**OFFICIAL** Diablo 3 Thread

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Anubis

No Lifer
Aug 31, 2001
78,707
417
126
tbqhwy.com
All it did on Hardcore was delete your character from the main saves directory. You could always cheat and copy your char back over there if you wanted to. Ah, the benefits of having local saves. No more though, now that everything is in the "cloud."

IIRC you could not cheat around it if you played on the ladder. and i never played non ladder for anything other then testing out builds



I will say i will miss being able to use the item editor in single player to test stuff with Jamilya ? (sp)
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
because some (many() only play games for the story and do not care about the difficulty on normal

This kind of attitude is bad for gaming in general. If this is the point of view, while have the game at all? Why not just press space bar to continue the story? Why bog down gamers who actually want to play a stimulating game?

also id imagin after you get out of the starting area the game gets harder even on normal

as someone said above. Act 1 in D2 was moronicily easy as well

I'm sure it will get harder, especially on later difficulties, but as pretty much everyone has said, Act 1 in D2 is leagues harder than Act 1 in D3 from what we've seen.

this actually does become an issue as if repair cost scaling works like i bet it will, you die a lo, your shit breaks, you cant repair it.


playing non HC on D2 you lost what some EXP and some gold. not even sure about EXP. losing gold in d2 was 100% meaningless

sure you had to run back to your body to get your gear but i think you have to do that in D3 as well (cant remember, can test however)

Losing EXP should mean a lot more than losing gold. And we have yet to see if they implement the value of gold and the cost of repairing well; we have reason to be cautious.

buncha whiners in here.

It is called criticism, and it leads to a better product.
 

CU

Platinum Member
Aug 14, 2000
2,414
51
91
no D2 on softcore you coudl get all your gear back, you just hard to run from town to your body. you lost gold and maybe exp when you died

on hardcore when you died you lost your entire char, BAM everything, you even lost the ability to log in as him

if you were grouped with a buddy and you turned on the corpse loot option he could go to your body and pick up only the items you had equiped, everything in your invntory was lost for good

I though in D2 if you died you could also quit the game and when you started another game your body would be in town with all your stuff. But in D1 if you quit the game you lost your stuff, not body in town. So you had to find away to get back to your body in D1, but not in D2.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I though in D2 if you died you could also quit the game and when you started another game your body would be in town with all your stuff. But in D1 if you quit the game you lost your stuff, not body in town. So you had to find away to get back to your body in D1, but not in D2.

Yea, that's how it worked. There was some quirks that could make you drop stuff (something to do with having a full inventory can't remember exactly). You also dropped a considerable amount of your gold, which finding your body in the wild would allow you to recover (this wasn't all the gold lost though).
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
It is called criticism, and it leads to a better product.

I didn't say all; a lot of you have good points, but a lot are also just nitpicking or just trolling; Texas' posts come to mind, or the "OMG I have to play through normal first instead of going straight to Hardcore :'''(" (d2 was the same way) or "OMG THERE IS NO CUSTOMIZATION:twisted::twisted::twisted:" (rtfm, it's not in the beta) or "OMG CHAPTER 1 OF ACT 1 ON NORMAL IS SO EASY (It was pretty much a cakewalk all through normal mode in d2 too) type of posts.

Other statements, like not knowing if having to repair your gear is enough of a punishment, the ability to only have 4 at a time in a game session, and whether or not if the real money AC will greatly affect the economy for those that do not want to participate, are well thought out and put together ones.
 

kehlsi

Member
Mar 10, 2010
100
0
76
i'm too lazy to search for this answer; but, does anyone know how invitations to beta events are actually determined by blizzard? i'm sure the most overwhelming response will be "it's all random" but i really don't know if i believe that. regardless of what i believe, do you all think my chances of receiving a beta invititation are just as good as anyone else's chances?

furthermore, i don't recall d2 act 1 being difficult at all. i don't recall any part of d2 normal being overly difficult. have any of you claiming that d3 act 1 beta is way too easy actually gone back to play d2 act 1 to see how it compares now that you are seasoned d2 players and have a general understanding of how the game works? i'd bet that i'm much better at a game after playing it for years as opposed to when i first started playing it. although i haven't play d3, i'm assuming it plays much like d2 and as a result will seem quite familiar when i do eventually play it. :\
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
i'm too lazy to search for this answer; but, does anyone know how invitations to beta events are actually determined by blizzard? i'm sure the most overwhelming response will be "it's all random" but i really don't know if i believe that. regardless of what i believe, do you all think my chances of receiving a beta invititation are just as good as anyone else's chances?

furthermore, i don't recall d2 act 1 being difficult at all. i don't recall any part of d2 normal being overly difficult. have any of you claiming that d3 act 1 beta is way too easy actually gone back to play d2 act 1 to see how it compares now that you are seasoned d2 players and have a general understanding of how the game works? i'd bet that i'm much better at a game after playing it for years as opposed to when i first started playing it. although i haven't play d3, i'm assuming it plays much like d2 and as a result will seem quite familiar when i do eventually play it. :\

The difference is that in D2, potions were a way of life.

I've beaten the D3 beta with each character more than once and never once had to use a potion. Not one. In fact, most of the health orbs that drop aren't even needed.
 

kehlsi

Member
Mar 10, 2010
100
0
76
well of course that's what it means (either that or he's dying b/c he forgets/refuses to use potions when he's near death ). that is not what i asked, though. it doesn't really matter, i'm just asking to see what people feel they are missing out on by not spamming health potions non stop throughout a game.
 
Nov 7, 2000
16,403
3
81
based on the beta, its impossible to tell what use potions will be. the beta is just too short and easy. I did die once, but thats because my mouse died in the middle of a fight on a low level char in a big fight. I did pop a potion, didnt buy me enough time.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
Yea, that's how it worked. There was some quirks that could make you drop stuff (something to do with having a full inventory can't remember exactly). You also dropped a considerable amount of your gold, which finding your body in the wild would allow you to recover (this wasn't all the gold lost though).

Popping people in D2 was pretty funny.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Based on the somewhat lengthy Diablo 3 post from Jay Wilson, it looks like runes will be in the beta to an extent. Unlike how they were announced, they'll now be learned while leveling, and they said that you get them as low as level 6.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
And here I thought they would do something to increase meaningful character customization with the new patch. Instead runes get removed and replaced as skill specific passives.
 

Anubis

No Lifer
Aug 31, 2001
78,707
417
126
tbqhwy.com
yea this is the first change that has annoyed me.

the way the skills were setup before was just fine, the new skill interface and how you add them to your bad is fucking horrid. you seemingly can't not bind things to your mouse
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Does anyone actually know if the beta is live now and if there are keys floating around?

Did you mean live on that specific day? It's been live since last fall, and Blizzard sends new waves of invites now and then when they want to add more people. You don't get a key to activate though...they just enable the beta on your battle.net account.
 

Fenixgoon

Lifer
Jun 30, 2003
31,974
10,675
136
played through the beta with the update and "elective mode" skills.

seems like that made monsters more prevalent and appear in bigger packs. always nice to see. i still feel like my character (monk) is a little OP once i had a reasonable amount of gear, but it wasnt nearly as easy as before.

so far i only have a handful of runes, but i really like what it does to deadly reach on the monk. pretty badass.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Does anyone actually know if the beta is live now and if there are keys floating around?

There are no keys. You have to have a battlenet account already made, and then sub in to beta invites. If you haven't done this you can't get access and have already missed several waves of invites.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
And here I thought they would do something to increase meaningful character customization with the new patch. Instead runes get removed and replaced as skill specific passives.

I don't think it's necessarily the worst thing. I imagine that it would almost be the equivalent of if WoW required you to get glyphs via random loot. There are fewer glyphs in WoW than the runes they describe, so I could only imagine how bad it would become. You would get a glyph for another character and have to randomly log over to that toon and pick up the glyphs from shared storage to avoid taking up too much space.

There's always something fun about finding a good item whether it be an actual piece of armor or weapon, or even a stat booster like a gem, but excessive amounts are what kind of kills it. You end up micromanaging more than you have fun.

I think the better solution may have been to make runes generic or at least generic at a class level, which is honestly how I thought they were. In other words, a Monk's Rune of <insert type here> could be applied to any skill.

EDIT:

There are no keys. You have to have a battlenet account already made, and then sub in to beta invites. If you haven't done this you can't get access and have already missed several waves of invites.

You can win keys from contests and such. I assume they are just keys that you add to your Battle.Net account.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
I don't think it's necessarily the worst thing. I imagine that it would almost be the equivalent of if WoW required you to get glyphs via random loot. There are fewer glyphs in WoW than the runes they describe, so I could only imagine how bad it would become. You would get a glyph for another character and have to randomly log over to that toon and pick up the glyphs from shared storage to avoid taking up too much space.

There's always something fun about finding a good item whether it be an actual piece of armor or weapon, or even a stat booster like a gem, but excessive amounts are what kind of kills it. You end up micromanaging more than you have fun.

I think the better solution may have been to make runes generic or at least generic at a class level, which is honestly how I thought they were. In other words, a Monk's Rune of <insert type here> could be applied to any skill.

EDIT:



You can win keys from contests and such. I assume they are just keys that you add to your Battle.Net account.

But you still need the account. They're free to create, but it still needs to exist. Plus your chances get a lot better if you throw your name into the random giveaway ring.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,109
1,260
126
More simplification added under the guise of 'this is more fun!' The big problem is so many die hard Blizzard fanboys endorsing any change they come up with, they would give positive feedback over being fed a calcified turd straight from the toilets at Blizzard.

I really hope this game turns out well and not another kindergarten fest like wow became.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
tried the new beta patch with the runes. not much of an improvement but I'm able to keep the skills in the 1 2 3 4 hot keys area.

monster packs are bigger but still fairly easy. wish they'd let us go higher lvl
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Played the monk now so have done all but the doc. Thought the warrior would be the one I'd liked the most butt actually ranks as last for me. Probably a more gear dependent class.

Don't really like the new look of the skill window but at least they took away the need to use the skill totem poles to change you assignments, although the cooldown seems a bit excessively long.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
Played the monk now so have done all but the doc. Thought the warrior would be the one I'd liked the most butt actually ranks as last for me. Probably a more gear dependent class.

Don't really like the new look of the skill window but at least they took away the need to use the skill totem poles to change you assignments, although the cooldown seems a bit excessively long.

yep cool down to change skills is annoying.
 
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