There's a key that allows you to ignore attacks, right? I think I saw it in the key bindings listed as "Move Only".
I ask because I encountered one of my biggest pet peeves in isometric point-and-click games... trying to move around large enemies. When I was fighting the end boss in Act IV, I had a lot of trouble moving out of AoE, because the boss was really big.
It's really not uncommon to hear me yell at my screen, "No! Stop fucking attacking!"
I was working an approach close to yours and the post above yours.
THEN I FOUND a +7 to life for each HIT.
WHAT? That was a pleasant surprise. Up till then it was +4 to life for kill. + 2EXP..... Per hit. Etc. This was like Christmas for this old man LOL.
Yep, I use both of those types. In fact, you can get
both life stealing and life on hit on a weapon
at the same time.
I think the latest weapons that I bought after I beat the game (for about 5k each... not bad) have both of them.
Part of me feels like the AH is cheating. When I played WOW we called it "twinking". Get my shawl and cane LOL. I hate seeing a toon, low level using stuff you KNOW he didnt earn or forge it.
It appears I need to LOSE that feeling.
I still feel kind of dirty buying gear in Diablo. I think it's because the entire point of Diablo is getting loot, and by circumventing the normal method of doing so, it kind of feels contradictory to the point of actually playing.
This is probably a dumb question but is there any way to filter auctions by the amount of time that's left on them?
It appears that the only sorting you can do is by buyout. I actually didn't think you could do any sorting, because I kept trying to sort by time left, but it didn't work.
Sorting by buyout is definitely really nice though, but make sure you shorten your level range, or else you'll run through too many pages of no buyouts. Although, it seems if you put in a max buyout, the game will not show any auctions that don't have a buyout.
How do you tell if an item has 'perfect stats' ?
I find a decent thing to look for is only a single primary stat. If you start getting multiple ones, then you're wasting item points on something that another class won't get much use out of. Note that Intellect = Resistanecs, Strength = Armor, and Dexterity = Dodge regardless of your class.
Then there are simply powerful stats that are helpful. At least as a melee, anything to help regen your life is nice. Also, "+x-y Damage" is probably
the most powerful damage stat in the game. I think I mentioned this earlier, but I have a level 11 ring that I believe is "+2-4 Damage" and a ring with something around +30 Dexterity was considered a significant downgrade according to the tooltip.
EDIT:
i feel like a noob. what does kiting mean?
The other person didn't explicity mention this intrinsic part of kiting, but the idea of kiting is to avoid getting hit by your target while you gradually take their health down. That's why he mentioned the slowing effects as it makes it a lot easier to keep the guy away.