**OFFICIAL** Diablo 3 Thread

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JimKiler

Diamond Member
Oct 10, 2002
3,559
205
106
GG Blizzard, another exploit. Massive blood shard exploit.

Who does this benefit? I would rather wait for drops that attempt to get Kadala to give me anything useful. When you have a new character i suppose blood shards are quick way to get legendary or set items but even then Kadala is there to frustrate us since you can spend 500 shards and not get one legendary or set piece.
 

Super56K

Golden Member
Feb 27, 2004
1,390
0
0
Who does this benefit? I would rather wait for drops that attempt to get Kadala to give me anything useful. When you have a new character i suppose blood shards are quick way to get legendary or set items but even then Kadala is there to frustrate us since you can spend 500 shards and not get one legendary or set piece.

It benefits the same subset of players it always has, and the benefit is, of course, that within a few days they'll collect and spend the same amount of bloodshards that would take an entire season to acquire. That means ancient and near BiS everything barely a week in. With paragon level gains being trivial now, this exploit is pretty massive, but also pretty obvious in that anyone will be able to see which top rank players completely abused this while they could.

Makes me wonder if there will ever be a season without some major exploit going on at some point.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
meanwhile, no gelatinous goblins (which did split) have dropped a single leg for me.

In other news, I found my first vault in T6. Brought in about 50M, and got an ancient IKBB.

Ran into a gob pack in rift last night. WW owned them. I think seasons getting run right on top of each other is a mistake.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
Who does this benefit? I would rather wait for drops that attempt to get Kadala to give me anything useful. When you have a new character i suppose blood shards are quick way to get legendary or set items but even then Kadala is there to frustrate us since you can spend 500 shards and not get one legendary or set piece.

How about spending 4,000 to 5,000 blood shards in a minute or two? You can gamble on anything you want and not worry. Aim for anient items that are nicely itemized.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
meanwhile, no gelatinous goblins (which did split) have dropped a single leg for me.

In other news, I found my first vault in T6. Brought in about 50M, and got an ancient IKBB.

Ran into a gob pack in rift last night. WW owned them. I think seasons getting run right on top of each other is a mistake.

Oh, man. If you find that port you really need to scrounge and do everything possible to get gold find bonus on. That 50m could've been 400m. >.<
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I hit PL 200 and had yet to find an IKBB or Belt. I have gambled a lot and farmed rift after rift, nothing. There is a bunch of other gear that I have not seen. I did manage to get a bunch of gear that was not itemized well.

I deleted my Barb and will start a new one most likely. This season has been dreadful for me.
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I really haven't played that much this season, but I noticed I was getting a lot more stuff for other classes. RNG is RNG, but it seemed oddly high, like that 90% for your active character was actually 60%.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Oh, man. If you find that port you really need to scrounge and do everything possible to get gold find bonus on. That 50m could've been 400m. >.<

Didn't even think of that.

I would need a third jewelry socket, though. Can't see myself giving up taeguk or pain enhancer right now for the boon. There's always next time, I guess.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
Just do T6 rifts with Boon + Goldwrap. Never die, and never worry about money again. I have over 2 billion now from doing that.
 

Super56K

Golden Member
Feb 27, 2004
1,390
0
0
Didn't even think of that.

I would need a third jewelry socket, though. Can't see myself giving up taeguk or pain enhancer right now for the boon. There's always next time, I guess.

When you're geared decently you only need maybe one DPS gem for T6. Taeguk isn't great for T6 anyway, as it's easy lose the stack while looting, and you don't need the toughness. Movement speed is the big limiter in T6. You could instead use Avarice band + boon of the hoarder, then add the lightning gem for more speed, and Warzechian bracers for even more, and goldwrap to become pretty much invincible.

I still need all of the above myself though, along with BK swords. Haven't got a hoarder gem from grifts yet (can it even drop there anymore?), and still waiting to get a goblin realm.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Hoarder won't drop in grift until you get a vault.

I still have plenty of regular gearing to do, let alone speed-T6. As it stands, I can at least clear a T6 in ~3 minutes with good density. I actually have fury issues from things dying too fast, so maybe I will level a gogok.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
So if you don't mind answering some noob questions:

I just started playing this past two weeks, and would like to get a wizard geared up. I do bounties and rifts at T2 level (probably can do more, but I'll get to that later). I tried a GR 'arena' trial once and got a key for GR 4. I think my gear can do higher than that, but I didn't really understand what to do at the time, so I probably missed a mob somewhere in one of the waves, and time ran out. Anyway, I finished the GR 4 with ease, elected to get a key to GR 6, finished that one, elected to upgrade a gem (and I think I screwed this up somehow, or extremely unlucky, as I don't think I received any upgrade after 3 tries).

Anyway, my problem is that I think somehow my build/stats are setup way too much towards survivability, as I never feel that my character's life is ever in danger of dying, but yet fights are taking way too long I literally get sleepy in a boss fight. I got the plan for Asheara's Vestments dropped so I've been sporting that full set plus a Firebird off-hand that dropped later on. Others are assorted legendaries, although I couldn't get any kind of rings to drop and gambling hasn't gotten me anything good either so they're the only ones that are still rare.

Profile is here: http://us.battle.net/d3/en/profile/cronos-1325/hero/59704391

I just copied over one of those Firebird builds that are out there, and just follow whatever it says. I'm sure you're familiar with it, but it's basically a full AoE build, with absolutely nothing in terms of single target, which gets frustrating because I could never take down any kind of goblins.

I'm thinking I'd probably do much better with my original build that I had for leveling, with some single-target capability but much less AoE destruction. Although I'm not sure how that will work in a GR with how chaotic things can be with the mobs.

So I welcome any kinds of suggestions. Reroll some stats? Switch/adjust builds? Farm some more gear? At this level what should I do more? Bounties at higher torment levels? Rifts? Push for higher GR level?
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I've been playing again since the release of the patch, and I think it's more than overdue for Blizzard to give us one or two extra Torment levels of difficulty (Torment 7, Torment 8), or perhaps an entirely new level past the Torment mark, perhaps something along the lines of a return of Inferno (which would probably be something like a T8 or so). Quite literally, so far, all the public T6 Rift games I've joined had players with toons capable of doing well over 500 million points of damage constantly, not to mention that the actual killing speed and movement speed is off-charts, with Barbarians either fighting or running around from Elite packs to packs so fast that you'd swear they transformed into Super Sayans 'cause you can't follow them with your eyes.

My own Crusader can hit for a BILLION points of damage under the right conditions (Shield Bash is just that ridiculously powerful). I kill Elite packs as if they were regular mobs in T1 or even just Master difficulty, they just melt and barely have time to even throw one single attack at me (Shield Glare helps with that). If I go Akarat's Champion, cast Shield Glare I can crit-hit for 1.2B, killing a T6 Rift Guardian in maybe 4 or 5 seconds at most. There's very little difference in a 4 players game (the damage is so high that it doesn't even look like you're in a 4 players game at all). There's no challenge anymore, and it's all about doing GRift levels past Level 40 or more now, and I personally find GRifts boring and never planned on relying on those for regular play (only considered them useful only for leveling up Legendary Gems, and that's it). And of course Bounties are just as easy in T6.

So... yeah, it's just overkill. I do know that some players out there can barely survive in and scratch T6 mobs and usually have to lower the difficulty back to either T4 or T5. I know, I've been there too (we've all been there, none of us ever became efficient in T6 from the start). But what I'm talking about here obviously applies to those of us who got geared up enough to just bash T6 like it's not even there. So I really think that the addition of new Torment difficulty settings (or something new) is overdue.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
So if you don't mind answering some noob questions:

I just started playing this past two weeks, and would like to get a wizard geared up. I do bounties and rifts at T2 level (probably can do more, but I'll get to that later). I tried a GR 'arena' trial once and got a key for GR 4. I think my gear can do higher than that, but I didn't really understand what to do at the time, so I probably missed a mob somewhere in one of the waves, and time ran out. Anyway, I finished the GR 4 with ease, elected to get a key to GR 6, finished that one, elected to upgrade a gem (and I think I screwed this up somehow, or extremely unlucky, as I don't think I received any upgrade after 3 tries).

Anyway, my problem is that I think somehow my build/stats are setup way too much towards survivability, as I never feel that my character's life is ever in danger of dying, but yet fights are taking way too long I literally get sleepy in a boss fight. I got the plan for Asheara's Vestments dropped so I've been sporting that full set plus a Firebird off-hand that dropped later on. Others are assorted legendaries, although I couldn't get any kind of rings to drop and gambling hasn't gotten me anything good either so they're the only ones that are still rare.

Profile is here: http://us.battle.net/d3/en/profile/cronos-1325/hero/59704391

I just copied over one of those Firebird builds that are out there, and just follow whatever it says. I'm sure you're familiar with it, but it's basically a full AoE build, with absolutely nothing in terms of single target, which gets frustrating because I could never take down any kind of goblins.

I'm thinking I'd probably do much better with my original build that I had for leveling, with some single-target capability but much less AoE destruction. Although I'm not sure how that will work in a GR with how chaotic things can be with the mobs.

So I welcome any kinds of suggestions. Reroll some stats? Switch/adjust builds? Farm some more gear? At this level what should I do more? Bounties at higher torment levels? Rifts? Push for higher GR level?

You just need gear before you worry too much about rolls. However, rolls are the fastest way to see some immediate improvements. If you don't get what you want within a few rolls, don't blow all your resources, since most of gear needs to be replaced, anyway.
Here are my tips:
* As for things you can do immediately,
- Roll 3 sockets into the chest. Roll off the hydra or something. Stick topazes in there.
- Roll off vit or atk spd on the gloves into CHD.
- Roll armor to CC on your bracers.
- Roll vit to socket in your weapon and stick the biggest emerald you have in it.
- Roll +electrocute on pants to armor or all-res or a skill that you're actually using.
- Your amulet has +lightning. Your source is +fire. You want your +elementals to agree.
- Put a diamond or amethyst in your helm, that topaz isn't doing you any good.
- Pick a build that you want to run. This will help you focus your farming/gambling

* What you should probably focus on for now:
- Farm Act I bounties until you get the Ring of Royal Grandeur. If you don't have enough set pieces to take advantage of it yet, at least you'll have one. You'll have a lot more rift stones and you'll have gained some paragon levels.
- Once you have what you feel is a decent amount of rift stones, run regular rifts. Legendary drop rate is doubled in a rift. It doesn't mean it will start to rain legendaries, but you'll get more than if you were doing bounties, and you'll also get blood shards.
- When it comes to gambling your shards, you'll live on the armor tab. Slots where you don't have a set item, you're going to want a set item.
- (!)If you don't have the following plans, that I mention, don't worry. As you run bounties and rifts, you'll eventually kill the malevolent tormentor goblin a couple times. They drop a ton of plans.
- Craft Aughild's bracer and chest.
- Craft Captain Crimson pants and belt.
- Keep any class-specific set pieces you find. (Firebird, Vyr's, Delsere's, Tal Rasha)
- Don't break the Aughild or Crimson set bonuses until you can replace them with class specific set bonuses. You don't need a full set, but I'd recommend at least getting the 4 piece bonus.
- Party up with us in the clan. The group bonus to item drops will help you immensely, and we're usually down with dragging you through some rifts and grifts at higher difficulties.

As for for legendary gem upgrades, here's an example. To have a 100% chance of upgrading a lvl. 14 gem to 15, you must have finished at least grift level 24. Every level you fall under that is a 10% hit. So from gem level 0 to 1 is at least grift 9 or 10. Not sure exactly how the zero behaves.

I'm not to knowledgable on the Wizard in this patch, but I think you still pretty much need the 6 piece bonus for Firebird before you can just jump into T6. The other sets might get you closer (T5) with just the 4 piece.

EDIT: Took a closer look.
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
Trials will be removed in a future patch!
Game designer Wyatt Cheng was on the Westmarch Workshop podcast and announced that Greater Rift Trials will be removed from the game in a future patch. Check out our summary of Wyatt's explanation below.

Greater Rift Trials are already removed in an internal build
Blizzard realized people weren't happy with them at all
There are still some issues that arise form this removal
How do players pick which GR level to play? From an arbitrary list? Based on their personal best?
How does Gem upgrading work now, if you can pick a very high GR? You could just slug through the Rift in 30-45 minutes and then get the upgrade
Possible solution: Don't allow Gem Upgrades when you fail to beat the timer.
No idea when the removal of Trials will go live yet
Continuing to ask for it isn't going to make it happen faster
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Trials will be removed in a future patch!
Game designer Wyatt Cheng was on the Westmarch Workshop podcast and announced that Greater Rift Trials will be removed from the game in a future patch. Check out our summary of Wyatt's explanation below.

Greater Rift Trials are already removed in an internal build
Blizzard realized people weren't happy with them at all
There are still some issues that arise form this removal
How do players pick which GR level to play? From an arbitrary list? Based on their personal best?
How does Gem upgrading work now, if you can pick a very high GR? You could just slug through the Rift in 30-45 minutes and then get the upgrade
Possible solution: Don't allow Gem Upgrades when you fail to beat the timer.
No idea when the removal of Trials will go live yet
Continuing to ask for it isn't going to make it happen faster

I gave some thoughts to the potential issues that would stem from the complete removal of Trials (way before this news hit). One solution I think might work out would be to just have an "arbitrary" list that goes from GRift Level 1 to perhaps 50. If for example you have never been inside (or completed) a GRift at all then in that list all of them would be greyed out, except for Level 1. You'd then have no choice but to start with a GRift Level 1. Now here's the thing. What would determine the next maximum GRift Level that you would unlock would be based on the speed (time) at which you were able to complete the Rift in question. Now of course that actual algorithm / equation behind all of it would be done by Blizzard.

At some point, just like everyone, just as it is right now, you'd "hit a wall" of performance and would either take a crap load of time to complete a GRift through a lot of deaths, pain and slowly killing regular mobs one by one for 1 hour OR you'd simply "forfeit" the GRift in question. If the you forfeit, this particular GRift that you attempted to do (but couldn't) would simply not be counted in for any higher level GRift unlocks (until you can beat that particular level of GRift), but would still give a certain amount of Gold and Experience as a reward for at least having taken the time (potentially a lot if you just kept trying for 3 hours) and making sure that "failing" a GRift would ONLY punish you in regards to next higher GRift level unlocks (and wouldn't also simply not give you even just Gold or Experience, otherwise it would just be too harsh and would give the player a sense of uselessness to the whole thing and making the whole experience he/she just had in that failed GRift a complete waste of time and energy).

Essentially, it's almost the same system. We don't have Trials, but the system would still "train" you in a way by making sure that you progress chronologically based on your performance over time. Well, that or JUST based on time, period, no "performance" per se involved in the calculations... BUT... the fastest you complete a GRift is OBVIOUSLY linked to your performance anyway. And well... yeah, RNG and Pylons do help. But that's in any GRift level and we can never predict that randomization aspect of GRifts, and so the utilization of Pylons should therefor just be ignored in the whole calculation process of such a system.

Now, two things about such a system:

1) Would unlocking higher GRift levels only be based on SOLO completions of GRifts? Personally I would think that it would be a much better idea than to allow groups to sort of "qualify" for GRift levels unlocking. When you're alone, you're testing your character, your build, your gear, your endurance and survivability. In a group you're essentially testing THAT group and nothing else. If you had a different team, the result would certainly be different.

2) What happens if the player spends 3 hours in that one particular tough GRift he/she is desperately trying to complete through attrition and very slow mob-by-mob progression? Well, that's a good question. That's why I thought about that "Forfeit" option. When the player enters a GRift, you'd have a new option upon pressing Esc (probably, just not thought of placing that thing elsewhere) and in the menu you'd have a click-able box that would clearly explain that if you checked it and then clicked "Accept Forfeit" that you would essentially admit defeat because A) It's getting late, you need to sleep, you've been there for 3 hours and you're bored, B) You merely get your arse handed over to you on a Golden Platter incrusted with Diamonds by this very GRift, you're probably another 2 hours away from seeing the Guardian, and it took you 3 hours to have the balls to admit it (but that's fine, you're a gamer that keeps trying in this type of game, that's what this option is for, if you think you have the time and energy to keep on going, go ahead, this "test" is for you and you only).

So, to reiterate. Remove Trials, add an arbitrary list, start at Level 1 (not sure if everyone would have to do that or if the "already-unlocked" levels would be determined on your last known highest personal score in Solo), have the rest of the levels greyed out, unlock them by completing Levels chronologically from Level 1, and the next unlocked maximum GRift Level is determined by the time it took you to beat the one you just completed. Finally, if you think you're in a GRift Level that is simply now too tough for you right now, declare forfeit, receive a considerable amount of Gold and Experience to make the whole thing "worth at least something" but results in ignoring said "failed" GRift for Levels unlock.

That's about what I thought of the whole thing so far. I know someone out there will come up with a much better idea though.
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Just do T6 rifts with Boon + Goldwrap. Never die, and never worry about money again. I have over 2 billion now from doing that.

Yes, but when you're starting out fresh on seasons, that's not always an option.

FYI: The best for gold farming I've found is +gold bonus on every piece possible and go to Ruins and Path of Corvus. A lot of those corners have a pack of the little crawlers. Of course, doing it with a full group would be most ideal for the multiplicative bonus to gold find, but the last time I did that with 7100% gold find it was in the area of 300M for both zones in 20 minutes or so.
 

TallBill

Lifer
Apr 29, 2001
46,044
62
91
I'll be interested in this when I get around to getting my WD more geared for zdps. I have an ancient tiki, but I can't hold perma-cc, nor can I do perma BBV.

EDIT: Or get any toon capable of running high 40's solo.

Honestly even close to perm would help a ton. There are no ZDPS in AT that I know of, I have a crusader but would rather do damage.

Haven't been playing that much lately... But i'm down for some 50+ as well.

Even if im on seasons let me know.

I'm up for it if my monks can handle it.

You should be.
 

TallBill

Lifer
Apr 29, 2001
46,044
62
91
Also, nobody should be in a a grift for more than 20 minutes. You shouldn't be doing something that you fail miserably.
 
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