I can live with BOA. BOP though would be absurd.
It is Bind-on-Pickup. You don't have to equip the item for it to bind to you.
When the item drops and you pick it up, the only people you can give it to are people who were in your current game when it dropped within 2 hours of the drop.
If it drops and you pick it up and leave the game, the item is now bound to you regardless of if you equipped it or not.
I think this will make the D3 community even more non-existent than it already is.
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Just FYI - there are monster power levels now; you're on level 0 by default and the game is definitely easy-mode. Pump it up to higher levels and it gets hard again (with more MF and GF).
It's BOA then though, not BOP.
No...its bind on pickup. Or really, bind on drop since D3 has private loot.
You are playing a game by yourself. An awesome piece of gear drops, but you can't use it unfortunately. There is NO WAY for you to transfer that gear to someone else.
Maybe the confusing is coming from my understanding of the terminology.
When I say bind of pickup, i meant bind to your account when you pick up the item.
The pickup part is the verb, i.e. that action that instigates the binding. What it binds to is implied.
When people say BoA i assume they mean bind on equip...meaning bind to account when you equip the item. As in, I can find an item and pick it up but still trade it. The item doesn't bind to anything until you equip it.
Either way, there shouldn't be binding of any kind in a Diablo game. Period. This isn't WoW. Or at least it shouldn't be.
With a 130k monk, if he still has like 500 AR, decent armor, and a bit of life steal, he shouldn't have a problem in MP10.
D3 does not differentiate between character and account. It's all the same scope.
D3 does not differentiate between character and account. It's all the same scope.
There is a new Difficulty Setting System, which entirely replaces both the old Nightmare/Hell/Inferno difficulty system, and Monster Power.
Players looking for more Stash and Character Slots will get half their wish: there will be more character slots in the expansion, but no inventory or stash changes
There will not be any damage reduction on the Crusader, like the 30% damage reduction bonus that Monks and Barbarians receive.
All Legendaries are Account-Bound in the new Loot 2.0 system, although players will have 2 hours to trade a legendary or set item with other players who were in the game when it dropped.
It will start off being too hard at the highest difficulty, people will whine, and Blizzard will nerf it. 6 months later, the same people will whine it is too hard and only <insert flavor of the month build for some class> are the only ones that can do it, and Blizzard will nerf it back to easy mode. Then, the rest of the slowpokes will get their classes up to where the previous mentioned class was, but still whine they need to nerf that class.That's really strange. Wonder how that will work.
Throw it away.This is really disappointing. What am I supposed to do with my account-bound legendaries? The argument for account-bound gear is that when you get good gear you can't use, you can use it on an alt. RoS promotes switching betweens characters, but where the heck am I supposed to store the gear?
Melee classes are actively getting hit most of the time. If they didn't have the damage reduction, it would have been impossible for melee classes to do Inferno at the start of D3. They couldn't kite without getting hit like ranged classes. It made sense until they nerfed everything.I never understood why melee classes received a 30% damage reduction bonus. Way to limit class flexibility and even further promote build convergence.
This is so they can just make every item you find an upgrade and not have to worry about people crying they bought an item for $250, and then found a better one just after. No trading will happen anymore.ALL legendaries? Well that a bummer coming from someone who doesn't think any loot should be account bound. I feel like this kills the 'community' even more.
I have 130K dps, 890ish resists, 80K health now.... I think my armor is a bit lower at 7Kish but when I dropped it from what it was to now I went from like 67% damage reduction to 66%. So I'm not worried. And yes I pumped the MP all the way up and I'm still face rolling.
I went from almost 20-30Kish dps, and more defenses back in last May when I quit and not being able to do squat to get past Act 2 inferno to basically smashing everything without even paying attention to the screen most of the time. Sure, I could get better gear to pump myself up to 200K or even 300K dps... but what is the point? Sure I'll kill fast, but I'm completely unkillable now. It was weird looking over my old posts here. When I was playing my monk up through Hell mode back in May, I was unkillable where most people I know would still die occasionally and had problems with the content. Then hitting Inferno was like a brick wall for the monk while range classes could still progress. Now it's back to the game feeling like it was even easier than taking my low level monk through normal difficulty the first time. Hell coming back I only had 500K in gold. Not 500 million, but 500K. I picked up a damn decent Echoing fury hammer with great stats for like 150K through a bid snipe. Worse versions of the same weapon people were asking tens of millions for at a min. I picked up a new helm, chest, gloves, belt, boots, pants, and a second decent weapon for another 500 ish thousand by just working the AH and playing the game a bit to get some more gold. That's all it took to get my character up to a decent gear level for the game as it currently stands.
Throw it away.
Melee classes are actively getting hit most of the time. If they didn't have the damage reduction, it would have been impossible for melee classes to do Inferno at the start of D3. They couldn't kite without getting hit like ranged classes. It made sense until they nerfed everything.
No trading will happen anymore.
The no trading changes are a big positive from my point of view. First, you won't have to deal with spamming trade channels, and actually just be able to play the game. Second, the drop rates, and perhaps even merchant's goods, will be adjusted to make up for it.
That doesn't really make sense.
1. If you don't want to hear the trading channels, then don't go in them. Also, have you never heard of trading with friends? Diablo 3 is pretty boring to play alone, so its fun to get with friends sometimes. But its not like you play with the same people 100% of the time. It will suck if you aren't playing with a friend and something that they could really use drops in your game.
2. The removal of the AH is enough to adjust the drop rates. Manual trading isn't a factor here.
That doesn't really make sense.
1. If you don't want to hear the trading channels, then don't go in them. Also, have you never heard of trading with friends? Diablo 3 is pretty boring to play alone, so its fun to get with friends sometimes. But its not like you play with the same people 100% of the time. It will suck if you aren't playing with a friend and something that they could really use drops in your game.