**OFFICIAL** Diablo 3 Thread

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Genx87

Lifer
Apr 8, 2002
41,095
513
126
Damn, too bad I cant trade with you. I have had about 10 Nagelrings drop for me. I seem to get about 50-60% of my drops is jewelry.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Ugh... Skull Grasp is such a tease piece of trash ring. 325% increase WW damage? Wow, that sounds like it is really good. Nope, it isn't.
 

LagunaX

Senior member
Jan 7, 2010
717
0
76
Ugh... Skull Grasp is such a tease piece of trash ring. 325% increase WW damage? Wow, that sounds like it is really good. Nope, it isn't.

Agreed.
I found that he best ring combo for my WW Barb was not Bastion's but actually an ancient RORG and ancient Convention of the Elements, in the 4 set IK/ 6 set Wastes RORG configuration.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Agreed.
I found that he best ring combo for my WW Barb was not Bastion's but actually an ancient RORG and ancient Convention of the Elements, in the 4 set IK/ 6 set Wastes RORG configuration.

Nah, Focus set is the best IMO. I don't even both 4p IK or RRoG. You need a IK axe for the 4p bonus anyway. I just do 6P wastes. 50% increased damage on WW is pretty nice.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Convention is also an effective 50% boost, or so I'm told.

In that case, WW6, hexing pants, RORG, and convention might outweigh it. If you're not getting the 100% out of F + R, anyway. I just need to be more offensive. Currently running a defensive gem as third option. I'm tanky, but super slow to kill things at 45+.

I might mess around with some of that after getting that seasonal portrait. I've had fury issues with just WW6, which is why I run WW6/IK4.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Convention is 5% rotating bonus, so you're not getting it 100% of the time. Focus set gives you 50% for 5 seconds after using a skill that generates resource or spends resource (so it is always up with WW build). Plus, you get the added bonus of using something like the Bul-Kathos set (30% increased movement speed, etc) or any other weapons of choice outside IK axe. You do lose the hexing pants, but that is 25% compared to the 50% you'd normally get. Having WoTB up 100% might end up being better in the long term (with 4p IK), but I find having ~50% up time on Ignore Pain to help with survivability more. (Belt that adds 6s, with the increase to 7s rune).

I am also running a my 3rd gem as a defensive gem (well, the stacking damage and AR is kind of both, but whatever). I don't even have full ancient pieces, but am hitting some problems with solo kill speed in 44+ g rifts.
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
Speed rifting

2 piece IK
6 pieces wastes
Rorg Coe ancient hellfire
bk swords

Running Taeguk, pain enhancer, and Gogok

Not the best weapons but 81% IAS is nice.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Convention is 5% rotating bonus, so you're not getting it 100% of the time. Focus set gives you 50% for 5 seconds after using a skill that generates resource or spends resource (so it is always up with WW build). Plus, you get the added bonus of using something like the Bul-Kathos set (30% increased movement speed, etc) or any other weapons of choice outside IK axe. You do lose the hexing pants, but that is 25% compared to the 50% you'd normally get. Having WoTB up 100% might end up being better in the long term (with 4p IK), but I find having ~50% up time on Ignore Pain to help with survivability more. (Belt that adds 6s, with the increase to 7s rune).

I am also running a my 3rd gem as a defensive gem (well, the stacking damage and AR is kind of both, but whatever). I don't even have full ancient pieces, but am hitting some problems with solo kill speed in 44+ g rifts.

5%? It's a 200% +elemental boost that rotates every few seconds. Barbs only have a few elements (not the full list in affix description) available to them. Where is the 5% coming from?

I know you don't get a constant bonus. Hence, why I said effective.
 

ArenCordial

Senior member
Sep 18, 2012
214
15
81
This game loves to troll me. I've been trying for a decent ancient weapon on my Firebash Crusader since 2.2 went live and finally an ancient maximus drops.....with Int of course and no +% dmg.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Seems almost no one playing seasons this time around. Want to finish the achievements at some point but not looking good when it's about 10-1 non season online. Has the shiny factor finally worn out? At this point I'd be happy if they stopped giving in season only account items so just those with the leaderboard epeen could enjoy them I guess.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
5%? It's a 200% +elemental boost that rotates every few seconds. Barbs only have a few elements (not the full list in affix description) available to them. Where is the 5% coming from?

I know you don't get a constant bonus. Hence, why I said effective.

It is 5%. Unless I read it wrong, it gave me 5% rotation bonus.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
read it again

Looked it up on my phone, it is 150-200% for 4 seconds. On a barb, you can do 4 elements (physical, lightning, fire, cold). So, about 1/4 of the time you're getting 200% elemental damage increase, as opposed to 50% all damage increase. I am not sure if they are the same thing.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I'm playing a fire crusader. Roland's set, ancient Maximus with 44xx dps :awe: With Focus+Restraint I'm doing 1.3 billion shield bash crits on single targets (with that SB bracer) :awe: 700-800M AOE crits. It's sick sick sick... Over 5 billion crits with Power Pylon and a Channeling Pylon is just total madness :awe: Higher GRs (45+) need Unity + RRoG (and I switch chest for Cindercoat), but sadly I have crap versions... Also the AOE Shield Glare shield + Roland's is crowd control madness - cooldown takes less than 4s (Roland's defensive cooldown decrease per hit + cooldown gear), so it's pretty much all screen of blind mobs most of the time :awe:

Good fun! Don't remember this much fun in Diablo 3 in a long time...
 
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sweenish

Diamond Member
May 21, 2013
3,656
60
91
Looked it up on my phone, it is 150-200% for 4 seconds. On a barb, you can do 4 elements (physical, lightning, fire, cold). So, about 1/4 of the time you're getting 200% elemental damage increase, as opposed to 50% all damage increase. I am not sure if they are the same thing.

EFFECTIVE has always been the key word. And that's honestly only if you run purely one element.

EDIT: deleted some wrong stuff.

I'm playing a fire crusader. Roland's set, ancient Maximus with 44xx dps :awe: With Focus+Restraint I'm doing 1.3 billion shield bash crits on single targets (with that SB bracer) :awe: 700-800M AOE crits. It's sick sick sick... Over 5 billion crits with Power Pylon and a Channeling Pylon is just total madness :awe: Higher GRs (45+) need Unity + RRoG (and I switch chest for Cindercoat), but sadly I have crap versions... Also the AOE Shield Glare shield + Roland's is crowd control madness - cooldown takes less than 4s (Roland's defensive cooldown decrease per hit + cooldown gear), so it's pretty much all screen of blind mobs most of the time :awe:

Good fun! Don't remember this much fun in Diablo 3 in a long time...

Get the bombardment belt and weapon. Or at least the belt.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
EFFECTIVE has always been the key word. And that's honestly only if you run purely one element.

EDIT: deleted some wrong stuff.
Why would you run multiple elements? And I simply meant I am not sure how damage is calculated in "increased damage" and "elemental increase". If it is a simple (weapon damage * skill percent) * (all damage increase percentage) or something more complex.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Why would you run multiple elements? And I simply meant I am not sure how damage is calculated in "increased damage" and "elemental increase". If it is a simple (weapon damage * skill percent) * (all damage increase percentage) or something more complex.

That's a left-over from my other wrong stuff that I deleted. For barb using wastes, it's +physical all the way.

You would run multiple elements if you were a tal wizard, I think. I could be wrong on that, too.

The fact is, it's still an effective 50% boost. If you're not utilizing the full bastions bonuses, you might as well run convention with unity (speaking for solo) because that combo provides way more toughness for a negligible difference in overall damage. In a group, you might still be better off with convention and another ring like nagelring if you won't take full advantage of the bastions set.
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
Anybody else having log in issues?

I need my fix! Hope they get things squared away soon. ;P
 

PClark99

Diamond Member
Jan 12, 2000
3,825
70
91
How do you generate Fury aside from health globes?

I half changed my skills I was using Frenzy instead of ground stomp.

But normally I will change to COE and RORG and use 2 pieces of IK, gloves and boots.

That way I get Perma Ancients with the Fury Gen rune.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Get the bombardment belt and weapon. Or at least the belt.

I have the belt and the flail. The skill damage is miniscule. 40M crits on Bombarement with Annihilate while still using the Maximus (x5 so that's 200M) every 6-8s? Even if I had an ancient version of Mortal Drama, that would be less than 400M every 6-8s (Maximus has +20% fire). I hit (non-crit) for more with one SB now (crits for over a billion with survival gear and over 1.3 billion with damage gear - that's 1.300.000.000) and the controller vibration is annoying to be honest (it vibrates with each "meteor" hit - I play on the PS4) I'm using String of ears belt - that 30% melee reduction means I can actually take a few more hits before dying (dead crusader = no damage).
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Why would you run multiple elements? And I simply meant I am not sure how damage is calculated in "increased damage" and "elemental increase". If it is a simple (weapon damage * skill percent) * (all damage increase percentage) or something more complex.

That damage calculation is pretty much it AFAIK. I don't think it's changed recently.

The thing about CoE is you want to cycle through with the buff as much as possible. The problem I think is the 4 second cycle is too long to maintain any sort of normal rotation for skills. If it had say, a 1 second cycle with a 1 second overlap, that'd be more viable, but a major PITA. It's an interesting buff, but very limited in its application.

I'll have to see what I could make work on monk with it, since that'd be different.
 
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