**OFFICIAL** Killzone 2 Thread

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Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: purbeast0
you can make it so the aim doesn't toggle and you have to hold it to aim so it's just like all the other shooters. it's one of the options in the control area. i turned it on pretty quickly after starting.

Thanks. I somehow missed that option. I'll have to play it again with that option changed. I don't suppose you can adjust cover system as well?
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: purbeast0
Originally posted by: blurredvision
Originally posted by: purbeast0
you can make it so the aim doesn't toggle and you have to hold it to aim so it's just like all the other shooters. it's one of the options in the control area. i turned it on pretty quickly after starting.

When you enable this option, is the zoom/aim still on R3? Or does one of the alternate control schemes put the zoom on one of the left triggers? If I can change the zoom to one of the triggers and make it non-toggable like you mention here, then I'll be a happy camper.

I find it weird that everyone is complaining that movement is too slow. Halo has always had the slowest movement of any FPS, and I rarely see anyone complain about that.

In my experience with the Killzone2 demo, I found the movement of walking/running perfectly fine. It didn't feel out of place or anything. It's the aiming that will take me some getting used to. Like someone posted above, it's really, really hard initially to fine-tune your shot. If I try to move it a quarter inch to the left, it moves an inch instead (made up numbers, but you get what I'm saying). It is possible to move it with finesse, you just have to barely push the stick, which I find harder to do on the dualshock than on the 360 controller. If I could replace the analog nubs on the dualshock with ones that are concave, then I'd be much better off.

i had alt2 as my control w/the "hold down to aim" feature on. L1 was my aiming button and i had to hold it down to aim, once let go it went back.

in kz2 i don't think the MOVEMENT is slow, i feel that when you turn with the right analog it's sluggish, as in it doesn't respond immediately. whether they wanted it that way for the "heavy armor" feeling or not, i don't like it.

It's a byproduct of using acceleration in the sticks, a developer's wishes. I don't have gripes with it, because it just changes up the whole feeling of the game, something I welcome. Every other game, you can whip around with crazy speed, and everything is so much faster. This game, is really trying to couple hectic action with slower, 'heavier' character movement, which also is in the aiming. I find it's a welcome addition.

But, yeah the stick acceleration for Aiming is going to bother some. The longer you hold it, the faster it'll move, I think. Or it's the further you move the stick from center, it's a percentage thing, and thus it will move that much faster.
If you swipe the stick all the way to the edge of the degree of movement (basically, stick meets controller) you'll move instantly and abruptly iirc. Versus not moving it much, you'll get a very slow movement, which kind of feels like delay but it's simply a very small, practically unnoticeable adjustment on screen.
 
Oct 19, 2000
17,860
4
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Originally posted by: destrekor
But, yeah the stick acceleration for Aiming is going to bother some. The longer you hold it, the faster it'll move, I think. Or it's the further you move the stick from center, it's a percentage thing, and thus it will move that much faster.

It better be like that. That's the basis of analog control .
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
Originally posted by: blurredvision
Originally posted by: purbeast0
i had alt2 as my control w/the "hold down to aim" feature on. L1 was my aiming button and i had to hold it down to aim, once let go it went back.

in kz2 i don't think the MOVEMENT is slow, i feel that when you turn with the right analog it's sluggish, as in it doesn't respond immediately. whether they wanted it that way for the "heavy armor" feeling or not, i don't like it.

Good, I'll try the alt2 scheme tonight. I've been reading around that some people say it's very hard to use cover and aim at the same time with that scheme, but if I hate cover as much as I did this morning when I played, then I won't use it much at all. I'll just stand behind stuff for cover, I don't need to be plastered up against it. I've played through CoD4 twice now and haven't once bemoaned the lack of a cover mechanic.

yea it was basically impossible to hold L2 to cover, then hold L1 to aim, then press R1 while doing that. i felt like my fingers were playing twister trying to do that.
 

UpgradeFailure

Golden Member
Feb 29, 2004
1,672
0
0
For anyone who wants to buy it. amazon just added release day delivery, so you can order it from them and get it the day it comes out (Free, if you are a prime member). Also save $5 with code KZ2SAVE5. No tax, free shipping and $5 coupon is pretty much $10 off retail if you bought in a store, so pretty decent deal for a game on the day it comes out
 

ubercaffeinated

Platinum Member
Dec 1, 2002
2,130
0
71
man this game is sweet! the demo was so short, but it was more fun than any of the r2 levels. and it plays a lot like cod4! i wonder if multiplayer is as good.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: blurredvision
Originally posted by: destrekor
But, yeah the stick acceleration for Aiming is going to bother some. The longer you hold it, the faster it'll move, I think. Or it's the further you move the stick from center, it's a percentage thing, and thus it will move that much faster.

It better be like that. That's the basis of analog control .

is it percentage or hard value based, normally?

I remember there is definitely something different iirc about Killzone 2's controls. I'm pretty sure there is acceleration of some sort, I just don't know the specs.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: UpgradeFailure
For anyone who wants to buy it. amazon just added release day delivery, so you can order it from them and get it the day it comes out (Free, if you are a prime member). Also save $5 with code KZ2SAVE5. No tax, free shipping and $5 coupon is pretty much $10 off retail if you bought in a store, so pretty decent deal for a game on the day it comes out

Sweet, thanks for the heads up. I already had preordered this for $51.99 but I went and changed the shipping method to release date delivery. Awesome, now I don't have to wait until March 4th to play!
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: DarkThinker
I am starting to have doubts that even COD4 as old as it is, will still be more fun than KZ2. It's true KZ2 Multiplayer isn't out yet and I haven't seen the whole picture, but I have my doubts over this coming out better than COD4 overall. But we'll see.
I am hence canceling my pre-order, I don't think this will be worth my money and at this retail price.

Having played the beta extensively, I can tell you that the MP alone sold me (and all my friends, who are very critical of games) on the game, even in beta stage. The SP demo was very disappointing compared to MP.

I loved CoD4...but I think I liked KZ2 MP better, though that may just be personal preference. Both are excellent.

Take it from me...I have seen the "whole" picture.

Originally posted by: blurredvision
Played the demo this morning, and here are my thoughts. First up, the visual fidelity is awesome as expected. I think this game is running in 1080p, which is impressive if I'm right.

720p.

The one thing that I thought looked like shit was the gun textures while in cover. When you go into cover, the gun is raised up like it's against the wall or something, and while I understand that it blurs the gun for a depth of field effect, it looks shitty. For some reason, the textures looks like they were pulled straight out of an N64 game. But when you're not in cover, everything looks great. I only mention this because it was very distracting.

I don't understand what you're talking about. The gun blurs...that's all. It looked fine to me and anyone else that played it.

Speaking of cover, what little I used of it, it seemed broken and unusable. At times, I was still highly exposed and received gunfire. Other times I couldn't really get it to do what I want. I'll try it a bit more as I go through the demo a couple more times, but at this very early stage, the cover mechanic seems to have been tacked on, with no thought given to it.

The cover mechanic was shown with the first demonstration of the game. I'm under the impression that you're just not quite using it right...it worked fantastically for me. Hold L2 (for my configuration) to cover, use the left analog stick to peek out and shoot. You can hold it and zoom as well while peeking. I found most things were very easy to hide behind and provide adequate cover. I think the player thinks they have poor cover, as they can see over their cover, where in reality, you're fully covered (unless hiding behind something small), and the game camera is at such a height/angle that you can still see over a bit.

Once again, all my friends that played it had no problems with it.

Originally posted by: purbeast0
cause you either work for Sony or are their #1 fan .

Haha...Nah, I was the only person that seemed to play Halo at the default 3/10 sensitivity setting. I just can't aim worth crap otherwise.

the graphics are not as impressive IMO once you have it in your own hands and playing it on your own TV. i mean they look great, don't get me wrong, but there is something about it. it's almost like there is some kind of smudge filter or something on the game to the point that something just looks off. the color palette is really lacking too which may be what is bugging me, in that everything seems to "blend" together. i dunno.

Having played the beta, I felt the same way about this level. I really think it's just this particular level in the demo...the beta levels seemed to be more impressive. Again, my friends felt the same way.

the controls are just very sluggish. i believe this is exactly what warcrow was referring to in his explanation of the controls in his mini-wrap up. it just does not move to the left as soon as i push left on the analog, and when it does, it moves slowly then all of a sudden moves faster. pushing the sensitivity up helped slightly, however it still felt like there was some kind of delay. and please, using the "it's supposed to feel real and heavy" that I read someone say is a buncha BS, it's just poorly implemented.

I swear, none of my friends experienced this. They turned the sensitivity up and thought it played fine, though they did mention it didn't play quite like CoD4. Once again, though, they didn't complain and thought it played well. You can either whine about it and blame the developers or actually think that maybe they went for a different feel with this game. Based on personal experience, I play this game just as well as CoD4, R2, Halo, etc...I think it's fine.

also the fact that there is no 100% customization, and the one most closely to what I like (alternative 2) is still whack with L2 being crouch, which also happens to be the button that you use to cover. holding L2 to cover and pressing L1 to aim, then R1 to fire just does not work at all.

This is a legitimate complaint, and my friends had this exact issue. They just decided to get used to the default settings, which is generally what I do for any game I play. It made it a lot easier for them. You just can't get too mentally fixated with a specific control setup.

Originally posted by: R Nilla
I found that doing a quick tap to the left went just to the left of his head, then when I quickly tapped to the right, it went to the right of his head, it didn't seem precise enough to let me zone in on his head.

Ok, so I did notice this issue when I played...but I'm always like this when I start off new FPS games, so maybe to me it felt familiar and "fine".

Originally posted by: CKDragon
Your "logical connection" is not any stronger than a person who simply says that in their experience XBL speeds are good and PSN speeds are bad. Their scenario points to PSN being at fault. Your scenario points to an ISP being at fault.

Neither anecdotal case is enough to prove jack squat.

Actually, my "logical connection" is stronger. I've tested at least 3 different ISPs (and speed tests) with my PS3, 2 of which were using the exact same hardware, setup, house, etc. Most people only go as far as having one ISP and one setup to base their Live vs PSN comparison on.

Anyway, in short: I've played both the demo and the MP beta. I can say confidently that MP will be very good and that this demo was obviously very lacking. Take it from me, and the reviews, that this game will indeed be worth the money.
 
Oct 19, 2000
17,860
4
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So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: blurredvision
So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.

Somehow I figured the sensitivity would just change how fast your crosshair traverses the screen, not the size of those increments (if that makes sense). My problem was that the movement increments weren't small enough. A nudge left or right was too far. It wasn't a big deal overall, and I plan to mess around with the controls some more tonight.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
Originally posted by: blurredvision
So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.

it's because of the delay between the input you give the analog and the output you see on screen.

no matter what your sensisitivity is, the instant you push a direction on your right analog stick, it doesn't give you the output instantly like it should, there is a very tiny lag/delay. that is causing you to overaim because you are holding it longer than you expect to since your timing is off.

it's a freaking split microsecond, but it's there, and it causes issues. timing is everything in aiming, and this throws off the timing. i was having the same issue.
 
Oct 19, 2000
17,860
4
81
Originally posted by: purbeast0
Originally posted by: blurredvision
So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.

it's because of the delay between the input you give the analog and the output you see on screen.

no matter what your sensisitivity is, the instant you push a direction on your right analog stick, it doesn't give you the output instantly like it should, there is a very tiny lag/delay. that is causing you to overaim because you are holding it longer than you expect to since your timing is off.

it's a freaking split microsecond, but it's there, and it causes issues. timing is everything in aiming, and this throws off the timing. i was having the same issue.

Well, whatever it is, I hate it.
 

purbeast0

No Lifer
Sep 13, 2001
53,027
5,913
126
Originally posted by: blurredvision
Originally posted by: purbeast0
Originally posted by: blurredvision
So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.

it's because of the delay between the input you give the analog and the output you see on screen.

no matter what your sensisitivity is, the instant you push a direction on your right analog stick, it doesn't give you the output instantly like it should, there is a very tiny lag/delay. that is causing you to overaim because you are holding it longer than you expect to since your timing is off.

it's a freaking split microsecond, but it's there, and it causes issues. timing is everything in aiming, and this throws off the timing. i was having the same issue.

Well, whatever it is, I hate it.

haha yea, i'm hoping i can get used to it. i'm going to give it some time this weekend.

whatever it is, whether they want a "weighted" feeling to it or whatever, it's a poor design decision IMO. when i move my controller to change my aim, i want it to move instantly, not some slight microsecond delay that the developers think is a good amount to give it a "weighted" feeling.

realistically speaking, if they had an option to turn off this "weighted" control vs a non-weighted control, i can't see how anybody would keep the weighted option turned on since it simply causes less precision and accuracy.

when that's the case, maybe they should start thinking about their original decision and going back to the drawing board in regards to the control.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: purbeast0
Originally posted by: blurredvision
Originally posted by: purbeast0
Originally posted by: blurredvision
So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.

it's because of the delay between the input you give the analog and the output you see on screen.

no matter what your sensisitivity is, the instant you push a direction on your right analog stick, it doesn't give you the output instantly like it should, there is a very tiny lag/delay. that is causing you to overaim because you are holding it longer than you expect to since your timing is off.

it's a freaking split microsecond, but it's there, and it causes issues. timing is everything in aiming, and this throws off the timing. i was having the same issue.

Well, whatever it is, I hate it.

haha yea, i'm hoping i can get used to it. i'm going to give it some time this weekend.

whatever it is, whether they want a "weighted" feeling to it or whatever, it's a poor design decision IMO. when i move my controller to change my aim, i want it to move instantly, not some slight microsecond delay that the developers think is a good amount to give it a "weighted" feeling.

realistically speaking, if they had an option to turn off this "weighted" control vs a non-weighted control, i can't see how anybody would keep the weighted option turned on since it simply causes less precision and accuracy.

when that's the case, maybe they should start thinking about their original decision and going back to the drawing board in regards to the control.

You know, sometimes the 'weighted' feeling that you apparently despise so greatly, is a warranted and welcome addition to some. Not everyone wants Unreal Tournament style rabbit on crack controls.

HOWEVER, I think you are entirely misinterpreting something here... you're display might have a delay of some sort, and not the game. While the aiming movement was slow compared to other games, I didn't once notice any delay. There was movement at first, but if you only barely tap the analog stick, the on-screen aiming adjustment was extremely minimal, maybe unnoticeable to some. But I notice it.
This isn't any kind of fanboyism to the game either. I'm extremely intrigued by both your experiences and this games radically different controls in comparison to just about every other FPS out there.
I am indeed wondering if it is something that you just do not notice, because you are so used to rapid on-screen adjustments that are quick and very noticeable, or if there is a very real delay on your end for some strange reason.

It's strange that some do mention a delay, while others do not. Yes, there are going to be some people who are such devoted fanboys to either the game, or completely sold by all the marketing hype, or even just extreme fanboys of the system and don't want to bash any potentially big hit on said system. Those people will exist. And there will be the opposite, where fanboys of the other system will bash any remotely negative thing and try and cause as much negative attention to the game as possible.

But then there are the true, pure game lovers, who don't care about system, just an enjoyable game. Some people might see me as a PS3 fanboy, for reasons I don't know why... because I've said it hundreds of times - I'd own a 360 if it weren't pointless in my opinion. That reason? Nearly all the games I want on the system are available on the PC, and any game I'd rather play on the PC. The PlayStation family just happens to have more exclusive game franchises that never appear on the PC, so it's something I maintain interest in (though the PS3 has lost some of those exclusives to other consoles, they still appear on the PS3... for the most part... and likewise, still don't appear on the PC, so moot point in a way).
I just like good games, especially single player. I don't play multiplayer all that much. I'm a story person admittedly. Though I do enjoy a good online experience.

So with that out of that way...

I still cannot say I truly see a delay. I can see what might appear to be a delay to some that are used to, or expecting, much faster speeds. But I see no real input delay.

Try moving the stick immediately all the way to the max radius and see if you still experience a delay. It seems to be an acceleration-based analog aiming system, which isn't seemingly deployed a lot in FPS console games.
 

DarkThinker

Platinum Member
Mar 17, 2007
2,822
0
0
Just wondering, if the shrink wrap on the Best Buy pre-order case has been removed, does Best Buy give me my $5 deposit back?
The only thing inside was a KZ2 theme code. But it was invalid because that theme had been already released to the public on PSN.
 
Oct 19, 2000
17,860
4
81
Originally posted by: destrekor
Originally posted by: purbeast0
Originally posted by: blurredvision
Originally posted by: purbeast0
Originally posted by: blurredvision
So am I the only one who turned their aim sensitivity down? I tried making it so that the slightest touch on the right analog didn't move at rabbit's pace, but it's a no go. No matter how much I think about it, I still over-aim everything. That's the only thing I don't like about the demo so far (well, that and the cover system, which I still hate). If I can't control it precisely, which I can't seem to do, then I won't be interested in it.

it's because of the delay between the input you give the analog and the output you see on screen.

no matter what your sensisitivity is, the instant you push a direction on your right analog stick, it doesn't give you the output instantly like it should, there is a very tiny lag/delay. that is causing you to overaim because you are holding it longer than you expect to since your timing is off.

it's a freaking split microsecond, but it's there, and it causes issues. timing is everything in aiming, and this throws off the timing. i was having the same issue.

Well, whatever it is, I hate it.

haha yea, i'm hoping i can get used to it. i'm going to give it some time this weekend.

whatever it is, whether they want a "weighted" feeling to it or whatever, it's a poor design decision IMO. when i move my controller to change my aim, i want it to move instantly, not some slight microsecond delay that the developers think is a good amount to give it a "weighted" feeling.

realistically speaking, if they had an option to turn off this "weighted" control vs a non-weighted control, i can't see how anybody would keep the weighted option turned on since it simply causes less precision and accuracy.

when that's the case, maybe they should start thinking about their original decision and going back to the drawing board in regards to the control.

You know, sometimes the 'weighted' feeling that you apparently despise so greatly, is a warranted and welcome addition to some. Not everyone wants Unreal Tournament style rabbit on crack controls.

HOWEVER, I think you are entirely misinterpreting something here... you're display might have a delay of some sort, and not the game. While the aiming movement was slow compared to other games, I didn't once notice any delay. There was movement at first, but if you only barely tap the analog stick, the on-screen aiming adjustment was extremely minimal, maybe unnoticeable to some. But I notice it.
This isn't any kind of fanboyism to the game either. I'm extremely intrigued by both your experiences and this games radically different controls in comparison to just about every other FPS out there.

I am indeed wondering if it is something that you just do not notice, because you are so used to rapid on-screen adjustments that are quick and very noticeable, or if there is a very real delay on your end for some strange reason.

It's strange that some do mention a delay, while others do not. Yes, there are going to be some people who are such devoted fanboys to either the game, or completely sold by all the marketing hype, or even just extreme fanboys of the system and don't want to bash any potentially big hit on said system. Those people will exist. And there will be the opposite, where fanboys of the other system will bash any remotely negative thing and try and cause as much negative attention to the game as possible.

But then there are the true, pure game lovers, who don't care about system, just an enjoyable game. Some people might see me as a PS3 fanboy, for reasons I don't know why... because I've said it hundreds of times - I'd own a 360 if it weren't pointless in my opinion. That reason? Nearly all the games I want on the system are available on the PC, and any game I'd rather play on the PC. The PlayStation family just happens to have more exclusive game franchises that never appear on the PC, so it's something I maintain interest in (though the PS3 has lost some of those exclusives to other consoles, they still appear on the PS3... for the most part... and likewise, still don't appear on the PC, so moot point in a way).

I just like good games, especially single player. I don't play multiplayer all that much. I'm a story person admittedly. Though I do enjoy a good online experience.

So with that out of that way...

I still cannot say I truly see a delay. I can see what might appear to be a delay to some that are used to, or expecting, much faster speeds. But I see no real input delay.

Try moving the stick immediately all the way to the max radius and see if you still experience a delay. It seems to be an acceleration-based analog aiming system, which isn't seemingly deployed a lot in FPS console games.

So after hearing about this supposed aiming lag, I read up on it around the net. Like you say destrekor, some people see it, others don't. After reading up on it and watching a Youtbue video that shows it, I hopped into the demo once more to see if I notice it.

Before I continue, do note that the controls did feel "off" to me, but I chalked it up to my not being used to them. I felt like I could never get my cursor where I wanted it to be, and with purbeast's explanation, I didn't really understand what he was talking about at the time.

So I hopped into the demo, and I can now immediately see this aiming lag that everyone talks about. Like purbeast said, it's like a fraction of a second before your movement of the analog stick translates to the TV. Not that I can tell time in fractions of a second, but it's gotta be like a quarter of a second lag, which surprisingly, is enough to matter. I feel 100% there is input delay, which is weird and unfortunate. I didn't notice it before, just felt something was off, but now I can easily see it.

However, with that said and out of the way, now that I know it's there, I actually had MUCH more fun with the demo the 4th and 5th time through. My brain knows to adjust for that, and my aim is much more true now (although still not good enough for online play or anything). While I'd like to see some sort of patch for this input delay, I think I could see myself getting this game and just getting used to it.

The delay is definitely there.
 

CKDragon

Diamond Member
Jan 22, 2001
3,875
0
0
Originally posted by: hans030390
Originally posted by: CKDragon
Your "logical connection" is not any stronger than a person who simply says that in their experience XBL speeds are good and PSN speeds are bad. Their scenario points to PSN being at fault. Your scenario points to an ISP being at fault.

Neither anecdotal case is enough to prove jack squat.

Actually, my "logical connection" is stronger. I've tested at least 3 different ISPs (and speed tests) with my PS3, 2 of which were using the exact same hardware, setup, house, etc. Most people only go as far as having one ISP and one setup to base their Live vs PSN comparison on.

Fine. Keep thinking that your personal experience is enough to determine the network & ISP fault of the entire U.S.

It's not.
 

DarkThinker

Platinum Member
Mar 17, 2007
2,822
0
0
Here a couple of videos from a guy on the Killzone forums:
Video #1: Button Lag
Video #2: Analog Stick Lag

I was on the KillZone 2 forum reading the tons of complaints about the controls (many are just like mine) and I was reading from one of the KZ2 developers, that the control feel was a design decision to show how weighty the player is for the sake of realism!

So they wanted people to try something different even if they didn't like it. They wanted to have realism because of the weight and what have you ( I still don't believe that excuse)

FINE. I can understand slow movement, but lag??

1- If KZ2 people wanted realism GREAT, I am ALL for that, nothing wrong with that at all, but to preach to me realism about something like aiming and only aiming while I can be heavy machine gunned to the point where I am going to die any second from all the bleeding and there is blood on my face and what not, then if I hide behind a wall for 7 seconds I am as good as new?
When you start cherry picking while preaching realism, you lost the point of it.

2- How is it that ALL I have to do is walk over a heavy automatic rifle and that is sufficient to have it picked up and in my hands in no time, or have it's ammo go magically into the rifle that is in my hands.

3- My revolver has infinite ammo and I have an infinite number of revolver barrels, I just throw one to the ground and slide a my magically fully loaded one that is at the ready whenever I feel like it!

4- Or that I can beat my squad mates senseless to the point where they are at %5 health and while they are on the ground dying, I throw a grenade at them then proceed to empty a full clip on them for a good measure but to no avail they are still alive and will get up and be in good shape just after 10 seconds ?

5- And how is it that aiming a heavy Bzooka with a heavy rocket in it is the same thing as aiming a freaking knife or a pistol around too?

So I can't aim quicker though I am this bad ass elite soldier, but I can recover from a heavy machine gun blow to my face, torso, legs and arms in 7 seconds just because I am so bad ass??

Do you guys see why people like me are canceling their pre-orders?
These guys made either a big development mistake or an arrogant design decision but they refuse to back down just because people are not enjoying what they have in their hands.

People are free to design games as they like, the rest are free to not buy games they don't enjoy playing. And until they start responding more reasonably towards this issue. I am not picking this game no matter what, even if it was free, I still wouldn't enjoy the controls.
 
Oct 19, 2000
17,860
4
81
Originally posted by: CKDragon
Originally posted by: hans030390
Originally posted by: CKDragon
Your "logical connection" is not any stronger than a person who simply says that in their experience XBL speeds are good and PSN speeds are bad. Their scenario points to PSN being at fault. Your scenario points to an ISP being at fault.

Neither anecdotal case is enough to prove jack squat.

Actually, my "logical connection" is stronger. I've tested at least 3 different ISPs (and speed tests) with my PS3, 2 of which were using the exact same hardware, setup, house, etc. Most people only go as far as having one ISP and one setup to base their Live vs PSN comparison on.

Fine. Keep thinking that your personal experience is enough to determine the network & ISP fault of the entire U.S.

It's not.

I only commented on the network speeds because many people have the same experience as I do. Dog slow PSN, quick enough Live. Of course there always some places you will get great connection to their servers. I'm unfortunate enough to not be one of those people. I guess I get what I pay for.
 
Oct 25, 2006
11,036
11
91
Originally posted by: DarkThinker
Here a couple of videos from a guy on the Killzone forums:
Video #1: Button Lag
Video #2: Analog Stick Lag

I was on the KillZone 2 forum reading the tons of complaints about the controls (many are just like mine) and I was reading from one of the KZ2 developers, that the control feel was a design decision to show how weighty the player is for the sake of realism!

So they wanted people to try something different even if they didn't like it. They wanted to have realism because of the weight and what have you ( I still don't believe that excuse)

FINE. I can understand slow movement, but lag??

1- If KZ2 people wanted realism GREAT, I am ALL for that, nothing wrong with that at all, but to preach to me realism about something like aiming and only aiming while I can be heavy machine gunned to the point where I am going to die any second from all the bleeding and there is blood on my face and what not, then if I hide behind a wall for 7 seconds I am as good as new?
When you start cherry picking while preaching realism, you lost the point of it.

2- How is it that ALL I have to do is walk over a heavy automatic rifle and that is sufficient to have it picked up and in my hands in no time, or have it's ammo go magically into the rifle that is in my hands.

3- My revolver has infinite ammo and I have an infinite number of revolver barrels, I just throw one to the ground and slide a my magically fully loaded one that is at the ready whenever I feel like it!

4- Or that I can beat my squad mates senseless to the point where they are at %5 health and while they are on the ground dying, I throw a grenade at them then proceed to empty a full clip on them for a good measure but to no avail they are still alive and will get up and be in good shape just after 10 seconds ?

5- And how is it that aiming a heavy Bzooka with a heavy rocket in it is the same thing as aiming a freaking knife or a pistol around too?

So I can't aim quicker though I am this bad ass elite soldier, but I can recover from a heavy machine gun blow to my face, torso, legs and arms in 7 seconds just because I am so bad ass??

Do you guys see why people like me are canceling their pre-orders?
These guys made either a big development mistake or an arrogant design decision but they refuse to back down just because people are not enjoying what they have in their hands.

People are free to design games as they like, the rest are free to not buy games they don't enjoy playing. And until they start responding more reasonably towards this issue. I am not picking this game no matter what, even if it was free, I still wouldn't enjoy the controls.

I really don't think anyone cares if you're canceling your pre order, or the other people complaining on the internet.

And secondly, that realism argument may be the stupidest arguments ever created. Just because a Dev tries to make one thing "realistic" automatically means everything else has to be realistic? Its a design choice, they wanted some realism and some weight behind the controls. Good for them. Are you now going to argue why a electricity cannon is a stupid idea?

Like they said, they are trying to tone down the twitch finger aspect of the game, and making a slight delay forces you to work harder to aim for your shots.

And are you just ignoring this line?

"This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say."

How the hell are they arrogant when they flat out say they are going to look into it??? That already takes out a majority of your argument

I am not picking this game no matter what, even if it was free, I still wouldn't enjoy the controls.

Finally, this strikes me with complete lunacy and stupidity
 
Oct 19, 2000
17,860
4
81
Given the developer comments link from DarkThinker, I completely agree with these specific comments from user DaveSRT4 about the aim lag:

I remember looking at all the MP videos and going, wow this guy sucks. However its not the guy that sucked, heck he was always in the top 3-5, its just the damn controls. Seems like its more based on luck then actual skill since its so hard to fine tune your aim. You throw your aim one way and HOPE it lands on your enemy, because if you need to make a slight correction, forget it you'll over compensate, might aswell spray and pray seeing as how the guns have so much recoil anyways. Speaking of which is this the first time Sev fires a gun? Your telling me he cant control the recoil better then that? Come on...going off subject here but w/e.

To the people saying that the CoD series have an unrealistic feel to it. Its true, you know why? Because we are holding plastic controllers and not guns. This whole weight system is BS, if I had a real gun and I needed to adjust my aim slightly, it would be so easy, I wouldnt have my gun go way past my target because I over compensated.

A fix would be so simple, make the deadzone much smaller...and make the initial acceleration value higher, I know theres more to it then that, but you all get what im saying.

In closure, the weight of the movement, jumping, etc, is GREAT!!! But for aiming, its complete trash, and its NOT realistic at all.

Sucks that this has to be a huge issue. Killzone2 looks like it'll actualy be a pretty great game.
 

DarkThinker

Platinum Member
Mar 17, 2007
2,822
0
0
Originally posted by: tenshodo13
Originally posted by: DarkThinker
Here a couple of videos from a guy on the Killzone forums:
Video #1: Button Lag
Video #2: Analog Stick Lag

I was on the KillZone 2 forum reading the tons of complaints about the controls (many are just like mine) and I was reading from one of the KZ2 developers, that the control feel was a design decision to show how weighty the player is for the sake of realism!

So they wanted people to try something different even if they didn't like it. They wanted to have realism because of the weight and what have you ( I still don't believe that excuse)

FINE. I can understand slow movement, but lag??

1- If KZ2 people wanted realism GREAT, I am ALL for that, nothing wrong with that at all, but to preach to me realism about something like aiming and only aiming while I can be heavy machine gunned to the point where I am going to die any second from all the bleeding and there is blood on my face and what not, then if I hide behind a wall for 7 seconds I am as good as new?
When you start cherry picking while preaching realism, you lost the point of it.

2- How is it that ALL I have to do is walk over a heavy automatic rifle and that is sufficient to have it picked up and in my hands in no time, or have it's ammo go magically into the rifle that is in my hands.

3- My revolver has infinite ammo and I have an infinite number of revolver barrels, I just throw one to the ground and slide a my magically fully loaded one that is at the ready whenever I feel like it!

4- Or that I can beat my squad mates senseless to the point where they are at %5 health and while they are on the ground dying, I throw a grenade at them then proceed to empty a full clip on them for a good measure but to no avail they are still alive and will get up and be in good shape just after 10 seconds ?

5- And how is it that aiming a heavy Bzooka with a heavy rocket in it is the same thing as aiming a freaking knife or a pistol around too?

So I can't aim quicker though I am this bad ass elite soldier, but I can recover from a heavy machine gun blow to my face, torso, legs and arms in 7 seconds just because I am so bad ass??

Do you guys see why people like me are canceling their pre-orders?
These guys made either a big development mistake or an arrogant design decision but they refuse to back down just because people are not enjoying what they have in their hands.

People are free to design games as they like, the rest are free to not buy games they don't enjoy playing. And until they start responding more reasonably towards this issue. I am not picking this game no matter what, even if it was free, I still wouldn't enjoy the controls.

I really don't think anyone cares if you're canceling your pre order
, or the other people complaining on the internet.

And secondly, that realism argument may be the stupidest arguments ever created. Just because a Dev tries to make one thing "realistic" automatically means everything else has to be realistic? Its a design choice, they wanted some realism and some weight behind the controls. Good for them. Are you now going to argue why a electricity cannon is a stupid idea?

Like they said, they are trying to tone down the twitch finger aspect of the game, and making a slight delay forces you to work harder to aim for your shots.

And are you just ignoring this line?

"This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say."

How the hell are they arrogant when they flat out say they are going to look into it??? That already takes out a majority of your argument

I am not picking this game no matter what, even if it was free, I still wouldn't enjoy the controls.

Finally, this strikes me with complete lunacy and stupidity

Your reply is full of personal attacks. A definite and clear sign of foolishness and fanboyism. I don't hate this game, I went ahead and pre-ordered and then when faced with the demo I changed my mind. Everything was nice up until execution it failed for me and others.

Also I SUGGEST you refrain from communicating with me again, I have NO patience for CHILDISH members who have to resort to PERSONAL ATTACKS to justify their point of view. I am critiquing the way this game design is being implemented, I am trying to discuss this game, not get some pointless input from a member like you that gets me no where, now kiss off.
 
Oct 25, 2006
11,036
11
91
I am critiquing your flawed idea that the dev team is explicitly refusing to change the game, even when they say that they are NOT going to just ignore the public, and are going to talk to the coding team about changing it. This is not a personal attack. This is a clear direct take out of your only real argument, that the dev team is being arrogant.

The fact that you just go all out accusing me of ad hominum attacks instead of answering the warrant in my argument proves that your argument is indeed null. And right after you accuse me of personal attacks, you call me a fanboy? And saying that you have no patience for personal attacks while calling me childish in the same sentence? Double standard much?

There is nothing left to discuss, you claimed the dev team is being arrogant, I showed that the same article you linked to proved that they are trying to listen to the public and are NOT what you claim. That is the only thing that can be discussed from your post.

 

herkulease

Diamond Member
Jul 6, 2001
3,923
0
0
haven't played the demo yet since I didn't preorder gotta wait a week. But I hope these control/lag whatever issues becomes big enough to tank sales. that way I'll get at least half of my 2009 prediction right for killzone 2. Lackluster sales. missed the other half(low ratings).
 
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