**OFFICIAL** Diablo 3 Thread

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gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
It's my first time doing a season, and I thought to unlock adventure mode I needed to beat the game (all five acts), and just assumed I needed to be level 70 to do the bounties. But if I can start earlier, all the better. I'll check again when I get back online a bit later, and hope I can find a powerlevelling community on EU servers rather easily too.

Nope, you can do adventure mode/bounties starting at level 1; it scales with you. It is a requirement to have beaten all 5 acts, but that can be done with a non-season character. Once you've done it once, it's unlocked for good.

So just to clarify (I'm at work), the season exp gets exported to my main character, PLUS the seasonal legendaries that I come across, and that's it, right? So if I happen to get a perfect furnace on my seasonal character, that's just something I can enjoy on the season?
Your season characters and loot will carry over to non-season characters.

The Season Rollover:
Seasonal players know there has been no shortage of gold, gear, or Paragon levels to grind. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.
Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

Heroes
Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover.
Gold
Any gold you earn during the Season will transfer to your non-Seasonal heroes.

Paragon Experience
The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.

Blood Shards
Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards untill you are below the current cap.

Items
Items that are currently equipped on a hero or in its inventory will stay on that hero as it moves to a non-Seasonal game mode.
Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends. To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox.

Artisan Progress and Recipes
If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
Shared Stash
Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.

Achievements
Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.

Season 1 Rewards
All players who reach level 70 on a hero in Season 1 will unlock an exclusive Helm and Shoulder transmogrification appearance. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam and open the Transmogrification tab.

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead.
 

sigmanova

Member
Sep 30, 2010
113
1
81
anyone playing Season 2? I just got a monk and crusader started - just found the time after the weekend and work to finally play. (I have Paragon 469 on my non-seasonal characters).

sigmanova #1820
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
anyone playing Season 2? I just got a monk and crusader started - just found the time after the weekend and work to finally play. (I have Paragon 469 on my non-seasonal characters).

sigmanova #1820

My buddy called me up to jump into season 2. I thought about it but....

Nah. I know exactly what is going to happen. It'll be "fun" for a week or two for me to hit max level and get decently geared. Then it will be the same shit all over again. Realizing that nothing is balanced and there is one or two viable builds. Hunt for specific pieces of gear. Profit?

I'm done with the franchise until Diablo 4 comes out, hopefully Bliz gets on their shit with that one.

Sticking with Elite Dangerous for now....but might jump into something else I'm starting to get burnt out on my current line up.
 

redrider4life4

Senior member
Jan 23, 2009
246
0
0
In every diablo there was only 1 or 2 builds that worked. Hell technically a Hammerdin was the only build that was viable through all of D2 since they weren't affected by any immune mobs.

D3 is the same way, in T6 almost any build can work with the right gear but for the absolute highest GRs you need one build and one set of gear. Every game is like this, the only balance issue right now is Wizards are 100% useless in a high grift group which is why I rolled DH.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Yeah, those complaints aren't against Diablo 3, they're against the series.

I'm going to be down with the new Gungdo when I get a 70 drop of it, that's for sure.
 
Dec 10, 2005
24,433
7,356
136
In every diablo there was only 1 or 2 builds that worked. Hell technically a Hammerdin was the only build that was viable through all of D2 since they weren't affected by any immune mobs.

D3 is the same way, in T6 almost any build can work with the right gear but for the absolute highest GRs you need one build and one set of gear. Every game is like this, the only balance issue right now is Wizards are 100% useless in a high grift group which is why I rolled DH.

In D2 (sometime in early 2011), I worked my way through single-player to something like lvl 92 with a fire/ice sorc, which pretty much solved problems of immune mobs.

As for D3 - my complaint is with wizards. I have one that should be pretty good, but the toughness is not that good and the damage seems low, even though the on-paper damage should be pretty good. I don't really see a problem with certain 'builds'. I think D3 has a bit more flexibility though - it's a lot easier to set your build around your equipment than it was in D2.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
In every diablo there was only 1 or 2 builds that worked. Hell technically a Hammerdin was the only build that was viable through all of D2 since they weren't affected by any immune mobs.

Oh really?

In Diablo 2, I had 90+ characters that were - Sorc Frozen Orb, Sorc Meteor, Fireball Sorc, Barb Whirlwind, Barb Find Item, Lightning Sorc with max block teleporter to get to Baal fast, Poison Necro, and many more that not only got to end game, but flourished.

Never played a Hammerdin, but that would be another.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Oh really?

In Diablo 2, I had 90+ characters that were - Sorc Frozen Orb, Sorc Meteor, Fireball Sorc, Barb Whirlwind, Barb Find Item, Lightning Sorc with max block teleporter to get to Baal fast, Poison Necro, and many more that not only got to end game, but flourished.

Never played a Hammerdin, but that would be another.

Unless "end game" is ubers or DClone, it's apples to oranges. The vast majority of D2 is basically on equal footing to low torment at worst (and up to T6 is still quite 'accessible' in D3) where you can still play almost anything successfully. The same can be said for late 20s/low 30s GRs.

But for let's say 35-40+ GRs, much like clone or ubers, to be done successfully and/or efficiently you need to pay a lot more attention to your build and min/maxing because those segments of the game are simply more demanding.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Getting technical, yes really.

I believe it's generally been established that T6 is already more difficult than Inferno 8-player ever was in D2. It's also obvious that the idea of end-game, more specifically greater rifts with their ever increasing difficulty, have never existed in D2.

Given those two things, the difficulty of D2 tops off well before that of D3, which is essentially inifinite through higher and higher grifts.

So, to keep things easy for comparison's sake, let's look at full party (for both) D2 inferno and D3 T6 (the latter being established as equal in difficulty at worst, but typically seen as more difficult).

In D2, you were able to run all kinds of whatever based around one or two specific skills. It's got that variety you say D3 lacks, and now Blizzard is stupid because they took a step back. But you're wrong. T6 can be run with all kinds of different builds. Typically, completing ANY set can get you into T6. This clan alone has at least 3 very different barbs running around. WW, raekor's, leapquake, and variations with other sets mixed in like WW+IK, leap+IK, etc.

All of them run T6 with no difficulties. The variety is there.

So now let's consider grifts. Up to about grift 30 or so, I would argue that you still have decent variety. Less than T6, but still variety. Pretty much every barb I described from the clan can still do 30 with ease.

But we have leaderboards, and those leaderboards consist of people that found some synergies and got some sweet rolls, and they are able to clear much higher grifts (much higher difficulties) than others.

All of a sudden, D3 has very little variety. The numbers don't lie, and they say that only this build will clear 45+ consistently.

This is where the complaints about variety start to appear. But that's the nature of the beast. There can only be one "best." It's the definition of the word. The word viable in respect to D3 is flexible. Are we talking T6? Are we talking pushing grift 34 so gems can be 100% upgraded through 25? Or are we talking hitting the leaderboards?

But here's the big takeaway: comparing to D2 is worthless, and disingenuous. Saying D3 only has one or two builds that are comfortable in a difficulty WELL ABOVE what D2 was ever capable of is not a fair comparison. The only real way to compare variety is to do so at equal difficulty levels. And I think I've shown that D3's variety with respect to D2 is just fine.

The argument that more builds should be grift 40+ capable is different, and one that I won't really argue against since I agree with that sentiment. But there will always only ever be ONE best, and people will continue to chase that. If build A can clear 50, and build B can clear 45, people will still chase build A. If build B could clear 49, maybe a few people settle for build B, but build A will still be chased.

TL;DR: Complaints of variety can be seen as valid, but comparisons to D2 are utter garbage. If D2 had the same kind of endgame, you'd see exactly what you're seeing with D3.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
I disagree with almost all of you. T6 really isn't that hard. Really it isn't. It also isn't "the end game". So once again we're back to 1, MAYBE two viable builds per class. Then guess what. You HAVE TO HAVE SPECIFIC GEAR to make that build work.

I agree with JamesV. I had a bone necro, zoo necro, javazon, windforcezon, hammerdin, ele druid, spear bab, IK bab, trapsin, and pretty much every type of sorc you could think of at 90+ and probably 1/3 of those toons cleared uber. Some were built specifically for certain things (like my meteor-sorc was for mephisto farming, lightning sorc was for countes etc).

D3 leaves you hanging so hard in that department. I was clearing T6 on like day 5 of season one when I finally got the last piece of my firebird set. Try changing to ANY OTHER BUILD, and you're done. Go back to T1 maybe T2 or GTFO. Same thing with my WD. The summoner was what I wanted to play, but I could barely scratch in t4+. Guess what I had to roll to go higher. Yep. Soul harvester.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Pet docs easily handle T6 and grift 30+, even without SMK. I know this because mine does. Your lack of proper gear/skills means nothing in that regard. SMK puts a traditional pet doc easily into mid 30's. Tiki pet doc hits low 40's consistently and is a must-have for 4-player 50+.

I also just posted a giant wall about why comparisons to D2 are garbage. Thanks for rebutting that with zero support and then and going on to make a garbage comparison that has no bearing, whatsoever.

I mean, your attempt to show lack of variety by citing pet doc as "only" T3-4 capable just makes me think you don't actually know what you're talking about.

--------------------------------------
About "end game." Freaking DUH.

Did anyone say T6 was end game? No. They did not. Does D2 have an end-game that compares in any way, shape, or form with D3? No, it does not. Your comparison back to D2 is garbage, because D3 end game pushes the min/max to the absolute extreme.

There will only be one best build in that situation. D3 surpasses D2's difficulty by a long-shot. Like I said:
If D2 had the same kind of endgame, you'd see exactly what you're seeing with D3.

Of all the builds you listed, if D2 had the same kind of endgame, do you honestly think they'd all make the cut? The answer is a resounding NO. You can't make a comparison the way you are if the difficulty levels are NOTHING alike. When you align the difficulties, variety is perfectly fine.

But also like I said, lack of variety for grift ~40 should be addressed. I feel like people shouldn't be shoehorned into just one thing for grifts that don't even show up in the leaderboards. But even if that was rectified, people would still moan because there is still a documented best build. And also because the diablo community just seems to be full of babies.

The game is not without its issues, I get that. But these complaints are nearly always put forth in such a childish and short-sighted and logically wrong manner.
 
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sweenish

Diamond Member
May 21, 2013
3,656
60
91
I'll also throw in that you hypocritically state that T6 is easy, but also super hard and very limiting for your WD. Or your Wizard with anything but Firebird's.

EDIT: I suppose I meant Hell instead of inferno. Got my terms mixed up.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
If you played d1 and d2 at all you'd know why d3 sucks. It's a slap in the dick to the franchise. Bliz screwed the pooch big time. So...no. not wasting more time on a bad game.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
I've played plenty of D2 in its day. And I've got it installed on my laptop and gave it a go just last week.

Go ahead and try going back to it. Once the nostalgia wears off, you'll see how far the franchise has come since then. QoL adjustements alone merit 3's existence, to me. D2 wouldn't even have re-specs if not for 3. Because picking a build from the very beginning and forcing yourself to spec to it and only it for that toon is obviously vastly superior to the fluid build changes D3 allows. Roll Javazon just get Windforce/Matriarch bow, can't use it because you didn't spec bowazon. So superior. Have to now roll another toon and level it all the way up as well if you want to try it out. But to try it out, you need a third party to trade that bow your javazon found to your new bowazon.

Like I also said, I'm not saying D3 is perfect. You can continue to just ignore my actual statements and go off on strawmen all you want. You're only making yourself look bad. All you're doing right now is parroting. You can say D2 is better, but you can't articulate beyond [false] assumptions about me and strawmen. Both of which are logical fallacies and say to me that you actually can't argue your stance.

I don't care if you don't want to play. The last place you should probably be expressing your distaste for a game is right in the middle of a group of people that enjoy the game. Dark Souls is not my bag, I don't go crap in their threads, though.

Enjoy your other games.
 

Super56K

Golden Member
Feb 27, 2004
1,390
0
0
On topic for season 2:

A little over paragon 100 now with a monk. I found decent lightning Gungdo's about 30 minutes after hitting 70. Toiled in ~T2 for a few days, then had some more luck come my way with all four SWK set pieces, a RORG, crudest boots, a low rolled Torch, a cold and a fire soj, and a nice fire immunity amulet within the span of a day and half.

I leapfrogged to T6 with the SWK full set bonus. Next up is greater rifts to get all the gems and then to level a couple. Been a really fast start.

And lastly, the highlight of the season so far: While farming normal bounties for a RORG, I found goblin vaults in consecutive public games.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Yeah, those complaints aren't against Diablo 3, they're against the series.

I'm going to be down with the new Gungdo when I get a 70 drop of it, that's for sure.

Pet docs easily handle T6 and grift 30+, even without SMK. I know this because mine does. Your lack of proper gear/skills means nothing in that regard. SMK puts a traditional pet doc easily into mid 30's. Tiki pet doc hits low 40's consistently and is a must-have for 4-player 50+.

I also just posted a giant wall about why comparisons to D2 are garbage. Thanks for rebutting that with zero support and then and going on to make a garbage comparison that has no bearing, whatsoever.

I mean, your attempt to show lack of variety by citing pet doc as "only" T3-4 capable just makes me think you don't actually know what you're talking about.

--------------------------------------
About "end game." Freaking DUH.

Did anyone say T6 was end game? No. They did not. Does D2 have an end-game that compares in any way, shape, or form with D3? No, it does not. Your comparison back to D2 is garbage, because D3 end game pushes the min/max to the absolute extreme.

There will only be one best build in that situation. D3 surpasses D2's difficulty by a long-shot. Like I said:


Of all the builds you listed, if D2 had the same kind of endgame, do you honestly think they'd all make the cut? The answer is a resounding NO. You can't make a comparison the way you are if the difficulty levels are NOTHING alike. When you align the difficulties, variety is perfectly fine.

But also like I said, lack of variety for grift ~40 should be addressed. I feel like people shouldn't be shoehorned into just one thing for grifts that don't even show up in the leaderboards. But even if that was rectified, people would still moan because there is still a documented best build. And also because the diablo community just seems to be full of babies.

The game is not without its issues, I get that. But these complaints are nearly always put forth in such a childish and short-sighted and logically wrong manner.

Agreed, about to challenge myself at R36 with my rhen ho pet doc tonight. I couldn't get past 32 in trials, but finished the rift in under 8 mins. So, they gave me a 36 key. Hopefully, I don't get splatted, lol.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
On topic for season 2:

A little over paragon 100 now with a monk. I found decent lightning Gungdo's about 30 minutes after hitting 70. Toiled in ~T2 for a few days, then had some more luck come my way with all four SWK set pieces, a RORG, crudest boots, a low rolled Torch, a cold and a fire soj, and a nice fire immunity amulet within the span of a day and half.

I leapfrogged to T6 with the SWK full set bonus. Next up is greater rifts to get all the gems and then to level a couple. Been a really fast start.

And lastly, the highlight of the season so far: While farming normal bounties for a RORG, I found goblin vaults in consecutive public games.

Damn.. seems season characters have better drop rates maybe?

I might have to start a season character. Maybe I'll finally get a smk or dod for my wd. Seems I'm stuck in Rhen Ho limbo forever.
 

Super56K

Golden Member
Feb 27, 2004
1,390
0
0
Damn.. seems season characters have better drop rates maybe?

I might have to start a season character. Maybe I'll finally get a smk or dod for my wd. Seems I'm stuck in Rhen Ho limbo forever.

My long abandoned non season Witch Doctor, which had over a 120 hours I believe, never did get a pair of Tasker and Theo gloves. I was eternally stuck in T3 and T4 on that one. It gets boring when you're missing one or two specific items that you really need to advance, like Tasker's for a pet build. Drop rates have changed recently though, haven't they? I've found four or five of the once super rare immunity amulets just on the new season, where before I never found a single lightning or fire immunity amulet.

But, I might be a bit out of touch on the latest on the PC side. I barely touched season 1, or played PC at all, and instead casually played with friends and family on my PS4 ever since the ultimate evil edition came out. Drops feel about the same on PC as they do on PS4 though, which is to say they're plentiful.

I even gambled Taskers on my season 2 monk. I might roll a witch doctor next.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
The rarest items are more common now.

From what I recall, they're still harder to find than invoker, but they're something like 4 times more likely to drop.

And it's seeming like the season drops are even better. One of my friends has been saying the same. I know I got a level 56 furnace, which was awesome/awful.
 

alcoholbob

Diamond Member
May 24, 2005
6,271
323
126
Damn.. seems season characters have better drop rates maybe?

I might have to start a season character. Maybe I'll finally get a smk or dod for my wd. Seems I'm stuck in Rhen Ho limbo forever.

Nope it's just rng. First season by p80 I had my 6 piece, rorg and end game weapon already. I'm p152 in my second season, no rorg, only 2 pieces of my 6 piece found with a basic leg weapon with no effects and still languishing in t1. Sometimes you feel both extremes.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Good to see a counter example. Not good for you, though.

I've only seen people commenting on better drops faster. I just hope I didn't blow all my luck getting a lvl 25 gungdo and lvl 56 furnace.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I disagree with almost all of you. T6 really isn't that hard. Really it isn't. It also isn't "the end game". So once again we're back to 1, MAYBE two viable builds per class. Then guess what. You HAVE TO HAVE SPECIFIC GEAR to make that build work.

I agree with JamesV. I had a bone necro, zoo necro, javazon, windforcezon, hammerdin, ele druid, spear bab, IK bab, trapsin, and pretty much every type of sorc you could think of at 90+ and probably 1/3 of those toons cleared uber. Some were built specifically for certain things (like my meteor-sorc was for mephisto farming, lightning sorc was for countes etc).

D3 leaves you hanging so hard in that department. I was clearing T6 on like day 5 of season one when I finally got the last piece of my firebird set. Try changing to ANY OTHER BUILD, and you're done. Go back to T1 maybe T2 or GTFO. Same thing with my WD. The summoner was what I wanted to play, but I could barely scratch in t4+. Guess what I had to roll to go higher. Yep. Soul harvester.

Inferno was more difficult due to the drop rates and items being crap. T6 is technically harder than Inferno, but with the ceiling raised so much on access to much better items, it's a cake walk in comparison. Context is important here for the comparison.

Also, I have about 8 or 9 builds that can roll through T6 on my monk. It's a matter of knowing what works. The options are out there.
 
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alcoholbob

Diamond Member
May 24, 2005
6,271
323
126
Inferno was more difficult due to the drop rates and items being crap. T6 is technically harder than Inferno, but with the ceiling raised so much on access to much better items, it's a cake walk in comparison. Context is important here for the comparison.

Also, I have about 8 or 9 builds that can roll through T6 on my monk. It's a matter of knowing what works. The options are out there.

1.0.2 Inferno was way harder than current T6. There were white monsters in A3 Inferno doing 540,000 damage PER MELEE HIT at a time when the average melee player had about 250,000 toughess. The difficulty scaled by Act, with Act 4 monsters the hardest. Most people farmed A3 because it had the same loot table as A4 but was only about half as hard due to easier monster affixes.

To imagine how hard the original A3-A4 Inferno was, imagine a basic mob in T6 doing 20,000,000 damage in a single melee attack.
 
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