**OFFICIAL** Diablo 3 Thread

Page 249 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

BudAshes

Lifer
Jul 20, 2003
13,920
3,203
146
I don't hate D3. I more then got my money's worth comparing the hours spent vs most other games, but I miss the sequel that never was. Diablo 3 is a reinvention of the IP, when it didn't need to be reinvented.

And, I've nearly 4x your playtime in Diablo 3, and 1000x your Diablo 2 playtime now, yet you seem to know more then me. Rude, yes, but isn't that a question that should be asked? D2's longevity came from hardcore players like me; do I not have a right to rant?

But didn't they make just as much money off the guy who played for 2 weeks?
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
And that is one of the 'misconceptions' I was talking about. It sounds that way, but it isn't. Your mana pool was limited - you could only cast so much, but you could sacrifice health and put points into your mana pool if you wanted to. Or even buff your mana regen at the expense of buffing a damage skill.

You could not cast forever without cooldowns.


My little search of D2 explains all you had to do was be well stocked in Mana/Health potions. Hotkey the item, and just spam away. Is that what you'd prefer? It sounds like would make this game even easier than it already has been for the first 3 difficulties and Inferno wouldn't even be a challenge if you can just quick tap a potion and restore all your health/resources.

Yea, the AH in WoW wasn't required at all, but highly usefull, especially for crafting. I only bought one weapon ever, for an alt, but I did buy materials often for Engineering. I'm only saying the D3 AH is a direct result of WoW; not that it's something bad.

I don't think it is a direct result of WoW. I think it's a direct result from the stories I've read of the kind of market Diablo 2 had. If it were a direct result of WoW (like the Chat function) it would be much more robust. The AH in Diablo 3 is so cumbersome I'd rather not even use it, personally. Price checking items is a chore, and trying to find items worth using in a mountain of prince ranges from billions to hundreds is so tiresome.

Please. I played a priest main, and have so on multiple servers. I prefer DPS as Shadow, but I mainly heal because it's needed. I've been in 3 guilds that require certain talent builds (and gear) if you want to get in. Sucks? Yes. But how else can you run the entire Black Temple @ 70 pre-nerf? I'm a hardcore gamer and enjoyed it, even if I didn't like having to run a specific build.

You have to admit, for end game WoW, most builds are very similar.

As a hardcore player what did you expect? The freedom of choice? I'm a casual player, and a GM, and a raid leader. My guild is clearing Heroic Dragon Soul and no one is required to have anything. We play as we wish. I joined a hardcore guild on my alt and was told to buy x-item and have y-skill. That got tiring fast. Sure they cleared raid content faster than my guild but I don't play games as a second job. I play them for fun.

And again the circle we ran in are different. The players in my guild don't use cookie-cutter builds because we don't use cookie-cutter strats. Can you imagine a restro druid WITHOUT the glyph for full-life BRs? We got two of em.

Yes, D2 was a time sink, but you could run Act 1 Normal in D2 and find a Stone of Jordan (+1 all skills; extremely good item). Gotta go to work in 15 minutes? You could run Pindle 15 times. Got a half hour before your show starts? Run Meph a few times.

D3. Want to do a run? Got an hour or two to make sure you are doing the most efficient run?


I run Butcher runs in under 30 minutes. I don't see the need to full clear an act, sure it increases my chance of loot and money, but I don't play the game to maximize all my stats. I did enough of that in WoW and frankly it is remarkably boring. I'm enjoying Diablo 3 as it is, and gearing up as I go and progressing at my pace. I've soloed everything and half way through Act 3. The recent nerf made things more tolerable - which I'm happy for.

Quick question in Diablo 2 were you able to do everything you just listed within two months after the game launched? Just curious. They might implement these missed features, who knows.


D3's loot is very similar to WoW. I said nothing about drop rates, just the loot itself - With RNG. WoW loot was static; kill Brutalus in the Sunwell and if the item you want drops, it will have the exact stats as every other drop of the same item.

D3 loot is like WoW loot, but the mods are random. Uniques and set items, which used to drop in D2 starting in the first few acts of Normal, were useful and a nice change. Legendarys and set items are far and few between in D3, and universally suck except for a few sought after items.

Your but is a huge but. WoW bosses have a loot table. D3 doesn't. That is a big difference already. In WoW once you get that item(s) you wanted, you're essentially done. You can't get better from that boss anymore. In Diablo 3 I've got upgrades to my upgrades from Butcher runs. How is that remotely the same? I got upgrades from a random pack of elites.

If your comparison is "In WOW you kill a mob and it drops loot you may or may not use" that is a rather weak comparison. Due to all the RNG issues, Blizzard would do themselves a favor to set a fixed loot table so that you don't get a 1handed mace with 750 DPS, a socket, then Int and strength.

I don't hate D3. I more then got my money's worth comparing the hours spent vs most other games, but I miss the sequel that never was. Diablo 3 is a reinvention of the IP, when it didn't need to be reinvented.

You still have Diablo 2, it is clearly the better game. The changes to Diablo 3 haven't ruined the IP. Of course not all stoic fans approve, but the game is successful. Again, I don't get this ideology people hold that they are owed something.

And, I've nearly 4x your playtime in Diablo 3, and 1000x your Diablo 2 playtime now, yet you seem to know more then me. Rude, yes, but isn't that a question that should be asked? D2's longevity came from hardcore players like me; do I not have a right to rant?

I never said I knew anything more than you, and you're being rude for assuming. As someone who is enjoying Diablo 3 alot and who plays WoW alot, I don't see the comparison - outside of a few UI elements.

The chatbox? Really? I wish they'd copied the WoW chat box. The one in Diablo 3 is atrocious. Outside of looking the same the functions aren't even the same.

I personally wouldn't be playing Diablo 3 if it were like WoW. I've already played enough WoW clones. This game is far more refreshing because it doesn't adhere you to strict gameplay mechanics. I've been enjoying playing my toons in my own fashion, learning and failing, and often meeting up with other players who play so differently that it is refreshing. In WoW, see one rogue, you've seen pretty much all of them because no one wants to even try anymore.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Have you not read forums for builds in Diablo 3?

I know my main class (Wiz) has about 90% running the exact same build, with Magic Missile or Shock Pulse. Some exploiting the crit chance of tornados and living lightning now, but that will be nerfed, then 95% will be running the same build.

And 2 immune 'elites' were cake in Diablo 2, unless they had immunity to fire and ice (meteor/orb main), which was very rare (and my merc could kill them anyway).

Honestly, did the D2 setup actively discourage you from playing, because you thought you had to look up builds? I even enjoyed doing that outside of Diablo 2; it was cool to see what people came up with.


Actually, no, I haven't looked up builds. I'm running electrocute/arcane orb/hydra/archon. Seems to be working just fine for me.


As I recall from D2, when those immunes first started showing up, I didn't have anywhere near enough skill points to make 2 skills actually effective. And this was pre-LoD, so mercenaries were useless. I ran into a cold immune, I was basically screwed.
 

weez82

Senior member
Jan 6, 2011
315
0
71
Off topic:
you wow players that never played d2 shouldnt talk about d2 like you know how it played or worked. Just like I never played wow so I dont talk about it like I know how it played or worked.

On topic:
D3 is a completely different game than D2. Both are good but D2 has better game mechanics. D3 simplified everything and did a poor job doing it. Here is a mini rant of the things I dislike in D3 and is the main reason I have stopped playing

Level Cap - The level cap at 60 is too easy to get to. Playing through the game you will be level 58-60 by Hell Diablo without grinding xp.

Skills dont add dmg as you level up - With D3 all that matters is weapon dmg and getting has much + stat that your chars uses (eq: wiz needs int to add more dmg).

No useful low level gear - All the good gear is level 60+ so you have to far for those. Everything else is trash. No longer can I find amazing level 30 items I can use in Hell and still be viable

Skills unbalanced - I remember in D2 I had many different builds I could use, at least 5 per class. In D3 I only have 1-2 viable builds.

Leveling is meaningless - Everyone at level 60 has the same stats and skills I do. This will help hurt pvp

Forced to play the story - After finishing a difficulty doing all the quests I shouldnt be forced to play the story when I want to go back to farm gear.

Team play discouraged - When you teamed up in D2 is was easier, as it should be. It makes sense. In D3 it becomes harder. That makes no sense. If I can slowly grind act1 Inferno without dying and my friend can do the same then we should have an easier time when we team up. This isnt the case. Teaming up slows us down (Monter HP scales up too much) and we die. Yeah, that make perfect sense. Teaming up is not fun and isnt rewarding.

All those points are D2 vanilla vs D3. If I through in LoD it is game over for D3

Anyways, that was my random rant for the night, lol
 

Fallengod

Diamond Member
Jul 2, 2001
5,908
19
81
Pretty accurate on everything you said. There are many aspects of D3 that boggles the mind but, when all is said and done, I do still enjoy item hunting even though 98% of the stuff that drops is useless. Id venture a guess and say that will probably be improved through various patches.

Ill definitely be playing Torchlight 2 when it comes out, seeing as how its only $15 and I already paid for that through the crap ive sold on D3 lol.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
It sounds like would make this game even easier than it already has been for the first 3 difficulties and Inferno wouldn't even be a challenge if you can just quick tap a potion and restore all your health/resources.

While I do like a challenge, I don't think hard automatically = fun. I always felt like D2 was fun; that was one thing it definitely had going for it. Now, for me, I grew tired of D2, but not because of how easy it was, or wasn't, it was because doing the same areas, over and over and over, gets old to me, and it will get old in D3 as well.

Many monsters in D3 have abilities that don't provide a challenge, as in, make the right choice, or maneuver, and you'll overcome the challenge, they instead have abilities that your character just doesn't have abilities capable of countering (or these abilities have a long cool down, which won't necessarily be up when you're surprised by getting trapped, even if you try to conserve these abilities). Abilities like waller, arcane sentry, frozen, and to some extent, molten. Most notably when waller + arcane + frozen, and perhaps jailer too, combine. I'm getting better at dodging the arcane sentry turrets, but how do you get better at avoiding the walls the monster lays down, when you're in a dungeon that already has permanent walls that are incredibly narrow; where do you run? Especially what do you do if you're trapped and an arcane sentry is closing in on you? Or if you're jailed, or frozen?

Those type of abilities aren't fun in any way, imo, and don't even provide a challenge, they just provide frustration, most of the time. Frustration = NOT fun, and not a smart idea to incorporate into a "game".
 

Newbian

Lifer
Aug 24, 2008
24,781
845
126
Or actually plan ahead. That was one of the best things about D2 that they totally neutered in D3.

Well the problem is when they nerfed some skills and with no way to reset them it forced you remake another character numerous times and that was never that much fun the 4th or 5th time.

Although I did plan my guys out very well when I played d2.

I came across a old notepad with my layout for a sorceress I was leveling.

It was fun doing that.
 
Last edited:

Newbian

Lifer
Aug 24, 2008
24,781
845
126
[/COLOR]My little search of D2 explains all you had to do was be well stocked in Mana/Health potions. Hotkey the item, and just spam away. Is that what you'd prefer? It sounds like would make this game even easier than it already has been for the first 3 difficulties and Inferno wouldn't even be a challenge if you can just quick tap a potion and restore all your health/resources.

I preferred mana steal with my barbarian and it let you whirlwind all the time.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Hey, this worked pretty well! I bought a lower DPS weapon (maybe 350-400) that had like ~750 life on hit, and +250 str, for like 150k.

I will say that I do NOT like whirlwind though, as I was all too frequently accidentally whirlwinding and wasting Fury which would cause me to not have enough fury for Sprint/Run like the Wind, which seems to be the absolute key to this build


That is why I switched to frenzy, you can bind "move" in keybinds to another key like spacebar and use it to move around so you don't get stuck wasting fury with WW.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Diablo 2 had none; I repeat no cooldowns at all. You were only limited by your mana. Cooldowns directly come from WoW, and literally destroy the Diablo gameplay. D3 isn't bad, but it doesn't play like Diablo.
- AH
- automatic stat allocation on level up
- end game needs a group (why no single player offline-imagine the bitching)
- Loot modeled off WoW but with RNG - totally different then D2
- multiple bags
- chat setup
- ONLINE ONLY
- everyone using nearly the same builds
- DPS (no such (listed) thing in D2)
- time sink - where before you might find something decent to trade in 10 runs of Meph, now you gotta do complete acts for the best chance, and do that 100 times for upgrade.

They had no cooldowns and was based off mana, and you could chain chug mana / health pots. That made the game too easy in my opinion (and dull as you spammed 1-2 buttons and stacked resists). I am GLAD they changed that.

"Doesn't play like diablo" : you mean "Does not play like diablo 2." which would make sense, as D3 isn't D2, it is a brand new game. It isn't a D2 expansion like everyone so thought / wanted it to be.

+ Auto stat allocation. This is just an illusion. MOST players (not all) that wished to be competitive in pvp / Hell mode allocated stats the same exact way every time. NO change. All blizzard did was quicken that process for you not giving you an illusion of choice.

+ End game needs a group? No it doesn't I know/attempted to finish it alone as well as together. This is an incorrect statement.

+ Besides the gear sometimes being crazy itemized (like vanilla WoW drops.... Strength and spirit on the same gear piece... lolwut?), how the drops are rolled is no different then D2. And even in D2 I seen some pieces that were itemized poorly.

+ Confused on the Multiple bags statement. D2 was the same in inventory except you had 4 spots taken up with a Horadum cube and stash wasnt shared between characters.

+ Actually I know personally wizards have 4-5 different build for inferno alone in D3. In D2 MOST classes had 1-2 popular playstyles and that is it, if you went away from this it was for a fun character you didn't do Hell mode with or PvP (Some skills in D2 were even NEVER picked up). No one chose a different path because it wasn't as good like: (Hammerdins, etc.)


Actually most yoru arguments are invalid for a D2 - D3 comparison in why D2 seemed better.

Some of the reasons people have not enjoyed D3 (whether they know it or not):

- It isn't D2, in which they base fond memories of gaming at a younger age.
- Level cap too low. Most players of D2 NEVER hit lv 90 let alone max the level out to 99/100. So for those that still did play, they felt like they were always striving for something. Once you hit 60 on D3, it is like every other RPG game in existance in which there is only gear acquiring to make your character stronger.
- People don't like the loss of illusion of choices. Many "hardcore" players LOVE the theorycrafting of placing stats and building builds via talent trees. However with them removed you cannot do it anymore.
- Both sides of the "arguments" are not happy (blizzard went down the middle in some positions)

Example:

Week 2 D3 "Gear is too easy to obtain AH, this is boring." "I hate how everyone can just buy gear for their characters now instead of trading top end items for top end items"
Week 5 D3 "Inferno is too hard and the good drops are so rare that I feel like I have to play for 100s of hours for 1 good item." "Item drops are horrible and are useless 99% of the time"

There are few other reasons but I dont feel like going into detail anymore. But most the complaints you posted would be a personal opinion wrong with D3 or wrong.
 
Last edited:

waterjug

Senior member
Jan 21, 2012
930
0
76
nooooooooooooooo it's happening again I tried this game one more time....was winning an auction in AH....but the bids were getting real close to my maximum. I increased my maximum bid.....and it said bidding failed, and shows my bid as 0, and I can't rebid on the item. If I lose these.....
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
- AH
- automatic stat allocation on level up
- end game needs a group (why no single player offline-imagine the bitching)
- Loot modeled off WoW but with RNG - totally different then D2
- multiple bags
- chat setup
- ONLINE ONLY
- everyone using nearly the same builds
- DPS (no such (listed) thing in D2)
- time sink - where before you might find something decent to trade in 10 runs of Meph, now you gotta do complete acts for the best chance, and do that 100 times for upgrade.

- I like that they added the AH. Saves me time from having to create a billion mules, now I can actually sell decent rares I find instead of wasting time creating mules to store them in to sell them the hard way. D3 > D2

- I like that they auto-stat for me. Saves me the time from looking up the cookie cutter build and putting the points in myself. D3 > D2

- I never bothered with single player in D2 because it was retarded. Closed Ladder B.net is where it was at. The majority of players felt the same in D2. If I had no internet connection, I wasn't playing Diablo. D3 = D2

- You are completely wrong about the loot model. WoW had no randomized items and each boss and rare monster in the game had a strict itemized table. I found a lot of shitty items in D2 just like I do in D3, then fun is identifying the item and finding a good rare, just like in D2.. D3 = D2

- Multiple bags, I assume you mean the new storage? It's fucking awesome. Now I don't have to do item swap between my main and my mules, sometimes risking game crash and losing shit. D3 > D2

- Chat... what? I don't have an issue with the chat. D3 = D2

- Online only is the same for me in both games. D3 = D2.

- Everyone using the same builds. I miss my Necro from D2, was a shitload of fun. But as for builds, I haven't looked up cookie cutter builds in D3 but then again I didn't for D2 either. In D2, it didn't matter since the game was so fucking easy and the majority of it was Baal runs for me. D3 = D2

- The DPS listing just gives you more info, I don't see how this is bad. Your skills are still based off of what damage you do per hit. D3 > D2.

- Time sink... uh, D2 was a giant time sink. Once you beat the game, you learned you gotta waste time rushing to Baal if you ever want to respec, and then you just spend hours running Baal a ton of times. D3 = D2.

To me, D3 is a better game. I enjoyed D2 a ton, I also enjoy D3 a ton. D3 and D2 are different games.
 

waggy

No Lifer
Dec 14, 2000
68,145
10
81
While I do like a challenge, I don't think hard automatically = fun. I always felt like D2 was fun; that was one thing it definitely had going for it. Now, for me, I grew tired of D2, but not because of how easy it was, or wasn't, it was because doing the same areas, over and over and over, gets old to me, and it will get old in D3 as well.

Many monsters in D3 have abilities that don't provide a challenge, as in, make the right choice, or maneuver, and you'll overcome the challenge, they instead have abilities that your character just doesn't have abilities capable of countering (or these abilities have a long cool down, which won't necessarily be up when you're surprised by getting trapped, even if you try to conserve these abilities). Abilities like waller, arcane sentry, frozen, and to some extent, molten. Most notably when waller + arcane + frozen, and perhaps jailer too, combine. I'm getting better at dodging the arcane sentry turrets, but how do you get better at avoiding the walls the monster lays down, when you're in a dungeon that already has permanent walls that are incredibly narrow; where do you run? Especially what do you do if you're trapped and an arcane sentry is closing in on you? Or if you're jailed, or frozen?

Those type of abilities aren't fun in any way, imo, and don't even provide a challenge, they just provide frustration, most of the time. Frustration = NOT fun, and not a smart idea to incorporate into a "game".

add in that they nerfed gold adn increased repair cost for a casual player its just not fun.

when i play for 2-3 hours and end up spending more gold then i make. its not fun. since the odds on getting anything usefull to drop is low i can't afford the AH and sure in the hell not useing the RMAH.

I'm not having fun anymore. i been back to playing WoW and looking for another game.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Pretending that bad loot didn't drop in D2 is just silly. Item properties were more restricted in D2, true, but it still boils down to the exact same thing; an item without the right combination of properties is not going to be useful.

Yes, D2 was all about spam. No cooldowns + practically infinite resources (courtesy of TP scrolls or belts full or Rejuv pots) after all.

I think the RMAH has slowed somewhat. If you think about it, the kind of people who input all the cash into the RMAH are likely those looking for the instant gratification of 'great gear' and I think the bulk of them would have tried to get what they want right away, so the amount of money coming into the RMAH (which is what then circulates which lets the rest of 'us' use it) I think has probably slowed down.

I started a HC barbarian, scavenger only so no AH. About halfway through A2 normal; the only close call has been with that big bastard in front of Alcarnus, but he's always been rough for melee. AH is only necessary if you're desperate to overgear content.

Every class in every game is going to gravitate towards certain 'builds'. From recommended loadouts in TF2 and CS to recommended rosters/teams in Madden and Fifa to recommended stat/skill distributions D2 to recommended skills and glyphs in D3. This does not mean other 'builds' do not exist, but rather they are not optimal. Further, the number of choices you have does not necessarily increase the number of builds that are possible.

On one hand, you have D2 where a character that has a 1-10 damage weapon with 500 STR does pretty much the same damage as a character that has a 1-10 damage weapon with a +50% damage mod on it; so while you can allocate those points, each individual point is almost meaningless. Even though you have a lot of choices, the collective result is not always meaningful.

On the other hand, take something like NWN, another game where the number of possible builds is absolutely vast. Between skill point allocations, class level allocations, feat allocations, ability allocations, bonus feats and more, there are again billions of 'theoretical' builds. But you have to consider how people are playing; for the most part, they don't want to suck and they want to do what they want to do effectively. So they still gravitate to the same builds; both the arena server and the PvM servers that I played extensively were played that way, even when you have a lot of builders, inevitably you only have so many possible build combinations that can reach the necessary 'plateaus' to be considered useful. It's natural selection in a way.

Also there's quite a few pieces of loot you can find pre-60 that are valuable at 60. They're extremely rare (just like D2 was with certain valuable lowbie uniques) but they do exist. Justice Lantern, String of Ears, Hammer Jammers, Boj Anglers, Beckon Sail, Lacuni Prowlers all come to mind.
 

darkxshade

Lifer
Mar 31, 2001
13,749
6
81
I think the RMAH has slowed somewhat. If you think about it, the kind of people who input all the cash into the RMAH are likely those looking for the instant gratification of 'great gear' and I think the bulk of them would have tried to get what they want right away, so the amount of money coming into the RMAH (which is what then circulates which lets the rest of 'us' use it) I think has probably slowed down.

On this point I agree... When RMAH launched, I practically pillaged my only char to put up the only valuable items I had. Broke even within one sale and made multiple more just to create a balance I can use later on. Since then, I haven't listed anything or placed any bids on the RMAH. Now it's all back to gold for me. I check the RMAH on occasion and for the life of me I can't understand why people are still putting up items at such high prices for mediocre items.

I actually find that I have a better selection in the GAH than the RMAH now.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I'm thinking Blizzard should have made a 3D version of Diablo 2 several years ago and Diablo 3 should have been a completely different game. There would be less whining over details.
 

FallenHero

Diamond Member
Jan 2, 2006
5,659
0
0
Uhg. I'm done with D3 until they make it so melee has a shot in inferno without first getting +1000 resist. Getting a Vortex/Firechains/Mortor/Waller combo that insta-gibs a 4 player party is stupid. That is not fun. I enjoy a good matchup, but most of the combo's im coming across are just stupid. Back to WoT.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Only problem I have had so far with D3 is the whole "should I keep this item that is a minor upgrade, or pillage it on one of the auction houses"

Like that weapon I said I found earlier.

1-h sword (rare)
954 dps
52% extra damage on crit
11% IAS

Current weapon:

1-h sword (uncommon)
925 dps (blue with all mods being + damage)


I almost want to see what I can get for that first sword
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Uhg. I'm done with D3 until they make it so melee has a shot in inferno without first getting +1000 resist. Getting a Vortex/Firechains/Mortor/Waller combo that insta-gibs a 4 player party is stupid. That is not fun. I enjoy a good matchup, but most of the combo's im coming across are just stupid. Back to WoT.

Playing Act 2 Inferno with barbarian friend.

Ran into a combo of (fast based on creature type)

Desecration, plagued, molton, Reflects damage.

If it wasnt for me being range, that pack would have never died... Luckily kiting them is no issue for me. He sat back and just helped when he could... died twice though, poor guy.
 

waggy

No Lifer
Dec 14, 2000
68,145
10
81
Pretending that bad loot didn't drop in D2 is just silly. Item properties were more restricted in D2, true, but it still boils down to the exact same thing; an item without the right combination of properties is not going to be useful.


I think the RMAH has slowed somewhat. If you think about it, the kind of people who input all the cash into the RMAH are likely those looking for the instant gratification of 'great gear' and I think the bulk of them would have tried to get what they want right away, so the amount of money coming into the RMAH (which is what then circulates which lets the rest of 'us' use it) I think has probably slowed down.


yeah but i could play D2 for 2-3 hours and still come out ahead on gold. It's to the point now my Barb in inferno can't. i was playing hell and still cost money though not as bad.

i pretty much stopped playing my barb. unless i want to try for items for new toons then there is no point. it cost me gold.

No suprise the RMAH has slowed down. But is that from the nerf of items or just people not wanting to use it? not that i care. the RMAH is a insane idea.



Uhg. I'm done with D3 until they make it so melee has a shot in inferno without first getting +1000 resist. Getting a Vortex/Firechains/Mortor/Waller combo that insta-gibs a 4 player party is stupid. That is not fun. I enjoy a good matchup, but most of the combo's im coming across are just stupid. Back to WoT.

exactly. And the drop rate on stuff is so fucking slow its insane and the cost of repairs is so high its no fun anymore.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
yeah but i could play D2 for 2-3 hours and still come out ahead on gold. It's to the point now my Barb in inferno can't. i was playing hell and still cost money though not as bad.


Except gold had no value beyond gambling and repairing in D2. I don't know how many games of D2 over the last decade (In which I restarted) I would be maxxed out on gold storage so quickly, because it was useless.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
except how does an item dropping that is equivalent to the level of the content make the dropping of the item easy.

Because if at level 60 I only got level 60 items (ilevel 61-63) there would be a major influx of items at those levels. It would be find for everything until like 50, and then the current system could take over.

I do hate being in Inferno and finding a level 51 item though...
 

waggy

No Lifer
Dec 14, 2000
68,145
10
81
Except gold had no value beyond gambling and repairing in D2. I don't know how many games of D2 over the last decade (In which I restarted) I would be maxxed out on gold storage so quickly, because it was useless.

true.

still better then D3 where they nerfed finding items an high repair cost. so you spend all your gold on repairs and to make progress you kinda need the AH and stuff is expensive on that.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
true.

still better then D3 where they nerfed finding items an high repair cost. so you spend all your gold on repairs and to make progress you kinda need the AH and stuff is expensive on that.


Again I have not, even after repairs of fulling breaking 4 times (in a full Act 2 inferno run) I came out 35k ahead. Before selling stuff on the auction house.

Sure I could have made more if I didn't spend near 70-90k on repairs. But I still came out ahead.

I don't know what situations people are in/put themselves in to lose money over a run to just repairs.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Again I have not, even after repairs of fulling breaking 4 times (in a full Act 2 inferno run) I came out 35k ahead. Before selling stuff on the auction house.

Sure I could have made more if I didn't spend near 70-90k on repairs. But I still came out ahead.

I don't know what situations people are in/put themselves in to lose money over a run to just repairs.

The situation where it was actually easier in Inferno when you could die 45 times per map. This can't be done anymore without being massively expensive. The people who could do harder content than they should be (dying 45 times) can't do it anymore without spending all their gold. They whine about it enough, maybe Blizzard will make repairs free.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |