**OFFICIAL** Diablo 3 Thread

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cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Somehow I beat GR 50 on my Barb last night. I wasn't even planning on pushing, as my gear just isn't there yet, but I saw a couple of 50 stones sitting there and thought I'd run one before I'm done for the night. At least I could limp through, eventually kill RG, and upgrade my gems afterwards, I thought.

It wasn't a particularly friendly rift either, with all kinds of poison spitting mob everywhere that I had to dodge and push through. Killed maybe only 2-3 elite packs the whole rift and simply spin the hell away from the rest while destroying all the regular mobs. I lucked out a lot with Power, Shield, and Speed pylons at the right moment where they were really helpful, and of course, the luckiest thing is that the RG was the somewhat manageable Man Carver. So obviously this is more like winning a lottery than winning a championship, but I'll take it :biggrin:
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
PLease someone copy/paste the the 2.3 notes, battle.net blocked at work

The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started.

New Zone: Ruins of Sescheron
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.

New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills), convert crafting materials from one type to another, and so much more.

Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.

Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.

New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.

New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!

New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.

Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.

Prepare Yourself!
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.

Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
 

Ertaz

Senior member
Jul 26, 2004
599
25
81
So, I am liking almost everything I'm reading. The grift progression adjustment will have to be tried.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
This is an important note that didn't make the preview article:

This is a very large patch so we were unable to fit ALL the awesome changes into the preview blog. There are changes to the Hellfire event structure coming in the next patch. Keywardens will now directly drop Infernal Machines instead of Keys and the Hellfire Amulet now has a socket built in.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
I'll be picking up yellows again and converting them into blues and whites. That's exciting.
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
Thankfully I've got mats for 22 hell fires sitting. I'll definitely wait till patch drops before burning any more.
 

ChairShot

Senior member
May 6, 2003
831
0
76
i'll hunt down the keys a need to complete the few machines I had started and craft when patch comes up.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I'll be picking up yellows again and converting them into blues and whites. That's exciting.

Where do you see this?

EDIT:

Nevermind, I think you're assuming that's what you'll be able to do based on their vague description. Seems reasonable.
 
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Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Unable to gamble for mighty weapons specifically as of first notes in 2.3. DHs can gamble on straight bows. I want to be able to gamble on straight mighty weapons.

I have read the rebuttal that DHs need bows for their skills. I need BK weapons for fury regen as nothing else will keep fury remotely close to those. DHs are able to use other 1H weapons and they do not get those from gambling. I have to sift through all the 1H garbage and it has gotten old.

I am not asking for a nerf to DH gambling. I want an even playing field.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
So gamble with your barb?

They're making it easier for classes to get the weapons they need, no?
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Unable to gamble for mighty weapons specifically as of first notes in 2.3. DHs can gamble on straight bows. I want to be able to gamble on straight mighty weapons.

I have read the rebuttal that DHs need bows for their skills. I need BK weapons for fury regen as nothing else will keep fury remotely close to those. DHs are able to use other 1H weapons and they do not get those from gambling. I have to sift through all the 1H garbage and it has gotten old.

I am not asking for a nerf to DH gambling. I want an even playing field.

I don't even get what you're saying. Also where are gambling changes outlined?
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Patch notes have been datamined, but I didn't see anything about gambling changes.

I only glanced through them, though.

I'd actually welcome the change, as it will make it easier for a class to get the weapon they need.
 
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cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Here's the datamined info:
(Please read the 'blue' note from Blizzard rep regarding the reliability of the information that are datamined)

 
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Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I don't even get what you're saying. Also where are gambling changes outlined?

You play a DH correct? Go gamble 1H weapons and let me know how many non bows you get.

On any other class, I gamble weapons and I sift through all the 1H garbage that class can equip.

I am tired of having such a low chance with mighty weapons on my Barb, ceremonial knives on my WD, wands on my Wizard, flails on my Crusader and fist weapons on my Monk. Why do all of these classes get messed over while the DH only gets bows?

I want an equal playing field with the DH on gambling for every class in the game.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
You play a DH correct? Go gamble 1H weapons and let me know how many non bows you get.

On any other class, I gamble weapons and I sift through all the 1H garbage that class can equip.

I am tired of having such a low chance with mighty weapons on my Barb, ceremonial knives on my WD, wands on my Wizard, flails on my Crusader and fist weapons on my Monk. Why do all of these classes get messed over while the DH only gets bows?

I want an equal playing field with the DH on gambling for every class in the game.

And look at the drop rate on the bow (Kridershot) every DH wants. It's around 1.6%. Then it has to roll ancient, and roll with the proper affixes on top of that. Getting set mighty weapons on a Barbarian is much easier.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
And look at the drop rate on the bow (Kridershot) every DH wants. It's around 1.6%. Then it has to roll ancient, and roll with the proper affixes on top of that. Getting set mighty weapons on a Barbarian is much easier.

I am PL 666, almost 667, on my Barb and have not seen an ancient BK weapon. Then , it has to roll right as well since they each drop with a socket like a Kridershot.

I have been in games now three times where I have seen Kridershots drop like you want.

You don't need disc on it, it is beneficial to have it just like lpfs / IAS for me. A nicely rolled ancient Krider is still darn great to have. Yet, not a single ancient BK.

I watched a clanmate get frustrated with his Barb and horrible droprates on these that he rolled a Nat's DH and had several ancient Nat's bows on the first day. I think two more did the same thing.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I've seen 1 ancient Calamity drop that had bad stats and I'm PL 696... I've gambled 1h bows for a long time. Possibly they break it out because you still won't get it anyway, just like barbs!
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
I am PL 666, almost 667, on my Barb and have not seen an ancient BK weapon. Then , it has to roll right as well since they each drop with a socket like a Kridershot.

I have been in games now three times where I have seen Kridershots drop like you want.

You don't need disc on it, it is beneficial to have it just like lpfs / IAS for me. A nicely rolled ancient Krider is still darn great to have. Yet, not a single ancient BK.

I watched a clanmate get frustrated with his Barb and horrible droprates on these that he rolled a Nat's DH and had several ancient Nat's bows on the first day. I think two more did the same thing.

I have a single ancient BK. I have maybe 30 PL on my barbarian.

I keep going back and forth between my DH and Barbarian. I have always played DH but the Barbarian is much more survivable and easier to play.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Go it. lol. Now to see if 53 is in the cards.

Grats for the 52 and the Ancient IKBB! 53 will get you ranked, right, or is it 54 now?

I'm a little bit burned out by the barb this weekend so I've been playing my seasonal Wizard.
 
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