Was this spot on or what.
I disagree for the following reasons:
1. More players is not always better, fewer players means greater emphasis on each player's role in combat, support, utility, dps etc
2. If you played Sacred or Sacred 2 you will know that running around a large area trying find a needle in a haystack is often just a time sink to elongate the precieved length of the game. Diablo 3 takes a strictly no non sense approach to questing, which is liberating and satisfying.
3. If you want number crunching and stat point assignment, play Baulder's Gate. The combat gameplay was very number based in that game, and such things are more appropriate in that type of game. Diablo has always been more of an action game, number crunching was never neccessary, I elaborate more in 5.
4. This is the best one, I remember having a big skill bar but really only spamming 1 or 2 skills. In diablo 3, I will have 4 skills but would need to be using all of them all of the time. This is neccessary in Diablo 3 combat, use all the tools you have and use them wisely. The combat gameplay is Diablo 3 is unmatched by anything currently available, this isn't even an argument.
5. To further elaborate on point 3. If you want "complicated shit" play Baldur's Gate. I for one welcome not to have to bring up the games menus constantly to look at character details, inventory, maps, quest logs, skill trees. In Diablo 3 you are playing the game, not looking at UI.
6. I can't name my game? SHIT
7. You cannot fault a developer for following trends in gaming, if you have a problem with this you have a problem with the gaming industry in general.
8. Passive skills have been around since pen and paper, entire builds have been made centering on key passives.
9. I have no idea what this is refering to.
10. It doesn't actually
11. No it isn't
Wow, spending this much time responding to a 4chan post, what am I doing with my life.