Is there still no queue to log into this fucking game ? Just spam retries constantly ?
Correct
Is there still no queue to log into this fucking game ? Just spam retries constantly ?
Was tough to get in this weekend lol, Sunday I had a hard time and yesterday was even worse; lost a few hours to the menus. Really looking forward to seeing how everything runs tomorrow, I'd love to get to create an alt for some more retainer slots eventually.
For what it's worth, if you're just constantly getting 'world is full' but are getting to the character screen consistently you can make a AutoHotKey script to automate login attempts pretty easily by just having it send timed NumPad0 strokes.
Levelling and difficulty are well paced imo. The first 15 levels are a breeze and even if you do nothing but FATEs and your hunting log they should go by pretty quickly. First three dungeons very simple but they become a bit more complex as you hit 30, the boss at the end of Brayflox's Longstop is probably the first one I felt was slightly more demanding, though our awful awful awful awful pug tank might be the cause of that lol. Sunken Temple of Qarn is supposedly the first one to give some groups real problems.
At 37 I feel like levelling is still pretty quick, and while the sidequests are nothing to write home about, they do the job and are sometimes amusing. My friends at 46-48 evidently had to do some FATE grinding between story quests/quest nodes, but they also tend to rush a bit, I'm curious to get there.
Also as much as I like crafting and appreciate the guildleves... I can't help but feel they're way too good. Between the obscene amounts of EXP you can earn from HQ turnins and the number of leves anyone who played during open beta would have stockpiled I feel like they kind of cheapen the experience/process. I kind of wish they'd made it so that leves didn't accumulate until launch or something.
Also as much as I like crafting and appreciate the guildleves... I can't help but feel they're way too good. Between the obscene amounts of EXP you can earn from HQ turnins and the number of leves anyone who played during open beta would have stockpiled I feel like they kind of cheapen the experience/process. I kind of wish they'd made it so that leves didn't accumulate until launch or something.
Hit 50 last night and finished up the storyline quest and got my Magitek Armor as well as my WHM level 50 skill.
Now to work on my relic weapon which will require me leveling up Carpentry I believe (need to double check that).
Then I need to level up THM to at least 26 I think so I can get surecast and swiftcast (though I want to level up a BLM anyways so this works out ) for cross skill.
Eh, the guildleves are once a day (24 hours) for 1x each specific craft so it's not worth that much. Maybe this changes when you hit higher ranks, I don't know yet.
The leves for crafting are really necessary for certain classes to get over humps where there's nothing good/profitable to craft. I've noticed this in quite a few classes, where there's gaps inbetween tiers where you can't craft anything good/useful, you can't HQ anything and you just need 2-3 levels to get pass the hurdle so you can start making other stuff. These get burned up real quick when you're trying to plow through a craft, I think about 20~ leves will probably get you only 2-3 levels even at lower tiers unless you're HQing everything, which you won't be if you're doing leves on your level.
Less than 1 week of accumulation means nothing in the grand scheme.
when can i buy this game? lol
when can i buy this game? lol
As a tank I found I only ever had to fate grind 1 level.
Do dungeons that are your level as soon as they open. The exp from chains is amazing. Once you get rolling at higher levels it's up to 2k a kill. Problem is as soon as you get 1 level above them it turns to crap exp, seems to cut it in half or worse. Plus you get loot and tomestones later on.
So unlock all dungeons on your journey and do them ASAP. Don't unlock a level 44 dungeon, fate train to 45, then go do the dungeon.. That is just foolish.
I find fate trains to be completely stupid and amazingly boring...
Also once you get 49 the quest line will bring you to something like 70% to 50. Again, don't be a fool and continue fate training to 50 and then doing the quest line...
you don't right now. You have to wait until SE fixes this damn mess of massively underprovisioned servers designed for about 1/20th of the amount of people that it currently has to serve.
Unless SE's "hardware addition" means they're adding about 5-6 new servers to each cluster I don't foresee this resolving anything. Chances are they'll add 1-2 sets of servers to each region and we'll be getting 1017s until the end of the first month when people don't renew their subs because they can't log on to play.
I know why you can't buy it now, i want to know when you will be able to.
Thanks for the tip.
I first wanted to go Lancer -> Dragoon but I'm worried that they're far too common, so I picked Pugilist -> Monk. Now I'm concerned that they're too common so I was thinking about Acrc -> Summoner because I love Summoner classes but according to one of the polls I've read, almost as many people are going Summoner as they were Dragoon
So I think I might just settle for Lancer -> Gladiator -> Paladin, then see what I feel like doing when I hit max.
You can try and play them all up to about lvl 15 very easily and try satasha (the first dungeon). I will say I see a ton of lancers and puglists around though, and not as many glds and mrds. Conjurers are by far the rarest class out there, but it's a good idea to level a lot of the lower classes to get some x-class abilities.
I wouldn't worry about the game until later this week. They are doing a server expansion today and for sure I'll be trying the login process tomorrow to see if it has resolved anything.
Chances are they'll add 1-2 sets of servers to each region and we'll be getting 1017s until the end of the first month when people don't renew their subs because they can't log on to play.
...but like I said I feel like it somewhat trivializes/cheapens the experience.
Though maybe that's what it's supposed to do and the "real" crafting begins at 50 and maybe there's some sort of analogue to 'guild points' and the turnins you had to do in FFXI or advanced recipes you have to find, I dunno. I can't honestly say because I'm not quite there.
when can i buy this game? lol
Hmm I'm tempted to tank since it sounds like there's the usual overabundance of DPS physical DPS classes. I know that you eventually end up a Paladin, but is there a good path (class leveling order) overall? It looked like Marauder had quite a few good tanking-related abilities.