American Gunner
Platinum Member
- Aug 26, 2010
- 2,399
- 0
- 71
I know what you mean. But the balancing for the retro is the horrible recoil. There are pro's and con's for every gun, which keeps it balanced IMO.
True, but Retro has a charging instakill as well. Sure, you have to get a running start but it's just as deadly as the chainsaw (which, if you're shot while revving, you drop) AND it doesn't alert the entire enemy team to your location.
Matchmaking seemed to be VERY buggy overall last night, I got into a game of KotH twice and both times near the end of the match it booted me back to the main menu, both times we were near victory. Grrrrrr. I switched to TDM with a buddy though and we didn't have any trouble getting into a game.
I tell you, playing with a good team drastically enhances your enjoyment of the game. I reconnected with an old XBL friend who I've not played a game with since GoW 1 (he changed his GT and I never knew it) and played with his crew last night. Wow, we stomped the competition most games, had a few VERY close call matches though.
I still maintain that the Sawed-off Shotgun is too powerful, I get killed by it when the enemy isn't even aiming at me it seems.
I have yet to have any matchmaking problems. I did have a long period last night where I wasn't able to sign into XBL at all though.
That's because it has a super-wide area of effect. Pull up on the left trigger and you'll see the reticle takes up almost the full width of the screen.
I finally got the hang of the sawed-off last night but still trying to figure out its most effective range. It feels like others are able to kill me a couple of feet away while I have to be right next to them to get a kill with it. I don't know if this is lag or what.
That's pretty much the way it is now though isn't? You pretty much have to be 1 step or closer to get a kill with the Sawed-Off (though getting a double kill with it is freaking sweet).For me it's mostly minor stuff (balancing issues):
-Decrease the damage/"cone of damage" of the Sawed-Off just a little bit and make it an "all or nothing" weapon (you either gib 'em or you don't).
Maybe by a half a count.-Increase the time between shots on the Gnasher
I think this is balanced by the recoil and lower ammo clip.-Decrease the hip-fire accuracy of the Retro Lancer
I don't have a problem with the way hey are now.-Increase the initial damage of Ink Grenades (they have about as much kick as a smoke grenade) and increase the area of effect.
Probably increase the area of affect for the concussive blast. You have to be right next to the smoke grenade for it to do anything.-Make the concussion from smoke grenades more powerful (now they do almost nothing) or add a flash element.
Ehhh. It's so much more accurate and has a higher rate of fire than the Hammerburst or Retro that it almost doesn't need it.-Increase the damage of the Lancer a little bit
Can't say I've had that happen to me. I've been having my chainsaw kill attempts stopped and have stopped others.-Revert the Lancer Chainsaw back to a Gears 1 style (shorter revv time, but if you're shot while revving you lower it). I've been killed several times after shotgunning someone up close who's revving and he just walks through it and saws me. BS.
I actually like this. Helps keep the game moving and people from camping. Definitely a big risk reward. At best, I would reduce the stun period.-Remove the vaulting knock back (rapidly becoming a BS offensive tactic)
Pfft, well fine, just shut me down why don'tcha Queas!
Got off of work really early due to the insane weather (although it is just now about to hit us). Played a few more games again this afternoon and I used the Sawed Off. I maintain my previous statement, it needs it's damage or "cone of damage" reduced. I can't count the number of "haha you had no change" kills I got with the thing. Sure, if you miss and you're going against a Gnasher user you're in trouble, but the spray is so wide it's hard not to get the kill.
Switched to the Lancer from the Retro and yeah, it does need a damage boost. I went toe to toe with a Retro Lancer in one game and lost. Now, you'd say "well yeah, you will die" but I started shooting him a second or more before he started shooting at me and he downed me first. Even against a Hammerburst it's just outclassed like it's nothing.
Those are the two things that need to be changed the most IMHO, I'll stick with that.
Just FYI - MS setup a new promotion for the Gears 3 beta. Do the following to receive codes to give out to friends on May 8.
- Purchase any Gears of War content from Xbox LIVE Marketplace (including a Gears of War Game Add-on, a Gears of War Games on Demand title, or a Gears of War Avatar item)
- Play 20 or more hours of the Gears of War 3 beta (any time already spent in the beta will count toward this challenge)
- Add a 12-month Xbox LIVE Gold subscription to your existing account (purchased from retail or online)
- Play more than 100 hours of any Gears of War title, lifetime to date
I've done 1,2, and 4. Does that mean I get 3 codes? Also, does 1 count for prior purchases or just new ones?
Yeah, you can get up to five codes.
I'm not sure if prior purchases count or not.
I'm sure I've done all of those things. How do I get the additional codes?