1) Thats not a halo technique unless your playing swords
Tell that to the guy who used that technique in a game of Slayer Pro this morning...and won. Sprint, melee, melee, sprint, grenade, melee. I don't think he got a single shooting kill.
This 100%. I'm not saying Halo is a bad game, not at all. I'm just not sure it's my cup of tea, and in the game's defense I knew that before ever placing my pre-order. As I said, I can have alot of fun with the game, but it does frusterate me at times.
Still, while assassination kills are totally unnecessary (and a good way to get yourself killed) stabbing an enemy in the head is greatly satisfying...
The more I think about it the more I don't like the matchmaking system. Why can't I tell it what I want to play and it can put me in that type of game? Instead I end up having to play the same three maps and game types over and over since I'm at the mercy of the collective vote. They could at least let you drop out once the voting options appear.
I agree, but I know why they do it as they do. If they split it up too much the player base for each lobby would be so small it might take forever to find enough people to start up a game.
That said, why does everyone always vote for the Zombie game mode? I played it once and that was enough for me.
I'm the opposite. When Playing MW2, I'd spawn and die before I even knew I was being hit. With Halo, you can take a hit, have time to turn around and actually have a firefight with someone and have a chance to win. Much better for us old farts who have been around since Halo 1.
This can happen in Halo just as easily, and it did it for me on my first game. Twice thus far in fact. Once I spawned right in front of a guy with my back facing him and he assassinated me, the next time it spawned me in the MIDDLE of a guy's rocket attack and I was alive less than a quarter of a second.
Overall though the spawn system seems to be better than that on MW2 though.