to roll +fire dmg (at a very high range, too), which is incredibly for characters using fire based skills. So, dropping that for say AR or Vit is worth it in most cases. However, some legendaries have things like APS (Tal Rasha's chest, IIRC). In very few situations would 8% APS be a bigger damage increase than 840 main stat (which you will eventually get from the 3 sockets). Even though APS doesn't have diminishing returns, at a point, it doesn't help. Doing 8% faster attacks isn't going to outweigh doing 840% harder attacks 8% slower.

As far as sacrificing AR for vit, that is up to what your needs are. You can have 500k HP, but with zero damage reduction, it isn't going to help. Getting something like 500AR is pretty trivial, which gives you about 50% damage reduction, thus giving you the same eHP at half the health. It is a balance though. And it also includes what you actually get on your gear. If I find a Cindercoat with Dex, fire damage, AR, and something silly; I'd keep the AR and reroll for sockets. If that something silly was vit, I'd reroll the AR. But, we don't always get those kinds of choices.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |