**OFFICIAL** Diablo 3 Thread

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nanobreath

Senior member
May 14, 2008
978
0
0
So, has anyone had any luck killing belial? I get him 1/2 through stage 3 with ease then after his 3rd round of bombs they're everywhere... I tried to fraps it but I don't have the coordination to attempt to stay alive and hit f9 because I'm not going to pay to show you just how stupid this is. I can't go anywhere, he drops 3 bombs everywhere retardedly fast and since I haven't done the first quest in act 3 I can't get there to verify that it's any easier than before. The repair costs weren't that bad for me, like 30k. Too bad I'm stuck in act 2 now...

Belial was much, much easier after the patch. His damage in p2 decreased quite a bit. And in p3 I can sit still in the explosions and live now. Our problem was enrage timer, not dieing during normal part of the fight. Hit the enrage timer the first time, and specced for more damage to beat him the 2nd time. I even went dual wield on my barb it hurt so little.

I'm done for a while I think, I'm losing interest.

I still can't take on Act II Inferno with my 42K HP 42K base DPS Barb, with 6K Armor and 500+ on all resistances. And I can hit for around 250K with Wrath activated. I gave Act II it try (started from "City of Blood" quest, going to the zone prior to and following Alcarnus killing Magdah in the process and getting full Valor stack at that point).

Are you buffing yourself for more survivability at all? 500+ on resistences before or after using your shout? Should be 700-800ish AFTER the shout. Armor should be at least 8k. Rather than regear, change your passives etc to give yourself the survivability you need. I constantly change my skills depending on whether I need more survivability or damage. I can either have 6k armor or 10k armor depending on how I setup my skills. I barely hit 42k DPS when i have full frenzy and pop Wrath, so 42k base is massive for a barb. I can still run through stuff like butter with my DPS. Why insist on playing as a glass cannon when you have to stand next to shit that can hit you? Equip a shield, your game plays EXACTLY the same whether you have 2h/dual/1h-sh. Once your other stats are sufficient, go for more DPS when you need it with another weapon.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Played the 2nd half of Act I inferno twice, died once. Found many rares, made close to 20k on gold/vendor and 3 items worth selling on an AH.

Repair bill was 11k. That isn't too bad. I dont know what everyone is complaining about.

Sure it isn't near the 80-90% of gold earned wasn't used for repairs vs 50%, but it is still a positive gain. I think it is fine, as before there was no discouragement to dying on a normal game, now there is so you have to play a bit smarter/safer and not just charge in and try to zerg down enemies.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Did a few Azmo runs last night on my barb, I found that I died far less and definitely noticed a significant decrease in the damage incoming. I was actually able to take down an elite Golgor with 'Horde' which would never have happened 48 hours ago and took down two champion packs on me at the same time which also would never have happened lol.

Lots more rares now that I was actually hunting monsters instead of hunting a 5 stack. I do feel like the level distribution of gear in A3 has shifted, because I feel like I saw more ILvl 50-55 gear than before but still got a fair few ILvl 62+63 pieces as well. I don't think there's less of the latter, but rather more of the former.

Azmodan damage seems to have gone down quite a bit. His fireball could potentially one-shot me before but now I haven't seen it do over 15k, also the pools tick for about 700-800 whereas they ticked for 1200-1300 before.

I did lose a lot of DPS, dropped from ~25k to 19k due to ASPD, but I was actually able to make up for it by switching Threatening Shout out for Battle Rage, so it puts me about back where I was and I can still survive just fine.

I think it's a good patch for the most part, though I do feel like the reduced damage in Inferno may have been a bit overdone.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Anyone playing a monk in inferno?

I'm currently rolling with 45khp\900 Resist\28% Block\38% dodge\6.5k armor\1k LOH..and the kicker..6.5k DPS.

My main 1h weapon is a 530dps..

I don't think I can give up having a shield..with with a 1k dps weapon I can get close to 15k..but at the sacrifice of 150 vitality...and the block of the shield...
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Played the 2nd half of Act I inferno twice, died once. Found many rares, made close to 20k on gold/vendor and 3 items worth selling on an AH.

Repair bill was 11k. That isn't too bad. I dont know what everyone is complaining about.

Sure it isn't near the 80-90% of gold earned wasn't used for repairs vs 50%, but it is still a positive gain. I think it is fine, as before there was no discouragement to dying on a normal game, now there is so you have to play a bit smarter/safer and not just charge in and try to zerg down enemies.

Act 1 has never been the issue. Start Act 2 and go through the entire thing by yourself then get back to me.
 

onza

Diamond Member
Sep 21, 2000
8,937
0
0
reviews.ragingazn.com
Act 1 has never been the issue. Start Act 2 and go through the entire thing by yourself then get back to me.

Inferno:
Act 1 - Difficulty on a scale of 1-10 is a 3
Act 2 - Difficulty on a scale of 1-10 is a 6-7

The jump is pretty significant. But remember Inferno is suppose to be hard. You can farm A4 in Hell mode all day long. You are supposed to get geared up then progress into new acts. Either buy selling what you get or by buying your gear.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Inferno:
Act 1 - Difficulty on a scale of 1-10 is a 3
Act 2 - Difficulty on a scale of 1-10 is a 6-7

The jump is pretty significant. But remember Inferno is suppose to be hard. You can farm A4 in Hell mode all day long. You are supposed to get geared up then progress into new acts. Either buy selling what you get or by buying your gear.

Is that now? Before it was nowhere close to that for Act 2.
 

darkxshade

Lifer
Mar 31, 2001
13,749
6
81
Anyone playing a monk in inferno?

I'm currently rolling with 45khp\900 Resist\28% Block\38% dodge\6.5k armor\1k LOH..and the kicker..6.5k DPS.

My main 1h weapon is a 530dps..

I don't think I can give up having a shield..with with a 1k dps weapon I can get close to 15k..but at the sacrifice of 150 vitality...and the block of the shield...


lol, that's very similar to my monk with a slight difference, I'm still trying to slot in my final piece(helm of command) so my numbers(unbuffed) are estimates:

hp: ~30k
resist: 8xx
block: 35%
dodge: ~35%
armor: 6.5k
loh: ~1k
crit rate: 35+%
crit dmg: ~140%
dps: 13.5k
aps: 1.81

basically it's a heavy tanking build... my dps won't be high but my sweeping wind will proc tornados which isn't on my char sheet dps so I imagine my dps is way higher. Those nados are lethal. Critting is fun.

I run MoE with hard target and DR with keen eye to up my armor even more. I'm tanking like a beast without the helm.
 
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onza

Diamond Member
Sep 21, 2000
8,937
0
0
reviews.ragingazn.com
Is that now? Before it was nowhere close to that for Act 2.

I think the progression is suppose to be difficult.

My current stats are 28k HP, 26k DPS, and 300avg resists.

I play super defensively and my build also mimics this.

Progression is very slow but manageable. I dont expect to beat it within the first Month of playing. I expect to beat inferno in a time frame of 6months or so.
 

Batmeat

Senior member
Feb 1, 2011
803
45
91
oh forgot about skull, will give that one another look too.

I was using nether tentacle, it totally blowsnow. For lightning rune ,the stun isn't long enough and when they are stunned they don't move for lightning rune. I've been using screaming skull with great success. It's half a second longer than stun, and they run in the opposite direction of you.

Fallengod said:
The loot drops definitely lack something special that D2 had. Why cant D3 loot have that D2 feeling? At least in D2 you had this chance of getting something that was worth a lot. In this game, it feels like, you could do this shit for hours and unless you got 5 stacks of valor in act4 farming multiple times, you aint gonna get cr

I mixed about this. Last night with a mediocre group I was finally able to finish the Sin Heart on Hell, with a crappy WD who would afk during fights and bosses, then come back to loot and move. I was with two barbs. We handled everything well. Their gear was average. I was the only level 60 and with 5 stacks I got a rare ring that gives +200 vitality, resis, dex, and three other stats I can't remember, and a rare ammy with 45 dex, vit, and 45% crit dmg that boosted my dps a lot and armor by some amount I can't remember. I also got a load of garbage rare and magic items which I vendored.


Overall I think 1handed DH's got seriously screwed. I'm dual weild, and although i lost 1/3 of my dps dmg from the patch, mobs feel more manageable, using traps to slow and screaming skull to fear.
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
lol, that's very similar to my monk with a slight difference, I'm still trying to slot in my final piece(helm of command) so my numbers(unbuffed) are estimates:

hp: ~30k
resist: 8xx
block: 35%
dodge: ~35%
armor: 6.5k
loh: ~1k
crit rate: 35+%
crit dmg: ~140%
dps: 13.5k
aps: 1.81

basically it's a heavy tanking build... my dps won't be high but my sweeping wind will proc tornados which isn't on my char sheet dps so I imagine my dps is way higher. Those nados are lethal. Critting is fun.

I run MoE with hard target and DR with keen eye to up my armor even more. I'm tanking like a beast without the helm.

My DPS is abysmal. I just switched out a 95 LOH ring with a +7 IAS ring for some help..
Might go for lower LOH and higher dps..

Don't think I can sacrifice my shield though..I just need to blow some money on a better 1h..

I think i can sacrifice the Vitality on my 1H for equal Dex and higher DPS.

If I can hit 10k DPS i'll be happy at this point.
 

SS Trooper

Senior member
Jun 18, 2012
228
0
0
I just don't like how easy Act 3/4 Hell or Act 1 Inferno is to farm. It requires almost no thought. I can stand in Arcane Sentries, plague, molten and swing away without worrying about death. The way Act 2 Inferno plays is fun, up until you find a Champ pack that cuts you down in < 2 seconds. I think I'm going to bite the bullet and grab a shield just to see if it's worth gimping my DPS.
 
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Batmeat

Senior member
Feb 1, 2011
803
45
91
Possible tip, while in inferno/hell I'm pretty sure it's smarter to salvage items and then sell those on the AH than to sell the items to vendors

Yes, but it also got nerfed. You don't get near the good stuff as you used to.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Dunno why, but Fiery Brimstone prices really jumped up over the last few days to like 50k each, I unloaded mine.

Also I agree, salvage everything.
 

BadgerYou

Member
Jun 4, 2012
70
0
0
Dunno why, but Fiery Brimstone prices really jumped up over the last few days to like 50k each, I unloaded mine.

Also I agree, salvage everything.

Patch notes listed that Brimstone "salvage" rates have been greatly reduced. People are buying in advance expecting prices to continue to grow
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Act 1 has never been the issue. Start Act 2 and go through the entire thing by yourself then get back to me.

Already have, and only died 3 times. Normally it took close to 10-12 deaths.

Again I don't see that big a deal on repair bills. Granted my style is all about survival > killing, and my DPS is usually just big enough to beat enrages, with most my stats going survival.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Missed that on the patch notes I guess, oh well, I might have thought about keeping them around if I'd noticed lol.

Brimstone is randomly salvaged from level 60 items, seeing as I have about 2350 inferno essence and had 17 brimstone I'd say the chance of getting one is somewhere around .70-.75% [pre patch]
 

nanobreath

Senior member
May 14, 2008
978
0
0
what do you get brimstone from? ive yet to see one. i have a ton of tears and hoofs


I only got 1 from all the farming and disenchanting I've done. It was completely random chance from disenchanting rares and blues. It is of course guaranteed from legendaries ^^
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I only got 1 from all the farming and disenchanting I've done. It was completely random chance from disenchanting rares and blues. It is of course guaranteed from legendaries ^^

Only level 60 legendaries. I DE'd a worthless level 58, and only got the basic Hell crafting mats.
 

SS Trooper

Senior member
Jun 18, 2012
228
0
0
This is incorrect, I have yet to DE a legendary and I have more than 1 said Brimstone. It just has to be a lvl 60 "magic level+" item


I think he was referring to the 100% chance is only for lvl 60 legendaries. Otherwise its a < 1% chance on any other level 60 item (magic or rare)
 
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