Official inFAMOUS Thread

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warcrow

Lifer
Jan 12, 2004
11,093
11
81
Originally posted by: warcrow
Sony informed me that I should have my review copy this week. Will post impressions ASAP.

I know I'm going to get zero sympathy here (and it's not expected), but I contacted Sony PR and they informed me that I didnt make the cut for the first shipment of review copies. The good news is that they expect more copies in and I should have it by Monday.

Ah well--such is life.

I'm trying to stay away from the demo because 5 minutes into the game "I got it". The game hit me like a sledgehammer. inFAMOUS has so much potentiol and I want to take it all in--at least as much as possible--when the final retail gets here.
 

TitaniumJohnson

Senior member
Feb 26, 2002
627
0
0
Originally posted by: warcrow
Originally posted by: warcrow
Sony informed me that I should have my review copy this week. Will post impressions ASAP.

I know I'm going to get zero sympathy here (and it's not expected), but I contacted Sony PR and they informed me that I didnt make the cut for the first shipment of review copies. The good news is that they expect more copies in and I should have it by Monday.

Ah well--such is life.

I'm trying to stay away from the demo because 5 minutes into the game "I got it". The game hit me like a sledgehammer. inFAMOUS has so much potentiol and I want to take it all in--at least as much as possible--when the final retail gets here.

I'm in the same boat - I write for a smaller site, so we don't see much love from Sony. They'll get my money regardless, but ... well, free is better.
 

warcrow

Lifer
Jan 12, 2004
11,093
11
81
From what I've played I can tell you I would plop down $60 on day one easily, but I also love openworld games and adore Crackdown (one of my favorite games of this generation). My only question is weather or not they can keep the game interesting for the duration and mix the environments up. Also, I wonder how fast travel (if at all) is handled. I think GTAIV had a wonderful, very graceful solution by way of the taxi teleporters (and my god are those life savers on a second play through).
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: Thraxen
Originally posted by: hans030390
Also, I noticed increased speeds lately as well (without Privoxy or my new modem).

I'm not sure what changed, by my speeds went up dramatically. I had just seen your update about the CM100 modem and was thinking about getting one to replace my Motorola when my PSN speeds suddenly skyrocketed. At first I thought my PS3 was still using the proxy, but I checked the settings and it wasn't. Before, without using the proxy, my speeds were maybe a couple hundred KB/sec at best. Now my speeds range between 1 and 2MB/sec... bascially as fast as my cable connection. So I guess I'll just keep with my current modem for now.

Interesting. My speed increase wasn't THAT good, but I did notice it. Wonder what happened.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
I was interested in this game prior to playing the demo, enough to pre-order it.
Now, I am completely sold and will make damn sure to pick it up on the release date. The demo was fun and showed some variety, but can easily tell there will be many pure badass moments throughout the game. The video clip at the end helped prove that, but all the coverage of the game, and just know seeing how everything comes together... so stoked to have the full game.
 

Q

Lifer
Jul 21, 2005
12,060
4
81
Originally posted by: warcrow
Sony informed me that I should have my review copy this week. Will post impressions ASAP.

?? I'm sure it has been asked before but I don't know -- what do you do?
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: warcrow
From what I've played I can tell you I would plop down $60 on day one easily, but I also love openworld games and adore Crackdown (one of my favorite games of this generation). My only question is weather or not they can keep the game interesting for the duration and mix the environments up. Also, I wonder how fast travel (if at all) is handled. I think GTAIV had a wonderful, very graceful solution by way of the taxi teleporters (and my god are those life savers on a second play through).

From what I've seen, you can use a superpower on elevated train tracks to speed around town. Not sure if there's any other way to quickly travel from one point to another.
 

Ackmed

Diamond Member
Oct 1, 2003
8,478
524
126
Cant beat that glowing, warping white dude. Get sniped from all over. I dont think I have all the moves down yet.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Just use the force blast like power on the warping dudes. It sends them in the air and then you can do whatever you want to them. When you are on the tracks or on a building it kills them when they fall. I do hope there is some kind of shield power, but its not too bad if you are constantly moving.
 
Oct 19, 2000
17,861
4
81
I played the demo this morning, and I have to say that I'm pleasantly surprised by it. I found it rather engaging, although I didn't like the herky-jerky movements, so that'd take some getting used to.
 
Oct 25, 2006
11,036
11
91
Originally posted by: Childs
Just use the force blast like power on the warping dudes. It sends them in the air and then you can do whatever you want to them. When you are on the tracks or on a building it kills them when they fall. I do hope there is some kind of shield power, but its not too bad if you are constantly moving.

Your EM pulse IS the shield power. It deflects rockets and such

Originally posted by: R Nilla
From what I've seen, you can use a superpower on elevated train tracks to speed around town. Not sure if there's any other way to quickly travel from one point to another.

There isn't a quick teleport from everything I've seen, but you can either jump on a train track or use power lines to get around the city.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
EM pulse doesnt help with bullets! Many times during the demo I would be happy with a damn garbage can lid.
 
Oct 19, 2000
17,861
4
81
Originally posted by: Childs
EM pulse doesnt help with bullets! Many times during the demo I would be happy with a damn garbage can lid.

Hmmm, I always ran behind walls/buildings. Better than a trash can lid.....
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Thats what I resorted to doing. You just dont feel as badass when you are running for your life half the time. In anticipation of Infamous, I fired up Crackdown and I forgot that it was the same there to, except you can just jump away easily.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Can anyone explain the deal with switching between good and evil? I noticed that the powers are different depending on which side of the meter you are on.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: KentState
Can anyone explain the deal with switching between good and evil? I noticed that the powers are different depending on which side of the meter you are on.

Well, your actions determine whether you are viewed more as good or evil. What lands you on either side are basically how you treat citizens. They get in your way, a lot.
Do you kill everyone in an area just to kill the bad guys, or are you actively trying to avoid killing a single regular person?
Do you attempt to revive citizens when they are injured, either from your attacks or by the enemy? Or... do you kill them by stealing their "bio-energy" to boost your electricity?
Also... do you execute enemies after you have found them with electricity, or do you leave them bound as you continue on? Executions, I think, will help build up the "Evil" side of the meter.

Also, when you are decidedly Good or Evil, you get "missions" that are only available for that side of the morality meter. Not sure how that is handled exactly. In the demo, I was playing as a Good Guy the whole time, but activated a side-mission that instantly shot me into full-blown "Infamous" territory (ultimate Bad Guy on the meter), and I hadn't even done anything. It might have been a forced thing in the demo if you did all the missions available, just so you could see the differences.
Citizens, when you're a good guy, hail you and well, tend to really be in your way. When you're a bad guy, they run as soon as they see you.

Supposedly, the story will be presented a little differently, and attitudes of those who contact you might be a little different, based on which side of the morality meter your character is pegged.

I'm picking it up tomorrow after class and giving it some play time before I get on with more class work.
I'll likely easily pull out 30 hours in a single play through for this games. I tend to be very methodical and take a slow pace in games, especially open-world games. Definitely going to try and get all the little collectibles hidden all over the place, a nice little time-waster ala Crackdown. If only there were rooftop races in this game.
But either way... who knows how far I'll get in my play time tomorrow. I'll probably push on with playing longer than I should too, procrastinating the class work even more than I already have.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,077
136
Played the demo for all of three minutes before falling in love with this game. Played for another hour.. awesome game. I might wait for it to come down in price or find a used copy after a few weeks/month or two.. but I'll definitely be picking it up.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Finally got a chance to play the demo last night. This game is a lot of fun and definitely reminiscent of Crackdown in a lot of ways. It seemed pretty hard, but I think part of it was not having a firm grasp on the controls as well as limited abilities. I thought it was interesting that the demo gave you a taste of both the good and evil side each time you died.

I love that the collectible shards show up on the mini-map (as blue dots) when you click the L3 button to perform an electrical pulse (or whatever it was called). I will be more willing to try and collect all of the shards knowing I can get them to show up on the map (even if only in a limited area and for a very brief period of time).

I have today off work and I should be receiving my copy in a couple hours.
 

mxyzptlk

Golden Member
Apr 18, 2008
1,893
0
0
goddamnit all.. I had this plan of buying lbp from gamefly right at midnight last night so that I'd hopefully be getting infamous as my next game.. but I forgot and I didn't make the order until this morning with infamous already at low availability..

demo was awesome as fuck... I'd buy it if I had the money, plus I really want in on that uncharted 2 beta D:
 

Industrial

Senior member
Jan 9, 2009
249
0
0
love games that have direct and indirect consequences to actions you do. making moral judgements and so forth. gives games more replayability to try again with different choices.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
There are starting to be a few reasons for me to pick up a PS3. This looks like one of them.
 

warcrow

Lifer
Jan 12, 2004
11,093
11
81
After playing through one of the three islands in inFAMOUS, I think I have a pretty good understanding of what inFAMOUS has to offer. In short--it's the game I've been waiting to play for over 2 years. Ever since Crackdown's release in early 2007 I've been itching for something that's even remotely close to what that over-the-top, explosive world has to offers. Though different games overall it does seem to satiate the same appetite. I love a game with a moral compass, at least when it's put to good use, and inFAMOUS does a pretty decent job of doing that. But to be frank--it's not perfect.



inFAMOUS calls it's moral system "Karma" and it takes form in a three-stage slide scale. The function of the Karma scale is to allow the player to unlock certain abilities, as they progress up it, to unluck and upgrade abilities depending on their moral choices in the game. Being a do-gooder will unlock that allow for more precise attacks, while acts of evil will allow for chaotic, power surging ones. For instance one exclusive evil power allows you the ability to slamming down onto the ground, shooting out electrical charges, in mid-jump.

The people of the city will react accordingly to your persona by cheering you on as you run by and taking your picture if you're a hero, or by gathering around as a mob to boo and hiss as they throw rocks at you. It's a pretty entertaining sight in some respects and it really does help you feel like you're affecting the world around you. It reminds me of the Fable series where people run up to you cheering and clapping over their head, but also, like in Fable, I found myself wanting it to be a little more practical instead of "showy". Assassin's Creed did something relatively similar as well where someone you save--which is effectively what you're doing in inFAMOUS--actually physically restrain the guards as you attempt to escape. I really think Sucker Punch missed at opportunity to innovate and do something special here.

These morality choices are presented to you throughout the main story and then through side missions as well. The side missions consist of two types: Standard ones that are marked on your map in the form of a yellow exclamation point, and then Karma based ones with either a red (evil) or blue (good) circle around it. You will be offered to choose one of these karma-based missions per territorial section and when completing, will wipe out the alternate one off the map.

It just so happens that the single most important aspect of a video game is the one thing Sucker Punch really nailed--the gameplay. It just feels really really good to play! Running, jumping, dashing, climbing, sliding, punching..I mean I could go on and on for days here.

But being able to jump off of the main story?s mission line is an essential element to an open world game and inFAMOUS does this by offering a host of side quests that range anywhere from rescuing some captive civilians from thugs (the Reapers gang) who are escorting them to certain death, to following a ghost to their killers is location. They?re interesting, fun and are repeated a few times throughout the first island (unsure of the second or third island). As you complete these side quests you are rewarded with experience (which is used to unlock more powers and upgrades) and a small ?cleansed? segment of the cities territory. These cleansed segments will no long allow Reapers to respawn in their respective area. If you played Viking: Battle for Asgard, it's very similar to that in that, aesthetically speaking, everything becomes a little brighter and happier. It?s a nice and appreciated touch.

Initially one of my concerns about the game was transportation. I think Rockstar created a graceful solution with the Taxi system that was introduced in GTAIV. They essentially act as teleporters for the impatient (ME!), or a "rollercoaster 'o fun" for the vacationers. But that particular system just wouldn?t make sense in inFAMOUS?s world, plus it would rob the game of it's chance to remind you of how much of a badass you really are. After a few hours of playing the game you unlock the ability to slide along power lines and it's just a fast and fun way to get around town. The first time you do it I guarantee you'll exclaim "woooo hooo!" But it really wasn?t until I repaired the cities train system that I stood up cheering for Cole. Once I hopped onto that crazy train (aaall aboooard HAHAHAHAHAH! -Ozzy) I realized that utilizing this system for transportation around the city would allow me to get from one side of the city to the other in no time. The sense of speed when you're on top of one of these things just has to be experienced, and wait until you jump off that thing moving at those speeds.

For an open-world game I think the game, graphically speaking, looks great. After reading some comments on various gaming forums I think some people have too high of expectations for the current generations console's rendering power (and the software that drives them). Rendering games like inFAMOUS and GTAIV are extremely taxing on these system's resources. But to me, in the end, it really comes down to the art direction. That's what makes all the difference! It's what separates the good from the bad (pun intended). If I had to pick a better looking game, for comparisions sake, I would probably say GTAIV looking a bit better--mainly because of the impeccable city designs where nothing is copy & pasted. unofrtunately I did notice once or twice that the same building was being used in different locations of the same island, but just flipped around in disguise. For some this is completely trival, but for me it was a bit of a bummer as I had high expectations for the city's design.

I do have a few others gripes too.

I adore the animated comic book style panel sequences that move the narrative along, but found the in-game cutscenes to be much lower in quality. It's almost as if they were tacked on at the very end of development. They appears to be less polished and are certainly not at the same level as the rest of the game's offerings. It actually left me wanting more of the well animated storyboarding instead.

The voice and general deign of Cole isn?t too spectacular either. Though I find his overall attire to be pretty cool, his facial design is rather bland. He looks like...well just some dude off of the streets, which I suppose is the point but now that he's got all this power he's not generic--he's special. My point is that I think it would have done some good for the character to have some distinguishing physical marks (of some sort, just please no tattoos) left on him after the incident.


In regards to his voice, it appears to be straight out of the David Hayter school of video game voice acting but with less passion (and grunting). It's dry and dull and does nothing to invoke likability for Cole.

My final complaint might be insignificant to some, but for me it?s a point that is grating. There is a very slight and faint squeaking noise that is made when Cole runs. It's a lame complaint, I'll agree. But there are times when I completely forget about it, and then sudden hear it again! This mainly happens when I've been fighting or watching a cutscene for a while and as I begin running I hear it again. I'm left scratching my head wondering why Sucker Punch left this in the game. What appreciative value does it add to the overall experience?

In the end though the good far outweigh the little gripes I have with inFAMOUS. With incredibly fun gameplay that just feels right, excellent graphics, spectacular music, a huge city to explore, excellent transportation methods, a decent morality system, and wonderful fighting mechanics--this game is absolutely amazing! But it now.

More here for those that are interested.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: warcrow
The voice and general deign of Cole isn?t too spectacular either. Though I find his overall attire to be pretty cool, his face is rather bland. He looks like...well just some dude off of the street, which I suppose is the point, but now that he's got all this power he's not just some dude--he's special. My point is that I think it would have done some good for the character to have some distinguishing physical marks (of some sort, just please no tattoos) left on him after the incident. In regards to his voice, it appears to be straight out of the David Hayter school of video game voice acting but with less passion (and grunting). It's dry and dull and does nothing to invoke more likability for Cole.

He does have electricity crackling around him. That sort of sets him apart. I especially love how he looks when he goes underground. The lighting effect from the electricty looks good. And from playing the demo, he gained some sort of dark markings on his skin when his Karma shifted to "inFamous". Sort of reminded me of a Sith.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: warcrow
My final complaint might be insignificant to some, but for me it?s a point that is grating. There is a very slight and faint squeaking noise that is made when Cole runs. There are times when I completely forget about it and not hear it at all, but when I've been fighting or watching a cutscene for a while I immediately notice it as soon as I begin running again. I'm left scratching my head wondering why Sucker Punch left this in the game. What good does it add to the overall experience?

Sneakers make noise too! Especially when coming to a grinding halt or suddenly changing directions. I actually thought that was a cool detail, but I guess I didn't notice that it happens every time you start running. I only noticed a couple times when I quickly stopped / turned around.

This really is like Crackdown all over again, but even better. I am already addicted to finding shards and dead drops. I've only played for a few hours and I've already upgraded to three or four extra battery cores.
 
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