**OFFICIAL** Diablo 3 Thread

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DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Remember something here, and it seems many people complaining about inferno fail to realize this point. Blizzard specifically stated inferno was not there to necessarily be "beatable". The idea isnt that you should be able to beat it. You have to play it with that in mind.

Just fyi...

I kind of like what they did making it hard. Finally a game that offers a real challenge to beat. You should be forced to have to farm and itemize for a few months to beat it.

This is pretty much true.

It sounds like people are thinking that progressing from Hell to Inferno is the same as progressing from Nightmare to Hell. What Blizzard had said in the past is that you basically have to farm Hell to death for top gear and you can start working your way into Inferno, without the guarantee of beating it.



ur a fucktard, if you bothered to read anything, people like me, who have done nothing other than play the game have had their accounts hacked.

i haven't once even played with another person.

so shut your stupid fuck mouth and read on actually what's going on.

Nerd raaaaaaaaaaaaage.
 

CraKaJaX

Lifer
Dec 26, 2004
11,905
148
101
Okay so I've been around the Diablo world since D1 and Hellfire, and after reading these last few pages... I'm confused. I've never heard of "kiting" before.... anyone care to explain this? I'm playing a 56 wiz FWIW.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Okay so I've been around the Diablo world since D1 and Hellfire, and after reading these last few pages... I'm confused. I've never heard of "kiting" before.... anyone care to explain this? I'm playing a 56 wiz FWIW.

Shoot and move, shoot and move while the enemy chases you. The goal is to keep out of their range while delivering bursts of attacks.

It's not a Diablo term, it's a general gaming term.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Shoot and move, shoot and move while the enemy chases you. The goal is to keep out of their range while delivering bursts of attacks.

It's not a Diablo term, it's a general gaming term.

this, it also often involves some type of slowing effect to help with this
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I'm really starting to hate Infernal mode. I'm almost to Belial in Act II but the mob damage is totally off the scale. I don't have a problem with elites and bosses, there are only a few types which I relog for.

It's the damn trash mobs that swarm, each with the ability to 1 shot if it weren't for force armor. Then there's the mobs that charge you from off the screen out of nowhere that will 1 shot you if not for force armor.

I'm at the point where maybe DPS is more important that HP/Res because I find that I rely a TON more on dropped health orbs than ever before. I noticed the faster I can kill, the better because I get swarmed less, can kite better and save the health orbs on the ground when I need it.

I've also gone the route of spamming orb with %33 crit chance and +165% crit damage along with 2 items giving 15 arcane back per crit, pretty much allows me to spam indefinately.

My 60 Wiz
35k DPS
36k HP
1700 INT
1000 VIT
~3800 armor
~200 on all resists

I can blow up Act 1 without dying now but give me a break on trash mobs on Act 2, really?!?

Anybody else feel this way?

Act 2 is kind of retarded for wizards, since so many of the monsters come up out of the ground, or turn invisible on their way to you, and so on.

But, with those stats, you should be able to blow through A2 Inferno (cept Belial which requires a group for a wizard imo). I can farm A2 now, and am only rocking 20k dps, 23k life, but I have 400-500 resists which equate to 57-65%ish damage reduction.

I'm guessing you use Magic Weapon/Familiar to get to that DPS, and that may be the problem. For me, Diamond Skin + Force Armor + Teleport are required for survivability, leaving me no slots to take the +dps skills (other 3 are attacks).

I've played with a bunch of wizards in A2 Inferno, and haven't seen one yet that can last as long as I can - it's common that my whole group will wipe, and I'll still be kiting mobs around as they run back to rejoin the battle. Imo survivability trumps damage; just sucks takes so long to down some elites.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Game Design Update (mostly for 1.0.3).

Not a changelog but their thoughts about where they're taking the game.

With Diablo III out for nearly two weeks now, millions of players around the world are storming Sanctuary and joining the battle against the Burning Hells. At the same time, we continue to work around the clock to make sure you have an epic online gaming experience.

As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes -- as well as give some insight into some more changes that are coming up.

Before we get to that, though, we thought it'd be fun to share a few interesting stats we've collected since Diablo III's release:

  • On average players have created 3 characters each 80% of characters are between levels 1 and 30
  • 1.9% of characters have unlocked Inferno difficulty
  • 54% of Hardcore players chose a female character
  • The majority of Hardcore deaths (35%) occur in Act I Normal
  • The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
  • The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart

When it comes to making game changes, in general, our intent is to react quickly to critical design and balance issues, bugs, and other problems that seriously conflict with our design intent through hotfixes. For issues which aren’t as severely out of line, we plan to react in a more measured fashion -- through client patches. We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues. The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3. We expect that because the game is new, some other issues will arise that will need to be immediately addressed through hotfixes, but in general, most changes will arrive through patches.

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

Inferno is intended to be extremely difficult, but with some specific skills, a few classes were simply able to progress far more easily than intended. This made the classes, which were about where they were supposed to be, seem very underpowered. It also created the perception that the classes doing well were intended to rely on specific runes in all their builds, and the other classes were just broken. This is the opposite of what’s true. If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity -- and those “required” skills need to be corrected. We know these hotfixes snuck up on people, and it took us a day or so to communicate that they had gone live. However, our intent moving forward is that when there are circumstances where a hotfix is necessary, we’ll communicate changes that could impact your ability to play your class through ‘Upcoming Changes’ posts in the General forum. Ideally, we’ll let you know as soon as we even have the idea that we want to make that kind of change.

That said, we also wanted to let you know we’re keeping a close eye on Inferno. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there’s a lot more damage “spikiness” occurring than feels right, and that’s one major area we’re looking to adjust in patch 1.0.3. While we don’t have any specifics yet, our design goals are to support and promote build diversity; continue to ensure that a mix of champion packs, rare packs, and boss fights are the most efficient way to acquire the best items in the game; and ensure that all classes are viable in Inferno.

From a high-level perspective, we think a more fundamentally fun way to approach difficulty in Inferno isn't seeing how much incoming damage you can avoid or mitigate, but rather to see how efficient you can be while voluntarily taking on a challenge that pushes you. For anybody who's ever died because they chased a Treasure Goblin too aggressively, you know what we mean; dying because you got greedy or overconfident can actually be a lot of fun. Now that the skills mentioned above have been brought more in line, we’ll be keeping a close eye on balance.

We've also seen some people saying our intention with Inferno is just one-shot you to make it difficult. While damage is a bit spikier than we'd like, we're actually seeing a pretty significant number of people attempting Inferno without sufficient gear. There's a good chance that returning to the previous Act to farm upgrades will do the most to help you survive. That said, we’d like to shift some of the focus away from survival and more toward using a variety of offensive tactics to succeed. Survival will still be important, but finding ways to maximize your damage while staying alive is more exciting. We’re not particularly concerned with whether or not a boss is “beatable,” though it should feel epic and challenging to defeat it. We’re more concerned with ensuring that acquiring 5 stacks of Nephalem Valor and taking on as many Champions and Rares as you can remains the most challenging and rewarding way to play.

On to items! One of the biggest pieces of feedback we’ve received regarding items is the relative power of Legendaries. This isn’t a simple issue to address, as it involves some intentional design decisions as well as expectations built by other games. First and foremost, Legendary items are not designed to necessarily be the best items in the game. They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can -- and should -- be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt. Rare items, for example, have the possibility to roll up “perfect” stats that can, if you’re lucky, outpace the predetermined stats of a Legendary. That’s by design.

One problem we’ve seen -- and intend to correct quickly -- is players comparing high-level Magic (blue) items to lower-level Legendary items as “proof” of an imbalance. To help correct misconceptions of the actual stat budgets allocated to items, we’ll be exposing item levels (ilvl) of 60+ items in patch 1.0.3. Comparing an ilvl 63 blue to an ilvl 60 Legendary will hopefully make a bit more sense afterward. In addition, we’re planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so they’ll only apply to new Legendary items found after the patch. In the long term, we’re looking at simply expanding the affix diversity and unique bonuses of Legendary items, and we’ll be able to share more details after the PvP patch.

Other areas of concern have been both the gem combination system and Blacksmith leveling and crafting costs. The intent, especially with the Blacksmith, is that he’s leveling with you, you’re able to use him as an alternate source for upgrades. Our design goal is that once you get to level 60, his recipes are actually good enough to help fill a character’s potential itemization gaps. To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.

Of course, these are just a few of the more prominent issues we wanted to let you know we’re working on. In addition, we’ll be addressing a number of specific game bugs and other issues through future hotfixes and patches. We’re going full steam ahead on the PvP patch, which will also include a number of game changes unrelated to PvP, and we look forward to sharing more about that as we get closer to opening up a PTR, where you’ll be able to test out our changes -- and enjoy mercilessly slaughtering one another in the PvP arena.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
This is pretty much true.

It sounds like people are thinking that progressing from Hell to Inferno is the same as progressing from Nightmare to Hell. What Blizzard had said in the past is that you basically have to farm Hell to death for top gear and you can start working your way into Inferno, without the guarantee of beating it.

The problem with farming Hell to gear up for Inferno is that the gear dropped in Hell isn't good enough. You will never find an 900+ dps 1 hander or 1200 dps+ 2 hander, nor gear with main/vit/res in sufficient quantities ever in Hell. Not even in Act 1 Inferno. The gear to survive Act 2 Inferno comes from... Act 2,3,4 Inferno.

All the gear I am wearing was from farming cash and buying stuff from the AH.

And the reason Inferno is irritating isn't that it is difficult. It is off-the-scale spike damage from NORMAL mobs. I expect elite/champion/bosses to bring it and I'm fine with them, but a 250k HP trash mob can do 50k dmg in 1 hit and there are 20 of them swarming you? Really? Res, kill 10, die, res kill rest, die, res, repair, move on.

Oh I can survive easily if I switch out my skills/runes but then I'm taking 10 times longer to kill normals and have 0 chance against elite/champion/bosses.

That's not difficult, that is irritating as f*ck.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,887
126
116
Okay so I've been around the Diablo world since D1 and Hellfire, and after reading these last few pages... I'm confused. I've never heard of "kiting" before.... anyone care to explain this? I'm playing a 56 wiz FWIW.

like a kite on a string...you want to keep the enemy following you at a distance. ranged dps who are generally squishier kite mobs to keep them at a safe distance while giving the player time to stop, do some damage, and then move again. kiting has lots of uses tho in gaming.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
This may have already been addressed but I'm too lazy to cycle back to previous pages, but is the voice actor for Covetous Chen the gem vendor the asian guy from Big Trouble in Little China? Lo Pan?

 

gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
Thats fair and its funny people think those getting hacked is actually from traditional methods like phising or keyloggers and that an authenticatior is going to help prevent from the current methods people are using to steal accounts, they wont. That is not what is going on here.

The current exploit people are using to gain access to accounts happens AFTER they are logged in. Password strength or authenticator isnt going to help if the vulnerability is after they are logged in....

Blizzard is probably aware of the exploit, and of course they are not going to post a public thread validating the issue, they are going to deny it. If they posted a public thread saying, yes there is currently an exploitable way to gain access to peoples accounts, they just compounded their problem cause now everyone is going to try it. Its no surprise that they deny the claims and are constantly deleting threads on the bnet forums about it.

I disagree completely - I want to see any form of proof for this and then I'll eat my words. Plenty of people who have stated they were hacked while using an authenticator have been called out by Blizzard, specficially stating on each account that they do not or no longer use one. People will deny that they're at fault until they die before thinking that just maybe using the password gamer123 is a bad idea. I've also seen posts where people said that they were going to download the exploit themselves to hack other people and guess what? They're hacked themselves.

Believe it or not, people are stupid, and if I were a betting man I'd bet that each and every one of them in the forum who said they were hacked after logging in by some session ID hacking script is full of crap. They were hacked by people using bruteforce programs.

Those of you in here who were hacked - change your bnet password and then post what it used to be here so we can see how secure it really was.
 
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Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Thats so awesome. Too bad you cant play as LoPan. I thought that voice was familiar. He should have been the wizard..... SOB.


On further note: Maintenance has been extended two hours....1PM PST. Lul.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Act 2 is kind of retarded for wizards, since so many of the monsters come up out of the ground, or turn invisible on their way to you, and so on.

But, with those stats, you should be able to blow through A2 Inferno (cept Belial which requires a group for a wizard imo). I can farm A2 now, and am only rocking 20k dps, 23k life, but I have 400-500 resists which equate to 57-65%ish damage reduction.

I'm guessing you use Magic Weapon/Familiar to get to that DPS, and that may be the problem. For me, Diamond Skin + Force Armor + Teleport are required for survivability, leaving me no slots to take the +dps skills (other 3 are attacks).

I've played with a bunch of wizards in A2 Inferno, and haven't seen one yet that can last as long as I can - it's common that my whole group will wipe, and I'll still be kiting mobs around as they run back to rejoin the battle. Imo survivability trumps damage; just sucks takes so long to down some elites.

No, the DPS is only from a 760 dps 1 hander + kick-ass source and magic weapon buff.

I need to stack more resists it looks like. Also, I can probably remove my main attack (magic missile) for teleport because I hardly ever use it.

Like I said, I have almost no problem with elites/champions (except for certain combos of abilities that nobody can survive), it's just irritating with trash mobs, especially the ones which will charge you from off the screen. Yay?

I'm also confident I can solo Belial at my current state, just taking it slow for loot and gear.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
Thats so awesome. Too bad you cant play as LoPan. I thought that voice was familiar. He should have been the wizard..... SOB.


On further note: Maintenance has been extended two hours....1PM PST. Lul.


His voice is the only one I thought was outstanding in Diablo 3. I actually got annoyed with Deckard Kain's because I felt like they tried too hard to push his character voice around too much this time around. And talk about amateur voice acting, the enchantress follower's was just down right horrible.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Also, I can probably remove my main attack (magic missile) for teleport because I hardly ever use it.

While I'm only lvl 54 and in A1 Hell I got rid of my "signature spell" a while ago, Ray of Frost + the cost reducing rune means you can cast it for very little energy, I wanna say I can cast it continuously for 30 or so seconds as-is now. Doesn't really interfere with my other skills.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
Those of you in here who were hacked - change your bnet password and then post what it used to be here so we can see how secure it really was.


jretzbdomlk213

It's an acronym of combined shortened words that makes sense only to me.

The first 4 letters refers to a character name on an old anime I watched about 10 years ago. 'bdom' is referring to 'lake bodom' from a band called 'children of bodom'. (a band that now sucks and is not worthy of being part of my password scheme anymore) The 'lk' immediately after is an abbreviation for 'lake' and 213 at the end is the apartment number of jeffery dahmer. lol




edit: and btw, I changed one letter in the above 'old password' because I'm not the idiot that all hacked account victims are being made out to be.
 
Last edited:

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
so how long does it take to find all the items for the secret level? i might have to try finding them
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
The problem with farming Hell to gear up for Inferno is that the gear dropped in Hell isn't good enough. You will never find an 900+ dps 1 hander or 1200 dps+ 2 hander, nor gear with main/vit/res in sufficient quantities ever in Hell. Not even in Act 1 Inferno. The gear to survive Act 2 Inferno comes from... Act 2,3,4 Inferno.

All the gear I am wearing was from farming cash and buying stuff from the AH.

And the reason Inferno is irritating isn't that it is difficult. It is off-the-scale spike damage from NORMAL mobs. I expect elite/champion/bosses to bring it and I'm fine with them, but a 250k HP trash mob can do 50k dmg in 1 hit and there are 20 of them swarming you? Really? Res, kill 10, die, res kill rest, die, res, repair, move on.

Oh I can survive easily if I switch out my skills/runes but then I'm taking 10 times longer to kill normals and have 0 chance against elite/champion/bosses.

That's not difficult, that is irritating as f*ck.

It may not apply to you but it does apply to the majority of people who are complaining about Inferno as stated in the discussion that Kabob posted above:

We've also seen some people saying our intention with Inferno is just one-shot you to make it difficult. While damage is a bit spikier than we'd like, we're actually seeing a pretty significant number of people attempting Inferno without sufficient gear.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
jretzbdomlk213

It's an acronym of combined shortened words that makes sense only to me.

The first 4 letters refers to a character name on an old anime I watched about 10 years ago. 'bdom' is referring to 'lake bodom' from a band called 'children of bodom'. (a band that now sucks and is not worthy of being part of my password scheme anymore) The 'lk' immediately after is an abbreviation for 'lake' and 213 at the end is the apartment number of jeffery dahmer. lol


It doesn't seem like it is about the complexity of the password, it seems more about hidden backdoor keyloggers and whatnot sneaking into people's computers. That article that was posted earlier was a very good read on just how much crap get onto people's computer without them being detected, even if the user is extremely tech savvy.
 

Yreka

Diamond Member
Jul 6, 2005
4,084
0
76
Is the secret level worth doing ? Once you create this staff or whatever, can you enter the level multiple times, or is it a one time deal ?
 
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