**OFFICIAL** Diablo 3 Thread

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Jumpem

Lifer
Sep 21, 2000
10,757
3
81
well the reality of that is WoW has millions of people paying a fee every month and a cash shop on top of that so they are going to churn more content out for that game (but I still think they dont put back in near enough content for the money it makes them)

Diablo is buy once and keep playing for free thankfully.

I would gladly pay a monthly fee for more content.
 

Hopeless

Golden Member
Oct 29, 2004
1,426
0
71
I've heard [for pub and non-close friend games] it's best to just run and kill with the group, only pick up rare+, only go to town to drop off, etc. Basically be in the game killing as much as possible.

Then when you leave the game, check out your stuff.

I thought that at first but the people I was playing with must have been geared out a lot better then me as I kept finding legs laying around on the ground already id'ed with no one or TP around. It seemed they were only grabbing legs, id and drop if they didn't like. With my so-so gear I was dying a bit often, but managed to get a few upgrades that did slow down how often I did die.


I've always found it pretty simple to port back to town, sell gear, repair, and go right back into the action in less than 1 min.

I always pick up all blues/yellows b/c arcane dust and veiled crystals become necessary when you start crafting/enchanting a lot.

I was only picking up yellow or better for possible upgrade or salvage, but we don't have those fancy materials on the xbox yet.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Which was done as a reaction to players complaining incessantly about a lack of legendaries. Sure they're basically glorified rares but again it circles back to striking a balance between getting what you want but not getting to too fast. So there's a bunch of 'stat stick' legendaries which are actually great for someone upgrading from a rare piece or who just hit max level essentially - but no, there's nothing remarkable about them.

Personally I thought it was a good decision (though it's value is somewhat annulled the longer people play and with the crafting changes). It comes with the added consequence of some legendaries being "more legendary" than others fairly definitively - but that was always the case.

Don't get me wrong, I like seeing more legendaries. And now that they're necessary for FS, it's warranted. The problem is the template for all of them. It's incredibly lame and they could've kept the old template working with the current system just fine.
 

Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
Yeah, I can't bring myself to ever beta or test realm stuff because it would just be putting time into a known trash.

What if I find a MoJ in 5 minutes on there? I'd probably never play the game again.

They really need to remove Magic Weapon and Familiar from the Wizard class so that build diversity can happen.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Yeah, I can't bring myself to ever beta or test realm stuff because it would just be putting time into a known trash.

What if I find a MoJ in 5 minutes on there? I'd probably never play the game again.

They really need to remove Magic Weapon and Familiar from the Wizard class so that build diversity can happen.

I see that people are still obsessed with paperdps. Once you get your mind off of paperdps, and try to synergize skillz and passives better, your character will be much stronger.

Right now i'm trying to work in CDR to spam frost nova and black hole. Mixing all different elemental attacks along the way to trigger different comets from tals set. Pretty fun. Soooo sick of mb+mm.. I really want wand of woh though.
 

Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
Because paperdps is all that matters really in higher torments. If you aren't killing things quickly, you're wasting your time.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
a bit of a dilemma.

I was playing on hard for awhile but it got to be pretty easy. i then changed to expert i think slightly before act v. I beat act v on expert and it was a bit tough, especially on some of the stronger enemies. started playing bounties on expert and getting my ass handed to me.

so went back to hard, but hard is too easy and expert is slightly too hard, lol.

I'm level 65 right now. what difficulty should i be playing on?


oh and what follower do you guys use? I've been using the Templar as I really like his support skills. Plus he is my best geared followr.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Because paperdps is all that matters really in higher torments. If you aren't killing things quickly, you're wasting your time.

His point was that paperdoll dps isn't a good indication of actual damage output. WDs are a great example. They might be lacking in paperdoll DPS, but their combination of skills with the right gear eclipses any other class. Things like CDR, elemental and elite damage, pets, etc aren't counted in your paperdoll dps.

a bit of a dilemma.

I was playing on hard for awhile but it got to be pretty easy. i then changed to expert i think slightly before act v. I beat act v on expert and it was a bit tough, especially on some of the stronger enemies. started playing bounties on expert and getting my ass handed to me.

so went back to hard, but hard is too easy and expert is slightly too hard, lol.

I'm level 65 right now. what difficulty should i be playing on?
Play on hard. You're leveling and it really doesn't matter. Just grind out to 70 and then reassess what you should be doing. Spamming bounties on normal at 70 is a quick way to get gear, btw. Plus, joining some Rift It Forward after you get some fragments will help you gear through Kadala.


oh and what follower do you guys use? I've been using the Templar as I really like his support skills. Plus he is my best geared followr.
Depends on the character. For my WD, I think I am using the Temptress for the APS boost. The Scoundrel is the best for DPS I believe though. The Templar is decent enough if you need some survivability help.
 
Last edited:
Oct 20, 2005
10,978
44
91
a bit of a dilemma.

I was playing on hard for awhile but it got to be pretty easy. i then changed to expert i think slightly before act v. I beat act v on expert and it was a bit tough, especially on some of the stronger enemies. started playing bounties on expert and getting my ass handed to me.

so went back to hard, but hard is too easy and expert is slightly too hard, lol.

I'm level 65 right now. what difficulty should i be playing on?


oh and what follower do you guys use? I've been using the Templar as I really like his support skills. Plus he is my best geared followr.

Honestly, you should try multiplayer. Join a public adventure mode game and just follow people doing rifts or bounties. You won't die as much and you can be on expert or higher difficulty.

But if you want to stay single player, then obviously you want to play on a difficulty that you are efficient at. If you're dying a ton in expert, stay in hard even if it's too easy. You'll at least kill more mobs and find more potential upgrades along the way.
 
Oct 20, 2005
10,978
44
91
Because paperdps is all that matters really in higher torments. If you aren't killing things quickly, you're wasting your time.

Say what?

I don't think paperdps is accurate. You can have paperdps showing 500k but realistically do 10M dps with elemental and skill % buffs, whereas someone who has 1M paperdps but none of the elemental/skill buffs will be doing much less.
 
Oct 20, 2005
10,978
44
91
His point was that paperdoll dps isn't a good indication of actual damage output. WDs are a great example. They might be lacking in paperdoll DPS, but their combination of skills with the right gear eclipses any other class. Things like CDR, elemental and elite damage, pets, etc aren't counted in your paperdoll dps.

Play on hard. You're leveling and it really doesn't matter. Just grind out to 70 and then reassess what you should be doing. Spamming bounties on normal at 70 is a quick way to get gear, btw. Plus, joining some Rift It Forward after you get some fragments will help you gear through Kadala.


Depends on the character. For my WD, I think I am using the Temptress for the APS boost. The Scoundrel is the best for DPS I believe though. The Templar is decent enough if you need some survivability help.

Enchantress :biggrin:
 

InfiniteLurker

Senior member
Mar 3, 2004
235
1
81
I'm a pretty casual player, and I lost interest until Loot 2.0, which pulled me back in hard. I'm looking forward to 2.1, and since I only ever play my Crusader now, it would be really nice to find some more pieces to the Akkhan set. All I ever find is the Sabatons of Akkhan - four so far.
 

Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
Say what?

I don't think paperdps is accurate. You can have paperdps showing 500k but realistically do 10M dps with elemental and skill % buffs, whereas someone who has 1M paperdps but none of the elemental/skill buffs will be doing much less.

He was arguing, that for the wizard class, mixing different skills instead of focusing on 1-2 and pumping up your raw dps was better.

Which is categorically wrong.

You have no combos as a wizard like a witch doctor does with pets and gear or haunt/locus swarm and set+hat.

As a wizard, you inflate your paper doll dps, run a bunch of +arcane and run cdr for Archon or you inflate your paper doll dps, run a bunch of +fire and mirror ball for conflag. That's it.

Please let me know this magical combination of skills that aren't-
1. An armor,
2. Magic Weapon
3. Familiar with +10% passive damage
4. 3 other things

The wizard class is pretty much stuck with 1-2 things that work at T5-6 and that's a problem. You are forced to increase your raw dps to remain effective, no combine some eclectic combination of skills to get to the next tier. Because that does not work for them at all. Tal runs out of steam at around T4, the fire bird set is useless at the moment. Vyr's if you're doing Archon otherwise.

Edit: Or I guess WoW explosion set, so 3 things. But you're still running the same basic 2-3 passive "active" abilities.
 

silverpig

Lifer
Jul 29, 2001
27,703
11
81
He was arguing, that for the wizard class, mixing different skills instead of focusing on 1-2 and pumping up your raw dps was better.

Which is categorically wrong.

You have no combos as a wizard like a witch doctor does with pets and gear or haunt/locus swarm and set+hat.

As a wizard, you inflate your paper doll dps, run a bunch of +arcane and run cdr for Archon or you inflate your paper doll dps, run a bunch of +fire and mirror ball for conflag. That's it.

Please let me know this magical combination of skills that aren't-
1. An armor,
2. Magic Weapon
3. Familiar with +10% passive damage
4. 3 other things

The wizard class is pretty much stuck with 1-2 things that work at T5-6 and that's a problem. You are forced to increase your raw dps to remain effective, no combine some eclectic combination of skills to get to the next tier. Because that does not work for them at all. Tal runs out of steam at around T4, the fire bird set is useless at the moment. Vyr's if you're doing Archon otherwise.

Edit: Or I guess WoW explosion set, so 3 things. But you're still running the same basic 2-3 passive "active" abilities.

He's saying that if you are faced with adding 5% IAS on 2 things vs 35% elite dmg and 20% elemental damage, you should take the elite and elemental, even though your paper dps will be higher if you take the IAS.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Because paperdps is all that matters really in higher torments. If you aren't killing things quickly, you're wasting your time.

Its not at all relevant. DPS is useless measurement overall right now. If you're an eq barb, what's more important? CDR or ias? Which one gives you more paperdps?

Same with other classes.. Your ability to get to your max damage skill is way more important than how quickly you can spam a primary skill. However, ymmv.. It does depend on your build and class. My Pet doc doesn't spend a dime of mana and doesn't need any cdr. So ias on him is a very good stat. My jade doc has no need for ias, and getting to SH is more important.

Overall, toughness is more important than paperdps at high T lvls.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Been watching some PTR streams and I really want to do tiered rifts. Level 40 is much harder than T6 apparently. =)
 

DeathReborn

Platinum Member
Oct 11, 2005
2,770
775
136
Its not at all relevant. DPS is useless measurement overall right now. If you're an eq barb, what's more important? CDR or ias? Which one gives you more paperdps?

Same with other classes.. Your ability to get to your max damage skill is way more important than how quickly you can spam a primary skill. However, ymmv.. It does depend on your build and class. My Pet doc doesn't spend a dime of mana and doesn't need any cdr. So ias on him is a very good stat. My jade doc has no need for ias, and getting to SH is more important.

Overall, toughness is more important than paperdps at high T lvls.

I'd recommend this site to compensate for the Paper DPS lies:

www.diabloprogress.com

It takes your all your stats and actually gives you a proper DPS, Elemental & Elite % modifiers included. I actually dropped 300k dps to 1m for my Carnevil build and clear so much faster due to adding some Poison damage, IAS, HP and Haunt of Vaxo clones.

Diablo Progress tells me exactly how much dps each of INT, CC IAS, CDR etc will add for the biggest benefit.
 
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