This is the best way to farm the cache legendaries. Get a fast group and run on normal. You might miss out on dropped legendaries, but you aren't really farming for those.
Are the cache ones that much better than the dropped legendaries?
This is the best way to farm the cache legendaries. Get a fast group and run on normal. You might miss out on dropped legendaries, but you aren't really farming for those.
When you say combination, do you mean a 3-piece bonus (now 2) + 6-piece bonus (now 5) that would be more effective than your Stone of Jordan? I saw this Crusader's profile the other day, and my first thought was, "Oh, man... he's only one piece off of completing both of these awesome sets!" Then I realized that he had the Royal Ring of Grandeur.
It's exactly as good/bad as basically any other legendary ring (SoJ excepted because of it's unique properties). But the amount of value you get out of 3set bonuses with only 2set worn (or 4set with 3 worn) is pretty significant - Aughilds is a great example of how it can be used. Wear just two of it's four pieces (helm/shoulders/chest/bracers - which are almost all 'stat stick' slots [bracers are great as they are not one of the primary six slots]) and you get two legendary level stat pieces which also grant you 7% ranged DR, 7% melee DR, 15% elite damage bonus, 15% elite damage reduction.
2 pieces of Asheara would give you +100 resist all and +20% life in shoulders/legs/gloves/boots.
2 pieces Blackthorne would give you 10% elite damage bonus and 10% elite DR and +250 vitality in belt/legs/amulet/chest.
Basically if you have one, you just throw as many good set pieces on as you can and you can stack together some pretty major bonuses. My barb friend wears 3 piece IK (so he has permanent Call of the Ancients on top of the 2 and 3 set), 2 piece Aughilds (significant DR and elite damage), and 2 or 3 piece blackthorne.
My wizard friend wears 3 piece Vyr (giving archon every rune) and mixes CDR pieces with 2 piece Born (and maybe some Captain Crimson?) for huge cooldown reduction and he can literally enter Archon form about every 40-50 seconds. As a wizard, what else do you need?
It gives both of them far far more value out of those slots than just about any individual legendaries (in most cases) could provide otherwise. Fire builds might be a notable exception because they will try to have Magefist and Cindercoat occupying some of those slots. But in most cases wearing some assortment of 3/2/2 or 3/3 set pieces and getting 4/3/3 or 4/4 bonuses is just an incredible value. It's probably not as useful if you're actually going for a 6 set bonus because so many of your slots will be occupied by default - but I bet you could still make a case for 5/2 Aughilds (bracers + X).
No idea, I don't know other classes gear or sets well enough off hand. But, for example, I would say if you're using Vyr's you probably don't care that much about cold damage since Archon (and therefore arcane) is probably going to be your go-to damage. I think in general you'd have room for at least a 3/2 or 3/3 even accounting for special elemental pieces for a given damage type. How much that helps you will vary from class to class and set to set - but seeing as most of the legendary rings really don't have anything particularly special about them (unless you have a unity on yourself and a unity on your follower/party) I think the net gain from a RRoG setup will be greater overall.
As a lightning monk I'd probably wear 3 piece raiment of the storm (slots don't matter really, anything but helmet works because of Eye of the Storm) and 2 piece Aughild (bracers + whatever is free). Because lightning monk probably wants TGods in belt and EotS in helm, it cuts down on your options slightly - but you could also consider making 3 piece Raiment and 3 piece Inna (though Inna's is a poor fit and unless the 4set is fixed AND works with the Unity passive, it probably isn't worth it).
I'm sure you can find small increases with the right combination, but it is hardly worth chasing after when it takes a really great combination of specific pieces. It's hard enough to get that really great roll on even a single legendary. Right now I just stash everything just in case.
But looking back, I would not start farming that RRoG until I had pieces that made it worth it. Gear good enough that I'd seriously consider replacing what I was wearing even without having the RRoG.
Are the cache ones that much better than the dropped legendaries?
started a ticket to see whats up. Blizz says my D3 must be on another account of mine. Umm no, you changed my account to the new launcher. (my old D3 password did not work and had to use my Bnet acct password) and broke my game.
So now i have to send them a picture of my game key and ID. Seems like a lot of folks had this issue, anyone run into a problem here?
I think my copy of Diablo III has always been associated with my Blizzard Battle.Net account? So, I've never had a problem. I also use the newer Battle.Net launcher, which is nice since you never have to sign into the individual games! :awe:
Hmm I also have a Fire Monk, but unfortunately, I just have some standard weapons at this point (i.e. no bonus to fire skills). I hadn't heard of the Devastator that you mentioned, but I had an axe drop that you might be interested in: The Burning Axe of Sankis. The axe also grants bonus fire damage (+15-20%) and a special proc on being hit to gain an incoming damage reduction buff. Unfortunately, the one that I got was on my Wizard and I wasn't even max level yet.
You're only considering your own case where you've already got something to give up. Yes, you don't want to give up your SoJ and Unity. Most people have neither.
Set items can be easily crafted. The ring can be easily farmed. The ease at which you can get two three piece bonuses is what makes the ring strong. For a new player who doesn't already have a bank of legendaries waiting for them at 70, RRoG is one of the best things to start farming for. You'll get enough dust and crystals for crafting the sets just farming for the legendary material.
I've had some pretty terrible luck on my monk lately. I've got two pieces of blackthornes (chest, belt), and not too much else. I don't have unity, and I don't have SoJ. Decent weapons have been non-existent. I'm going to be farming the ring, and then adding two pieces of Aughild's (shoulder, helm) and two pieces of Asheara's (pants, boots). It's the easiest and most reliable way for me to increase both my damage and surviability without hoping purely on the RNG gods.
RRoG is probably the most powerful item in the entire game.
The follower taking 50% of your damage isn't as beneficial as it sounds, as you should keep in mind you also take 50% of THEIR damage too. Really, in most cases, the orange text on the Unity is actually a debuff. My wife has killed me more than once. Only a benefit to the worse of the two.
We're working on two major systems for the 2.1 release, first is Seasons. Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that 'first-moment-in-a-new-game' feeling.
We've also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.
Second is Tiered Rifts. Tiered Rifts are variations on the Nephalem Rifts concept from Reaper of Souls. You have a timer to finish a Rift (kill enough monsters to draw out the boss and slay the boss) and the better you do, the more challenging the level that you get to tackle. For example, if you finished a Tiered Rift in just a few minutes, you’d get to jump ahead to a much harder rift. These will also have unique rewards, custom leaderboards, etc. Tiered Rifts are a new end game activity that offers both challenge and competition but are easy enough for everyone at max level (70) to try.
Not true. Obviously this does only make sense with the legendary follower items which grant "your follower cannot die". What those items do is that your follower doesn't even TAKE damage. And this works and has been confirmed (at least as I know) and also hasn't been "fixed" yet. So you're truly taking 50% less damage with this combo
Info about patch 2.1
http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers
Tiered Rifts sound interesting. Couldn't care less about leaderboards. Seasons I really don't understand. I get to start a new character without access to anything else I've accumulated, for the chance to suffer the RNG all over again for some new legendaries?
vile: Are there any plans for further deepening socketing, such as reintroducing runes and runewords?
Hight We don't have any short term plans at the moment, but we all agree that the socketing game is not super deep and weve said so before. We are talking seriously about some legendary gem ideas that will offer new tactical options to players. Stay tuned as we do hope that this design gathers steam.
Still waiting to hear confirmation of a rollback option to the mystic to restore an item to its original state.