The bell damage alone doesn't really do much. That swk clone + bell is what does the trick. If you play the build with only the torch equiped, you want to max the bell damage so you cube the kyro's blade. The problem is you get max 3 stacks of sw. You're not dependent on SW to do the damage, you need it to proc the clones. Ok, so 3 stacks is fine, but you have to play at range now. Anytime you lose the 3 stacks you gotta spend spirits to re-up your sw. Trust me, your bells do barely any damage at all when SW is gone. With the vw fist on, you have 10 stacks and chances of you running out of SW, is extremely low. You have to put your self in position to out of stacks in order to lose it pretty much. In the other case, if you're using the staff and run into those mobs that leap at you.. you're going to spending lots of time and spirits resetting vw.
Anyhow, swk wol is only really good at fast rift or fast lower gr (60 and under), but it's have to use and have though. It's no where near as good as Inna's EP or generator builds for higher GR pushing.
I'm guessing you haven't played with me. I've played the monk a little bit. I started out the season with SWK. LoN's damage is much higher.
I'm pushing GR74 with my LoN WoL monk. Disclaimer: I know perfectly well it's not as powerful as Inna EP, but I really hate that playstyle and really enjoy ranged WoL. Also, I prefer to play non-meta builds and do what I want.
Was doing a little reading to see what sets are given out to chars in case I start another. Seems the free set is a one time deal.
Good for me to know, and a lot of tears i've seen from people that did not realize that until too late.
So sick of farming DB. Gonna wait till I get 5k and then start spending.
http://us.battle.net/d3/en/profile/digiRAMM-1258/hero/72876201
My LON WD.. feel free to add me, btw...
Read about the wizard nerfs incoming. Kinda torn on that. On one hand, it's something limited to groups able to effectively coordinate and the only real gain is it allows a couple extra GR levels than the gear would otherwise (admittedly, at that point it becomes somewhat a self fulfilling event as those higher levels give higher chances for better gear etc...).
Other than my previous discussed season changes i'd rather have them look at adjusting damage power of characters. They've now got toughness adjusted for most classes to a much better place than during the early years of the good, but it isn't quite exhilarating went you can stand and take the incoming damage but feel like you're swinging a wet noodle between skill cooldowns. Maybe something for them to looks at on the legendary gem review.
If anyone feels like helping in seasons I have lvl 35,36 and 40 gems I need to get to 45 tonight
Thanks for the run tonight guys have all done but
"6.Easy: Complete one season Conquest this season"
that's not enough to complete the stash requirement though.
5 of 6 sets.
EDIT: Shadow set suuuuuuuuucks. I'll probably have to deal with Nat's playstyle, just for one grift.