**OFFICIAL** Diablo 3 Thread

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Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
would be interested in this as well.


also, wtf am i doing wrong? I thought these games were all about loot and all i get is junk, even off the bosses!!

I very rarely find anything worth keeping for my monk. I've a ton of legendary 2 hd swords but i hate using them on the monk. so slow. playing on hard, in angel land now sealing hell rifts - 1st play through.

wish i could up the difficulty again. everything is too easy. even the bosses. the only thing that gives me trouble is those spinning laser things if i get caught in them too long.

I'm playing through first time as a monk too. And just ahead of you, finished regular game on hard at level 59, made it to 67 last night.

A lot of the stuff you find is garbage, once in a while you find something better than you're wearing. Just keep swapping, and don't worry about it. The game really changes at level 60/61 (the bonuses get outrageous, none of your <60 gear will compare to even the crafted stuff that opens up at that point). With one exception - when I killed that final boss, a legendary ring dropped that had +46 magic find. That is still on - it's the ONLY item I have found the entire way through with magic find!

From what people say, the game changes again at level 70, so I haven't bothered altering any gear at all, just wear whatever I find until something better comes along.

And, for that same reason, I decided to save all my rift keys and blood shards until I hit level 70, don't want to waste them on any <70 gear if the loot is going to be that much better again at 70.
 
Oct 20, 2005
10,978
44
91
I'm playing through first time as a monk too. And just ahead of you, finished regular game on hard at level 59, made it to 67 last night.

A lot of the stuff you find is garbage, once in a while you find something better than you're wearing. Just keep swapping, and don't worry about it. The game really changes at level 60/61 (the bonuses get outrageous, none of your <60 gear will compare to even the crafted stuff that opens up at that point). With one exception - when I killed that final boss, a legendary ring dropped that had +46 magic find. That is still on - it's the ONLY item I have found the entire way through with magic find!

From what people say, the game changes again at level 70, so I haven't bothered altering any gear at all, just wear whatever I find until something better comes along.

And, for that same reason, I decided to save all my rift keys and blood shards until I hit level 70, don't want to waste them on any <70 gear if the loot is going to be that much better again at 70.

Junk that 46% MF ring. MF is pretty useless in this game now.

You are much better off replacing that ring with something that gives you more dps.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Junk that 46% MF ring. MF is pretty useless in this game now.

You are much better off replacing that ring with something that gives you more dps.

really? I haven't found any MF gear at all. I put a MF gem in my helm but it was only 15% i think. Don't think I even have that any more.

Started Act 5 last night and I'm like level 53 i think.
Once i finish my playthrough, should I start again on a higher difficulty as the monk or should I be doing something else? or should I start another character?
I'm interested in trying out something else now that I've been playing for a little while.

I have all yellow gear except for 2 legendary 1hd swords.
 

Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
Started a WD about a week ago after I saw the power of pets vs my wizard just dying to dumb things (and having 3 passive buffs you just turn on and then never press these buttons again. Hello boring gameplay?).

In that time I've put about 11.5K bloodshards into Kadala for a MoJ (non-set) hat. I've yet to see a single MoJ but I have looted Taskers from a chest and gotten a COMPLETE Jade set. So now I'm playing Jade and steam rolling T5 but still at only 1 out of 4 pieces for a pet build and it's actually depressing me quite a bit how awful RNGesus is to me on the simpler things.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I hit PL 500. I still have not found a Starmetal Kukri on my WD.

I have been gambling for a Marauder's chest on my DH. I have gambled two Cindercoats and found a Cindercoat but have had zero luck with a Marauder's chest in 10k shards.
 
Oct 20, 2005
10,978
44
91
really? I haven't found any MF gear at all. I put a MF gem in my helm but it was only 15% i think. Don't think I even have that any more.

Started Act 5 last night and I'm like level 53 i think.
Once i finish my playthrough, should I start again on a higher difficulty as the monk or should I be doing something else? or should I start another character?
I'm interested in trying out something else now that I've been playing for a little while.

I have all yellow gear except for 2 legendary 1hd swords.

Yeah, rarely anyone uses MF gear now because in Torment difficulty, only 10% of your MF gear counts (i.e. if you have 100% MF bonus, it's only worth 10% in torment) and since you're probably going to spend most of your time in torment, it's kinda waste.

After you first play through, do whatever you feel like doing man. Start a new char, do bounties, do rifts, etc. You can't go wrong. I should say though, you should try and get at least one char to L70. Since you've beaten the game with your first character, start doing some bounties or rifts on master or T1. You should level up fairly quickly.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
Well, I'm not on Torment difficulty at this point. So MF still helps, lots! I went from finding about 50% normal, 40% magical, 9+% rare and <<1% legendary pre ring to now finding almost no normals except on racks. Now more like 60%/39%/1% magic/rare/legendary and that's with a +46 ring and a +19 gem in helmet. On hard difficulty, doing bounties.
 
Oct 20, 2005
10,978
44
91
Well, I'm not on Torment difficulty at this point. So MF still helps, lots! I went from finding about 50% normal, 40% magical, 9+% rare and <<1% legendary pre ring to now finding almost no normals except on racks. Now more like 60%/39%/1% magic/rare/legendary and that's with a +46 ring and a +19 gem in helmet. On hard difficulty, doing bounties.

Believe me, 46% MF is not making a big difference at all. All the increased magical/rare/leg items you find is due to the inherent MF bonus from Torment difficulties. Your MF is probably a secondary affix though, which means you could use it as long as your primary affixes on the ring provide adequate DPS.

Basically what I'm trying to get at is that MF% is a shell of what it used to be in Diablo 2 and D3 vanilla. For RoS, higher DPS means you kill mobs faster which means you get more leg items overall.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I think I read somewhere that MF at 70 was only 10% of your total anyway.

And besides, even if MF worked 100%, it isn't effective as stacking DPS. Literally, the more mobs you kill per hour, the more loot you get. It is that simple.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Did you guys see the ATOTer in Westmarch?

It's the guy who says something like "who's to blame? the poor!"
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Well, I'm not on Torment difficulty at this point. So MF still helps, lots! I went from finding about 50% normal, 40% magical, 9+% rare and <<1% legendary pre ring to now finding almost no normals except on racks. Now more like 60%/39%/1% magic/rare/legendary and that's with a +46 ring and a +19 gem in helmet. On hard difficulty, doing bounties.

It's effectively 10% of what you have. Having some MF will help, but it's certainly not something you want to prioritize. Killing monsters faster by far outweighs the usefulness of MF.

I have old hellfire rings (with MF), sun keepers (the level 60 ones from pre-RoS; with 50% MF), and Xephirian amulets with 40% MF that I use on my followers since I don't rely on their damage at all. It's not much, but I notice it does help a little.
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
With the changes to rifts requiring 1 shard from each participant, I wonder if RiF will be nearing its end? I'm sure it'll still be useful, but won't work quite as well as it stands.
 

Aristotelian

Golden Member
Jan 30, 2010
1,246
11
76
With the changes to rifts requiring 1 shard from each participant, I wonder if RiF will be nearing its end? I'm sure it'll still be useful, but won't work quite as well as it stands.

Yeah I agree it won't work quite as well regarding RiF. But I'm looking forward to people joining "rift" tag public games who actually have shards. Then there'll be no more of this 10 minute fake afk while people simply wait for someone to eat the rift cost entirely themselves and open one.
 
Oct 20, 2005
10,978
44
91
With the changes to rifts requiring 1 shard from each participant, I wonder if RiF will be nearing its end? I'm sure it'll still be useful, but won't work quite as well as it stands.

I have a feeling RiF will die out from this. There will be no more incentive for the runner to invite people to their game since the runner will always require a rift keystone for themselves.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I think killing rif is dumb.. It's extremely popular. There's usually like 6k people in a rif channel. Why would you kill that out? It keeps runners running, and spenders bounty hunting for rift keys.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Wow at the boost in overall power I got from 59 to 60!!!!!!
Dammit it's not even funny, didn't remember the "Burning Crusade" effect of RoS
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I think killing rif is dumb.. It's extremely popular. There's usually like 6k people in a rif channel. Why would you kill that out? It keeps runners running, and spenders bounty hunting for rift keys.

They are ninja nerfing Kadala because of it. Blizzard doesn't like the easy farm methods. They hated split farming in RoS beta, but realized they couldn't do anything to really combat it.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
They are ninja nerfing Kadala because of it. Blizzard doesn't like the easy farm methods. They hated split farming in RoS beta, but realized they couldn't do anything to really combat it.

And they shouldn't imo!

I miss the days of WoW Vanilla where players with no time constraits would walk around with those shiny epic loot while I was with a couple of blue items top. Make the game more "alive"...not sure it's the right word for this lol.

I think it was the same in Diablo 2 right? Those with countless free hours would get lots of loot while those that couldn't sit and play would take what the could.

Now I can sit for an hour and almost be sure to get a legendary item from D3 or WoW...

Not what I paid for!
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
And they shouldn't imo!

I miss the days of WoW Vanilla where players with no time constraits would walk around with those shiny epic loot while I was with a couple of blue items top. Make the game more "alive"...not sure it's the right word for this lol.

I think it was the same in Diablo 2 right? Those with countless free hours would get lots of loot while those that couldn't sit and play would take what the could.

Now I can sit for an hour and almost be sure to get a legendary item from D3 or WoW...

Not what I paid for!

The problem is balancing the "I am entitled to good loot, same as the guy who puts in 20x the amount of time as me" crowd vs the "Only the hardest of hardcore deserve loot" crowd. Look at when D3 first came out. People cried to all hell because it was too hard. Then Monster Power came out and helped solve some of the difficulty curve, but people still cried because the majority of people able to clear the hardest content were people who used the AH. They cried because unless they put in serious time commitment, they couldn't do the hardest level of difficulty. They claimed they were "forced" to use the AH or spend thousands of hours praying to RNGesus.

The majority of people believe they are entitled to be able to do the hardest content with the least amount of time invested. And, they trout D2 as some kind of bar in terms of difficulty vs loot, as if they actually remembered what the game was like before dupes. The hardest difficulty could be done with trash gear because it was stupidly easy. And the drop rate in D2 was way below the drop rate in vanilla D3. People just remember all those great "drops" they got because everyone duped them and gave them out like candy. I have found every vanilla 60 legendary in D3. And in 3 times as many hours, I never once found a single WF in D2. Bad luck or bad drop rate?
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
The problem is balancing the "I am entitled to good loot, same as the guy who puts in 20x the amount of time as me" crowd vs the "Only the hardest of hardcore deserve loot" crowd. Look at when D3 first came out. People cried to all hell because it was too hard. Then Monster Power came out and helped solve some of the difficulty curve, but people still cried because the majority of people able to clear the hardest content were people who used the AH. They cried because unless they put in serious time commitment, they couldn't do the hardest level of difficulty. They claimed they were "forced" to use the AH or spend thousands of hours praying to RNGesus.

The majority of people believe they are entitled to be able to do the hardest content with the least amount of time invested. And, they trout D2 as some kind of bar in terms of difficulty vs loot, as if they actually remembered what the game was like before dupes. The hardest difficulty could be done with trash gear because it was stupidly easy. And the drop rate in D2 was way below the drop rate in vanilla D3. People just remember all those great "drops" they got because everyone duped them and gave them out like candy. I have found every vanilla 60 legendary in D3. And in 3 times as many hours, I never once found a single WF in D2. Bad luck or bad drop rate?

I understand what you mean smackababy and i'm with you on the balance thing between the two extremes. I also think that Blizzard (like many other devs) listen too much to those two extreme groups of players. It's not reflecting the reality at all, it's two extremes battling while the neutral plays the game the way it is.

I still think loot shouldn't come too easy but i'm no dev or programmer or statistician, i'm just a player that like to feel that I need to work/play the game more in order to get more. So I don't know how hard it can be to program a loot table/% chance to drop in a game, but I know it must be hard as hell.

I never whined on forums or in chats about the rarity of good loot in games, from vanilla to now. I do think it's a bit too easy now (in a 2 hour session I average 2 legendaries now) but at the same time i'm glad I can have some.

I miss the time when the internet wasn't really there lol, where a developper would just release a game he made and instead of having millions of posters whine about it, received maybe 50-60 letters by mail

Maybe it's a generation problem that everyone has to compare to someone and if they don't have or look similar to that other person will whine because he think he deserves as much without knowing how much effort that person put into it?...but that's for another day
 

Cappuccino

Diamond Member
Feb 27, 2013
4,018
726
126
I understand what you mean smackababy and i'm with you on the balance thing between the two extremes. I also think that Blizzard (like many other devs) listen too much to those two extreme groups of players. It's not reflecting the reality at all, it's two extremes battling while the neutral plays the game the way it is.

I still think loot shouldn't come too easy but i'm no dev or programmer or statistician, i'm just a player that like to feel that I need to work/play the game more in order to get more. So I don't know how hard it can be to program a loot table/% chance to drop in a game, but I know it must be hard as hell.

I never whined on forums or in chats about the rarity of good loot in games, from vanilla to now. I do think it's a bit too easy now (in a 2 hour session I average 2 legendaries now) but at the same time i'm glad I can have some.

I miss the time when the internet wasn't really there lol, where a developper would just release a game he made and instead of having millions of posters whine about it, received maybe 50-60 letters by mail

Maybe it's a generation problem that everyone has to compare to someone and if they don't have or look similar to that other person will whine because he think he deserves as much without knowing how much effort that person put into it?...but that's for another day
I still think loot shouldn't come too easy but i'm no dev or programmer or statistician, i'm just a player that like to feel that I need to work/play the game more in order to get more. So I don't know how hard it can be to program a loot table/% chance to drop in a game, but I know it must be hard as hell.
I have every bis items in game. I am bored as feck now nothing to loot and no new content. I am bored of this game now. Just saying ^^
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I have every bis items in game. I am bored as feck now nothing to loot and no new content. I am bored of this game now. Just saying ^^

And this is the main problem with the idea that loot should be easy. I don't even have BiS and I am bored. Too much loot too fast. It is near pointless.
 

BudAshes

Lifer
Jul 20, 2003
13,936
3,231
146
And this is the main problem with the idea that loot should be easy. I don't even have BiS and I am bored. Too much loot too fast. It is near pointless.
I'm getting pretty bored of doing rifts. Once you are at t6 all there is basically to do is start another character. Levling paragon is incredibly unsatisfying as it takes a hundred levels to make any sort of difference at all in your play.
 
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