That is my issue with the Barb. Why should I need 900+ resists when three other classes can totally ignore them? Blizzard seriously dropped the ball on melee in Inferno. My Barb is in Act 2 Inferno and sitting there. I want to be able to kill crap with dps while leeching life to stay alive. I want to go 2H and mow down stuff. I rolled a WD and plowed through Act 1, plowed through Act 2 up to Belial and eventually killed him and then plowed through Act 3. I will be working on Act 4 when I get some time.
My friend who plays a Monk soloed Inferno Diablo. He spent about 15 million on gear and breezed through the last part of the game. It sure is nice being able to heal yourself a little bit.
* Nods *
Finally someone understands.
[thinking out loud]
I do NOT want to spend any amount of Gold on my Barb to get to 900+ Res, what the hell is that? I do NOT want to play as a "Tank" Barb relying on a crap load of Vitality just to sit there while taking Godly amounts of damage but taking a day to kill a Lucani. Why is it that other classes can be successful enough in Inferno by going DPS and not the Barbarian? Tried to go in Inferno with a 2-handed Barb? No? Yes? Why would Barbs basically HAVE to leave that behind entirely in favor for a more tank'ish style with Vitality and Resistances gear? Just because Blizzard didn't feel like properly balancing the whole thing?
In the lore they picture the Barbarian as a war machine, not a mountain that can take damage for eternity (well some of that too, but not ONLY that). They're supposed to be able to crush entire armies ALONE with a ban hammer the size of a catapult smashing a meter-deep crater on the ground with every one of their swings, sending shock waves strong enough to crumble fort walls down to smithereens.
If I want to play a tank I'll go play some other MMORPG out there, thanks.
* shakes head *
Seriously Blizzard, a BARBARIAN, ever seen Conan? Two-handed sword of doom and desolation? Saw his look in his eyes? The guy wants to see his enemies driven before him and hear the lamentations of their women (well yeah not sure if demons have women... perhaps better not to imagine it). You don't want to piss off that guy, he has a DPS build that's clear enough, he's the one terrorizing his foes by his mere presence, not the other way around. Ok seriously though I DO want some (even a lot of) challenge. I don't mind dying a few times against the same Elite pack to walk back there and try again until I kill them, but I don't want to tell myself "Oh, look... an Elite pack, let's avoid them", or "Oh, look... an Elite pack, let's leave Inferno to grind 500K+-a-piece gear to set up for a Tank build so I can finally come back in this Act and actually do some progress".
The problem with Inferno is that it wasn't properly balanced for all classes and their "basic" builds (at the very least, and I'm referring to DPS-focused builds, or builds that allow you to survive longer). In
this video the guy clearly says that during testing of the Inferno difficulty they had a "hardcore" test team trying it out, until they (that hardcore team) thought that it was challenging enough... but then just because some guys at Blizzard thought that the community would always be better than their team they decided to "double" everything they did. Yep, they just... doubled stuff. That's how the almighty Blizzard balanced it, by just doubling raw numbers, cool huh?
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Blizzard: "So, how's it looking now?"
Harcore test guy #1: "Oh it's challenging enough I think. I mean I'm a hardcore player as you know, we aren't sissies here at Blizzard and this Inferno difficulty now is totally worth it for a hardcore player. That's the kind of difficulty that everyone is going to love due to the challenge, including more siss - err I mean - more casual players."
Blizzard: "Very nice, so you guys think we're ready to go?"
Hardcore test guy #2: "*nods* Yeah pretty sure it's gonna drive a good bunch crazy for a time but the thing is balanced now we've been testing this to make sure it can be done by all players. All play-styles and classes are viable, they won't be forced to switch to very specific builds either or anything. What would be the point of this difficulty if players basically had to play with very specific builds while leaving others they might like behind because they became useless."
Hardcore test guy #3: "And what would have been the point in actually creating those diverse builds in the first place if you'd have to ignore most of that."
Blizzard: "True that. Well, thanks guys, so any last recommendations?"
*Hardcore test guys look at themselves, then
Hardcore Test Guy The Bold (unique mob of the pack, they're an Elite bunch) makes a last suggestion*
Hardcore Test Guy The Bold: "Well we could always double everything, damage, etc."
Blizzard: "You guys are sure? It won't be too much?"
Hardcore Test Guy The Bold: "Nah, I mean I just came up with this idea and we haven't tested the impact it would have - at all - but just tell your coders to go and double those numbers, and the game will be ready for release.
Blizzard: "...maybe not enough players from our fan base would enjoy it, maybe it- ..."
Hardcore Test Guy The Bold: "Hesitation? Seriously, trust me, see my name above my head?"
Blizzard: "Oh, yeah true. You're also flashing yellow right now."
Hardcore test guys: "Yep, I'm an Elite Hardcore Tester, you guys do it and it'll be alright."
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Another problem to consider is that I can't rely on Act IV Hell's gear to progress in Inferno as far as the Barbarian is concerned (might be true for other classes as well). The best gear dropped in Hell Act IV does NOT cut it for ALL Barbarian types and builds and play-styles. And THAT is the ultimate issue. The gear that would finally allow MY specific Barbarian build(s) and play-styles to be successful happen to drop from perhaps Act III Inferno (or maybe late in Act II), so how do I progress? Well I would "have to" roll a Demon Hunter, get some basic Rares even a few levels lower than the character, get to around 50K DPS in the blink of an eye and 100K+ crit hits my way up to Act III Inferno while laughing and yawning at the mobs to grind for my Barbarian gear, and Gold. That, or go at the Auction House and grind DAYS worth of Gold farming to buy ONE item going for 5 million+ Gold.
And if I did that, I would eventually end up with a Barbarian that is geared entirely from the AH while I myself did NOTHING to progress ON MY OWN for that specific Barbarian? Where is the fun in that? Why would I have to play a Demon Hunter or any other class to basically do with them what I wanted to do with my Barbarian?
Anyway, in the meantime I'm playing both my DH and my Monk, so far I prefer the Monk since I've always been more of melee play-style fan in similar games. I rarely go for the long-range classes, and there's a clear distinction between WANTING to change to another class because I feel like it or because I'm curious to try it out, and basically HAVING to change to another class because even though I don't feel like it or don't want to do that "right now" nor never planned to, that I still basically "have to" because my Barb won't do crap. And if I want to do anything with him I "have to" switch to a completely different play-style? Leaving my 2-handed Space Marine-inspired hammer behind for a paper-weight 1-handed and a shield trying to push my Res and Vitality as far as the universe goes?
Nope, won't do. But if any Barbs out there do enjoy their tank builds in Act IV Inferno then good for them. I want to go in with my 2-handed and bash them demons so hard that the very fabric of Heaven crumbles. Right now I feel like going Demon Hunter just because it seems to be a "sure way" to beat everything just as much as Hammerdins could in Diablo 2, just because they were over-powered... or Necros before them, or Amazons... or any OP classes that had their own period of glory in specific versions due to "proper balancing".