I got myself all excited last night, and then I ended up disappointed. For some reason, I completely forgot about the whole Upgrade to Legendary feature until I saw the Wizard guide recommend using it to get the Wand of Woh. I got a wand that was legendary with pretty decent stats (a low int roll, but acceptable), and I thought it was the one I wanted. Unfortunately, it was the Unstable Wand, which has a similar capability of multiplying the effect of Arcane Orb's explosion instead of Explosive Blast's explosion. Unfortunately, I don't think it's that great. Arcane Orb requires you to be rather good at positioning it well enough for the explosion to really matter.
Also, is there a way to turn off targeted casting for Wizards? I want abilities to cast where my cursor is
not at a mob whose model just happens to touch a slight bit of my cursor. When I'm dealing with mobs like Mallet Lords, it can be really annoying since they're
really big, and it's not hard for some part of their huge model to hit the cursor. I've had quite a few Meteors and Black Holes go off at the wrong spot because of that.
Which is exactly what I went after. You should have many mobs on you. I've only done maybe one rift where all the mob types were horrible for proc'ing the shield.
I'm kind of confused here. If you're telling me that fighting a lot of mobs at once is a bad idea, that completely goes against
everything that I've ever heard for playing a Crusader. If you're telling me that fighting
normal mobs isn't worthwhile, then yes, most would agree; however, if my Steed ends around a bunch of mobs, I'm going to just kill them quickly and gain a couple percentage while Steed recharges.
Even if they're slower mobs, if you're surrounded enough, it evens out.
I think the best that I've ever seen was when I fought a named with the scorpion-like minions. Those things normally die fast as normal mobs, but in this case, they lasted long enough to attack me... and they only attack via melee and attack rather quickly.