**OFFICIAL** Diablo 3 Thread

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masterxfob

Diamond Member
May 20, 2001
7,366
3
81
so much crying over a game that hasn't even been released. i'll wait until the game is out before crying like a little girl over how shitty it is.
 

Mopetar

Diamond Member
Jan 31, 2011
8,024
6,480
136
Every character had at least two major build types that could work. Not to mention having to decide whether you wanted more synergies or more passive defensive skills for example. I don't understand the argument against this.

Depending on how you defined 'could work' there were probably way more than two for each class, but generally there were two or three main builds for each class that were capable of handling end game content.

Also, outside of a few builds that completed the main build in 80 or fewer skill points, most didn't have a good trade off between adding passive defense or more synergies. Generally, there were few skills that were useful to begin with and most were only worthwhile if you dumped max points into them. Some were fine as one point wonders if your build incorporated +skill items.

What I'm saying is that scraping those old customization systems in favor of others along with additional gameplay changes that have been made are going to result in more variety and more enjoyable gameplay.

Here are four different Demon Hunter builds that I came up with to illustrate this point. They all have vastly different game play styles, use different skills, runes, and may even want to make different gear choices depending on what's available.

The first build is designed around spamming Multishot as much as possible. It uses the rune to cause Multishot to restore discipline for each enemy hit and Preparation with a rune that instantly restores all hatred. Generally this build works best against huge packs of enemies.

The second build is based around using skills that shoot rockets and using the passive skill the boosts their damage. It also deals good damage in a small area, so the general aim is to try to funnel enemies through narrow chokes where they'll clump up and take the most damage.

The third build is probably similar to the Hammerdin from Diablo 2. It's also interesting because it doesn't need to use a bow at all. It's essentially designed to endless spam Chakram that uses a rune that should make it behave like Blessed Hammer.

The fourth build is completely based around slowing enemies and keeping at range to deal even more damage.

And those are just four builds that I came up with in the last 20 minutes. There're probably dozens of others that people could use. I'm not familiar with half of the rune effects so there are probably even improvements that could be made with what I listed or other interesting combinations that would synergize well. There's probably several good builds that work really well for group play, which I haven't even really thought about with these builds.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Has anyone seen those leprechaun like gold dropping guys in game lately? Haven't come across one in awhile even though the first couple times I played through I'd find at least one each time. Started a WD last night as final char to try and hadn't found one with him so far either.

Also I noticed that your action bar slots are now locked from the start, must have missed when that was started.
 

slayer202

Lifer
Nov 27, 2005
13,682
119
106
And those are just four builds that I came up with in the last 20 minutes. There're probably dozens of others that people could use. I'm not familiar with half of the rune effects so there are probably even improvements that could be made with what I listed or other interesting combinations that would synergize well. There's probably several good builds that work really well for group play, which I haven't even really thought about with these builds.

You can say the same thing about d2...By just looking at the skills and not knowing how the final game will play out, in hell, you can make up plenty of builds. That's not a valid argument imo. Of the four builds you named it's likely there will be one or two that work the best, just like in D2.

The gameplay and skill usage will probably be similar to D2 but the difference is what it takes to build our characters. The new system is cleaner and more user friendly but to me and many others that also means easier. In D2 there WERE multiple ways to choose skills and stats. There were popular strategies but nothing set in stone as the "best." Class would determine Skills, Skills would determine Stats, Stats would determine gear and vice versa. That was FUN, planning and building. A lot of that seems like it might be gone.
 

RPD

Diamond Member
Jul 22, 2009
5,056
565
126
Has anyone seen those leprechaun like gold dropping guys in game lately? Haven't come across one in awhile even though the first couple times I played through I'd find at least one each time. Started a WD last night as final char to try and hadn't found one with him so far either.

Also I noticed that your action bar slots are now locked from the start, must have missed when that was started.
I saw a few of them, they drop gold every time you hit them and when you kill them they dropped blues for me. You'd just have to chase after them like a mad man.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
I saw a few of them, they drop gold every time you hit them and when you kill them they dropped blues for me. You'd just have to chase after them like a mad man.

Wild guess, but I think there may be some way to jump into his portal with him when he goes back to the dimension where Greed resides.... Maybe, maybe not.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
You can say the same thing about d2...By just looking at the skills and not knowing how the final game will play out, in hell, you can make up plenty of builds. That's not a valid argument imo. Of the four builds you named it's likely there will be one or two that work the best, just like in D2.

The gameplay and skill usage will probably be similar to D2 but the difference is what it takes to build our characters. The new system is cleaner and more user friendly but to me and many others that also means easier. In D2 there WERE multiple ways to choose skills and stats. There were popular strategies but nothing set in stone as the "best." Class would determine Skills, Skills would determine Stats, Stats would determine gear and vice versa. That was FUN, planning and building. A lot of that seems like it might be gone.

A lot of it seems like it might be gone because it is gone. I personally like the way it is now. Now you can have anywhere between 3-6 *actual useful* skills at any one time at your disposal as opposed to about 2 because of min/maxing, but now I'm just rehashing what's already been said.

When I first heard about stat points and skill points going away, I was kinda ticked and thought it was stupid because it didn't make sense for them to get rid of them, mainly because that's how the prequels were done and was used to them. But when I read about WHY they did it, then I thought about it for a minute and decided it really wasn't such a bad idea. Then I played the beta and didn't miss clicking on any boxes at all. I can understand about people wanting choices, but some people are taking it a little too far to the extreme against it. It's a different system for sure, but it's not a bad system. It works, and in my opinion, is better strictly because you will have more useful skills to be able to use.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The first time I found one I didn't kill him all the way, but since I've nailed every one. Just trying to figure if they retuned their spawn rate or removed them as I went from seeing 2-3 a full run consistently to none.
 

Nizology

Senior member
Oct 13, 2004
765
1
0
The first time I found one I didn't kill him all the way, but since I've nailed every one. Just trying to figure if they retuned their spawn rate or removed them as I went from seeing 2-3 a full run consistently to none.
Yah, they're certainly still in there. Downed one last night. Quick lil buggers.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
First impressions

I have now completed the Beta with each class once from the beginning, Demon Hunter twice.

The outside area is confined in many areas and open in others. I would like to see less confined and more open space outside.

The map is AWFUL. They have totally MESSED this up. The Diablo 2 in game map was nice.

The crafting is nice. I REALLY like how the blacksmith and your gold is account wide.

The first kill on each play through of the Skeleton King is the ONLY place I have gotten yellows to drop at. I understand a yellow is rare, but this is pathetic. The beta is losing it's replay factor with this to me. I have killed him at least 50 times total by now and only seen 12 yellow items drop (6 times through). Has anyone had better luck?

I see you can craft yellows but they are higher than level 13 so you can't use them.

Why can't I start a questline at the Skeleton King and warp to the final waypoint? This is bothersome for some reason. I have to go to the waypoint before the last one and it takes me more time. I want these runs to be faster.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
First impressions

I have now completed the Beta with each class once from the beginning, Demon Hunter twice.

The outside area is confined in many areas and open in others. I would like to see less confined and more open space outside.

The map is AWFUL. They have totally MESSED this up. The Diablo 2 in game map was nice.

The crafting is nice. I REALLY like how the blacksmith and your gold is account wide.

The first kill on each play through of the Skeleton King is the ONLY place I have gotten yellows to drop at. I understand a yellow is rare, but this is pathetic. The beta is losing it's replay factor with this to me. I have killed him at least 50 times total by now and only seen 12 yellow items drop (6 times through). Has anyone had better luck?

I see you can craft yellows but they are higher than level 13 so you can't use them.

Why can't I start a questline at the Skeleton King and warp to the final waypoint? This is bothersome for some reason. I have to go to the waypoint before the last one and it takes me more time. I want these runs to be faster.

I killed him once and got two yellows.

Later zones probably will be more open. Fighting zombies is more intense in a claustrophobic setting. L4D proved that. If they have an Egypt level again (which I am betting they will) I suspect that will be wide the fuck open.
 

jaha2000

Senior member
Jul 28, 2008
949
0
0
To me i thought the way the game looked and played seemed a bit like the original dungeon siege (a good thing IMO)

I liked the beta (demo) and will be picking this up on day 1 for sure...

Its nice to be able to play a diablo game at 1920x1080 too
 

slayer202

Lifer
Nov 27, 2005
13,682
119
106
Why can't I start a questline at the Skeleton King and warp to the final waypoint? This is bothersome for some reason. I have to go to the waypoint before the last one and it takes me more time. I want these runs to be faster.

I can see why they don't want you to be able to use a waypoint and go right to the king, but it's annoying that there is a waypoint that seemingly gets reset in each new game. It's a weird system, being able to start new games based on what quest you want. I wouldn't imagine this is a beta only feature?
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I can see why they don't want you to be able to use a waypoint and go right to the king, but it's annoying that there is a waypoint that seemingly gets reset in each new game. It's a weird system, being able to start new games based on what quest you want. I wouldn't imagine this is a beta only feature?

If this stays in the actual game, it will be a big blow to the replay factor for me. There is no point to have a waypoint there and not make it useable for boss runs. Make it useable for farming or get rid of it.
 

Athadeus

Senior member
Feb 29, 2004
587
0
71
If this stays in the actual game, it will be a big blow to the replay factor for me. There is no point to have a waypoint there and not make it useable for boss runs. Make it useable for farming or get rid of it.

The waypoint is useable after you activate it in each new game. They do it to discourage speed runs. I don't even see the point of having the waypoint though, considering you get an infinite charge town portal.

Speed runs on bosses was always more boring than clearing dungeons for MF, and that is why they are not only disabling nearby waypoints, but also having the MF buff stack. People will still be able to get to bosses pretty quick with mobility skills and just running past enemies, but without getting the MF buff stacked, act bosses won't be optimal. It is going to increase replayability enjoyment imo.
 

slayer202

Lifer
Nov 27, 2005
13,682
119
106
^ I didn't know what you were talking about with the buff but I just read up about it. The buff goes away if you switch any of your skills? That's really friggin lame if true...
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
The waypoint is useable after you activate it in each new game. They do it to discourage speed runs. I don't even see the point of having the waypoint though, considering you get an infinite charge town portal.

Speed runs on bosses was always more boring than clearing dungeons for MF, and that is why they are not only disabling nearby waypoints, but also having the MF buff stack. People will still be able to get to bosses pretty quick with mobility skills and just running past enemies, but without getting the MF buff stacked, act bosses won't be optimal. It is going to increase replayability enjoyment imo.

Speed runs make the game fun to me. Take it out or leave it active. Why should I have to hit a waypoint two floors before another in the game and run around everything to kill a boss when I can get there quicker by a waypoint closer already in the game?

I want to kill the boss ASAP and running around everything without killing anything makes it boring to me.
 

GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
The first kill on each play through of the Skeleton King is the ONLY place I have gotten yellows to drop at. I understand a yellow is rare, but this is pathetic. The beta is losing it's replay factor with this to me. I have killed him at least 50 times total by now and only seen 12 yellow items drop (6 times through). Has anyone had better luck?

Yes, they are rare. Rare meaning hard to find. How many rares do you think a level 13 or below should be finding? Next to none in my opinion. Heck, it's still the beginning of the game. I found 2 when I killed the Skeleton King at Level 9 the only time I played through. I doubt I even had one rare in Diablo 2 at level 9 and wouldn't expect many more if I had hit 13. Shouldn't be getting many at all until a little higher level.

The map is AWFUL. They have totally MESSED this up. The Diablo 2 in game map was nice.

I liked the map a lot better. It's not splattered all over the screen on top of what you're trying to look at. It's not as big, but it's packed nice and neat to the side so you can clearly see everything else while still being useful enough.
 
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GlacierFreeze

Golden Member
May 23, 2005
1,125
1
0
Speed runs make the game fun to me. Take it out or leave it active. Why should I have to hit a waypoint two floors before another in the game and run around everything to kill a boss when I can get there quicker by a waypoint closer already in the game?

I want to kill the boss ASAP and running around everything without killing anything makes it boring to me.

Running away from monsters through 2 floors shouldn't be that big of a deal. Shouldn't take more than a few minutes.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Yes, they are rare. Rare meaning hard to find. How many rares do you think a level 13 or below should be finding? Next to none in my opinion. Heck, it's still the beginning of the game. I found 2 when I killed the Skeleton King at Level 9 the only time I played through. I doubt I even had one rare in Diablo 2 at level 9 and wouldn't expect many more if I had hit 13. Shouldn't be getting many at all until a little higher level.

I have killed him a bunch and not gotten any more yellows off him. I have also cleared out the two floors before him repeatedly and none have dropped. Yes, I have seen low level rares in Diablo 2, they are rare. Having killed him around 50 times and clearing numerous floors to not see any more drop is just crappy.

I liked the map a lot better. It's not splattered all over the screen on top of what you're trying to look at. It's not as big, but it's packed nice and neat to the side so you can clearly see everything else while still being useful enough.

The map in Diablo 2 could be made lighter or darker and moved (if I recall correctly). It was far superior to this one.
 

Farmer

Diamond Member
Dec 23, 2003
3,345
2
81
GlacierFreeze:

Leveling to 13 definitely takes longer in D3 than D2. It is probably scaled to 60 being the level cap instead of 99, so I don't like D3 Lvl 9 and D2 Lvl 9 is an apples to apples comparison.
 

Juddog

Diamond Member
Dec 11, 2006
7,852
6
81
I'm pretty sure that they did nerf the boss drops at some point. After killing skeleton king 12 times I got one yellow item total.
 
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