Originally posted by: zerogear
Am I the only one finding the Full game to be a lot more responsive than the demo?
Not sure. Didn't really pay much attention in the demo. The whole thing was new to me, so I was sluggish getting things done right.
I'm like a monkey right now in the full game, but that's because I've been playing it a lot. Not sure about differences in responsiveness between demo and full.
Originally posted by: zerogear
^- this, with open-world games, the graphics tend to be a little bit poorer, but I'm having too much fun to really care.
Yep, that and the game was really going for that grungy appearance, which doesn't help show off any graphical qualities. In the sewers this game is pure beauty, but that's just because of the lighting. There are moments that stick out like wow... that looks great. But in general, it's nothing too extraordinary, but not all games need to have the best graphics at the time. If I can skip loading screens I'll take a slight graphical hit.
Only time pop-in is really apparent is when grinding the elevated rails, but looking at draw distance and the scope, that's acceptable.
But for whatever reason, some games, like Killzone 2, really benefit from all that attention to graphical and animation detail. But you forget about it after awhile and keep playing, but you realize the graphics are helping blend you into the game world, it's less of a jarring experience.
Yet with inFamous, the key detail is animation. The graphics do the job and the animation is awesome. In short, I forget about everything and I just go nuts in the game.
inFamous is by far one of my favorite games on the PS3. I enjoyed Resistance 2's blend of platforming and FPS, and well... Sucker Punch absolutely blasted that bar Insomniac raised. The blend of platforming and open world TPS-style gameplay is amazing.
As I progress, the pacing is just more and more phenomenal. More things to do, the game really opens up in terms of options, and there are a lot of little fun things. You start to really get into the hunt of shards, and hell, as the story progresses, you almost want to forget about all the side missions because you just want the next chapter. But little things here and there really add a little spark of genius in the story telling.
My favorite thus far, minor spoiler...
was with Sasha talking to you, and as she was doing so, called you Kessler.
And so far, the second island really mixes things up with enemies.
And with everything in this game, it's one of the few I am really striving to do things to get trophies, all because those things are perfectly incorporated into the game to add more without feeling unnecessary, as if they were only there for trophies.
Though I'm saddened that there is only one Gold trophy in the game, and that's for beating it on Hard.
I'm debating if, once I finish this go-around as a good guy, I should play the bad guy on Hard or not. Be a big challenge to get through the game, and when I get frustrated I tend to drop the game. But I definitely have to play again to be a Bad Guy. Just seems like fun, and interested to see how things are different when playing that side.