**OFFICIAL** Diablo 3 Thread

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Jeeebus

Diamond Member
Aug 29, 2006
9,180
897
126
One of these days I might actually buy this game.... I had stayed away as the initial cash for items market had such an incentive to keep drop rates extremely low. That seems to have been corrected over time now that the game has been around for a while...

I was searching for something in the cabinet yesterday and one of the Diablo II discs fell out. I had to breathe deeply and quietly put it back while fighting every urge to re-install and spend the next year letting it suck my soul away. That game was pure addiction - not ever going to play Diablo 3 for fears of the same.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Played a bit last night again. Stupid game can be addicting at times. Completed the next 2 season chapters. Think that leaves 2 more if I want to get that final stash tab I've never finished.

Read that there are only 2 options for a leg dagger when upgrading for a DH. So it was 50/50 to get the build one. Did finally get the impale quiver after trying to upgrade about half a dozen rares and then using a couple thousand shards. Good improvement. At this point probably just a time sink to get that last stash tab to get all 3 gems to 55 and do a second conquest.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I've got one task left to complete all objectives for the entire season, but I've just been putting it off. It's the one to complete 3 conquests. I'm doing the one to complete 8 set dungeons, and I've already got 5 done. I think I have two complete sets among my Crusader and Wizard that I can add to that, so I just need one more complete set... or 5 pieces and I can use a Ring of Royal Grandeur.

My main goal is to just get the stash tabs every season, which you get by completing the second-to-last set of objectives, but the completionist in me likes to finish all objectives.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Finished chapter for final seasonal stash today. Looking at the next one, other than the conquest one I could probably finish before reset but no desire to, along with the conquest being a bit of a pain.

Never did get the amulet/ring set or the BIS bracer for the impale build, Near the end picked up an ancient boot which was first ancient item for this char. Even with those limits, climbing to GR 65 was just taking the time to play, things slowed as my damage done dropped off from there as I hit the GR 75 for the chapter. Also just remembered that today I finally got the bow to cube so I was able to run vengeance with about a 95% up time. Was down to about a 3 second wait period between uses.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
In preparation for the next season, looked through my current charts and the selection of armor for next season to see what I want to play. Was thinking necro as I don't have much of the pestilence yet so shifted my current tragoul build to the corpse lance version.

In principle it's a good bit like the impale build, but with a much more limited offensive capability prior to the kill times. As I was doing lower ranked rifts for practice, didnt really use the long cooldowns, but did notice that the necro feels a lot squishier than the DH.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I ended up finishing the Masters of the Universe conquest yesterday, and that was the last thing that I needed. So, I got it all done. As for starting characters, I pretty much always rebirth my Necromancer every season. Depending on the conquests, I might do my Crusader again as the Crusader set dungeons were pretty easy. I had a few minor issues in Roland's that caused a few retries, but it wasn't too bad. The worst that I've done so far was probably one of the Barbarian ones where you can't get hit, and I had enemies hit me when they shouldn't have been able to.

In preparation for the next season, looked through my current charts and the selection of armor for next season to see what I want to play. Was thinking necro as I don't have much of the pestilence yet so shifted my current tragoul build to the corpse lance version.

I've always hated the corpse lance builds. They're just so darn boring to play. I was dreading doing the Trag'oul's set dungeon as I had done it before, and it was not fun using corpse lance. However, a new Blood Mages build has come up, which is similar to Rathma. That made things a lot simpler.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
After playing it a bit, corpse lance looks like it could be a fun group build, not sure I'd want to use it as a solo push.

I've gotten all the season stash tabs, so doubt I'll push further than getting the pet. Necro, monk, and WD are my least played so depending on how good those seasonal armor sets are I'll pick among them to go with. Would mainly stick with DH before that as I found it the easiest to push solo and finish up the seasonal crap
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I had fun in season 11 with Necro and DH, but then patch 2.6.1 came with major changes to the items, that a few of my items got obsolete, including a few primals. I then skipped season 12 but played season 13 with Wizard and Monk (and a little bit of Crusader).

Looks like I'm going back with Necro and DH for season 14. Have to farm the new items anyway.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Know the feeling, had a near perfect ancient recurve but had to drop it for a regular one with the revised ability stat.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
Just a quick question does gear in diablo 3 bind to players or is it still fully shareable like in D2
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Anything you get useable by all your chars or can be traded to anyone in your group when it dropped (with a time limit).
 

nakedfrog

No Lifer
Apr 3, 2001
58,537
12,844
136
Except for seasonal characters during a season, yeah? And then afterwards it can be shared.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Softcore, hardcore, seasonal softcore, and seasonal hardcore stashes are all separated, with the 2 seasonal varieties merging into their non seasonal version at the end of season.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
I am thinking of giving this a go for a while but had a couple questions about seasons. When do seasons reset? And what are the advantages of playing a season char vs non season, is it more than cosmetics? If I were to start playing now and only play a couple hours a week would that still be enough time to make playing the current season worth it?
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
And what are the advantages of playing a season char vs non season, is it more than cosmetics?
At this point, I believe seasons only give cosmetic rewards. Your seasonal characters carry over to regular season though, and you also do get a quicker route to a six-piece set for one class/character per season, which I don't believe you get in a non-seasonal character. I suppose if you're just starting out, it doesn't hurt to start a seasonal character (if you can on your first ever character - not sure), and then just transfer them over (which will happen automatically) at the conclusion of the season.
 

Rebel_L

Senior member
Nov 9, 2009
451
63
91
Ive finished the four season chapters to get my full set. Do you have to do the challenges after the chapters for stash tabs or is it just a matter of buying stash tabs and then they transfer over to the normal game after the season?

I played a demon hunter for the set and enjoy that a fair bit. I tried a wizard and crusader at low levels, I'm not sure how I feel about the wizards beam weapon yet. Any advice on what classes are the best for solo play as I will not do much grouping ever.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ive finished the four season chapters to get my full set. Do you have to do the challenges after the chapters for stash tabs or is it just a matter of buying stash tabs and then they transfer over to the normal game after the season?

There are currently three ways to get stash tabs:
1. Necromancer Pack
2. Purchasing with in-game gold (Normal and Seasonal are separate)
3. Season Rewards

It's worth noting that the season reward tab is limited to four. Also, since you're asking about #3, you have to finish up to the second-to-last tier to get the stash tab. Basically, as long as you're progressing through content, most of it is pretty easy. The hardest thing is probably that you'll need to do a Torment XIII Normal Rift in 5 minutes. (The last tier, which only rewards the final portrait frame, requires 4 minutes.) You also need to do 2 Conquests, which I would recommend solo GR75 and 3 legendary gems to 65. The avarice conquest isn't too bad, but it does require you to collect very specific gear designed to increase gold dropped.

At the end of a season, any progress that you've made toward these three methods will carry over. In fact, you actually gain any tabs from #3 on live immediately. I'm not sure if that works with #2 since I've already had all tabs purchased via gold on live.

I played a demon hunter for the set and enjoy that a fair bit. I tried a wizard and crusader at low levels, I'm not sure how I feel about the wizards beam weapon yet. Any advice on what classes are the best for solo play as I will not do much grouping ever.

Personally, I almost always play a Necromancer every season. For a newer player, I highly recommend the Rathma set as when combined with the Jesseth scythe+shield set, Ring of Nailuj's Evol, and Krysbin's Sentence, it becomes ridiculously powerful. Icy Veins will recommend a damage-oriented build, but when starting off, I highly recommend going a bit more defense focus and gradually moving to the damage build. The defense focused build doesn't use Simulacrum, which means it drops the necklace based on that and also Convention of the Elements ring for the Endless Walk set (Traveler's Pledge, Compass Rose).

The reason why I push toward defense is that the Necromancer is strong at single-target damage, but is incredibly, incredibly weak to incoming damage. At GR80, I can easily die to a single ranged attack if I don't dodge it. You know those enemies that leap at you? I literally cannot stop moving when I'm fighting a pack of them, which makes it a huge pain as I'm trying to gain essence to use Summon Skeletal Mage.

If you'd like more information on partial builds for Necromancers, I can go into more detail on how I gear up at a time. There are skill changes that I highly recommend while you're gearing. For example, the Singularity rune is typically used on Skeletal Mages, but it's pretty bad to use if you don't have Circle of Nailuj's Evol (summons two mages instead of one, and adds 2-4 seconds to their duration). Without that, I'd highly recommend using Skeletal Archers instead.

I also find that the strength-oriented classes (Barbarian, Crusader) aren't too bad to play.
 
Reactions: Rebel_L

Rebel_L

Senior member
Nov 9, 2009
451
63
91
Personally, I almost always play a Necromancer every season. For a newer player, I highly recommend the Rathma set as when combined with the Jesseth scythe+shield set, Ring of Nailuj's Evol, and Krysbin's Sentence, it becomes ridiculously powerful. Icy Veins will recommend a damage-oriented build, but when starting off, I highly recommend going a bit more defense focus and gradually moving to the damage build. The defense focused build doesn't use Simulacrum, which means it drops the necklace based on that and also Convention of the Elements ring for the Endless Walk set (Traveler's Pledge, Compass Rose).

Thank you for all the advice, I havent yet bought the necro class as it wasnt part of the battle chest and I wasnt sure if it was worth it to bother. I had my fill of necro from D2 and was more of a amazon/sorc/barb fan there so I figured it could wait until I ran out of stuff to do without it. I guess if i run out of stash tabs its worth buying but so far Ive got plenty of space still and so many other classes to try out that Im not sure if I should grab it yet. It is on sale though so maybe I should just to complete the package. I did notice that with my demon hunter on the GR20 run that things do start to hit much harder and I had to start paying more attention to not actually getting hit where before that I could pretty much just stand around shooting.

Im still learning the ins and outs of the cube and what it can all do and I have seen mention of ancient legendaries which I dont know much about yet. It does seem like they made it an easy cheat to run low levels up to max quickly though (after you get a high level gems anyways) by throwing a high end damage gem into a low level weapon. The torment items from the key holders also dont mean anything to me yet although I read there is portals to some uber diablo equivalents through them that can drop so unique items.

Can all the sets and legendaries be crafted or are there certain ones that are drop only?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Thank you for all the advice, I havent yet bought the necro class as it wasnt part of the battle chest and I wasnt sure if it was worth it to bother. I had my fill of necro from D2 and was more of a amazon/sorc/barb fan there so I figured it could wait until I ran out of stuff to do without it. I guess if i run out of stash tabs its worth buying but so far Ive got plenty of space still and so many other classes to try out that Im not sure if I should grab it yet. It is on sale though so maybe I should just to complete the package.

The biggest reason why I like the Necromancer is that I feel like it's a pet class that at least gives you some control over your pets. If you've played an MMO like World of WarCraft, you might've played some sort of pet class that has pretty good control (attack, defend, etc.). However, in Diablo III, pets are pretty much AI-controlled. For the most part, this isn't an issue, but when specific mobs give you trouble, you may want to ensure your pet(s) focus on them first.

Now, the reason why the Necromancer is different is because Command Skeletons has an active ability as well as its passive. By default, when you choose Command Skeletons, you will begin to spawn up to seven skeletons. The active effect of Command Skeletons forces your skeletons to attack the highlighted target. While it's not as nice due to having a decent essence cost (40 essence), it is better than nothing.

Unfortunately, as you get into higher level content (I'd say by about GR60-65), your Skeletons aren't your main source of damage, and Magi aren't nearly as nice. Skeletal Magi work by focusing on whichever enemy was highlighted when you summoned them, or if you summoned them without a target or if the target dies, they just kind of do whatever... which sometimes includes sitting there doing nothing!

I did notice that with my demon hunter on the GR20 run that things do start to hit much harder and I had to start paying more attention to not actually getting hit where before that I could pretty much just stand around shooting.

I don't spend a lot of time with every class, but from what I've seen, you almost always get a set bonus and some other piece of gear or two that gives you high defensive capability. For example, Rathma's 4-piece bonus makes every minion's hit grant you a 1% damage reduction that stacks up to 50 times. Along the same lines, with my Sunwuko Monk, I gain damage reduction for having Sweeping Winds up. As for non-set gear, a Rathma Necromancer can use Dyntee's Binding (belt) that gives up to 50% damage reduction as long as at least one enemy is afflicted by a curse, and a Sunwuko Monk can use a pair of bracers that give you... I think it's up to 45% damage reduction when you use a spirit generator.

The one reason why I recommend using Endless Walk at the start is that it is a double-bonus set where standing still will gradually grant you a bonus that increases your damage by 100%, and moving will gradually grant you a bonus that reduces your damage taken by 50%. (They're mutually exclusive, so as you gain one, you lose the other.)

Im still learning the ins and outs of the cube and what it can all do

The Cube has a decent number of functions, but a few of them will be important to you:
  • Extract Legendary Effect - This will destroy a legendary item and give you the ability to select its effect as a free bonus. You can only select one weapon, one armor and one jewelry effect, and typically, these are important parts of a build.
  • Upgrade Rare Item - This will take a yellow-quality item and upgrade it to a random legendary or set piece. The resulting item can be ancient or even primal ancient. This can be a nice alternative to gambling with Kadala as weapons are quite expensive to purchase via gambling.
  • Reforge Set Item - This will take a set item from a set that has at least three pieces and change it into another item from the set. The resulting set piece cannot be ancient or primal ancient. This can be handy if you keep getting every part of a set except for the last one.
  • Reforge Legendary Item - This will reroll any legendary item, but keep in mind that it does not keep ancient or primal ancient status, but the resulting item can be ancient or primal ancient. This can be handy if you get an item to drop on one class and you'd need it on another. For example, I get Pig Sticker a lot on my Necromancer, and it's a really good item for Invoker Crusaders ("Thornsaders"). I could use the reforge to recreate it with Strength rather than Intelligence.
  • Add Primary Stat (Caldesann's Despair) - This will take a legendary gem, 3 of the highest rank non-legendary gems and an ancient or primal ancient item, and apply a bonus amount of primary stat (intellect, dexterity or strength) on it. The amount of primary stat that you get depends on the legendary gem provided (gem level * 5; e.g. 65 gem = 325 stat). The primary stat that you get depends on the gems provided as all three gems must be of the same type. Also, the page will denote the requirements as specific item types require at least a specific level gem, but that's sort of a non-issue as the point of Caldesann's Despair is to get as high of a bonus as you can get... especially with the gem requirement.
  • Remove Level Requirement - This will take any item you want and remove the level requirement.
There are a few other recipes, but no other important ones come to mind. It's worth noting that some of these recipes are pretty expensive.

I have seen mention of ancient legendaries which I dont know much about yet.

Ancients... I can't remember if there's a Torment restriction on them, but I think they just have an even lower chance to drop than normal. As you start doing higher Torment levels, you'll start to see them drop more and more. Ancients are essentially better versions of the originals with higher stat ranges. There are also Primal Ancients, which aren't much different than Ancients. The biggest difference is that Primal Ancients always roll the top stat. For example, if an item can have between 50-100% Critical Hit Damage, a Primal Ancient will always get 100%. To unlock Primal Ancients, you must successfully complete a Greater Rift level 70 solo. This will unlock it for all characters, but unlocking it on live does not affect your seasonal characters.

I have seen mention of ancient legendaries which I dont know much about yet. It does seem like they made it an easy cheat to run low levels up to max quickly though (after you get a high level gems anyways) by throwing a high end damage gem into a low level weapon.

It's actually far better to toss a level 25 Gem of Ease into an Ancient 2H weapon. Gem of Ease is the only non-jewelry legendary gem, and its leveled bonus is to grant a bonus experience per kill. That per-kill bonus can be HUGE for leveling quickly as I took it up to around +2000 experience per kill. At level 20, you only need around 20,000 experience, so you can imagine how fast it will go. However, there's another good advantage of the Gem of Ease. At level 25, it gains its special bonus of removing the level requirement of the item that its socketed into. In other words, your level 1 is now able to use a 4000+ damage Ancient 2H weapon.

The torment items from the key holders also dont mean anything to me yet although I read there is portals to some uber diablo equivalents through them that can drop so unique items.

These are used to get the crafting materials to make a Hellfire Amulet, which is also good for leveling. Hellfire Amulets have no level requirement, but they have the stats of a level 70 item. They also grant a random passive for the class that creates it, and for some builds, they are the recommended item. To craft one, you need some Primal Essence along with the crafting materials that drop from the bosses in each of those portals. To access the portals, you need to go to Tristram (Act I), go to the heretic's house (right beside the medic) and just right click on the item. It will open a red portal (there are four spots), you go in, kill the bosses, and get materials. Depending on your Torment level, you get more materials.

Also, it's worth nothing that part of the season journey requires you to kill them. You have to kill two of them on... I think it's Torment IV? The other two have to be killed on Torment X.

Can all the sets and legendaries be crafted or are there certain ones that are drop only?

Unfortunately, almost all crafted items are worthless. The only good crafted item is Reaper's Wraps. The plan drops from Malthael, and is commonly used with Rathma Necromancers due to their incredibly high essence use.

Although, it is worth noting that as you're starting out in a season, it is worth using crafted weapons as you're leveling up. Weapons pretty much provide the biggest damage boost, and keeping your weapon up to date can be a huge boon in overall power. So, crafting a new weapon every 5 levels really helps with that.

EDIT:

By the way, this is the website that I use for tracking my season progress. It's not automated or anything like that, but it will give you an idea of what you need to do since the game only shows you your current journey level... even though you can complete journey goals in levels ahead of yours.
 
Last edited:

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Oh, and I forgot one little tidbit that I heard about, and it's certainly a good idea. Diablo III has very little in the way of timed content... or at least short-term timed content. (Seasons normally last for about 3-4 months.) However, Diablo III does have Weekly Challenges. These Weekly Challenges involve putting you into a Greater Rift with a predefined character that you cannot change, and you have to meet a time goal. If I recall, these goals and gear setups are actually based upon what actual users have accomplished. What can make these hard is that you may not be terribly used to a class or even that specific build's play style. I did a Wizard one with the Delsere's Magnum Opus set, and I am not a Wizard player, so I had to not only get used to how the build synergized, but also that I had to actually kill trash mobs to meet the goal where some of my characters just skip past mobs to look for the next champion pack (blue mobs) or elite mob (yellow mob).

Now, the reason why I bring these up is that beating a Weekly Challenge provides a bag of crafting materials including blood shards. Earlier, I mentioned that crafting weapons as you go is a good idea, but it can be hard to get the materials that you need early on. The Weekly Challenge is a really nice way to get a huge boost up on these materials and even those that you need at level 70. Once you beat the challenge, all you have to do is go to your seasonal character and accept the bag from your mail just like you do with the Haedrig's Gift. To note, you must beat the Weekly Challenge after the season has begun -- challenges beat before the start of the season will not be accessible.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Saw that this season about to end and was getting ready to play, then realized there is not pet this time so can finally skip one of these in its entirety.
 
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