**OFFICIAL** Diablo 3 Thread

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sweenish

Diamond Member
May 21, 2013
3,656
60
91
Got an Etrayu. Took a sheet damage hit, ended up about even-ish, maybe a little better. Gifted it. Still have one (gift) in inventory for Kridershot or SMK or Furnace or whatever be-all weapon I may get next.

Trying to roll a socket into my new (and +cold) SoJ so I can re-insert Zei's. I have in immortal follower, but no Unity rings. I think I'm going to need those if I want to push past grift 30. Diamonds are nice, but beyond 28, I am just super squishy.
 
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Super56K

Golden Member
Feb 27, 2004
1,390
0
0
I downloaded and tried the demo on Xbox 360.

I greatly prefer the PC version. Blizzard did an admirable job porting the game to consoles, though. Solid 60 fps (might have to tweak my PC settings a little), and the controller doesn't suck hard when you're fighting. I haven't tried a ranged character yet, but the barb did alright.

To say it's (the controller) better is an interesting statement. Inventory management is absolutely a chore. I fully backed out on more than one occasion when I didn't want to, and it just takes longer in general. Extra button pushes to enter specific categories, and another button press to actually see affixes. Overall, it's a chore. I think they did the best they could with it as the PC method wouldn't have worked as well. Elements would be too small.

I haven't had a chance to try ranged combat, but my concern is how something like M6 would play. I wouldn't be able to try that out on the demo. Combat was still a bit clunky, though. A lot of missed swings, and let's all consider that the evade is there for a reason.

Skill management appears similar to PC. I'd have to put more time into the demo to really give it a try, though.

Auto-loot of lootables objects (bodies on the ground, mostly. Racks still require interaction) is nice, and again exists due to how imprecise the controller is. I also liked the quick compare that pops up when you pick an item up. Lets me know if I should bother going into my inventory or not right away. It's a thing that only matters on your way to 70, but for that it's nice.

I can see couch co-op being fun, but it wouldn't be better for me. So, not knocking it, it just wouldn't be a better fit for me over b.net.

As for reviews, they were comparing console versions with smart loot against vanilla and the AH. They are out of date. If one is too lazy to try the demos, they simply aren't allowed to complain if they realize they bought the wrong version.

I still enjoy D3 on my PS4 quite a bit. It's really not worth the trouble on 360 or PS3 though. They're a dead end and won't be getting patches. Speaking of patches, I've been taking a break from it waiting on some new stuff, but I haven't touched the PC version since getting it on PS4 aside from about a week after the first season started.

I guess it depends on the console, but inventory management is really slick on PS4. The touchpad opens it up and everything is located in its item slot. It's not better, but it's not worse. I'm thinking of all the times I clicked through multiple tabs, multiple times looking for a specific item, or just all the time wasted trying to organize my stash to reduce that. There's no surprises about where you put something on console, for better or worse.

The d-pad quick look makes salvaging everything easy. You only need to tap up and spam mark as salvage as you're playing. Then, in town, salvage all and they're gone. So, it's great at lower levels to stay in the action, but it gets even more useful at level 70.

Dodge feature is awesome. It's OP really because you can roll through doors. No more getting 'stuck' or wasting a skill slot on certain classes.

Combat isn't clunky. What you were experiencing is the game itself being clunky and plodding at lower levels. It's no different on PC when you're starting out. Everything opens up (and speeds up) once you're at 70, same as on PC. Most classes are simple to play. You're primarily triggering skills right as they come off cooldown. My favorites on PS4 have been a Sunwuko monk and a Firebird wizard. Two very different play styles, but both work really well with a controller. Sunwuko especially. That class was kind of a nightmare on PC spamming keys, where on console I only need to hold down my generator and sweeping wind.

I would love it if Blizzard patched in controller support and aped the console UI for the PC version as an option. That'd get me involved in future seasons again, but I don't see them ever doing it and that's OK.
 
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sweenish

Diamond Member
May 21, 2013
3,656
60
91
I forgot to mention, it was a demo of the UE edition.

Combat was clunky for me. At low levels on PC, I didn't miss swings like I did on console. I explained why it was clunky to me. You chose not to address my actual complaint and make something up instead. It wasn't the fact that I was low level, I simply found it clunky for the reasons I stated.

I haven't checked to see if the demo even lets me use a ranged character, I just went with what they offered, which was barb. I still don't know how a build like M6 would play, considering that turret placement becomes very important. I'm reserving judgment on ranged play.

All of my observations from the 360 demo should apply to Xbox One and PS3. Their use of the touchpad on PS4 is interesting, but I'll reserve judgment on that until I get to try it for myself. UI observations should apply to all console versions, since I doubt they're different. If they are, my observations would obviously only apply to the console versions with the UI.

I'm glad that you're enjoying Diablo on PS4. I never said anyone couldn't. I have said that I greatly prefer PC controls, and explained why the console controls didn't work for me. I wasn't trying to convince anyone of anything. But a lot of people were quoting out-of-date reviews and making assumptions (myself included in the latter part), so I figured I should try it for myself.

I would also enjoy it if Blizzard patched in controller support in the PC version, if only to provide the option to others. This is the sort of game where complete feature parity should be possible. I know they wouldn't require online, but cross platform play should also be possible as everything would be routed through b.net. But console makers hate that idea with a passion.

I believe the Shadowrun game on 360 showed why it would never work for shooters. But this is a cooperative iso-view loot grind. Greed is the only thing keeping cross-platform (and by extension, console hackers) away from this game.
 

JimKiler

Diamond Member
Oct 10, 2002
3,559
205
106
I got two more pieces of the Sunwuko set for my monk and now i can use Sunwuko and Inna Mantra and i don't need the RoRG for set bonuses.

Anyone else find it hard to see what is going on with all the decoy explosions Sunwuko does?

At least now I feel like i can carry my own weight in T6 with both these sets. (You guys playing with me might disagree)
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
Anybody else not able to log in?

POd I finally am kid free and can focus on grinding away... grrr
 

dfuze

Lifer
Feb 15, 2006
11,953
0
71
I'm in the same boat PClark. I've been on vacation for a week and a half, finally get to play yesterday and today I'm locked out :|
 

*kjm

Platinum Member
Oct 11, 1999
2,223
6
81
"We’re aware of an issue that is affecting our authentication servers, which may result in failed or slow login attempts. We’re currently investigating the cause and will provide updates as they’re available."

On the battle net log in screen this was posted just now.....
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
"We’re aware of an issue that is affecting our authentication servers, which may result in failed or slow login attempts. We’re currently investigating the cause and will provide updates as they’re available."

On the battle net log in screen this was posted just now.....

Yeah I am seeing the same message, hopefully they are back up and running shortly.

I plan on a long session to start my push to 600.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
I have no interest any more now that the next patch is ruining the DH Sentry build. I would like to go a pet build, but they aren't buffing them, and even taking away the two piece Marauder bonus for access to all pets.
 

Owls

Senior member
Feb 22, 2006
735
0
76
I have no interest any more now that the next patch is ruining the DH Sentry build. I would like to go a pet build, but they aren't buffing them, and even taking away the two piece Marauder bonus for access to all pets.

If you have a kridershot it's not that bad. Dare I say fun? You aren't relegated to hiding behind walls at least. Before at high levels it was frustrating being one shot.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I have no interest any more now that the next patch is ruining the DH Sentry build. I would like to go a pet build, but they aren't buffing them, and even taking away the two piece Marauder bonus for access to all pets.

It's pretty OP and has been for around 4 months now? I'd say it had its time to shine and DHs need to go back to actually doing something again.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
You seem misinformed on how the new M6 will work.

It won't be as passive as it is now, but it's just as powerful.

First obvious thing is that the pet bonus is still in M6.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
You seem misinformed on how the new M6 will work.

It won't be as passive as it is now, but it's just as powerful.

First obvious thing is that the pet bonus is still in M6.

You are right about the M2 bonus. I thought I read something a while ago about the upcoming changes and the M2 bonus looked like it was going to change.

I wish I could find a build that would work for M2 (all pets), Garwulf (three wolves), and Tasker & Theo (pet attack speed).
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
Got a Flying Dragon last week while playing my barbarian.

Tweaked my monk gear and skills with a lot of help and Gargamoth gifted me some Crudest Boots and now at least he is fun to play in T6.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
My barb is coming along decently.

Was running T4 with enough deaths to consider dropping back down to 3. Got a SOJ that rolled perfect cold and elite damage. I was running fire, since they had the highest damage modifiers, but switched to cold quake and WW, and the difference is night and day. My CotA is also cold, but I'm debating putting them back on fire since they hit twice as hard with that rune.

The elite damage is a great boost, and the cold skills make crowd control pretty easy. Survivability in T4 went up quite a bit. I still need a ton more toughness before moving on, and I'm hoping to get that with my goal of IK + Earth. I know it's not end-game amaze-balls, but it'll be a perfectly fine T6/grift 30s build.

I'll probably have to run my DH to upgrade gems faster. Mirinae seems all but useless until rank 25. Currently running BotT (25) and Pain Enhancer (11-12-ish), with no third socket yet. Can trial into 25, but I lack toughness to stay alive long enough to clear it in time.
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I'm actually really excited for 2.1.2 to finally hit. Ancient weapons will be a renewed reason to play again, but more than that, it'll be placing Diablo 3 to a point that I can finally recommend playing the game to someone else.

The legendary system was mainly very lame when RoS landed, since it was a matter of just finding the highest rolled legendaries that did have unique affixes. For all others that didn't, soul it; which is completely pointless for even taking the time to make the legendary in the first place if it's just the same as 100 others with different names a graphics attached to them.

Also, SWK changes will open up a lot of possibilities. Being a monk, I'm welcoming the patch with open arms. ^^
 

JimKiler

Diamond Member
Oct 10, 2002
3,559
205
106
I'm actually really excited for 2.1.2 to finally hit. Ancient weapons will be a renewed reason to play again, but more than that, it'll be placing Diablo 3 to a point that I can finally recommend playing the game to someone else.

The legendary system was mainly very lame when RoS landed, since it was a matter of just finding the highest rolled legendaries that did have unique affixes. For all others that didn't, soul it; which is completely pointless for even taking the time to make the legendary in the first place if it's just the same as 100 others with different names a graphics attached to them.

Also, SWK changes will open up a lot of possibilities. Being a monk, I'm welcoming the patch with open arms. ^^

Two questions,

what are ancient weapons?
I have a monk, what does SWK stand for?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Two questions,

what are ancient weapons?
I have a monk, what does SWK stand for?

Ancient items are essentially legendaries with an additional stat boost. You can get them in lieu of what would have normally been a legendary drop, craft, or purchase (i.e. gambling).

I assume SWK is a rather odd abbreviation of Sunwuko, or the Monkey King's Garb set. The current set bonuses are nothing short of garbage. They're based upon using staves, which (in my experience) aren't any good. The bonuses are now...

2: Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.

(Note: Decoy explosion damage now deals the damage type of your highest +% elemental damage)

4: When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light by 500% for 3 seconds.

The biggest thing is probably that note about the elemental damage. My monk has been a fire monk for the longest time, and by allowing me to turn it into elemental damage actually makes it usable.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Ancient is a new item tier for legendaries and sets. It allows them to roll up 30% higher values, although affixes won't be changed (no 80% elite damage on a furnace). The worst ancient anything is typically equal to or better than than a perfectly rolled legendary. This will be a big deal as any ancient weapon is likely better than whatever you're rolling with, unless you have a BiS affix going for you. Damage will skyrocket, I think Blizzard said that you should easily be clearing 5 grift levels higher than you were with ancient items and the changes they've made to grifts in general.

SWK is Sunwuko, I'm pretty sure.

EDIT: Got beat, and with a better answer.
 

JimKiler

Diamond Member
Oct 10, 2002
3,559
205
106
Ancient items are essentially legendaries with an additional stat boost. You can get them in lieu of what would have normally been a legendary drop, craft, or purchase (i.e. gambling).

I assume SWK is a rather odd abbreviation of Sunwuko, or the Monkey King's Garb set. The current set bonuses are nothing short of garbage. They're based upon using staves, which (in my experience) aren't any good. The bonuses are now...

2: Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.

(Note: Decoy explosion damage now deals the damage type of your highest +% elemental damage)

4: When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light by 500% for 3 seconds.

The biggest thing is probably that note about the elemental damage. My monk has been a fire monk for the longest time, and by allowing me to turn it into elemental damage actually makes it usable.

Interesting Sunwuko change. I like that i can trigger the decoy now with any of my resource spenders but since i have a 43% cost reduction for wave a light i don't mind using it on just one skill, which happens to be the one i mainly use. Can i rant about how the set is no good anymore after the patch goes live?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Interesting Sunwuko change. I like that i can trigger the decoy now with any of my resource spenders but since i have a 43% cost reduction for wave a light i don't mind using it on just one skill, which happens to be the one i mainly use. Can i rant about how the set is no good anymore after the patch goes live?

Yeah, I've always had my eye set on Inna's, but Sunwuko now looks like it might be more interesting... at least from a DPS number perspective (Inna's 4-piece to give you all mantra passive effects always seemed more survival oriented to me). I have some Sunwuko right now, but I assume that these changes (like a lot of others) will not be retroactive.

Speaking of that, I do wish that Blizzard would give us the option to trade in the old version for the new version. I assume that we don't automatically get one because they just create a whole new item. The choice is nice because some may not want to change because of a reforge, but others may still think it's a better option. Although, not allowing trade-ups also forces people to play the game more to get the new version.
 

JimKiler

Diamond Member
Oct 10, 2002
3,559
205
106
Yeah, I've always had my eye set on Inna's, but Sunwuko now looks like it might be more interesting... at least from a DPS number perspective (Inna's 4-piece to give you all mantra passive effects always seemed more survival oriented to me). I have some Sunwuko right now, but I assume that these changes (like a lot of others) will not be retroactive.

Speaking of that, I do wish that Blizzard would give us the option to trade in the old version for the new version. I assume that we don't automatically get one because they just create a whole new item. The choice is nice because some may not want to change because of a reforge, but others may still think it's a better option. Although, not allowing trade-ups also forces people to play the game more to get the new version.

I have both Inna's and Sunwuko's sets thanks to my RoRG. But i still want to get the other Shenlong first and use that over a staff, which will be a better deal once this patch goes live. Even with both sets, my level 290 monk still can easily get over my head in T6 rifts but at least with Inna's i can hold my own against the non elites.

I thought the bonuses will change on existing items but the roll-able attributes will not.
 

JimKiler

Diamond Member
Oct 10, 2002
3,559
205
106
Actually i am really glad they are getting rid of the 20% damage bonus with a staff equipped for the Monk using Sunwuko set as the monk being a fist weapon fighter never sat well with me. Besides the speed of using a staff is too slow for my taste. I shopuld stop leveling up my Gogok of Swiftness gem.
 
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