**OFFICIAL** Diablo 3 Thread

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CU

Platinum Member
Aug 14, 2000
2,415
51
91
This is the best way to farm the cache legendaries. Get a fast group and run on normal. You might miss out on dropped legendaries, but you aren't really farming for those.

Are the cache ones that much better than the dropped legendaries?
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
When you say combination, do you mean a 3-piece bonus (now 2) + 6-piece bonus (now 5) that would be more effective than your Stone of Jordan? I saw this Crusader's profile the other day, and my first thought was, "Oh, man... he's only one piece off of completing both of these awesome sets!" Then I realized that he had the Royal Ring of Grandeur.

Sure. Keep in mind the set pieces are sometimes replacing stats you can't find elsewhere too. That 500 to int and 5% elemental damage will not compare to losing +20% elemental damage off of a single slot.

If I see a good combination I might go for it. As it sits I have 2-3 blackthorne's, 2-3 tal rasha's and 4 Firebirds sitting in my stash just in case I missed something obvious.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
It's exactly as good/bad as basically any other legendary ring (SoJ excepted because of it's unique properties). But the amount of value you get out of 3set bonuses with only 2set worn (or 4set with 3 worn) is pretty significant - Aughilds is a great example of how it can be used. Wear just two of it's four pieces (helm/shoulders/chest/bracers - which are almost all 'stat stick' slots [bracers are great as they are not one of the primary six slots]) and you get two legendary level stat pieces which also grant you 7% ranged DR, 7% melee DR, 15% elite damage bonus, 15% elite damage reduction.

2 pieces of Asheara would give you +100 resist all and +20% life in shoulders/legs/gloves/boots.

2 pieces Blackthorne would give you 10% elite damage bonus and 10% elite DR and +250 vitality in belt/legs/amulet/chest.

Basically if you have one, you just throw as many good set pieces on as you can and you can stack together some pretty major bonuses. My barb friend wears 3 piece IK (so he has permanent Call of the Ancients on top of the 2 and 3 set), 2 piece Aughilds (significant DR and elite damage), and 2 or 3 piece blackthorne.

My wizard friend wears 3 piece Vyr (giving archon every rune) and mixes CDR pieces with 2 piece Born (and maybe some Captain Crimson?) for huge cooldown reduction and he can literally enter Archon form about every 40-50 seconds. As a wizard, what else do you need?

It gives both of them far far more value out of those slots than just about any individual legendaries (in most cases) could provide otherwise. Fire builds might be a notable exception because they will try to have Magefist and Cindercoat occupying some of those slots. But in most cases wearing some assortment of 3/2/2 or 3/3 set pieces and getting 4/3/3 or 4/4 bonuses is just an incredible value. It's probably not as useful if you're actually going for a 6 set bonus because so many of your slots will be occupied by default - but I bet you could still make a case for 5/2 Aughilds (bracers + X).
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
It's exactly as good/bad as basically any other legendary ring (SoJ excepted because of it's unique properties). But the amount of value you get out of 3set bonuses with only 2set worn (or 4set with 3 worn) is pretty significant - Aughilds is a great example of how it can be used. Wear just two of it's four pieces (helm/shoulders/chest/bracers - which are almost all 'stat stick' slots [bracers are great as they are not one of the primary six slots]) and you get two legendary level stat pieces which also grant you 7% ranged DR, 7% melee DR, 15% elite damage bonus, 15% elite damage reduction.

2 pieces of Asheara would give you +100 resist all and +20% life in shoulders/legs/gloves/boots.

2 pieces Blackthorne would give you 10% elite damage bonus and 10% elite DR and +250 vitality in belt/legs/amulet/chest.

Basically if you have one, you just throw as many good set pieces on as you can and you can stack together some pretty major bonuses. My barb friend wears 3 piece IK (so he has permanent Call of the Ancients on top of the 2 and 3 set), 2 piece Aughilds (significant DR and elite damage), and 2 or 3 piece blackthorne.

My wizard friend wears 3 piece Vyr (giving archon every rune) and mixes CDR pieces with 2 piece Born (and maybe some Captain Crimson?) for huge cooldown reduction and he can literally enter Archon form about every 40-50 seconds. As a wizard, what else do you need?

It gives both of them far far more value out of those slots than just about any individual legendaries (in most cases) could provide otherwise. Fire builds might be a notable exception because they will try to have Magefist and Cindercoat occupying some of those slots. But in most cases wearing some assortment of 3/2/2 or 3/3 set pieces and getting 4/3/3 or 4/4 bonuses is just an incredible value. It's probably not as useful if you're actually going for a 6 set bonus because so many of your slots will be occupied by default - but I bet you could still make a case for 5/2 Aughilds (bracers + X).

Without being specific on the slots it is impossible to counter your argument. If they're using Vyr gloves as an example, you lose up to 15% cold damage just from Frostburns, not to mention Frostburns allows you to freeze enemies, upping your survivability immensely depending on play style. Not sure what an arcane equivalent would be or if there is one.

What specific combo are you referring to in these examples? Letting me pick from any will easily allow me to pick the worst slots. I want to be fair here.

From my standpoint - bracers, shoulders, chest piece and boots are biggest leeway points. But you aren't going to get any more than 2 three piece bonuses for wearing 2 sets, but you start off by sacrificing your ring so you're already in the hole and have to build your way back out.

That 15% damage to elites isn't a good incentive when to start, I have to replace either my 29% SOJ or 14% Unity. Not to mention depending on some of the set pieces, they are guaranteed to roll 2 stats that are easily replaceable (Blackthornes as example). Need to get lucky on the remaining rolls, but we can ignore that for now.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
No idea, I don't know other classes gear or sets well enough off hand. But, for example, I would say if you're using Vyr's you probably don't care that much about cold damage since Archon (and therefore arcane) is probably going to be your go-to damage. I think in general you'd have room for at least a 3/2 or 3/3 even accounting for special elemental pieces for a given damage type. How much that helps you will vary from class to class and set to set - but seeing as most of the legendary rings really don't have anything particularly special about them (unless you have a unity on yourself and a unity on your follower/party) I think the net gain from a RRoG setup will be greater overall.

As a lightning monk I'd probably wear 3 piece raiment of the storm (slots don't matter really, anything but helmet works because of Eye of the Storm) and 2 piece Aughild (bracers + whatever is free). Because lightning monk probably wants TGods in belt and EotS in helm, it cuts down on your options slightly - but you could also consider making 3 piece Raiment and 3 piece Inna (though Inna's is a poor fit and unless the 4set is fixed AND works with the Unity passive, it probably isn't worth it).
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
No idea, I don't know other classes gear or sets well enough off hand. But, for example, I would say if you're using Vyr's you probably don't care that much about cold damage since Archon (and therefore arcane) is probably going to be your go-to damage. I think in general you'd have room for at least a 3/2 or 3/3 even accounting for special elemental pieces for a given damage type. How much that helps you will vary from class to class and set to set - but seeing as most of the legendary rings really don't have anything particularly special about them (unless you have a unity on yourself and a unity on your follower/party) I think the net gain from a RRoG setup will be greater overall.

As a lightning monk I'd probably wear 3 piece raiment of the storm (slots don't matter really, anything but helmet works because of Eye of the Storm) and 2 piece Aughild (bracers + whatever is free). Because lightning monk probably wants TGods in belt and EotS in helm, it cuts down on your options slightly - but you could also consider making 3 piece Raiment and 3 piece Inna (though Inna's is a poor fit and unless the 4set is fixed AND works with the Unity passive, it probably isn't worth it).

Even the Unity offers 15% damage to elites. The follower taking 50% of your damage isn't as beneficial as it sounds, as you should keep in mind you also take 50% of THEIR damage too. Really, in most cases, the orange text on the Unity is actually a debuff. My wife has killed me more than once. Only a benefit to the worse of the two players lol. When I look at it that way, maybe I don't mind as much to lose the Unity, but I've only one or two cases where someone else has it.

I'm sure you can find small increases with the right combination, but it is hardly worth chasing after when it takes a really great combination of specific pieces. It's hard enough to get that really great roll on even a single legendary. Right now I just stash everything just in case.

But looking back, I would not start farming that RRoG until I had pieces that made it worth it. Gear good enough that I'd seriously consider replacing what I was wearing even without having the RRoG.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Interesting chart for that act specific loot. You can do act 4 and get it all, and one additional act also has each item. Guess it would be best to farm it via act 4?
 

Zxian

Senior member
May 26, 2011
579
0
0
I'm sure you can find small increases with the right combination, but it is hardly worth chasing after when it takes a really great combination of specific pieces. It's hard enough to get that really great roll on even a single legendary. Right now I just stash everything just in case.

But looking back, I would not start farming that RRoG until I had pieces that made it worth it. Gear good enough that I'd seriously consider replacing what I was wearing even without having the RRoG.

You're only considering your own case where you've already got something to give up. Yes, you don't want to give up your SoJ and Unity. Most people have neither.

Set items can be easily crafted. The ring can be easily farmed. The ease at which you can get two three piece bonuses is what makes the ring strong. For a new player who doesn't already have a bank of legendaries waiting for them at 70, RRoG is one of the best things to start farming for. You'll get enough dust and crystals for crafting the sets just farming for the legendary material.

I've had some pretty terrible luck on my monk lately. I've got two pieces of blackthornes (chest, belt), and not too much else. I don't have unity, and I don't have SoJ. Decent weapons have been non-existent. I'm going to be farming the ring, and then adding two pieces of Aughild's (shoulder, helm) and two pieces of Asheara's (pants, boots). It's the easiest and most reliable way for me to increase both my damage and surviability without hoping purely on the RNG gods.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Are the cache ones that much better than the dropped legendaries?

Some of them are. The Ring of Grandeur has a special effect of reducing the set requirements by 1 (with a min of 2). So, you can get the set bonus of multiple sets together. One of the Act 2 ones increases the shrine effects for 10 minutes. And one of the Act 3 helms reduces resource cost by 30% if you haven't taken damage for 5 seconds. Certain ones have incredible effects.


Also, a blue post has confirmed that the difficulty doesn't effect the drop rates of caches. So, farm those on normal!
 

Blintok

Senior member
Jan 30, 2007
429
0
0
so i got the retail D3 box months ago. Played thru game once and half way into 2nd difficulty level. Stopped playing. I became interested in the game again with the expansion. Went to play again and after a huge patch and a new D3 launcher, went to play and saw my character is gone.

so ok maybe with this patch you have to start again. Not a big deal. Played for a bit and after closing game i notice that i only have the starter edition. hmm ok, so i guess they lost my game key. Go to enter key and it says it already in use and to check my games listing. Still starter edition.

started a ticket to see whats up. Blizz says my D3 must be on another account of mine. Umm no, you changed my account to the new launcher. (my old D3 password did not work and had to use my Bnet acct password) and broke my game.

So now i have to send them a picture of my game key and ID. Seems like a lot of folks had this issue, anyone run into a problem here?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
started a ticket to see whats up. Blizz says my D3 must be on another account of mine. Umm no, you changed my account to the new launcher. (my old D3 password did not work and had to use my Bnet acct password) and broke my game.

So now i have to send them a picture of my game key and ID. Seems like a lot of folks had this issue, anyone run into a problem here?

I think my copy of Diablo III has always been associated with my Blizzard Battle.Net account? So, I've never had a problem. I also use the newer Battle.Net launcher, which is nice since you never have to sign into the individual games! :awe:
 

ScottAD

Senior member
Jan 10, 2007
735
77
91
I think my copy of Diablo III has always been associated with my Blizzard Battle.Net account? So, I've never had a problem. I also use the newer Battle.Net launcher, which is nice since you never have to sign into the individual games! :awe:

Ditto. All my games are under my bnet account.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Hmm I also have a Fire Monk, but unfortunately, I just have some standard weapons at this point (i.e. no bonus to fire skills). I hadn't heard of the Devastator that you mentioned, but I had an axe drop that you might be interested in: The Burning Axe of Sankis. The axe also grants bonus fire damage (+15-20%) and a special proc on being hit to gain an incoming damage reduction buff. Unfortunately, the one that I got was on my Wizard and I wasn't even max level yet.

That's the reason I finally moved onto a Fire build. I had been saving pieces, and finally got a new Sankis, so I rolled a socket onto it and went to town.

I'm up to +90% Fire damage now. Farmed the glowing core for the Devastator yesterday and made the axe (after 7 kills of that named).

Sucks though, now I'm down to 1 FS (I always keep 1 as an emergency for some reason). I had 19 saved and burned through them getting the fire build setup.

My elite elemental total damage is somewhere around 1.5m, and wow, stuff just melts. I have an old SoJ with fire damage on it (level 60). Here's the interesting part. The legacy items are unique to the new versions of the same item. I was running with 2 Axe of Sankiss (legacy and new). So my hopes are to find another SoJ and have 60% elite damage bonus with another 20% fire damage added on top of that. That'll be nukkin futs. (I hope those of you out there kept your legacy SoJs!)

I also managed to get a new Sledgefist (I've been waiting for it for a while), but don't have the FS to get it rolled correctly. I really want to test it out with those bracers that reduce damage based by 11% per monster that's stunned near you.

Long story short, paperdoll damage = 1.2m with 20% elemental damage = easily do T1. Paperdoll damage = 700k with 90% elemental damage = easily do T2.

We'll see if the fix for black damage makes my old build more viable.
 
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Tweak155

Lifer
Sep 23, 2003
11,448
262
126
You're only considering your own case where you've already got something to give up. Yes, you don't want to give up your SoJ and Unity. Most people have neither.

Set items can be easily crafted. The ring can be easily farmed. The ease at which you can get two three piece bonuses is what makes the ring strong. For a new player who doesn't already have a bank of legendaries waiting for them at 70, RRoG is one of the best things to start farming for. You'll get enough dust and crystals for crafting the sets just farming for the legendary material.

I've had some pretty terrible luck on my monk lately. I've got two pieces of blackthornes (chest, belt), and not too much else. I don't have unity, and I don't have SoJ. Decent weapons have been non-existent. I'm going to be farming the ring, and then adding two pieces of Aughild's (shoulder, helm) and two pieces of Asheara's (pants, boots). It's the easiest and most reliable way for me to increase both my damage and surviability without hoping purely on the RNG gods.

That's a lot different than:

RRoG is probably the most powerful item in the entire game.

I wouldn't argue your statements.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
The follower taking 50% of your damage isn't as beneficial as it sounds, as you should keep in mind you also take 50% of THEIR damage too. Really, in most cases, the orange text on the Unity is actually a debuff. My wife has killed me more than once. Only a benefit to the worse of the two.

Not true. Obviously this does only make sense with the legendary follower items which grant "your follower cannot die". What those items do is that your follower doesn't even TAKE damage. And this works and has been confirmed (at least as I know) and also hasn't been "fixed" yet. So you're truly taking 50% less damage with this combo
 

TheFamilyMan

Golden Member
Mar 18, 2003
1,198
1
71
So I've got a Wiz that I've been gearing here and there and everything finally came together over last couple of days. Got a mirrorball from Kadala but it was only 1-missile. Great stats otherwise; 10% CC, 14% to Arcane Torrent, high int, yadda yadda.

I'm at around 1.8aps, 42% area damage, 61.5% crit, somewhere around 400% crit damage, 25% +arcane torrent, +14% magic missile, and 60% +arcane. Paperdoll DPS sits right at 1m, armor 8k, resists 1,800, LOH/LPS totals around 13k

Skill setup is (was, still being worked on):

magic missile (LMB)
sparkflint (RMB)
magic weapon (1)
prismatic armor (2)
arcane torrent (3)
arcane orb (4)

unwavering will
blur
dominance
*can't remember last passive* but played with a couple...glass cannon, etc

I can't figure out anything that is synergizing well and creating a really efficient run. Nothing is "melting" the way I feel it should...and also from what I've seen of other arcane builds. I guess I could switch my elemental to fire and go from there but I'll miss the +% to magic missile and arcane torrent. I'd need two new pieces for that to happen. I could craft a couple pieces but would have to rely on RNGesus fairly heavily.

I fooled around last night replacing one of my damage modifiers (sparkflint) with Archon and that made things a little better...but only every 60 secs and only lasted till Archon was gone. Am I just not doing something right on it? My thoughts were that I should be seeing some fairly large yellow numbers rolling up and things dying fairly quickly T1 - even, possibly, T3.

Any tips, ideas, suggestions on keeping the arcane path or just shelve arcane and go fire?
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Had my best Kadala luck last night. Gambled 45 shards and got two legendary chest pieces. Granted they both sucked, but 45 shards for two forgotten souls is a pretty good deal to me! Hopefully I can get a damn cindercoat at some point.
 
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trmiv

Lifer
Oct 10, 1999
14,670
18
81
Info about patch 2.1

http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers

We're working on two major systems for the 2.1 release, first is Seasons. Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that 'first-moment-in-a-new-game' feeling.

We've also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.

Second is Tiered Rifts. Tiered Rifts are variations on the Nephalem Rifts concept from Reaper of Souls. You have a timer to finish a Rift (kill enough monsters to draw out the boss and slay the boss) and the better you do, the more challenging the level that you get to tackle. For example, if you finished a Tiered Rift in just a few minutes, you’d get to jump ahead to a much harder rift. These will also have unique rewards, custom leaderboards, etc. Tiered Rifts are a new end game activity that offers both challenge and competition but are easy enough for everyone at max level (70) to try.

Tiered Rifts sound interesting. Couldn't care less about leaderboards. Seasons I really don't understand. I get to start a new character without access to anything else I've accumulated, for the chance to suffer the RNG all over again for some new legendaries?
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Not true. Obviously this does only make sense with the legendary follower items which grant "your follower cannot die". What those items do is that your follower doesn't even TAKE damage. And this works and has been confirmed (at least as I know) and also hasn't been "fixed" yet. So you're truly taking 50% less damage with this combo

Yeah well no mention of that in what I was quoting
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Seasons are Ladders from D2 because approximately 80% of the posts on the Diablo 3 forums to date relate to how D3 should be more like D2 lol. Personally I don't see the appeal - it would be hard to shake the feeling of my 'old' character(s) being my 'real' characters and the "Season" characters just being farming tools to try to find the new stuff for my 'real' character(s).

Tiered Rifts sound interesting - Rifts do start to get a bit tiresome after a little while though I'm curious how they define "harder" rift. It'll be a bit of a bummer if it's just "same stuff, higher numbers".
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Info about patch 2.1

http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers



Tiered Rifts sound interesting. Couldn't care less about leaderboards. Seasons I really don't understand. I get to start a new character without access to anything else I've accumulated, for the chance to suffer the RNG all over again for some new legendaries?

I like this part:

vile: Are there any plans for further deepening socketing, such as reintroducing runes and runewords?

Hight We don't have any short term plans at the moment, but we all agree that the socketing game is not super deep and we’ve said so before. We are talking seriously about some legendary gem ideas that will offer new tactical options to players. Stay tuned as we do hope that this design gathers steam.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Pass on runes. Legendary gems (which I would guess would work kind of like Jewels) would be ok, but I really am not particularly interested in needing a Zod and never getting one. Plus they would have to be account bound or else it would almost certainly re-ignite the RM market.
 
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