**OFFICIAL** FFXIV:ARR Thread

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nanobreath

Senior member
May 14, 2008
978
0
0
It depends for Manipulation. If you're gonna pop a non-synth/touch ability right after, then using it at 10 is fine.

And about WNWN efficiency...that's not true. There's only 2 cases where WNWN is less efficient than manipulation: (1) you started with an odd amount of remaining durability and only 1 TotT shows up or (2) you're using WNWN improperly by spending non-touch/synth/TotT abilities while WNWN is up.

Actually, if 2 TotT come up you are losing efficiency with WNWN no matter what, and almost every time after the first time you use WNWN you will run into your first situation. So it's not "only" 3 cases, these cases occur pretty damn often.

WNWN is a great ability, but it is situational.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
"The development team is aware that the experience points awarded to botanists and miners is somewhat lower than what is awarded to fishers. As such, during the Hot Fix that will take place next week, we will be increasing the experience earned gained by these two classes."

yaaaaaay.
 

robvp

Senior member
Aug 7, 2013
544
0
41
yessssss, i was wondering how my friend who started fishing this weekend was already 35 and i can barely make 2 or 3 levels of miner in the same time
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Waste not Want not does not fit well with tricks of the trade. If you get a good condition right after hitting steady hands, it's either waste the good, or go into WNWN with only 3 stacks of SH. Or if you get a good condition during WNWN you have to waste a WNWN buff using tricks of the trade. You can only use up 3 of the 4 WNWN buff and get the same result as if you used all 4, because staying at 5 durability effectively gives you the same benefit as being at 10. However, you can only do this for one WNWN, any other time you use it you'll have to use all 4 ticks, or you lose out on the full benefit. So it's either waste a good condition (20cp) or only get 1 extra synths out of WNWN instead of 2. So in this circumstance, WNWN gives 1 extra round for 56 CP, whereas Manipulation would give 3 for the same 29.3 CP/round. Or lets say you use all 4 WNWN buffs, but at the cost of 1 good, (20CP) and now you get 2 extra round at a cost of 76CP, or 38 CP/round. As such, it's not reliable to use ONLY WNWN as your durability increasing skill. WNWN is great to have in certain situations where you need just 1 or 2 more synths, and you're low on CP, but manipulation should be the skill you use as your bread and butter durability increaser on 40 durability synths.

Prioritizing for TotT to gain 20 CP is not worth it...at all. For every DoH I've been through (all of them are ~20+ now), every synth has turned out much better when I'm not focusing on TotT and only hitting it in certain scenarios.

Condition of the synth only affects quality gains, not progress. So, any good/excellent condition you want to utilize gaining more quality. Good doubles it, Excellent quadruples it. There is zero reason why you should be focusing on hitting TotT everytime condition is Good. You're missing out on a lot of easily gained quality.

The only time you want to use TotT is when you don't have SH on (any buffs, really; because it burns a round on that buff) or don't have Rumination and really need those 20 CP to help you complete the synth; which is almost never.

Knowing how many Basic/Standard synths to complete a synth is necessary to adjust for progress. If it only takes one, then you do all Touch until your last durability round, obviously. Otherwise you hit Synth rounds on Normal/Poor conditions, and try using Good/Excellent to the best of your ability with Touches.

From my experiences, every time I've synthed using Manipulation, it never ends as far in quality as WNWN (this is up to 37ish with every synth ranging from 40-80 durability).

If I get a Good condition in between hitting SH and WNWN, then I ignore it. Because at that point, it's not worth wasting both a SH round and having a WNWN round without SH (or hitting SH again and wasting a round of WNWN as well). Excellent is a different story. Excellent is worth gambling on even if you don't have any buffs on. Plus, I don't want to spend all day just gaining 20CP at a time. That's a terribly infficient way to play a game, lol.

I'm willing to guarantee, if we crafted alongside each other, on the same recipe, with the same gear, and the same skills; you utilizing TotT and Manipulation and me using TotT situationally and WNWN, I'd craft more, faster with the same if not higher quality.

Let's have a craft-off!
 
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pathos

Senior member
Aug 12, 2009
461
0
0
Darklight set complete, yay. And, I got 1 more run after. So, 4 more runs tonights, and I'm never going back to that place

Hopefully, at the least, I'll get 1 run of AK, plus Ifrit, and whatever hard primal comes next after Ifrit done this weekend. I'm sure purely from a time standpoint, I could probably finish up the main story part 2. But, I never underestimate the stupidity of the duty finder people, like myself, to muck things up
 

nanobreath

Senior member
May 14, 2008
978
0
0
Prioritizing for TotT to gain 20 CP is not worth it...at all. For every DoH I've been through (all of them are ~20+ now), every synth has turned out much better when I'm not focusing on TotT and only hitting it in certain scenarios.

Condition of the synth only affects quality gains, not progress. So, any good/excellent condition you want to utilize gaining more quality. Good doubles it, Excellent quadruples it. There is zero reason why you should be focusing on hitting TotT everytime condition is Good. You're missing out on a lot of easily gained quality.

The only time you want to use TotT is when you don't have SH on (any buffs, really; because it burns a round on that buff) or don't have Rumination and really need those 20 CP to help you complete the synth; which is almost never.

Knowing how many Basic/Standard synths to complete a synth is necessary to adjust for progress. If it only takes one, then you do all Touch until your last durability round, obviously. Otherwise you hit Synth rounds on Normal/Poor conditions, and try using Good/Excellent to the best of your ability with Touches.

From my experiences, every time I've synthed using Manipulation, it never ends as far in quality as WNWN (this is up to 37ish with every synth ranging from 40-80 durability).

If I get a Good condition in between hitting SH and WNWN, then I ignore it. Because at that point, it's not worth wasting both a SH round and having a WNWN round without SH (or hitting SH again and wasting a round of WNWN as well). Excellent is a different story. Excellent is worth gambling on even if you don't have any buffs on. Plus, I don't want to spend all day just gaining 20CP at a time. That's a terribly infficient way to play a game, lol.

I'm willing to guarantee, if we crafted alongside each other, on the same recipe, with the same gear, and the same skills; you utilizing TotT and Manipulation and me using TotT situationally and WNWN, I'd craft more, faster with the same if not higher quality.

Let's have a craft-off!

What is your highest level crafter? Are you crafting 1star or 2star items at level 50? These items are significantly more difficult than crafting while leveling up. We are level 50 crafters in multiple classes, what we are talking about isn't for doing crafting at level 20.

I ALWAYS hit 100% quality. Always. If I don't it's almost pointless to even attempt completing the item.

I don't think you understand the method we are using for crafting, it has been posted about significantly, and any crafter at 50 trying to make expensive items uses it, or some variation.

Here is a couple of posts, which I'll kinda summerize below:

http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/

http://www.reddit.com/r/ffxiv/comments/1moje4/indepth_crafting_mechanics/

http://www.reddit.com/r/ffxiv/comments/1n7tlf/indepth_crafting_mechanics_part_deux/

Inner quiet - Every time you complete a touch ability you get a stack of inner quiet, each stack boosts your control. At the maximum of 10 stacks this is better than a "good" quality.

Rumination - Uses up the Inner quiet buff to give back CP.

Byregot's Blessing - Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. (Consumes the inner quiet) So at 10 stacks of inner quiet, this is 300% efficiency . Basically a free excellent condition when you want to use it. (I really wanna see a lucky Byregot's Blessing during an excellent, with both great strides and innovation up!!!)

The synergy between these 3 skills is what we use to maximize our quality gains for a synth. Hasty Touch is used in conjuntion with Steady hands II in order to maximize success and minimize CP use. This way we can save all our CP for durability. The goal isn't to maximize the quality gains on each hasty touch, the goal is to have MORE hasty touches. So the point is to use TotT every single time it's up. This gives more CP, which gives more durability, which allows you to use more hasty touches. More hasty touches lead to more stacks of inner quiet, which means you get ever increasing amounts of control. After just a few stacks, inner quiet is better than missing a few goods, and at 10 stacks, you open up the greatness that is the synergy between these 3 skills.

If you use Great strides + Innovation + Byregot's blessing you will get 2000-3000 quality. MASSIVE boost, that generally maxes out any quality, even on 2 star items.

Otherwise you can use Rumination to get 60 CP back with 10 stacks of inner quiet. So if you hit 100% quality already, this gives CP back to easily complete the synthesis of an item.

If you are afraid of losing some steady hands II buffs, don't worry, you will more than make back the CP cost of that buff using TotT. SH2 is 25 CP, and has 5 stacks, so this is an effective 5CP per buff. TotT gives 20 CP, so you are afraid of losing 5CP for 1 stack of the SH2 buff to get 20CP back. You are COSTING yourself 15CP. There may be a few times towards the end of a synth where I use the good condition because I know I don't need any more CP, and it'll help me complete a synth quicker, but during the quality building phase of a craft, it is nearly always best to use that TotT during good.

I hope this helps explain the crafting method we are using, and why not using TotT is a bad idea. And as a result, why WNWN is not a bread and butter skill to "increase" durability, because you have to skip using TotT.
 
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Dunkman04

Member
Nov 17, 2010
51
0
66
Just to add to this, when you start hasty touching an item, you are getting like 110-120 quality per touch. Adding 50% to this isn't going to make much of a difference when you are trying to get to 2600. If you hit 4 ToT during your synth that will basically pay for a strides>standard touch at the end and if you have 5 you can basically pay for a strides>advanced touch (this is assuming you don't have byregot's). One nice thing about using the regular touches is that the 60 CP from rumination really comes in handy...basically you can rumination>ingenuity>wnwn and finish any synth from 20 durability. I still think it's better to use byregot's if you have it though.

I'll add something about 40 durability synths (the hard ones) since I've seen people struggle with correctly using manipulation. Basically, once you get to 20 durability you should use it if you have more than 2 stacks left on steady hands, and just touch and master's mend if you have 2 or less. The keeps you from ending up in a situation where you have a good you end up wasting at 40 durability. The only downside is the rare time you end up with an excellent at 10 durability, but between being able to mend with no SH2 up (if you touch at 2 then get TotT) and eliminating the times you would have a good at 40/40 with manipulation still up I think it's well worth it. One other thing, if you are at 20/40 with no SH2 up, go ahead and use manipulation. The benefit of being able to cast a mend without losing a charge of SH2 outweighs the chances you will get a run of goods. Finally, of course if you do end up at max durability with manipulation and a good up, you just use a touch because you cannot waste 10 durability for a 15 CP gain.

Basically the 40 durability synths are the key to the high end crafting game. Despite what people say, there is no 100% HQ crafting of 2 star items with all NQ mats. Bad things happen. Just a couple days ago I had hasty miss 5 times in a row to start the synth and 2 days before that it missed 6 out of 7 times on a vanya's robe. If you are sitting at 30/80 durability, already burned through 68 CP and about to use 160 after the next touch with master's mend 2, you have a rather large problem. With the vanya's robe I started at like 1300/2600 so of course it ended up being fine, but if I had started at 0 I would have needed to get very lucky to get to 2600.
 
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nanobreath

Senior member
May 14, 2008
978
0
0
Just to add to this, when you start hasty touching an item, you are getting like 110-120 quality per touch. Adding 50% to this isn't going to make much of a difference when you are trying to get to 2600. If you hit 4 ToT during your synth that will basically pay for a strides>standard touch at the end and if you have 5 you can basically pay for a strides>advanced touch (this is assuming you don't have byregot's). One nice thing about using the regular touches is that the 60 CP from rumination really comes in handy...basically you can rumination>ingenuity>wnwn and finish any synth from 20 durability. I still think it's better to use byregot's if you have it though.

This is actually a very good point to make. Even an excellent on the first or 2nd step in a synth isn't worth blowing 48 CP on an advanced touch. I will still use a hasty touch in such situations, or a basic touch to guarantee it is successful. I actually find an excellent this early sucks simply because I then have to deal with the poor condition that follows it. Gimme that excellent when I have 10 stacks of inner quiet please!!!
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Yeah, send me a tell or Maniacal. We do titan runs every night and have 3 dedicated coil groups. We are progressing and we like to help each other out.

Be prepared for a mature group with lots of adult-rated joking going on.

And we do FC fate grind groups from levels 25-45.

http://na.finalfantasyxiv.com/lodestone/character/2834114/

I'm only lvl 36 in BLM. I'm not really in a rush to get to 50. I'm also doing crafting along the way as well (although I'm really not sure why as its pretty boring and not very much use to me. I end up spending more money on it than I make I think).

I'm mainly looking for a fc that has plenty of people on and playing, talking, etc. I know you can pretty much solo everything, but it'd be nice to have someone to play with thats same level.

at least having people to talk to while playing would be nice. it gets kind of boring just questing and crafting.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I have almost every craft at 50 (minus ARM, LTW and CUL) and most other crafters on this board do as well. Understand most of us are crafting 1 star and 2 star items at lvl 50 and HQing them with great success, so we're just trying to guide you in the right direction. Waste not is fine at lower levels when you have no CP to spare and can barely scrunge out the CP to do the most basic things like steady hands, but it's just not practical at higher levels. You'll see once you start crafting things over lvl 35.

Also I've started to not use rumination, but byregot's blessing as a finisher. If I see myself with around 40 or 50 DUR left and around halfway done with quality, and I didn't have TERRIBLE luck with touches... it's often worth it to blow CP on a big combo of Ingenuity + innovation + great strides + byregot. Even on 1/2 star items this generally ends up with over 1.5k quality which virtually guarantees a HQ. If you hit excellent it's instant success. Just watch for the excellent quality so you don't hit the combo on a poor.

Then just standard synth or careful synth II your way to the finish line.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Changes will be made to the way equipment is bound.
Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
The difficulty for level 50 dungeons will be adjusted.
The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
Implementation of a population cap for each field.
* The population cap is planned to be introduced separately. (Added on October 11th, 2013)
Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.

User interface elements related to materia and target information will be adjusted.

woooooooooooooooooooo. Fleece and Diremite webs for everyoneeeee!
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
I wish they could be less vague..

The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.

So we can safely assume more dungeons (WP) will drop tomes. But what does "amount you can acquire" mean? I higher amount dropped from areas such as AK, or does it mean they are increasing the caps, 2k phil or the weekly 300 myth?


Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.

"Adjustments" .... Surely it is either increased or decreased. Why can't they just be clear about this stuff?

I mean why say anything at all until patch day if you aren't going to be clear? May as well just blanket the whole thing "we are changing level 50 stuff", "item drops are changing".
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Oh and ofcourse "•The difficulty for level 50 dungeons will be adjusted."

Thanks guys. Real informative. Please just shut up.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
It's safe to assume they're not going to decrease the mob counts or make dungeons drop less tomes... And this is very typical of SE's notes. They don't like to give out too much information so players can figure this out on patch day.

And I think the notes are informative: at least we know the pieces of the game that are being touched and are being worked on. Follow common sense for simple stuff like this, mmk?
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
"The difficulty for level 50 dungeons will be adjusted."

Please, enlighten me with your common sense on how they are going to adjust these dungeons?

It's vague and can go either way as for some they are easy while others barely complete them before the timer expires. Diremite drops may not be, I wouldn't know as I never farmed them to know if they are too frequent or too few.

All I'm trying to say is that by being so vague with their information it just causes lots of speculation and different interpretations that eventually causes even more upset when people don't get what they interpreted it to mean.

Why my being annoyed by this upsets you I have no idea, but here let me finish my posts as a jerk as you seem to prefer. mmk?
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I'm not upset at all, I think it's funny how in every single thread in any game there's someone like you who complain about the most trivial things like wording in patch notes without applying an ounce of common sense.

But let's assume the wording is very ambiguous and they'll make end game dungeons like AK and CM harder so that people who have problems completing them now will not be able to complete them at all. Casual players who make up a large part of FF14's playerbase.

 

pathos

Senior member
Aug 12, 2009
461
0
0
I finally checked my retainers for the first time in a week, and I found alot of junk had sold. Put me up to 90k. So, I was finally able to guy a couple of Savage Aim 3 (which were for 30k this time around).

So, quick question, since I've never dabbled in melding, or tradeskilling in general

Since you can have a crafter meld for you, without the trade window ever closing, you can have bound items melded?

I ask, because I already own a wildling cesti, and was just going to have the materia placed on it. But, it's bound to me, and I've been using it for quite some time.

Well, the only other monk weapon I have still is like a level 45 flame company weapon, so I'll probably have to buy another cesti anyway, I suppose. Well, assuming the one I have melded is kept by the quest giver. So, I suppose it doesn't matter.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Well here's another quote from (SE rep) Gildrein's post which is probably a little more helpful than another insult:

While the specific details will be announced separately, I would like to give you an overview of what will be done ahead of time

"Announced separately" usually means "when maintenance starts"...but sometimes even their specifics aren't very specific. We'll see.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Since you can have a crafter meld for you, without the trade window ever closing, you can have bound items melded?

You for sure can meld bonded items. Done it multiple times before. The quest giver keeps the weapon you trade to him, so have a backup ready.

"Announced separately" usually means "when maintenance starts"...but sometimes even their specifics aren't very specific. We'll see.

I don't think I've ever seen concise patch notes from square ever. They almost never divulge anything specific about mechanics unless its major like the AK tuning and coil boss fixing. I highly doubt you'll see the kind of concise specific notes you want to see from blizzard's D3 patches.
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
What is your highest level crafter? Are you crafting 1star or 2star items at level 50? These items are significantly more difficult than crafting while leveling up. We are level 50 crafters in multiple classes, what we are talking about isn't for doing crafting at level 20.

I ALWAYS hit 100% quality. Always. If I don't it's almost pointless to even attempt completing the item.

I don't think you understand the method we are using for crafting, it has been posted about significantly, and any crafter at 50 trying to make expensive items uses it, or some variation.

Here is a couple of posts, which I'll kinda summerize below:

http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/

http://www.reddit.com/r/ffxiv/comments/1moje4/indepth_crafting_mechanics/

http://www.reddit.com/r/ffxiv/comments/1n7tlf/indepth_crafting_mechanics_part_deux/

Inner quiet - Every time you complete a touch ability you get a stack of inner quiet, each stack boosts your control. At the maximum of 10 stacks this is better than a "good" quality.

Rumination - Uses up the Inner quiet buff to give back CP.

Byregot's Blessing - Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. (Consumes the inner quiet) So at 10 stacks of inner quiet, this is 300% efficiency . Basically a free excellent condition when you want to use it. (I really wanna see a lucky Byregot's Blessing during an excellent, with both great strides and innovation up!!!)

The synergy between these 3 skills is what we use to maximize our quality gains for a synth. Hasty Touch is used in conjuntion with Steady hands II in order to maximize success and minimize CP use. This way we can save all our CP for durability. The goal isn't to maximize the quality gains on each hasty touch, the goal is to have MORE hasty touches. So the point is to use TotT every single time it's up. This gives more CP, which gives more durability, which allows you to use more hasty touches. More hasty touches lead to more stacks of inner quiet, which means you get ever increasing amounts of control. After just a few stacks, inner quiet is better than missing a few goods, and at 10 stacks, you open up the greatness that is the synergy between these 3 skills.

If you use Great strides + Innovation + Byregot's blessing you will get 2000-3000 quality. MASSIVE boost, that generally maxes out any quality, even on 2 star items.

Otherwise you can use Rumination to get 60 CP back with 10 stacks of inner quiet. So if you hit 100% quality already, this gives CP back to easily complete the synthesis of an item.

If you are afraid of losing some steady hands II buffs, don't worry, you will more than make back the CP cost of that buff using TotT. SH2 is 25 CP, and has 5 stacks, so this is an effective 5CP per buff. TotT gives 20 CP, so you are afraid of losing 5CP for 1 stack of the SH2 buff to get 20CP back. You are COSTING yourself 15CP. There may be a few times towards the end of a synth where I use the good condition because I know I don't need any more CP, and it'll help me complete a synth quicker, but during the quality building phase of a craft, it is nearly always best to use that TotT during good.

I hope this helps explain the crafting method we are using, and why not using TotT is a bad idea. And as a result, why WNWN is not a bread and butter skill to "increase" durability, because you have to skip using TotT.

You just expended a tremendous amount of energy on an out of context misunderstanding. The entire time lower levels was the discussion point. I never, ever, ever, said 50.

Thanks for the explanation though. >.<

Edit: If you're confused, this was based entirely off this post.
 
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KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Spent a fair bit of the day today leveling my chocobo up. Was able to get the FC to put the 5% bonus on for me
I'm about 10% away from Rank 6 on the chocobo now though. Takes awhile to level the bastard that is for sure. Thankfully SE for some reason gave WHM the best aoe in the game so I was able to aoe grind level 49/50 mobs with no problems, just my gear took a giant hit on durability and had to be repaired like every 90 minutes, 1700 gil each time ugh.
 
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