**OFFICIAL** Diablo 3 Thread

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stlcardinals

Senior member
Sep 15, 2005
729
0
76
Anyone else that is having disconnect issues today, Blizzard posted that leaving any public chat channels will help alleviate the disconnects.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Blizzard is hot fixing the horrendous drop rates of legendaries in rifts again. That last increase of 25% is now 100% instead.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Well I haven't had a leg drop in a rift since they "buffed" it before. Now I guess I can get 100% more nothing?
 

TallBill

Lifer
Apr 29, 2001
46,017
62
91
Well I haven't had a leg drop in a rift since they "buffed" it before. Now I guess I can get 100% more nothing?

Lol I'm in the same boat. Should get 20-30 hours in this week though so hopefully the DH gets something.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
What difficulty do you guys think I should be on?

I am a weak Level 64 Wizard.

Dps - 94k
Toughness - 2.9mil
Healing - 3500

I was doing Torment 1 but it takes a really long time to kill the elite mobs and stuff, due to my low dps. I am thinking of backing it down to Master.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
What difficulty do you guys think I should be on?

I am a weak Level 64 Wizard.

Dps - 94k
Toughness - 2.9mil
Healing - 3500

I was doing Torment 1 but it takes a really long time to kill the elite mobs and stuff, due to my low dps. I am thinking of backing it down to Master.

Do bounties and rifts on normal to start getting legendaries to gear up.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
[UPCOMING HOTFIXES]
Please note that the following hotfixes are not yet implemented.

General
Kadala's Legendary drop rate has been increased.*
Unique Monsters now use the same loot table as Champions.*
The bonus Legendary drop rate for Nephalem Rifts has been increased from 25% to 100%*
The number of chests that spawn across Sanctuary has been reduced.*
The Unique Ebenezer Samuel no longer spawns 100% of the time on higher difficulties.*
The following change from the Patch Notes has been reverted:
In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest*


Items
Follower relics should now roll the appropriate stats for that follower.*
 

Snock514

Golden Member
Jul 20, 2009
1,071
2
81
[UPCOMING HOTFIXES]
Please note that the following hotfixes are not yet implemented.

General
Kadala's Legendary drop rate has been increased.*
Unique Monsters now use the same loot table as Champions.*
The bonus Legendary drop rate for Nephalem Rifts has been increased from 25% to 100%*
The number of chests that spawn across Sanctuary has been reduced.*
The Unique Ebenezer Samuel no longer spawns 100% of the time on higher difficulties.*
The following change from the Patch Notes has been reverted:
In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest*


Items
Follower relics should now roll the appropriate stats for that follower.*
hotfixes are live!
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
This change is epic:

Crusader
Blessed Shield - Shattering Throw
Should no longer cause players to deal Area Damage to themselves and allies.
 

Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106
Grrr. . . . I hope the hotfixes address the ridiculously low Chiltara spawn rate, or if not then the ridiculously low drop rate of the gibbering gemstone from Chiltara. Been doing caverns of frost runs for days now. I'm seeing the caverns spawn ~40% of the time, and of that 40% Chiltara only seems to spawn ~10%. I've killed him ~100 times now and no gibbering gemstone. I do have 5 frozen blood though.
 

ewdotson

Golden Member
Oct 30, 2011
1,295
1,520
136
Anyone else that is having disconnect issues today, Blizzard posted that leaving any public chat channels will help alleviate the disconnects.
I was last night. It was really obnoxious as I was soloing bounties. I'd get three or four done, then get disconnected, losing my progress.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So, the legendary drop rate must not have gone in, because I found 2 all night. And one of those I gave away. I also got a single Forgotten Soul from the 5 or so T1 rifts.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
So, the legendary drop rate must not have gone in, because I found 2 all night. And one of those I gave away. I also got a single Forgotten Soul from the 5 or so T1 rifts.

Even before the change I generally received at LEAST a forgotten soul. I think only once out of ~5 rifts did I get nothing.

However it does sound like the hot fix was delayed, but only on other servers. It isn't very clear though.
 

laviathan05

Member
Mar 26, 2009
53
0
0
I played this morning and was averaging 1 leg every 2 rifts, which is much better than I had been getting before the hotfix.
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Yea I played last night, 3 rifts no legendary or forgotten soul. I was at least getting souls before. But I ran bounties on normal and got two legendaries. I've still yet to get a legendary in a rift since the original 25% "buff"
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I found a bunch last night, both prior to and after the fix. Short of buffing drop rates by an absolutely massive factor though (100% increase is "only" a 2x increase) the drop chance itself is still low enough that you probably can't really feel the difference in small sample sizes. In the long term, rifts should provide (theoretically) twice as many legendaries as they would before. In the short term, yes you can absolutely still go for numerous rifts without seeing a single one because you're still talking about a, say, .01% drop chance instead of .005% chance. At the same time, sometimes you get lucky too.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I found a bunch last night, both prior to and after the fix. Short of buffing drop rates by an absolutely massive factor though (100% increase is "only" a 2x increase) the drop chance itself is still low enough that you probably can't really feel the difference in small sample sizes. In the long term, rifts should provide (theoretically) twice as many legendaries as they would before. In the short term, yes you can absolutely still go for numerous rifts without seeing a single one because you're still talking about a, say, .01% drop chance instead of .005% chance. At the same time, sometimes you get lucky too.

Does the chance only apply to the last boss or does it also apply the the elite packs and the like?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I think I found three legendaries while playing last night while doing about 3.5 acts worth of bounties on normal. My Templar is enjoying his new Thunderfury! :biggrin:

I think my favorite acts for Bounties has to be Act I and Act V. I like the Forsaken Woods in Act I, because it's small and the dungeons in it are just one room affairs that always have a named mob. Also, I find skeletons to be rather easy to kill. I mostly like Act V because of the towns. The dungeons in those are mostly just buildings with very little surface area, so you can complete them quickly. As someone looking for loot, they're a great bonus! The only bad things about Act V is anything dealing with the ridiculously oversized Blood Marsh and having to kill Malthael (just takes longer).
 

trmiv

Lifer
Oct 10, 1999
14,670
18
81
Yea I usually go for Act I or Act V for bounties. What I hate for bounties is Act III when you have to go into a barracks or something and get to level 2. They wind on and on and on and on, and it takes forever to find the damn next level.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
1 and 5 my fav, like 4 too, 3 isn't bad unless you get stuck as was mentioned. Can't say anything about 2 as I've avoided it since alts were able to bypass it with the revised difficulties.
 
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