Originally posted by: JoPh
Originally posted by: sygyzy
Originally posted by: ayabe
Originally posted by: JoPh
im still not sold on this game yet. right now its not fairing well. i think i may go back to my others. good thing i gamefly.
I'm glad to hear I'm not the only one.
My bar might be unfairly high for console shooters but this one just isn't getting it done for me.
Watch your mouth!
everyone keeps telling themselves this is how the game designers wanted the game to feel. blah blah blah blah. well i guess i personally dont like the way the games feels.
people give them kudos for being unique and different. well who cares. i still dont like it that much. the game has a lot of potential but it simples comes down to the controls. they stink. i dont care if i need to get used to it or adapt or whatever bs you spew. stop getting caught up in the hype.
im going to give the game more chances but i dont think it will be a regular play. id much rather play cod, resistance, l4d of tf2.
i like certain aspects of the game. on the fly game mode changes, squads, the clan feature looks great(havent tried it yet), classes are always good. but when it comes down to the bottom line. where a guy can run circles around me and i cant follow to aim there are major issues.
sorry this game is just not my cup of tea. ill play more over the weekend but i have a feeling its going back to gamefly.
I don't get how liking or hating the controls boils down to being swayed by the hype as you state. That doesn't make sense.
Every game has its own feel, its own control scheme - OR, it borrows heavily from other games to just fit in with the crowd to gain mass appeal. Control is also not entirely only on the control interface itself, but how said controls translate to on screen movement/visuals.
I don't get how you have to cry BS and spew hate towards people who say give the game a chance, and to those that 'claim' the controls and perception of movement is the developers intentions. What else would it be? It's not a bug.
The game may not be your cup of tea. Great, move on. We don't care. Enjoy the game, or don't. Every game relies on that basic thought - either you enjoy it like one group, or you don't like the other group.
Compare to the Unreal Tournaments, Quakes, and similar series. Twitch, high-speed, opposite of any perceived realism, in any sense of the word.
That is the developers intentions, that's how they want it to feel, how they want it to be played.
Games like Counter-strike, TF2, L4D, and to a slight extent Halo and Resistance 2 - these games kind of mellow it down, but still keep it to twitch and speed, just not to as great of exaggeration as the UTs and the like.
Games like COD4 bring it down another notch. It's not quite twitch, but it sure as hell ain't slow either, especially for multiplayer, of which if it isn't Hardcore mode, it more appears to be a grittier, slightly less twitch Halo/Resistance style game.
Guerrilla Games took the COD4 approach, and coupled with insane graphics, toned the twitch down a lot. They added a sense of momentum, of which is the truest sense of the feeling to the controls. I don't care if anyone says they are slow, or some other negative comment about them. They'll appear slow, especially to those adjusted to twitchier shooters. But what all other shooters lack - of which isn't a negative towards them, just different play style - is that feeling of momentum being carried as you move. You can see it on screen when you jump. You can see it when you try and shoot at a character moving swiftly to your flank, where as you swing the rifle around, after letting go it seems/feels like it carries its momentum as it "overshoots" your planned target.
The biggest difference with this game is they added that feeling of actually controlling a human. That is an entirely difficult thing to achieve in a game where you use artificial means of controlling, namely only your hands, and yet you are supposed to feel like a whole person in the game.
Could it be a little faster? Sure, but any faster and I'd argue that sense of momentum would have to be completely removed, or else you'll probably just be swinging around like crazy rarely ever hitting someone you intended unless lined up across the map.
I'm not necessarily saying this game is godly, and all games need to follow. But in my opinion, I decidedly detest most twitchy games, and cannot find any real enjoyment unless playing 4-player splitscreen multiplayer at a friends house.
For instance, one of my favorite PC FPS games was Americas Army. Until about v2.2 or so, and then gameplay seemed to speed up, namely because a lot of the players of twitchy games were coming in and ruining the game. It was a slower game. It didn't have that weight, as it was an Unreal2.0 based game, but the way people played it was slower, and it was most enjoyable when it was still like that. Until all the Counterstrike kiddies came and ruined the fun.
So I'm a fan of slower, more methodical gaming. And seeing how the devs went about bringing that style to Killzone 2, I have a bias towards the style and really enjoy it.
But like all games, just like some gravitate towards the Unreal Tournament games, and others loathe them... you pick and choose a game based on how the developers established the intended play style.
So, short and sweet. I'm not caught up in any hype. I'm caught up in playing a game that has finally been molded to what I've longed for. In most other FPSs, I always feel a disconnect, and that disconnect causes problems for me. In this game, my mind is the most convinced it ever has been by a game that I'm actually controlling something other than a camera with a rifle attached to it.
Yes the game has a few flaws, never played one that didn't. But the whole package is just amazing imho.
Oh, and before all the realism nazis come out - sometimes my friends will say if you want to play a realistic shooter, go shoot up a school or something. But see, that kind of realism has a decidedly very real flaw - when you die, you don't get to spawn again.
As someone else stated before, this game almost has that scenario paintball feel. Where you are actually playing war, and sometimes do everything you can to not get shot, while trying to get as many enemy knocked out too. In the end, getting shot has no real consequences for you. In scenario paint ball, when your 'dead', your team has to continue on, you don't get brought back into play. The only difference, the still normal game approach, is respawns happen quickly and frequently in each match. About the only game that doesn't do that is SOCOM, where in ranked matches, once your dead, you have to wait until the next match.
I know in many games you can turn respawn off and have to wait (and Americas Army automatically does the no-respawn as well - but matches are pretty fast now that everyone plays like their own crack).
I might have to try creating a match online for Killzone 2, because if no respawn is available, that'd be a neat way to play the game every now and then.