**OFFICIAL** FFXIV:ARR Thread

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cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
So, questing from 25 to 35 is hella boring. Why did they choose to make these quests so absurdly boring??

I must admit, I was expecting more from FFXIV in the form of player interaction. It seems like its really lacking in this game. I'd very much like to see more frequent dungeons through the main story line. 1 per level would be perfect,even if only optional, imo. Levequests just aren't doing it for me.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
1 per level would be overkill, they're already enough of a bottleneck for DPS due to the relative scarcity of tanks and healers as it is. If you want to mix it up I'd recommend guildhests, map exploration or your hunting logs - though a lot of that is 'one time only' as well. While you're able to XP chain in dungeons their XP return is really pretty good though and worth repeating imo, unfortunately that's a pretty small window.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I think there's the right amount of dungeons. 1 every 5 levels or so, enough for you to get some new abilities and new gear. You got Hatalali at 22, Toto-rak at 25, haukke at 28, brayflox at 32. I think that's a pretty good spacing...

As DPS you have to queue for 30 minutes to get in and I definitely would NOT want to wait for that just to be able to progress. I queue up often as a healer for many dungeons and even then past the initial 3 dungeons you still have a 5-10 minute queue for many things.

edit: remembered the name!
 
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cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Queuing is brutal - I agree. I've waited 50+ minutes multiple times as a DPS. Still, the dungeons are far more enjoyable than the solo content.

Thinking I might start levelling a healer or a tank class, but not sure if I'll actually enjoy playing as either of these....
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
you won't know until you try. Though low level tanking/healing is very different from endgame... I find myself dpsing more often than not as a 29 cnj in various dungeons.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
When I play my DPS, I never DF dungeons. It only takes 5-10 minutes to find a 4 man group from shouting.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Queuing is brutal - I agree. I've waited 50+ minutes multiple times as a DPS. Still, the dungeons are far more enjoyable than the solo content.

Thinking I might start levelling a healer or a tank class, but not sure if I'll actually enjoy playing as either of these....

I rolled WHM as my primary, and I'm 39 now. Queue's started out quick, but then became very long the higher level I got and the only role that gets really fast queue's are tanks. But that's just for DF and that's not the entire game, nor necessarily the "best" way to level/get geared. You can eleviate a lot of sitting in DF by joining a decent FC or looking for other people on your server and queue'ing together or filling the party that way (by traditional means).

Since I'm on my first playthrough for the storyline, I usually do that and FATE grind while waiting in queue, or craft. Once the main storyline is done, I'll probably more actively build parties with my FC to level other jobs. I can't stand quest grinding and will only use those general quests as a last resort. >.<
 

pathos

Senior member
Aug 12, 2009
461
0
0
I actually like the duty finder, and used it pretty much exclusively. I am a dps though, so I'd love the que's get smaller.

While i was leveling up, it wasn't surprising for me to wait 45-60 minutes for pretty much any dungeon. Once I started farming darklight points though, it usually took 15-30 minutes to get a group.

Normally while I waited for the dungeon groups, I'd pull my android tablet out, and use it as an excuse to get caught up on my web surfing though
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Yeah I never had queue problems really as a tank, but as a healer I do see more wait, but not as much as my THM. I would love to run him through dungeons but hour queues... no thx. faster to just fate grind.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I want to do dungeons as my ACN but I'm waiting til I hit Scholar to do so, yeah.

I went from like 9-22 last night, seems mob chaining between FATEs is catching on a little bit, at least in Aleport. My group would always go back to the goblins/moles/bats and AoE them down for about half-a-fate worth of XP. Hopefully I can find some groups doing the same in Quarrymill and beyond, makes a world of difference imo.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
So I'm trying to spiritbond some materia for crafting, specifically need tier 1 and tier 3 materias. Does fate completion rewards count towards the spiritbonding exp requirement? I completed a fate and hunting log and my crafting rings suddenly jumped to completion, even though they still had a good 10% to go. How about leve exp rewards?
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
So I'm trying to spiritbond some materia for crafting, specifically need tier 1 and tier 3 materias. Does fate completion rewards count towards the spiritbonding exp requirement? I completed a fate and hunting log and my crafting rings suddenly jumped to completion, even though they still had a good 10% to go. How about leve exp rewards?

I could be wrong but I'm pretty sure it is only KILL XP. This was why CM and the DD fate was the best for spirit bonding because of the mass amount of mobs.

Having HQ and a meld makes it like 3 times faster from my experience. Now I'm not sure if having more than 1 meld makes it even faster or not.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I know having a meld makes it faster, but I was just curious since I had my rings jump to 100% completion right after a fate and hunting log completion. This was for a low level ring so it wasn't important, but mostly I would like to know if for example mining leves contribute to spiritbonding exp.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
either the fate group i was in sucked or people don't know what good xp is. i was getting the same amount of xp as i was when i was ungrouped doing a fate.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
either the fate group i was in sucked or people don't know what good xp is. i was getting the same amount of xp as i was when i was ungrouped doing a fate.

You get the same amount of exp from a FATE regardless if you are in a group or not, the gold/silver/bronze are always the same amount of exp.

The reason you group in a fate is for a few reasons.

1. It is MUCH MUCH easier to get gold on FATES, you can generally leave a FATE when it is half way done and go to another that spawned and get gold still. You can also show up later to a FATE where your party was already and literally do 1 attack and get gold because your contribution is for the entire group.

2. You get exp for kills a lot more often and for a lot of FATES, if you are below the mob level the chain exp gets up very high very fast and you'll get a few k exp from it.

3. Teleporting. One person teleports and the entire group can, you just can't be on your mount when they cast it. This allows you to move across the map very quickly to other FATES that spawn and leaving one you were in (like I said in 1).

With the "boss" type of FATES (like Cancer, Svara, Cyclops, that give 30 mins to complete). You can get the past down to 2/3's to 1/2 health and leave it and go do other FATES and when that FATE finishes you'll get the reward still (as long as you don't leave the zone). So it is very common for a lot of people in FATE groups to teleport out midway through one of those boss type FATEs when another FATE spawns somewhere else and go do that and keep doing other FATEs because they will get the credit for the one they already contributed too.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
fates are mind numbing after an hour for me. Though for DPSes there's not much of a choice since you can't queue for a dungeon AND run fates at the same time. I've started just running low level dungeons to meld materia as a side distraction since I need a bunch of them.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
fates are mind numbing after an hour for me. Though for DPSes there's not much of a choice since you can't queue for a dungeon AND run fates at the same time. I've started just running low level dungeons to meld materia as a side distraction since I need a bunch of them.

yeah, I did some fate grinding for about an hour and a half the other night for the 1st time. it was really boring. I found that after level 38 or so it starts to get really had to get xp to level up. seems like you just run out of quests, and leves give so little xp.

I think I'm halfway to 43 now. I've been stuck on this one quest where I have to fight a guy that turns into a dragon, it's a solo duty quest. I keep getting my ass kicked because you have to fight a dragon plus other smaller dragons. there's npcs that help but they can't seem to keep aggro so eveything just comes after me. THey also don't seem to heal me either. If they could either heal me or keep aggro, it might be easier.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
yeah, I did some fate grinding for about an hour and a half the other night for the 1st time. it was really boring. I found that after level 38 or so it starts to get really had to get xp to level up. seems like you just run out of quests, and leves give so little xp.

I think I'm halfway to 43 now. I've been stuck on this one quest where I have to fight a guy that turns into a dragon, it's a solo duty quest. I keep getting my ass kicked because you have to fight a dragon plus other smaller dragons. there's npcs that help but they can't seem to keep aggro so eveything just comes after me. THey also don't seem to heal me either. If they could either heal me or keep aggro, it might be easier.

I think I remember that duty, it is in Coerthas. Kill the adds, eventually they keep coming out and then focus on the big guy. General rule of thumb in this game is always kill adds first.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Thinking about changing servers. Brynhildr is hella empty. Any suggestions for a more full world? Non-legacy, NA.

Edit: nevermind. $18/transfer. No way in hell.
 
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KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Pugged Titan for my 2nd relic. Down on the 1st try.

So I have my DPS - Dragoon and Heals - WHM now I can't decide between the Warrior or Paladin as my tank.

Of course people say Paladin is the obvious answer but with the upcoming warrior buff, I'm leaning more towards going warrior.

What do you guys think?

http://na.finalfantasyxiv.com/lodestone/character/2834114/
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I think I remember that duty, it is in Coerthas. Kill the adds, eventually they keep coming out and then focus on the big guy. General rule of thumb in this game is always kill adds first.

i ended up gaining 2 levels and trying it again. went off pretty much without a hitch. guess the 2 levels somehow helped.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
PLD's fun, but simple. They have a lot of toys to play with for mitigation but they're fairly terrible at group AOE tanking. My warrior's only 28 so I can't really comment, but warrior AOE tanking is more fun.

Right now plds have massively more mitigation and it's hard to imagine warrior getting something similar along with the massive hp they already have without completely breaking the balance.
 

pathos

Senior member
Aug 12, 2009
461
0
0
Well, after I finished grinding out darklight gear awhile back, I thought I'd take a couple of days off, before starting the hard mode primals, and ak. Well, I never went back

As much as I loved the game, I'm not sure I will go back and play anymore.

It's not the games fault. I'm like this with every mmo I play. Once i get a character to max level, I have to scrounge for stuff to do, or I just drop the game. This one lasted much longer than most (mostly from my desire to get myself out of the yellow monk gear). But, if I don't get back to playing in the next week or two, I'll probably cancel my subscription.

It was fun while it lasted, for sure.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
PLD's fun, but simple. They have a lot of toys to play with for mitigation but they're fairly terrible at group AOE tanking. My warrior's only 28 so I can't really comment, but warrior AOE tanking is more fun.

Flash works fine for AOE tanking. WP SR with 10+ mobs, holding hate on all is easy. If that +1 BLM does take hate, Cover gives you more than enough time to get it back with him taking minimal damage. What is the warrior going to do when that BLM gets some crazy 2k+ flares and takes AOE hate? It's going to happen and the PLD can save him.

Warriors are currently garbage which is why they are being fixed in 2.1. The only thing they currently bring to the table is slightly more DPS which is not anywhere near beneficial enough to use a war over a pld.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
You really really should give hard primals a try. They're drastically different from the other "bosses" in the game and titan is a very intense fight for new people, and still is very intense for veterans as it affords very few mistakes.

You should also visit AK at the very least.

I'm still finding various things to do in game, many of which revolve around crafting and making money, but I like playing the different classes a lot. If you haven't tried the different classes (like tanking) you may want to consider it, as it'll breathe a fresh air into your routine.

Flash works fine for AOE tanking. WP SR with 10+ mobs, holding hate on all is easy. If that +1 BLM does take hate, Cover gives you more than enough time to get it back with him taking minimal damage. What is the warrior going to do when that BLM gets some crazy 2k+ flares and takes AOE hate? It's going to happen and the PLD can save him.

Warriors are currently garbage which is why they are being fixed in 2.1. The only thing they currently bring to the table is slightly more DPS which is not anywhere near beneficial enough to use a war over a pld.

I have no problems doing WP SRs and I normally run with some BLM +1s, but coil turn 4 gives me a bit of trouble since you can't use flash on some of the mobs due to reflect and an untimely crit from your BLM will yank the mob from you, especially when the knight and soldier first spawn. I haven't done a lot of turn 4s though, so take my complaints with a grain of salt.
 
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