**OFFICIAL** FFXIV:ARR Thread

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pathos

Senior member
Aug 12, 2009
461
0
0
You really really should give hard primals a try. They're drastically different from the other "bosses" in the game and titan is a very intense fight for new people, and still is very intense for veterans as it affords very few mistakes.

You should also visit AK at the very least.

I'm still finding various things to do in game, many of which revolve around crafting and making money, but I like playing the different classes a lot. If you haven't tried the different classes (like tanking) you may want to consider it, as it'll breathe a fresh air into your routine.

I did want to try them at least once. I just didn't want to farm them. I really hate farming anything, which is why I hate mmo end games so very much.

I'm one of those "the journey is much more important than the destination" kind of people

I really did think the multiple classes mechanic of this game would be the cure for it, since I could just level other classes indefinately. But, since leveling secondary classes is pretty much just fate/dungeon/levee grinding, it's just another form of the same thing, really.

If the game had an alternate set of quests, for your secondary class leveling, it probably would be the perfect mmo for me.

edit - this actually reminds me, there was a f2p mmo I played some time back, i think the name was Runes of Magic, maybe?

It was pretty bad about being pay to win, honestly. But, it did do 1 thing well. You actually got to play as a character with 2 classes. Each had to be leveled up separately. But, at least for the first 25 levels or so, you had 2 sets of leveling up quests (perhaps it the dual quest areas went all the way to max level, I wouldn't know, I only made it to 25 or 30 on my main, and 20 or so on the seconary).
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
you don't really need to "farm" them if you have the GC lvl 55 weapon. Ifrit weapon is a nice upgrade but not necessary to kill garuda.

But yeah, leveling 2nd jobs aren't very fun because it's just all fate grinding. They're setting out to change that next patch but that's coming in december.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
I just didn't want to farm them. I really hate farming anything, which is why I hate mmo end games so very much.

I'm one of those "the journey is much more important than the destination" kind of people

I kinda hit that wall this week. Kinda. I hit the mythology cap this week and made a little progress towards a WHM relic, but I can't seem to make myself continue to farm stuff after hitting the myth cap. I haven't tried the coil yet.

Still liking the game, but I gotta give myself a break from it at times.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Is there a date for 2.1 yet? I did a quick google around but didn't see anything that has an explicit date.

I saw the letter from the producer set for soon. Wondering if they'll release concurrently to that, or shortly thereafter. Sounds like lots of new content, but really I'm hoping for some bug-fixes and basic enhancements, particularly around the Mining class.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I'm confused about how to cancel subscription....
I have 2 options - cancel automatic renewal or cancel account.
Cancel account says:
There are 27 days remaining on this service account.
The effects of cancellation will take effect immediately, requiring reactivation to login with this account.

Cancel automatic renewal says something like "you will be unable to play" after the 27 days are up.

I did cancel automatic renewal because it seems like canceling the account removes everything? Its unlikely, but I may want to come back later.
however it still shows automatic renewal under my payment options...


I found this: http://support.na.square-enix.com/faqarticle.php?id=5382&la=1&kid=68504
and that says to cancel account instead...


so what do I need to do?
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Is there a date for 2.1 yet? I did a quick google around but didn't see anything that has an explicit date.

I saw the letter from the producer set for soon. Wondering if they'll release concurrently to that, or shortly thereafter. Sounds like lots of new content, but really I'm hoping for some bug-fixes and basic enhancements, particularly around the Mining class.

I think originally it was suppose to come out at the end of this month. Who knows for sure, I'm pretty sure we will get a date for it on that letter to the producer though. Worse case, next month.

I'm confused about how to cancel subscription....
I have 2 options - cancel automatic renewal or cancel account.
Cancel account says:
There are 27 days remaining on this service account.
The effects of cancellation will take effect immediately, requiring reactivation to login with this account.

Cancel automatic renewal says something like "you will be unable to play" after the 27 days are up.

I did cancel automatic renewal because it seems like canceling the account removes everything? Its unlikely, but I may want to come back later.
however it still shows automatic renewal under my payment options...


I found this: http://support.na.square-enix.com/faqarticle.php?id=5382&la=1&kid=68504
and that says to cancel account instead...


so what do I need to do?

No clue, I don't know anyone that has canceled that I regularly group with or is in my FC.




Finally got my Allagan chest drop from Coil Turn 4 last night, no more stupid Darklight robe/hood. Funny thing is, with the Allagan chest (which looks awesome btw) and my Cleric pants (which is just a mini skirt lol), it looks like I am not wearing any pants under my chest and just wearing panties, it is quite awesome haha.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
I'm confused about how to cancel subscription....

so what do I need to do?

Don't cancel the account if you can just disable your automatic payment. I've got a few accounts and have periodically unsubscribed/resubscribed over the past few years by simply not paying when time to renew / paying again when I want to start back. Cancelling the account is recoverable I think, but it requires extra steps that really aren't worth bothering with.

If the webpage isn't clear after you try to cancel the automatic renewal (imagine that with SE account manager), just change or delete your saved CC info so that it's invalid and they definitely can't charge to it.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Don't cancel the account if you can just disable your automatic payment. I've got a few accounts and have periodically unsubscribed/resubscribed over the past few years by simply not paying when time to renew / paying again when I want to start back. Cancelling the account is recoverable I think, but it requires extra steps that really aren't worth bothering with.

If the webpage isn't clear after you try to cancel the automatic renewal (imagine that with SE account manager), just change or delete your saved CC info so that it's invalid and they definitely can't charge to it.

got an email that says its suspended but the site still shows auto renew...
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
got an email that says its suspended but the site still shows auto renew...

still shows auto-renewal....wtf??? I guess I'll just have to cancel the service. i highly doubt i'll be back. have tried going back to other mmos and it never lasted more than a few days.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Finally got my Allagan chest drop from Coil Turn 4 last night, no more stupid Darklight robe/hood. Funny thing is, with the Allagan chest (which looks awesome btw) and my Cleric pants (which is just a mini skirt lol), it looks like I am not wearing any pants under my chest and just wearing panties, it is quite awesome haha.

The best kind of healers wear mini skirts.

Square's always impeccable with their fashion sense. The only company to keep using subligars and mankinis... just be happy male healers don't wear those skirts, they turn into short shorts.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I'm tired of wearing these prom dress shoes from the 40's and dresses on my male character.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Some interesting [tentative] 2.1 details coming out. I like the Warrior changes in principal but I'd be tempted to say it's too much [all at once]. And while the general direction of the changes are pretty good I am mildly concerned that they will end up listening 'too much' to the players. Feedback is important but it really needs to be tempered by the production team.

"Progression" changes

Upcoming Changes to Allagan Tomestone Acquisition

Producer and director Yoshi-P here.

Recently, we've noticed a number of threads discussing the weekly limit on Allagan tomestones of mythology. I'd like to talk about the reasons for this limit, as well as changes coming in patch 2.1 that will affect their acquisition.

Progression in FFXIV

As you'd expect, there are many more factors to consider when designing an MMORPG like FFXIV, compared to a stand-alone console game. These factors heavily influence combat design and balance.

Each encounter in FFXIV: ARR is crafted with a particular difficulty in mind. As players grow stronger by increasing their level, they will be able to complete early encounters. However, upon reaching level 50, players who wish to become even more powerful and tackle the hardest challenges must instead obtain better gear, thus increasing their item level. The time required to do so is dictated either by drop rates, or by the rate at which tomestones can be acquired, depending on the gear being sought.

Progression can therefore be described as follows:


Players reach level 50 while clearing the main scenario.


Upon reaching level 50, players begin acquiring gear to raise their item level.


Players take on encounters appropriate for their item level, acquiring new gear.


Upon acquiring new gear, players raise their item level, allowing them to challenge more difficult encounters.

Our ultimate goal is to give players the freedom to advance at their own pace. Having said that, the current design has room for improvement, which is why we will be implementing changes with patch 2.1.

Expectations for Progression Until Patch 2.1

From the initial release of FFXIV: ARR, we predicted it would take roughly a month and a half for the most dedicated players to reach the Binding of Coil of Bahamut, and roughly two months for the general player population. Furthermore, we wanted players to acquire gear using Allagan tomestones of mythology in tandem with clearing the Binding Coil. This served as the basis for determining the rate at which tomestones can be earned, which is currently limited to 300 tomestones of mythology per week. With the release of patch 2.1, this limit will be increased to about 450 tomestones per week, for reasons which will be explained at the end.

The Two Paths for Player Progression

One unique quality of MMORPGs is that, depending on how much time they have to play, a disparity between players can easily emerge. For example, let's say player A plays two hours per day, and player B plays five hours per day. After a week, there's a difference of 21 hours, after five weeks a difference of 105 hours, and after ten weeks a difference of 210 hours. MMORPGs are designed to be played over a long period of time, and as such, this gap between players will only increase as time goes on. This inevitably leads to several problems:


It becomes difficult for new players to join.


Casual players are likely to lose motivation to play.


The community is likely to become fragmented.

In an attempt to combat these trends, and also to encourage users to continue playing, most developers of the first generation of MMORPGs decided that items should only a fraction of the time. Because the chance of obtaining items was so low, it took a relatively long amount of time to obtain gear, meaning users would play longer.

However, when considering the lifestyle of users in today's market, the freedom to play at a more leisurely pace is essential. With no option but to continue running through instances, with no guarantee that the desired can be obtained, users are more likely to become stressed and stop playing all together.

These concerns led to the birth of the token system, which we have adopted for FFXIV: ARR. The merit of this system is that, although there is a limit on tomestone acquisition, users are guaranteed to obtain desired items after obtaining a set number of tokens.

Because every duty in ARR offers a set number of tomestones, players can easily determine how many instances they need to clear and how much time it will take. They can then play at their own pace to acquire the gear they desire. Furthermore, the more difficult encounters also incorporate a more traditional system of drop rewards. This offers players two options:


Play through the Binding Coil of Bahamut and obtain gear from drops.


Collect Allagan tomestones of mythology to exchange for gear.


Although these methods are different, each allows for the acquisition of level 90 gear.

In short, players who have ample time to play are free to collect tomestones, or challenge the Binding Coil, and those who have less time can still acquire tomestones at their leisure. Despite the difference in time available to players, the game is designed so that everyone can potentially obtain item level 90 gear.

However, please bear in mind that high-item-level gear alone may not enough to overcome some challenges. Because of the armory system’s design, end game encounters have been balanced for players who have not only leveled one job to 50, but who have also obtained abilities from other classes. That being said, we have no plans to make multiple jobs a requirement.

Providing Additional Paths for Player Progression

There's one key problem with the encounters available in 2.0: the limited number of options leads to linear progression for battle classes, and essentially leaves crafters and gathers by the wayside.

To be more specific, players are being pressured to join a party to play through a limited selection of instances for tomestones; there are few, if any, options for those who wish to collect them leisurely, efficiently, or even alone. Patch 2.1 will serve as a means to resolve this problem, giving players many more options to collect tomestones and play as they see fit.

Here is an example of how the upcoming update will appeal to more players:

Beast Tribe Quests
Learn about the beast tribes in daily quests and acquire tomestones.

Treasure Hunts
Search for buried treasure with up to four players and obtain crafting material, consumable items, and tomestones.

Duty Roulette
Join a duty at random and receive bonus tomestones and experience points.

Housing
Build and furnish a home with the aid of Eorzea's crafters and gatherers, or use your own skills to do the same.

Wolves' Den
Test your combat skills against your fellow players, earning fame and fortune.

Crystal Tower
Challenge an ancient tower with 23 of your strongest allies and face the dangers within.

Pharos Sirius
Explore an abandoned lighthouse to obtain new gear and tomestones.

Two Hard Mode Dungeons
Face greater dangers to obtain new gear and tomestones.

Aesthetician
Keep your characters fresh by changing their appearance.

Extreme Primal Battles and Good King Moggle Mog
Confront a mysterious new enemy and three familiar foes to obtain new gear and tomestones.

New Main Scenario Quests
Work together with the Scions of the Seventh Dawn for the sake of Eorzea.

New Side Quests
Take part in additional side stories to learn more about the peoples and cultures of Eorzea.

As you can see, this upcoming update will add more options for adventuring alone or in a group; the means to challenge other players in PvP; more incentive to craft, gather, and collect items; and new chapters in the game's ongoing story.

Patch 2.2 will introduce the next section of the Binding Coil of Bahamut, and we highly encourage players seeking a challenge to prepare for the new dangers ahead. To those of you have obtained all available gear in the Binding Coil, we hope you'll give the Wolves' Den a try and see how you fare against your fellow dungeon runners.

Raising the Tomestone Cap in 2.1

As I explained previously, because there are only a few ways to acquire tomestones, players have had no choice but to run the same dungeons over and over. While there are those who are fine with the current state of affairs, there are others who dislike the limit, as well as those who feel obligated to hit the weekly cap.

A. Players who dislike the limit:
-> “Once I reach the weekly cap, there's nothing else to do. If the limit was raised or removed, I would have a reason to play more.”

B. Players who feel obligated to hit the cap
-> “If I don't hit the weekly cap, I’ll fall behind. But having only a handful of dungeons is boring. I just want it over with fast.” If we were to increase the weekly limit before patch 2.1, players who fall under category B would increase significantly. To satisfy both types of players, we feel it best to prioritize giving players more options.

I realize patch 2.1 was originally scheduled to be released in November, but due to problems with server congestion, and the need for server and system improvements, we were forced to delay the release one month. However, I assure you that the wait will be worth it, as the upcoming patch will not only include plenty of new content, but also improvements to the user interface and additional system updates.

There have been several posts asking why we have not split patch 2.1 into several smaller updates, the answer to which can be found in a recent post here on the forum.

We're working to have everything ready in a timely fashion, and we greatly appreciate your continued patience
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Warrior Changes

Marauder Changes
Brutal Swing
- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
Overpower
- Enmity generated by this skill has been increased.
Storm's Eye
- TP cost will be reduced from 70 to 60.
Storm's Path
- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.
Holmgang
- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised. (See screenshot above)
Vengeance
- This skill will also reduce damage taken by 30%.
Mercy Stroke
- Recast time will be reduced from 60 to 40 seconds, improving ease of use.
Thrill of Battle
- Effect duration will be extended from 10 to 20 seconds.

Warrior Changes
Defiance
- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.
Wrath
- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
Inner Beast
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.
Steel Cyclone
- This skill will generate increased enmity.
Unchained
- Recast time will be reduced from 180 to 120 seconds, improving ease of use.
The main focus of these changes—as the seasoned warriors among you have already observed— was Inner Beast and its HP absorption effect. With these changes, warriors will no longer be dependent on a single skill to recover HP, and have overall improved defense.

To put it simply, we want to ensure the role of warriors as durable tanks. This is why we've also adjusted the effects of Wrath and Defiance. As currently implemented, warriors are forced to lose their healing bonus when using certain skills. However, these changes will allow players to use their warrior skills without sacrificing improved healing, and also maintain the critical hit bonus of Wrath.

Although warrior will no longer recover immense amounts of HP in a single use of Inner Beast, these changes should improve the overall defensive capability of warriors and the ability to heal them using a support class or job.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Wow, I'm digging the warrior changes. Glad this is gonna be my next 50 battle class.
 

pathos

Senior member
Aug 12, 2009
461
0
0
Played again for the first time in a month, mostly just to do the lightning event fates, and did get that knocked out.

Did notice the lower level zones don't have alot of people in them. That's to be expected I guess, since the game has been out for some time now. But, I wonder how that's going to affect the fates and such. Most of them can be done solo. But, the boss mob fates will probably be hanging around for some time

I think I'll probably play some this weekend, and try and clear that dungeon I never got around to at the least, and perhaps try some of the hard mode primals too, if I feel up to it.

I've been putting off cancelling my account, waiting on the next major patch, to see if it brings something that will keep me playing or not.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Did notice the lower level zones don't have alot of people in them. That's to be expected I guess, since the game has been out for some time now. But, I wonder how that's going to affect the fates and such. Most of them can be done solo. But, the boss mob fates will probably be hanging around for some time

I am wondering this too. Could be that most users are like me and still leveling the first class. Might see a big swing the other way once max lvl is reached perhaps.

Could also see some servers merge together, but that seems less likely.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
With the exception of the "boss mob" fates, I find almost all of them scale pretty well dependent upon the number of other players present and can be done without too much trouble.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
the only zones where I don't see at least 3-4 people rushing by when a fate pops up is the lvl 1-10 beginner zone right outside of the cities, and that's only for the < lvl 10 fates. Go anywhere else and a bunch of people will come by whenever a fate pops.

And 1-10 takes about 30 minutes. Could be people just got their levels and moved on to other places.

Also leveling warrior myself... had been meaning to lvl MRD but left that at 27. Now there's a good reason to come back to that class...
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
bummed out about crystal tower essentially being a 24 man pug. Can't form alliance yourself with your FC, wtf?
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
2.1 scheduled for Dec 17th

Ton of Q&A from/regarding the letter here

I'm actually getting excited for it personally, but I don't think it'll pull my friends back in - at least not enough of them to make any appreciable difference.

Thanks for the link. I'm very impressed with the quantity of changes... but that means there will probably be lots of bug-fixing over the Holidays. Meh. I guess that's what we pay for.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
bummed out about crystal tower essentially being a 24 man pug. Can't form alliance yourself with your FC, wtf?

No kidding. That takes away a lot of my excitement for it...not all by any means, but now instead of looking forward to getting a bunch of cool people I know together to hash things out and have fun, I'm gonna assume the worst every time I'm preparing to enter.

What do you guys think of the Moogle weapons being lv80? Practically equivalent to relics? The Q&A says difficulty is perhaps a little higher than Garuda HM. The moogles were my favorite primal fight in 1.0. And judging by how similar (yet refined) the AAR primals have been so far, it'll probably be the same in AAR. At least til they release completely new primals .

Anyways, that's a lot of content to look forward to.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Not looking forward to CT anymore. Part of the reason why you join a FC and do coil is because you can play with people you know and trust that are competent. Duty finder titan fails harder than anything because casuals can't grasp the concept of learning. To this day, completing titan via DF is akin to finding bigfoot and shaking hands with him.

In CT you'll have an uber group that can clear everything and there's 2 factors not within your control: 16 other people. If either one of the other group fails, good bye progression and loot from bosses. It's quite literally going to be a waste of time based on experiences of duty finding Titan. i90 players will be matched up with people fresh in their AK gear who can't dodge a landslide to save their lives.

They better implement the local server duty finder option for crystal tower. At least then you can all queue at the same time and see if the dungeon pops for you.
 
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