all (?) the DOH level quests: useful if you want to hawk the market boards for some mats.
http://www.bluegartr.com/threads/118234-DoH-DoL-Class-Quests
http://www.bluegartr.com/threads/118234-DoH-DoL-Class-Quests
I can't remember any mmorpgs where any instants are not on a cooldown. Even in wow stuff like shield bash/kick/interrupting stuff is still affected by the GCD. It's just the GCD might be shorter (.5 seconds in wow i think) so that you don't really notice it. But there's no game where everything's instant, since that results in you making one single macro and spamming the shit out of it to hit every single ability at once. There's always some sort of limiting factor, like animation or a GCD or a built in GCD that you don't notice.
Check your abilities, you'll notice most self-buffs are off the GCD but they're somewhat limited by animation. (0.5 seconds is what I count)
The more I play this game the less I like it and start realizing it's just a very watered down version of SWTOR, even at release.
There are only 2 things I can see that FFXIV has done better. One is the Duty Finder, SWTOR didn't have anything like that at release (does it now?). Second is the multiple jobs on 1 character. However, this feature is severely crippled IMO due to the awful lack of efficient methods to level additional jobs. FATE trains? No thanks.
Probably crafting too, but not all that interested in that myself so I can't say.
It has inspired me to load up SWTOR again though. From the looks of it they moved me to another server, the only reason I quit in the first place was the ghost town my server became. I imagine there is a boat load more content added since I quit too.
I agree that not having a way to level the multiple classes besides grinding, leves, hunter logs, and fates is dumb.
i never said instants were not on a cooldown, i said they were on a different cool down timer. like as soon as i cast a non instant spell, i could cast an instant spell. I didn't have to wait for the cooldown timer on the non-instant before i could cast an instant.
This game is so damn aggravating at times. Where the hell is the broken weapon to start the relic quest? I talked to Gerolt and finished the main storyline quest, but I cant find any broken weapon in u'ghamaro mines. Pissing me off to no end.
And what else are you expecting when you're lvling your 2nd or 3rd class? I think something like the adventurers logs like in FF11 (repeatable quests... which are kinda like leves I guess) would be nice for each zone.
You can also run dungeons or guildhests, but that may be a problem for DPS classes.
I would totally be happy doing dungeons, but once you get 1 level above the mobs then the exp rate is horrible.
Other games leveling an alt isn't a problem usually because the quests have all reset.
I agree that not having a way to level the multiple classes besides grinding, leves, hunter logs, and fates is dumb.
I'm pretty sure +skill speed reduces it by some factor, not sure what though. +8 skill speed made a noticible dent in my GCD, like .25 seconds or some such. But i'm sure it hits diminishing returns.
edit:
great guide for crafters and harvesters.
http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/
http://www.bluegartr.com/threads/118238-DoH-DoL-Leves-Dyes-Material-Tiers
I use waste not only 40 DUR synths, I just don't have the CP to burn through everything else.
Speaking of which, I tried making an cook's apron (or whatever) the other day and failed miserably at it. Lighting sparks coming out and rapid synth only yielded a pitiful 25 progress?!
Wasted a perfectly good crystal and a few HQ mats, I thought I could just blast through it like the other crafts. Any idea how to deal with those conditions?
That's all the advice I can give on that one. I'm not even sure how brands work...looks like a simple progress synthesis action.
Yeah I failed MISERABLY on that one. Like not even close to getting the thing done. I guess I'll have to get the different aspects before trying to craft them lest I fail again. The mats were not cheap to have a complete failure like that...
There's a goldsmithing skill that lets you always complete 40 progress, might have to look into spamming that one.
Minor rant time:
Why the hell does the game let me pick up a quest, complete it, but then tells me I can't turn it in because my level is too low? It's not like I picked it up as a higher level class before switching, no it actually let me start the quest at level 8, do it, but when I try to turn it in it says the minimum level is 10.
WTF.
You do not NEED the affinity skills to be able to craft those items. It only provides a faster (higher efficiency) synthesis when you use the affinity skills. The basic synthesis etc. still work just fine. Your problem is that the item is probably a higher level than you. Lets say you're level 30, and the recipe is level 35, you get a penalty to your progress on each synthesis. On top of this, the higher level a recipe is, the more progress is required to actually complete.
Read the tool tip on the skills:
Brand of Lightning:
Increases progress. Progress doubles when recipe affinity is lightning.
Efficiency: 100% (200%)
Success Rate: 90%
CP Cost: 15
Standard Synthesis:
Increases progress.
Efficiency: 150%
Success Rate: 90%
CP Cost: 15
Basic Synthesis:
Increases progress.
Efficiency: 100%
Success Rate: 90%
CP Cost: 0
As you can see, a branded synthesis is the same efficiency as basic synthesis normally, but costs 15CP. But if you match it with the appropriate affinity, you get 200% Efficiency. This makes it better than Standard synthesis for the same cost.
Minor rant time:
Why the hell does the game let me pick up a quest, complete it, but then tells me I can't turn it in because my level is too low? It's not like I picked it up as a higher level class before switching, no it actually let me start the quest at level 8, do it, but when I try to turn it in it says the minimum level is 10.
WTF.
Any quest you can pick up you can turn in. You switched classes to one that didn't meet the level requirements. I quite often pick up quests, finish them on my pld and turn in for exp on miner.
I think the way they have it coded, is that as long as one of your classes is of appropriate level to do the quest, it will let you pick up the quest. This problem also occurs with levequests. If you are lvl 20, it will let you pick up lvl 25 leves as long as you have a lvl 25 class already. You can still complete (or try to complete and fail) with the lower level class.