smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
I think I do, and don't care to share the information you ask.
I'll take that as a no. An ATM and a PC game are completely fundamentally different systems. A PC game has an exponentially great number of user scenario paths they can follow, not to mention an incredibly greater number of functions going on.
Suggesting that every single slightly varied user paths be taken would take thousands of man hours to test. Users, however, do take these paths; most of the time it is unintentional. (Example would be, you start to craft a gem using materials from your pack, drop them mid craft then pick them back up before the craft finishes) What should happen and how should it happen? What if you pick up a different pile of materials? What if you close your client? What if someone else picks up the materials?