**OFFICIAL** FFXIV:ARR Thread

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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Probably Minium and I'm going to go with "nobody wants it". It's used only for the creation of the 2* smn/sch books iirc, and most weapons do not sell particularly well when most people will have a ifrit/garuda/relic piece.

Crazy that mats are up to 80k for certain ones. Ours peaked at around 50k a few weeks ago and have been steadily declining since, I buy at 25k each or 90k for 3 lately.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Also I wish the GCs had an exp buff for kill XP. Maybe better yet, a buff that only gave bonus XP for kills in dungeons. I really like levelling through them but they're just missing a little something; earlier access to them or maybe grant XP chains up to +1 levels above the enemy or give some sort of dungeon-specific GC buff/FC action.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
They need to do more with the GC seals and the GC in general. There's a lot of tuning they can do for items and progression... For starters, make it so you don't HAVE to clear AK to get your GC company weapon... that's just backwards.

I'm slowly farming AK, will probably get around to finishing up weaver and carpentry today, and work up armorsmithing enough so I can make cobalt gear to meld for CM runs.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Speaking of which, is it worth trying to convert NQ crafter AF1 gear? I'm planning on making full sets of HQ gear and I'm not sure it's worth converting the NQs. Might be better to just make aetherite rings and bracelets and just convert those instead?
 

pathos

Senior member
Aug 12, 2009
461
0
0
Crazy that mats are up to 80k for certain ones. Ours peaked at around 50k a few weeks ago and have been steadily declining since, I buy at 25k each or 90k for 3 lately.

I figure, once I finish up my dl armor, I'll probably hit cm 5 more times, which should get me enough for 4 mat's. I'll offer in shout, any mat for 30k each. If noone takes, I'll buy some ones listed for the most on the ah, and price them at 40 or 50k, and see if I can dump them. That should pretty much get me enough money for what I need, plus repair expenses for awhile.

I'm sure if I sell an 80k mat for 50k on the ah though, the people that farm that stuff for cash is probably not going to be happy though I won't really mind though.
 

mingsoup

Golden Member
May 17, 2006
1,295
2
81
i5-750 @ 4.2Ghz
2x 6970
8gig ddr3

I can't max this game. Consistent dips to 30fps. Main cities especially. Ideas? I want to run this game at a better clip. A benchmark score of 12000 at max seems to be a useless indicator. I'm almost thinking about a new haswell chip and a new 280X? I need to figure out how a 280X compares to 6970 x2. It doesn't seem like FFXIV has very good if any xfire scaling right now. Dungeons and the farther I get away from main cities and/or hot FATE places the better. Otherwise I struggle. I'd like 1080p60.

Running 13.10 beta 2.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I believe one of the latest AMD driver updates may have addressed/improved Crossfire performance, but not 100% on that.

And whether you convert the crafter gear is basically just a cost benefit analysis. At the moment, grade 3 crafting materia on my server is not actually that valuable (relative to the mats required for certain pieces/value of selling HQs on the board) because so many people are creating such a large supply of them. Further, most of my gear has enough materia in it that it's not worth taking the chance at this point, especially given how slowly grade 4s sell and how much of a pain melding into non-sockets is.

On my first 2* professions I significantly overshot how much control/craftsmanship I really needed. So there's no parts to them that I could into materia because they're loaded with so much of it, it'd be a horrible return. But I did fine tune the materia a bit for my later craft sets and have it so that I just put 3x +1 CP in the boots and pants and will probably convert them whenever they bond since that's so cheap to do/make. Maybe offhand as well since it only needs 1x +3 craftsmanship for me? Point being I'll convert them when they get there, but at this point it's much lower priority (more of bonus than anything else) than actual crafting for me. Not to mention bonding them is pretty damn slow.
 

nanobreath

Senior member
May 14, 2008
978
0
0
i5-750 @ 4.2Ghz
2x 6970
8gig ddr3

I can't max this game. Consistent dips to 30fps. Main cities especially. Ideas? I want to run this game at a better clip. A benchmark score of 12000 at max seems to be a useless indicator. I'm almost thinking about a new haswell chip and a new 280X? I need to figure out how a 280X compares to 6970 x2. It doesn't seem like FFXIV has very good if any xfire scaling right now. Dungeons and the farther I get away from main cities and/or hot FATE places the better. Otherwise I struggle. I'd like 1080p60.

Running 13.10 beta 2.

I think your problem is your processor. I run with 2500k and 2x6950s (flashed to 6970s) and I never have problems with the game and I run at 2560x1440. Run task manager while playing and look at your CPU usage. Does it stay maxed out? I can run around during fates and see everything. Hell I can even see Odin as long as I am in casting range.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Do you just hit the bare minimum for craftsman/ctrl and then dump the rest into CP? I have a bunch of HQ jewlery that I'm not sure what to overmeld into.
 

redrider4life4

Senior member
Jan 23, 2009
246
0
0
Is it a legit strategy to get every crafting class to 15 before continuing on or are there only a couple that you need the level 15 skills. I know lots of people say the level 15 weaver skill is a must have which I just got.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
lvling to 15 only takes an hour or so, so there's no reason NOT to. Cul to 37 also IMO is a must, steady hand 2 is too awesome to pass up.
 

robvp

Senior member
Aug 7, 2013
544
0
41
Is it a legit strategy to get every crafting class to 15 before continuing on or are there only a couple that you need the level 15 skills. I know lots of people say the level 15 weaver skill is a must have which I just got.

even just having the culinarian ability hasty touch has greatly increased my hq chances on gsm, im planning on getting them all to 15 for the other abilities
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
did someone post about their guild on Gilgamesh? I thought it was called Omnipresence or something like that? I can't find the post now.

The guild I'm in now just isn't working out - hardly anyone talks, not many people on, and when they are on, they are all max level or lower level. no one to play with.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Is it a legit strategy to get every crafting class to 15 before continuing on or are there only a couple that you need the level 15 skills. I know lots of people say the level 15 weaver skill is a must have which I just got.

I highly recommend taking cooking to 37 for Steady Hand II. That ability will help tremendously and will negate the need for Careful Synth from WVR. Otherwise, it's a good idea to at least get Rumination (CRP), Waste-Not-Nant-Not (LTW), Tricks-of-the-Trade (ALC), and possibly Ingenuity (BSM) for when you're skilling/leve'ing on a higher level recipe and your gear can't support successful synths.

IMO, Rapid synth isn't worth it due to the low success rate. Hasty touch is good for when you can't Rumination and are out of CP. Manipulation isn't as good as WNWN (Waste-Not-Want-Not) since it applies the durability lost after the round, which means if you apply the ability at 10 you'll still drop to 0 and fail the synth completely.

Manipulation also costs more per durability saved than WNWN. WNWN you get 2 extra rounds for 28CP/round. With Manipulation you get 3 extra rounds for 29.3CP/round. If you're higher level, Manipulation will be better since you'll have more CP to spare. At lower levels CP is at a premium and WNWN will be more efficient.

Also, WNWN falls in line perfectly with Steady Hand (hit SH then WNWN and you get 4 clean rounds with both on).
 

pathos

Senior member
Aug 12, 2009
461
0
0
You know, it's really easy to tell when someone is new to a dungeon, even if they won't fess up to it. The first big clue is that they watch all the cut scenes, until like cs number 5, when they've got left behind like 4 times in a row.

Other things - running in front of a mob and aggro'ing it, when everyone else runs behind it. DPS not getting on cannons, or helping out on adds during boss fights. Off tanks not actually off tanking during boss fights, and the list just goes on.

But, what I really want to complain about is when new people actually speak up telling people they are new, and the experienced people just ignore it

I say this, because last night was one of those. And, it was the off tank. I actually stop and try to help out, when we hit the first search light, and he's still watching cut scenes. Everyone else of course runs off, and leaves us behind.

And, while I'm typing trying to explain to him the basics, like, you know, don't watch cut scenes, hug the walls, stay behind mobs....he gets aggro. So, I tell him to drag them to the bottom of the hill, and hug the walls, and then run down myself, warning everyone we have adds inc.

As soon as I get to the boss room, the other tank pulls the boss. The first tank is still up the slope. He manages to make it to the boss room before the lock out...but by running down the middle of the road. You can probably imagine how many mobs he brought with him.

Of course, the experienced tank goes ballistic after the inevitable wipe, and starts yelling at the new guy....I try to explain to the experienced guy why he's a dumb ass, but apparently he couldn't understand it.

Thats the first time I've ever just dropped a group. If I actually had any faith in humanity, stuff like this would make me lose it.
 

nanobreath

Senior member
May 14, 2008
978
0
0
Manipulation also costs more per durability saved than WNWN. WNWN you get 2 extra rounds for 28CP/round. With Manipulation you get 3 extra rounds for 29.3CP/round. If you're higher level, Manipulation will be better since you'll have more CP to spare. At lower levels CP is at a premium and WNWN will be more efficient.

Also, WNWN falls in line perfectly with Steady Hand (hit SH then WNWN and you get 4 clean rounds with both on).

Waste not Want not does not fit well with tricks of the trade. If you get a good condition right after hitting steady hands, it's either waste the good, or go into WNWN with only 3 stacks of SH. Or if you get a good condition during WNWN you have to waste a WNWN buff using tricks of the trade. You can only use up 3 of the 4 WNWN buff and get the same result as if you used all 4, because staying at 5 durability effectively gives you the same benefit as being at 10. However, you can only do this for one WNWN, any other time you use it you'll have to use all 4 ticks, or you lose out on the full benefit. So it's either waste a good condition (20cp) or only get 1 extra synths out of WNWN instead of 2. So in this circumstance, WNWN gives 1 extra round for 56 CP, whereas Manipulation would give 3 for the same 29.3 CP/round. Or lets say you use all 4 WNWN buffs, but at the cost of 1 good, (20CP) and now you get 2 extra round at a cost of 76CP, or 38 CP/round. As such, it's not reliable to use ONLY WNWN as your durability increasing skill. WNWN is great to have in certain situations where you need just 1 or 2 more synths, and you're low on CP, but manipulation should be the skill you use as your bread and butter durability increaser on 40 durability synths.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Do you just hit the bare minimum for craftsman/ctrl and then dump the rest into CP? I have a bunch of HQ jewlery that I'm not sure what to overmeld into.

Craftsmanship yeah. I haven't really found a reason to go over the 347 requirement, though I also have Ingenuity 2 at my disposal. I also use Rapid Synthesis a lot to do most of the progress on 80 dura 1 and 2 star crafts. The only thing I would wonder is I'm not sure if 347 is enough to complete 2star mats in a single standard synthesis with Ingenuity or not. I know it is with Ingenuity 2.

Control it's never bad to have more of it, but at some point HQing comes easily enough that it doesn't really matter. I don't really notice a difference between my LW with nearly 360 control and my GSM with ~330. But again, having all the skills available to me helps greatly.

My jewelry and accessories I went all out on. Since I knew I'd have multiple crafts at 50 I valued having those stats shared across all my professions highly, and even if it was expensive at the time the amount of materia I didn't have to put into my class-specific gear since then (7 different sets at this point) far outweighs the materia I broke melding my accessories in the first place.

IMO

Belt: +3 control / + 2 control / +3 CP / +3 Craftsmanship
Neck: +3 control / +3 CP / +2 CP / +3 Craftsmanship
Ear: +3 control / +3 CP / +3 CP / +3 Craftsmanship
Wrist: +3 control / +3 CP / +3 CP / +3 Craftsmanship
Ring: +3 control / +3 CP / +1 control / +3 craftsmanship

Technically you can get another 1 control from the wrist and another +1 craftmanship from the rings. Depending on price you may want to slot +3 craft prior to +1 control on the rings, at this point the grade1 craft materia are more expensive than the grade1 control materia on my server. Or skip the +1 control completely.

With the exception of the +2 control materia in the second slot of the belt and depending on the price of the +3 CP materia, you aren't actually risking anything particularly valuable and the end result is a pretty substantial increase to all your stats across all your crafts.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
You know, it's really easy to tell when someone is new to a dungeon, even if they won't fess up to it. The first big clue is that they watch all the cut scenes, until like cs number 5, when they've got left behind like 4 times in a row.

Other things - running in front of a mob and aggro'ing it, when everyone else runs behind it. DPS not getting on cannons, or helping out on adds during boss fights. Off tanks not actually off tanking during boss fights, and the list just goes on.

But, what I really want to complain about is when new people actually speak up telling people they are new, and the experienced people just ignore it

I say this, because last night was one of those. And, it was the off tank. I actually stop and try to help out, when we hit the first search light, and he's still watching cut scenes. Everyone else of course runs off, and leaves us behind.

And, while I'm typing trying to explain to him the basics, like, you know, don't watch cut scenes, hug the walls, stay behind mobs....he gets aggro. So, I tell him to drag them to the bottom of the hill, and hug the walls, and then run down myself, warning everyone we have adds inc.

As soon as I get to the boss room, the other tank pulls the boss. The first tank is still up the slope. He manages to make it to the boss room before the lock out...but by running down the middle of the road. You can probably imagine how many mobs he brought with him.

Of course, the experienced tank goes ballistic after the inevitable wipe, and starts yelling at the new guy....I try to explain to the experienced guy why he's a dumb ass, but apparently he couldn't understand it.

Thats the first time I've ever just dropped a group. If I actually had any faith in humanity, stuff like this would make me lose it.

Yeah I've seen people get pissed at new people who said they are new messing up when they were told of anything. I've also witnessed every time when shit hits the fan by the new person because no one explained to them what to do that the experienced person is the one who goes ape shit. It is just plain retarded. I also wont rush a new person through the cut scenes personally. I remember when I first did this and PR (place after CM) and being rushed through it (and this was just like a week or two after head start) and leaving a bad taste in my mouth while trying to enjoy everything.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Don't worry so much about the perception of not getting the full benefit of wnwn, and calculate the actual cost and benefit for each situation. As long as you pop it when you have an even amount of durability left, it's always more efficient than manipulation, except for 1 case where they end up having the same efficiency. If starting from odd dura, there's a good chance of it being less efficient (but not for all cases).

Of course, sometimes you just need more durability period, and manipulation is the most efficient ability in that case for 40 dura recipes.
 
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PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
IMO

Belt: +3 control / + 2 control / +3 CP / +3 Craftsmanship
Neck: +3 control / +3 CP / +2 CP / +3 Craftsmanship
Ear: +3 control / +3 CP / +3 CP / +3 Craftsmanship
Wrist: +3 control / +3 CP / +3 CP / +3 Craftsmanship
Ring: +3 control / +3 CP / +1 control / +3 craftsmanship

That's pretty helpful. All the guides I read that min/maxes the materias want craftsmanship IV, ctrl IV, etc etc all overmelded in all the accessories and that's just plain impossible and unfeasible given the shit chances.


IMO, Rapid synth isn't worth it due to the low success rate. Hasty touch is good for when you can't Rumination and are out of CP. Manipulation isn't as good as WNWN (Waste-Not-Want-Not) since it applies the durability lost after the round, which means if you apply the ability at 10 you'll still drop to 0 and fail the synth completely.

Manipulation also costs more per durability saved than WNWN. WNWN you get 2 extra rounds for 28CP/round. With Manipulation you get 3 extra rounds for 29.3CP/round. If you're higher level, Manipulation will be better since you'll have more CP to spare. At lower levels CP is at a premium and WNWN will be more efficient.

Also, WNWN falls in line perfectly with Steady Hand (hit SH then WNWN and you get 4 clean rounds with both on).


Rapid synth should be used with steady hands 2, same with hasty touch. I used to be a big proponent of having "reliable" synths (use hands + CP touches/synths) but I've come to realize that's inefficient, and you'll have a hard time HQing even regular items post lvl 30 when the HQ requirements shoot up to 1.5k, 2k, 2.6k, etc. After I started using hands + hasty touch my CP efficient went up DRAMATICALLY and I could HQ anything I wanted to, provided it wasn't +5 levels and I had a back streak of touches. Rapid synth is one of the best abilities in the game for crafters, btw. 250% progress with 70% chance of success is nothing to socff at.

Manip should be used at 20 DUR, not 10. Waste Not is not CP efficient compared to manip if even 1 TOTT comes up, and more often than not the extra CP is more important than 5 DUR. I only use it for synthing large amounts of raw mats.

Need 7 levels in LTW and I can work on getting 50 to armorer, then all I'll have left is CUL. Got carpenter to 50 and byrengot's (or whatever) blessing is huge. With that skill I HQ'd a bunch of militia and crafter's clothes, going to finish decking out my weaver and then start melding stuff for 2 star weaver stuff.
 
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pathos

Senior member
Aug 12, 2009
461
0
0
Yeah I've seen people get pissed at new people who said they are new messing up when they were told of anything. I've also witnessed every time when shit hits the fan by the new person because no one explained to them what to do that the experienced person is the one who goes ape shit. It is just plain retarded. I also wont rush a new person through the cut scenes personally. I remember when I first did this and PR (place after CM) and being rushed through it (and this was just like a week or two after head start) and leaving a bad taste in my mouth while trying to enjoy everything.

Oh, believe me, I'd love to let first timers watch cut scenes. But, I don't think there is a tank left in the game that will allow it.

I understand (believe me) that with the number of times most people will be running it, you want to do it as quickly and efficiently as possible.

but, skipping the story kind of sucks on your first play through. I've been assuming that you can go back and watch the cut scenes from the book in your inn room, but it's not really the same.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I don't do duty finder CMs anymore. It's kind of a dick move on my part because I'm tank, but new people shouldn't be queued up with speed run groups since it ruins the cutscene experience and it also slows down people who want to get in and out. After doing CM so many times you just want to get your half hour in and out and not have to worry about 20 minutes worth of CS.

As a note, my first time around I saw that people were all in darklight in a farm group, so I just skipped the CS. It's a little sad because of the immersion, but frankly I don't feel like I missed too much.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
did someone post about their guild on Gilgamesh? I thought it was called Omnipresence or something like that? I can't find the post now.

The guild I'm in now just isn't working out - hardly anyone talks, not many people on, and when they are on, they are all max level or lower level. no one to play with.

Yeah, send me a tell or Maniacal. We do titan runs every night and have 3 dedicated coil groups. We are progressing and we like to help each other out.

Be prepared for a mature group with lots of adult-rated joking going on.

And we do FC fate grind groups from levels 25-45.

http://na.finalfantasyxiv.com/lodestone/character/2834114/
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Manip should be used at 20 DUR, not 10. Waste Not is not CP efficient compared to manip if even 1 TOTT comes up, and more often than not the extra CP is more important than 5 DUR.

It depends for Manipulation. If you're gonna pop a non-synth/touch ability right after, then using it at 10 is fine.

And about WNWN efficiency...that's not true. There's only 2 cases where WNWN is less efficient than manipulation: (1) you started with an odd amount of remaining durability and only 1 TotT shows up or (2) you're using WNWN improperly by spending non-touch/synth/TotT abilities while WNWN is up.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
Waste Not's fault is that it's mostly an all or nothing ability. Mathwise it's more efficient than manip, but if you use it just once, the 2nd Waste not needs a full 4 step consumption to be efficient (since you're starting on 5 dura). I used to love the ability but found it to be too limiting for higher level synths and it's really only good for 40 DUR crafts. For 80 DUR crafts mend II is more efficient.

Even if you theoretically only need 3/4 actions to consume durability during waste not, you'll find it more often than not that you'll be either popping two CDs of some sort that makes it inefficient. It's a good opener and closer but I don't use it in the middle of a synth to replace manip. It's saved my ass a bunch of times when I had 10 DUR left and needed 2 synths to complete a craft, but it's very situational.
 
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