Then let's see some pasting.
Patch Notes
The patch is massive and the notes took more than one reply.
Diablo III Patch 2.1.0 - v2.1.0.26451
Visit our Bug Report forum for a list of known issues.
Table of Contents:
Patch Features
Seasons
Greater Rifts
Leaderboards
The Cesspools
General
Classes
Barbarian
Crusader
Demon Hunter
Monk
Witch Doctor
Wizard
Items
Legendary Item Updates
Class-Specific Legendary Items
New Seasonal Legendary Items
Bug Fixes
Achievements
Adventure Mode
Bounties
Nephalem Rifts
Bug Fixes
Crafting
Blacksmith
Mystic
Followers
Templar
Events
Infernal Machine
Monsters
User Interface
Chat
Bug Fixes
Bug Fixes
PATCH FEATURES
New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.
To learn more about Seasons, click here.
New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.
To learn more about Greater Rifts, click here.
New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.
New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!
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GENERAL
An additional Stash Tab is now available for all players with Reaper of Souls
Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
Cooldown Reduction now affects the recharge time of skills with charges
Healing Changes
The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
The amount of Life Regeneration and Life On Hit granted by items has been increased
These changes apply to all items from level 1 to 70
These changes are retroactive and will apply to existing gear
The amount of Life per resource spent granted by items has been significantly increased
These changes are retroactive and will apply to existing gear
Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
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CLASSES
Made a number of improvements to the AI of several pets:
Pets that belong to other players will now be less visible
Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
Pets affected by these improvements include:
Call of the Ancients
Companion
Fetish Army
Gargantuan
Mystic Ally
Phalanx
Zombie Dogs
Barbarian
Philosophy
The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. We've looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
Active Skills
Bash
Weapon damage increased from 215% to 320%
Skill Rune - Clobber
Has been removed
Replaced with: "Frostbite"
Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
Deals Cold damage
Skill Rune - Instigation
Fury generated increased from 8 to 9
Skill Rune - Pulverize
Shockwave weapon damage increased from 70% to 100%
Skill Rune - Onslaught
Has been redesigned
The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
Damage type changed from Physical to Lightning
Call of the Ancients
Weapon damage increased from 180% to 270%
Duration reduced from 30 to 20 seconds
Ancients should now more reliably hit moving targets
Korlic's Furious Charge ability now deals damage to enemies he passes through
Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
Skill Rune - Ancients' Fury
Fury gained per hit increased from 3 to 4
Skill Rune - Duty to the Clan
Has been redesigned
Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
Chilled enemies have a 10% increased chance to be critically hit
Damage type changed from Physical to Cold
Skill Rune - The Council Rises
Weapon damage increased from 360% to 540%
Bug Fixes
Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
Cleave
Weapon damage increased from 150% to 200%
Fury generated increased from 5 to 6
Damage area has been increased from 120 to 180 degrees to more closely match the visual
Skill Rune - Broad Sweep
Weapon damage increased from 215% to 235%
Now hits all enemies around you
Skill Rune - Gathering Storm
Has been redesigned
Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
Damage type changed from Physical to Cold
Earthquake
Weapon damage increased from 2600% to 4200%
Skill Rune - Cave-In
Damage type changed from Fire to Physical
Skill Rune - Giant's Stride
Secondary tremor weapon damage increased from 160% to 200%
Skill Rune - Molten Fury
Weapon damage increased from 4500% to 5100%
Frenzy
Weapon damage increased from 155% to 220%
Skill Rune - Berserk
Damage type changed from Physical to Cold
Skill Rune - Sidearm
Weapon damage increased from 130% to 300%
Furious Charge
Weapon damage increased from 360% to 600%
Maximum charge distance increased from 35 to 60 yards
Radius of final damage cone increased from 15 to 20 yards
Furious Charge should now more reliably move around obstacles and corners
The travel speed has been significantly increased
The ending animation time has been significantly reduced and will now scale down with your attack speed
No longer alternates between using main hand and off-hand weapons
Skill Rune - Battering Ram
Weapon damage increased from 760% to 1050%
Skill Rune - Bull Rush
The stun has been replaced with a freeze
Damage type changed from Physical to Cold
Has been renamed "Cold Rush"
Skill Rune - Dreadnought
Damage type changed from Physical to Lightning
Ignore Pain
Now grants immunity to all crowd control effects while active
Skill Rune - Bravado
Has been redesigned
Now increases your run speed by 40% and knocks back enemies as you run
Skill Rune - Contempt for Weakness
Has been redesigned
Now instantly heals you for 35% of your maximum Life
Skill Rune - Ignorance is Bliss
Has been redesigned
Life per Fury spent increased from 4126 to 5364
Rend
Weapon damage increased from 1000% to 1100% over 5 seconds
Skill Rune - Lacerate
Damage type changed from Physical to Lightning
Skill Rune - Mutilate
Damage type changed from Physical to Cold
Has been redesigned
Now causes enemies Chilled by Rend to take 10% increased damage from all sources
Skill Rune - Ravage
Damage type changed from Physical to Fire
Revenge
Weapon damage increased from 220% to 300%
Heal amount increased 2% to 4% of maximum Life per enemy hit
Skill Rune - Blood Law
Heal amount increased 4% to 6% of maximum Life per enemy hit
Skill Rune - Retribution
Weapon damage increased from 480% to 700%
Seismic Slam
Will now lock on to an enemy you targeted with your mouse if you hold down the button
War Cry
Skill Rune - Invigorate
Increased life per second from 8253 to 8315
Weapon Throw
Weapon damage increased from 185% to 275%
Skill Rune - Balanced Weapon
Fury generated increased from 8 to 9
Skill Rune - Ricochet
Slightly increased bounce range
Skill Rune - Mighty Throw
Weapon damage increased from 270% to 400%
Whirlwind
Weapon damage increased from 275% to 340%
Removed the movement speed reduction while Whirlwinding
Significantly increased proc coefficient
Skill Rune - Dust Devils
Tornado weapon damage increased from 80% to 120%
Tornadoes now travel approximately the same direction you are traveling
Increased duration and movement speed of the tornadoes
Skill Rune - Hurricane
Doubled the frequency at which enemies are pulled in
Skill Rune - Volcanic Eruption
Weapon damage increased from 325% to 400%
Wrath of the Berserker
Skill Rune - Slaughter
Damage caused by this rune can now trigger procs
Skill Rune - Thrive on Chaos
Life per fury spent increased from 4126 to 5364
Passive Skills
Berserker Rage
Changed from maximum Fury to at or above 95% Fury
Bloodthirst
Life per Fury spent increased from 578 to 966
Inspiring Presence
Life regeneration increased from 1% to 2% of maximum Life per second
Weapons Master
Mighty Weapons
Fury per hit increased from 1 to 2
There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
Crusader
Philosophy
In addition to numerous skill adjustments, there is a new six-piece set, Roland's Legacy, being introduced this patch. The set is focused on using either Sweep Attack or Shield Bash to get up close and personal with your foes. To better support this set we have revised Shield Bash to make it synergize very well with the new set.
We have buffed two-handed weapons across the board, and these changes are retroactive to existing two-handed weapons. To compensate, Heavenly Strength now reduces your damage done by 20%. The buff to two-handers is greater than the reduction to Heavenly Strength, so you should overall log in with more damage than before.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Crusader have been increased.
Active Skills
Consecration
Life regeneration increased from 8253 to 32,185 per second
Skill Rune - Bathed in Light
Life regeneration increased from 12,379 to 48,278 per second
Judgment
Skill Rune - Penitence
Life regeneration increased from 1032 to 2682 per second
Justice
Skill Rune - Holy Bolt
Healing increased from 1651-2476 to 2146-3219
Laws of Hope
Life regeneration increased from 3714 to 10,728 per second
Laws of Justice
Skill Rune - Faith's Armor
Damage absorption increased from 20632 to 26821
Laws of Valor
Skill Rune - Invincible
Life on hit increased from 16505 to 21457
Phalanx
Avatar run speed increased from 100% to 200%
Skill Rune - Bowmen
Bug Fixes
Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
Provoke
Skill Rune - Cleanse
Life on hit increased from 825 to 1073
Punish
Skill Rune - Rebirth
Life regeneration increased from 4952 to 12,874 per second
Shield Bash
Movement speed while charging has been increased by 60%
Increased attack animation speed
Attack speed animation is now affected by Attack Speed
Skill Rune - Pound
Weapon damage increased from 1200% to 1320%
Smite
Skill Rune - Reaping
Life regeneration increased from 1238 to 6437 per second
Steed Charge
The duration for which you're restricted from casting other skills has been reduced from 1 to 0.4 seconds
Skill Rune - Rejuvenation
Life recovered increased from 10% to 15% of maximum Life
Sweep Attack
Skill Rune - Holy Shock
Life regeneration increased from 2063 to 5364 per enemy hit
Passive Skills
Heavenly Strength
Now reduces your damage dealt by 20% while wielding a two-handed weapon
This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
Indestructible
Bug Fixes
Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
Renewal
Life gained increased from 12379 to 16093
Vigilant
Life regeneration increased from 2063 to 2682
Wrathful
Life per Wrath spent increased from 825 to 1341
Demon Hunter
Philosophy
We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
General
Dexterity no longer grants Dodge chance
Dexterity now grants 1 Armor per point
Active Skills
Bolas
Skill Rune - Acid Strike
Has been removed
Replaced with: "Freezing Strike"
Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
Deals Cold damage
Cluster Arrow
Skill Rune - Maelstrom
Tendrils have been replaced with Rockets
Rocket weapon damage increased from 220% to 450%
Damage type changed from Physical to Cold
Skill Rune - Shooting Stars
Rocket weapon damage increased from 400% to 600%
Companion
Skill Rune - Boar Companion
Now cleaves enemies in front of him
Skill Rune - Ferret Companion
Ferret movement speed has been increased by 150% when picking up gold
Elemental Arrow
Skill Rune - Frost Arrow
Slow effect changed to a Chill effect
Skill Rune - Screaming Skull
Has been removed
Replaced with: "Immolation Arrow"
Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
Entangling Shot
Skill Rune - Chain Gang
Damage type changed from Poison to Physical
Evasive Fire
Removed cooldown on backflip
Backflip distance reduced from 15 to 5 yards
Increased the maximum distance from an enemy allowed to trigger the backflip effect
Skill Rune - Displace
Has been removed
Replaced with: "Focus"
Instead of backflipping, increases Hatred generated to 7
Skill Rune - Surge
Has been redesigned
Increases the backflip distance to 15 yards
Fan of Knives
Weapon damage increased from 450% to 620%
Skill Rune - Assassin's Knives
Weapon damage increased from 450% to 620%
Removed cast delay on the long-range knives
Long-range knives now seek out targets within a larger radius
Skill Rune - Bladed Armor
Duration increased from 4 to 6 seconds
Bonus Armor reduced from 65% to 40%
Damage type changed from Physical to Cold
Skill Rune - Fan of Daggers
Stun duration increased from 2.5 to 3 seconds
Damage type changed from Lightning to Fire
Removed Knockback
Skill Rune - Knives Expert
Damage type changed from Physical to Fire
Skill Rune - Pinpoint Accuracy
Weapon damage increased from 1200% to 1600%
Damage type changed from Physical to Lightning
Impale
Weapon damage increased from 620% to 750%
Skill Rune - Chemical Burn
Weapon damage increased from 220% to 500% over 2 seconds
Skill Rune - Grievous Wounds
Additional damage on Critical Hit increased from 130% to 330%
Skill Rune - Impact
Stun chance increased from 50% to 100%
Skill Rune - Overpenetration
Damage type changed from Poison to Cold
Marked for Death
Added a 0.1 second cooldown to help prevent accidental double casting
Skill Rune - Death Toll
Heal amount increased from 1% to 3% of maximum Life per hit
Skill Rune - Grim Reaper
Damage dealt to surrounding enemies increased from 15% to 20%
Skill Rune - Mortal Enemy
There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
Skill Rune - Valley of Death
Area increased from 12 to 15 yards
Damage bonus increased from 12% to 15%
Multishot
Skill Rune - Arsenal
Rocket weapon damage increased from 160% to 300%
Skill Rune - Burst Fire
Initial explosion radius increased from 12 to 15 yards
Damage type changed from Poison to Cold
Preparation
Skill Rune - Punishment
The Discipline cost has been removed
Now has a 20 second cooldown
Rain of Vengeance
Weapon damage increased from 1250% to 1500% over 5 seconds
Skill Rune - Anathema
Weapon damage increased from 5400% to 5800% over 5 seconds
Skill Rune - Dark Cloud
Weapon damage increased from 2650% to 3500% over 8 seconds
Skill Rune - Flying Strike
Weapon damage increased from 3200% to 3800% over 5 seconds
Damage type changed from Physical to Cold
Skill Rune - Shade
Weapon damage increased from 2400% to 2800% over 5 seconds
Sill Rune - Stampede
Weapon damage increased from 4200% to 4600% over 6 seconds
Rapid Fire
Weapon damage increased from 525% to 685%
Skill Rune - Bombardment
Weapon damage increased from 465% to 545%
Skill Rune - High Velocity
Pierce chance increased from 40% to 50%
Damage type changed from Poison to Lightning
Skill Rune - Web Shot
Slow duration increased from 1 to 2 seconds
Slow effect changed to a Chill effect
Has been renamed Frost Shots
Sentry
Weapon damage increased from 200% to 280%
Skill Rune - Aid Station
Has been removed
Replaced with: "Polar Station"
Chills all enemies within 16 yards, reducing their movement speed by 60%
Deals Cold damage
Skill Rune - Chain of Torment
Weapon damage increased from 240% to 300% per second
Chain damage can now critically hit
Skill Rune - Impaling Bolt
Damage type changed from Physical to Lightning
Skill Rune - Spitfire Turret
Weapon damage increased from 70% to 120%
Shadow Power
Life on Hit increased from 8253 to 16093
Skill Rune - Blood Moon
Life on Hit increased from 16505 to 32185
Skill Rune - Gloom
Damage reduction increased from 15% to 35%
Skill Rune - Well of Darkness
Has been redesigned
Now reduces the cost to 10 Discipline
Smoke Screen
Skill Rune - Special Recipe
Cooldown has been removed
Now reduces the Discipline cost to 10
Spike Trap
Weapon damage increased from 250% to 340%
Skill Rune - Echoing Blast
Weapon damage increased from 250% to 420% per explosion
Skill Rune - Lightning Rod
Weapon damage increased from 280% to 500%
Skill Rune - Long Fuse
Weapon damage increased from 300% to 520% per explosion
Skill Rune - Sticky Trap
Weapon damage increased from 680% to 800%
Strafe
Weapon damage increased from 400% to 675%
Skill Rune - Demolition
Weapon damage increased from 340% to 460%
Skill Rune - Drifting Shadow
Damage type changed from Physical to Lightning
Skill Rune - Emberstrafe
Has been removed
Replaced with: "Icy Trail"
Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
Skill Rune - Rocket Storm
Weapon damage increased from 90% to 130%
Skill Rune - Stinging Steel
Extra damage on Critical Hit increased from 130% to 140%
Vault
Skill Rune - Acrobatics
Cooldown reduced from 8 to 6 seconds
Vengeance
Skill Rune - From the Shadows
Damage type changed from Poison to Cold
Skill Rune - Side Cannons
Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
Passive Skills
Awareness
Has been redesigned
Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
This effect has a 60 second cooldown
Brooding
Healing increased from 1.5% to 3% of maximum Life per second per stack
Cull the Weak
Clarified tooltip to state that it includes Chilled enemies
Perfectionist
No longer increases your Life by 10%
Monk
Philosophy
The mechanics of Exploding Palm caused the skill to be underpowered in some situations while simultaneously being overpowered in other situations. We have redesigned Exploding Palm to perform more consistently in a broad number of situations, which also gives us the flexibility to buff other skills on the class.
We've done a broad revision of how Spirit functions on the Monk overall. We looked at the rate of spending spirit versus generating spirit and have made changes to all the spirit generators as well as a number of spirit spenders such as Tempest Rush and Lashing Tail Kick.
The changes to Spirit synergize well with changes we have made to the Sunwuko Set which gives you benefit for spending spirit.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Monk have been increased.
General
Dexterity no longer grants Dodge chance
Dexterity now grants 1 Armor per point
Maximum Spirit increased from 150 to 250
Active Skills
Blinding Flash
Skill Rune - Replenishing Light
Spirit gained for each enemy you Blind increased from 7 to 10
Skill Rune - Soothing Light
Life regeneration bonus increased from 11,966 to 26,821 per second
Breath of Heaven
Healing increased from 53642-70147 to 69735-91192
Skill Rune - Circle of Light
Healing increased from 107284-140295 to 139469-182383
Skill Rune - Infused with Light
Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
Crippling Wave
Weapon damage increased from 143% to 155%
Increased the Attack Speed scalar of the first and second hits
Skill Rune - Mangle
Weapon damage increased from 216% to 255%
Skill Rune - Rising Tide
Has been redesigned
Now generates 2.5 additional Spirit for each enemy hit
Skill Rune - Tsunami
Every third hit now also Freezes enemies for 1 second
Cyclone Strike
Skill Rune - Soothing Breeze
Healing increased from 23874 to 31036
Skill Rune - Wall of Wind
Has been redesigned
Now Freezes enemies for 1.5 seconds after pulling them in
Dashing Strike
Weapon damage increased from 305% to 370%
Charge rate increased from 6 to 8 seconds
Skill Rune - Barrage
Weapon damage increased from 489% to 975% over 2 seconds
Skill Rune - Blinding Speed
Dodge bonus increased from 29% to 40%
Duration increased from 3 to 4 seconds
Skill Rune - Flying Side Kick
Has been removed
Replaced with: "Radiance"
Gain 15% increased Attack Speed for 4 seconds after using Dashing Strike
Deals Fire damage
Skill Rune - Quicksilver
Damage type changed from Physical to Lightning
Skill Rune - Way of the Falling Star
Duration increased from 3 to 4 seconds
Damage type changed from Physical to Holy
Deadly Reach
Weapon damage increased from 109% to 150%
Skill Rune - Foresight
Buff duration increased from 3 to 5 seconds
Skill Rune - Keen Eye
Has been removed
Replaced with: "Searing Grasp"
Increases weapon damage dealt to 260%
Skill Rune - Piercing Trident
Chance to knock enemies up on the third hit increased to 100%
Skill Rune - Scattered Blows
Third hit weapon damage increased from 156% to 215%
Skill Rune - Searing Grasp
Weapon damage increased from 200% to 260%
Skill Rune - Strike from Beyond
Has been redesigned
Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
Epiphany
Skill Rune - Soothing Mist
Heal amount increased from 20,632 to 40,232
Skill Rune - Windwalker
Has been removed
Replaced with: "Insight"
Increases bonus Spirit regeneration from Epiphany to 45 per second
Exploding Palm
Weapon damage increased from 1179% to 1200% over 9 seconds
Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
Skill Rune - Creeping Demise
Has been removed
Replaced with: "Shocking Grasp"
Exploding Palm now arcs to another target up to 15 yards away
Skill Rune - Essence Burn
Weapon damage increased from 1623% to 1875% over 9 seconds
Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
This effect can no longer happen multiple times
Skill Rune - Impending Doom
Has been redesigned
Explosion now deals 6305% weapon damage
Now only deals damage if the target is killed
Skill Rune - Strong Spirit
Damage type changed from Physical to Holy
Spirit granted per enemy hit by the explosion increased from 10 to 15
Fists of Thunder
First and second hit weapon damage increased from 122% to 200%
Third hit weapon damage increased from 183% to 400%
Increased the Attack Speed scalar of the first and second hits
Skill Rune - Bounding Light
Weapon damage increased from 195% to 240%
Skill Rune - Quickening
Has been redesigned
Now increases Spirit generated to 20
Skill Rune - Static Charge
Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
Skill Rune - Thunderclap
Shockwave weapon damage increased from 95% to 120%
Skill Rune - Wind Blast
Freeze duration increased from 1 to 2 seconds
Inner Sanctuary
Skill Rune - Intervene
Shield absorb amount increased from 68,332 to 107,284
Skill Rune - Safe Haven
Heal amount increased from 11,389 to 35,779 per second