**OFFICIAL** Diablo 3 Thread

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cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I've been playing this on PS4 but this thread is more active and I have a question about set bonuses. If you have all the pieces to give you the 4 piece bonus do you also get the bonus from 3 and 2, or do you just get whatever bonus is for having all 4 (or 6)pieces?

You will be getting bonuses for up to how many pieces you have equipped (plus RoRG if equipped). So yes, if you have 4 pieces you will get the bonus from 2 and 3 pieces as well.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
So the generally theme of the responses is "go read up on the damn patch you lazy ass"?

Pretty much

Keys will be turned into machines come patch, so there's no advantage nor disadvantage in farming them now, as your effort won't go to waste and you'll still have them. And if you don't have them you'll still have to go farm for them.

As already been mentioned though, what you may want to hold off on doing is actually creating the amulets, because of the guaranteed socket after the patch, making it a much higher chance of crafting a good one.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I've been looking all over and much of the info I've found is older and might not apply to the current patch so I wanted to ask here. Does anyone play Monk and have a build recommendation? I'm really not sure what skills to use. I've looked at a couple of the popular ones that revolve around dashing strike but there doesn't seem to be much else for damage dealing spenders and I'm sure there's a reason for that I don't know about.

Thanks
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Only the top builds ever get highlighted. And raiment is the top build for monks.

But your build will be, finish a set, build around the bonuses to maximize damage.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I was watching some stuff about the cube, are you able to collect all item types into it and then pick what you want, or if you decide to change say the weapon store must you then get another copy of what you were using to use it again?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Only the top builds ever get highlighted. And raiment is the top build for monks.

But your build will be, finish a set, build around the bonuses to maximize damage.

Then my question is why only use Dashing strike? I understand that the Raiment of a Thousand Storms has a huge dashing strike damage bonus as well as a spirit generator bonus but why not add a supplementary spender for damage like seven sided strike or exploding palm? Is it just for pure survivability?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
that's mostly good, if it is account bound vice char bound it would be even better....


?
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
that's mostly good, if it is account bound vice char bound it would be even better....


?

You can think of the cubed items as extra 'passives' of affixes that you can activate and deactivate at will, for no cost at all, as long as you had that item and 'cubed' it (which would destroy the item). And it is 'character-type' bound. It's across your account but different on season vs. non-season (and hardcore vs. softcore on each), just like artisans level and their recipes, paragon levels, blood shard caps, etc.

So if you have a Furnace in the cube on your non-season softcore Wizard, your non-season softcore Barbarian can activate it, too. No need for this Barbarian to cube another Furnace. Your season characters, on the other hand, have to find their own Furnace to get into the cube.

The only restriction is that you can only activate affixes from items that the character can equip. So in the example above, your non-season softcore Crusader can activate the Furnace's affix, but your non-season softcore Demon Hunter can't, because DH cannot equip the Furnace.
 

deanx0r

Senior member
Oct 1, 2002
890
20
76
Is it me or leveling paragon points seems much faster than before?. It took an entire summer to get my old witch doctor to paragon level 450+. My new seasonal demon hunter got there in about 3 weeks, and I've got around most desirable items for the builds I tried. I think I got up to GR48 until the cheap-one-shot deaths really started to bother me. Grinding for that perfect gear just seems boring when all you can do is T6 or greater rifts over and over again.

I've been playing on the PTR for the past few days. The new features and items just make your character even more OP. Even Torment X is not much of a challenge, and the drop rate is so ridiculous that it just becomes bothersome to come back to town several times before the rift guardian to salvage nothing but legendary items. It takes more time to salvage and sort the inventory than clearing a rift now (something I never thought I would be complaining about).

This is how my inventory looks like not even half way to the rift guardian.

I guess that just leaves me more time to visit other classes during the season, but I am a bit bumned down by how easy the game has become.
 

*kjm

Platinum Member
Oct 11, 1999
2,222
6
81
I've been playing on the PTR for the past few days. The new features and items just make your character even more OP. Even Torment X is not much of a challenge, and the drop rate is so ridiculous that it just becomes bothersome to come back to town several times before the rift guardian to salvage nothing but legendary items. It takes more time to salvage and sort the inventory than clearing a rift now (something I never thought I would be complaining about).

This is how my inventory looks like not even half way to the rift guardian.

I guess that just leaves me more time to visit other classes during the season, but I am a bit bumned down by how easy the game has become.


+2000% drop rate for gear in PTR.....
 

Pantlegz

Diamond Member
Jun 6, 2007
4,627
4
81
Then my question is why only use Dashing strike? I understand that the Raiment of a Thousand Storms has a huge dashing strike damage bonus as well as a spirit generator bonus but why not add a supplementary spender for damage like seven sided strike or exploding palm? Is it just for pure survivability?

Typically builds focus on getting the highest GR either solo, or as part of a static group. Since the game heavily favors group play most builds take that into consideration. I don't play a monk so I don't know the specifics but I'd guess there are skills that either buff group dps or survival. Typically reddit has decent class sub-forums that break down the skills to use and why to use them. Again not playing a monk I haven't gone looking at those in particular. I've also never been particularly good a coming up with a build that yields higher GR's than the most popular builds but there's also nothing wrong with trying out different builds and seeing what happens. For me being fairly casual don't put much time into theory crafting or crunching numbers I find a build that I like and is effective and use it until I find something I like more.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Then my question is why only use Dashing strike? I understand that the Raiment of a Thousand Storms has a huge dashing strike damage bonus as well as a spirit generator bonus but why not add a supplementary spender for damage like seven sided strike or exploding palm? Is it just for pure survivability?

You answered the question already.

Whatever else you add won't compare to the damage of dashing strike. So instead of gimping yourself with SSS or EP that barely tickles when compared to Dashing Strike, you supplement Dashing Strike to make it hit even harder.

In the same vein, if you use Sunwuko's, Dashing Strike is nothing more than a mobility skill, and you instead build around bells because that's where the damage is.

If you want to push grifts, you min/max.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I thought it was a community buff that only lasted a weekend. I just started PTR a few days ago and there were no more community buff.

They took it on and off for testing purposes, but it is definitely there on your screenshot (the treasure chest icon).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Ah that's good, account wide within normal game limits (sc/hc/season).

Between live and season have a good amount of all the ones I'd like. Only problem is that some items I don't have a duplicate of so to continue to wear I'd need to find a sacrificial second.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
24
81
They took it on and off for testing purposes, but it is definitely there on your screenshot (the treasure chest icon).

I think the community buffs are generally blue. Also, his treasure chest icon appears to have a timer counting down on it (there's like an analog clock/timer overlay on it). I believe that icon he has is a Fortune Shrine buff.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Ah that's good, account wide within normal game limits (sc/hc/season).

Between live and season have a good amount of all the ones I'd like. Only problem is that some items I don't have a duplicate of so to continue to wear I'd need to find a sacrificial second.

Also remember that the cube always gives you the highest affix bonus possible, regardless of the item that you sacrificed. For example, let's say you wanted to cube a Convention of Element ring, and you have two CoE rings, one with 174% increased elemental damage, one with 198% increased elemental damage. No matter which one you sacrificed, the affix you get from the cube will be the full 200% increased elemental damage, so make sure to always cube the worse one (so you'd still have the better one to wear in case you need it).
 
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Jumpem

Lifer
Sep 21, 2000
10,757
3
81
You can think of the cubed items as extra 'passives' of affixes that you can activate and deactivate at will, for no cost at all, as long as you had that item and 'cubed' it (which would destroy the item). And it is 'character-type' bound. It's across your account but different on season vs. non-season (and hardcore vs. softcore on each), just like artisans level and their recipes, paragon levels, blood shard caps, etc.

So if you have a Furnace in the cube on your non-season softcore Wizard, your non-season softcore Barbarian can activate it, too. No need for this Barbarian to cube another Furnace. Your season characters, on the other hand, have to find their own Furnace to get into the cube.

The only restriction is that you can only activate affixes from items that the character can equip. So in the example above, your non-season softcore Crusader can activate the Furnace's affix, but your non-season softcore Demon Hunter can't, because DH cannot equip the Furnace.

Are resources needed to extract the legendary affix?
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
Are resources needed to extract the legendary affix?

Yes. I touched on this earlier. To extract the affix from a legendary you need 5x Death's Breath and five other ingredients, each of them comes from the Horadric Cache you received from completing bounties from different acts. So you need to complete a full set of bounties of Act I through Act V to have the complete ingredients.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Yes. I touched on this earlier. To extract the affix from a legendary you need 5x Death's Breath and five other ingredients, each of them comes from the Horadric Cache you received from completing bounties from different acts. So you need to complete a full set of bounties of Act I through Act V to have the complete ingredients.

Not too bad then.
 

deanx0r

Senior member
Oct 1, 2002
890
20
76
I think the community buffs are generally blue. Also, his treasure chest icon appears to have a timer counting down on it (there's like an analog clock/timer overlay on it). I believe that icon he has is a Fortune Shrine buff.

This.

After seeing the comments on the 2000% increased drop rate on PTR, I came back to test just torment 6 on the PTR. The drop rate was on par with what I would get on regular live servers. So no, I don't believe I was getting all those drops with the community buff going.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
This.

After seeing the comments on the 2000% increased drop rate on PTR, I came back to test just torment 6 on the PTR. The drop rate was on par with what I would get on regular live servers. So no, I don't believe I was getting all those drops with the community buff going.

I was wrong then.

I'm not sure what you meant by 'on par with live' though. Even without the community buff, there's just no way you could get anything even close to that drop rate on the live server right now. It's definitely something specific to PTR that you were experiencing.

Edit: Ok so I just reread your post, and are you saying that you re-tested T6 on the PTR and it is the same drop rate as T6 on live right now? And therefore nothing crazy like your screenshot? I'm even more confused now about what you're complaining about.
 
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4eigner

Member
Oct 30, 2012
117
0
76
Played a bit last night with a buddy. It's been 3 months since I've last played and DH is the only class I play. Seems like a lot has changed. I read a bit about the Kanai's Cube and it seems like that would be pretty sweet when it comes out for 2.3.
 
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