Originally posted by: blurredvision
Originally posted by: hans030390
I did find this out while playing the demo, and it may slightly help others:
If you're using the cover feature and NOT peeking out, if you have your aiming reticule on an enemy (and it is red), pushing R3 (on default config) seems to do a minor auto-aim that puts your reticule more on the center of the enemy, making your shots already lined up perfectly when they pop out of cover.
At least that's what I experienced...
Haha, I'm using the Alt2 scheme. I can see me trying to use yet another button whilst in cover, zooming, moving the sticks while clicking one in.
I for one hope they'll patch this issue. I'll definitely buy it then. I've already posted my concern in the official thread over at the playstation.com forums.
Hmm... Yeah I just tried using the Alt 2 scheme. If this is the way the game will ship, with no true custom control-mapping, this is what I'll use. But it's going to take some getting used to.
Using both L1 and L2 at the same time is very new to me. I'm always used 1 finger to control both buttons of either left or right side. Now using two fingers to control both is really throwing me off.
That, and with some games giving me the option to either completely, or somewhat, define custom controls, I always place Fire/Primary Fire at R2, i.e. a trigger (somewhat).
But that's taking some getting used too. I used all of my grenades completely by accident when I'd momentarily forget R2 was for grenades. That really sucked.
Oh, and this is going to sound like a worn out argument. But I am being COMPLETELY HONEST when I say this.
I just played the demo a second time, and I was trying my hardest to acknowledge that a delay could be there. I'll try and record a video (cell phone, so it would suck) if someone really wants proof because they don't want to believe me... but there was ZERO delay. I mean ZERO.
On the menus I first noticed (because apparently in those videos of the delay, even the menu had a delay) that there was no delay in moving up and down. Well... I moved into the game, and voila, no delay whatsoever. I moved the stick, and immediately on screen it moved. I mean no delay. Nothing I'd consider any different from any other game I've played.
And I upped the sensitivity just a notch on both x and y, and on-screen adjusting seemed to become quite a bit like other games that use slightly slower movement. Maybe another notch or two might place it into modern FPS games, but with that seemingly apparent acceleration, that might be a bad idea if going for accuracy, so leaving it at default, or + or - one notch might be the best range.
But like I said, I am being honest when I say there is no delay. Watching those videos, delay was apparent. But even then, I went into this play session with the notion of looking for delay, and I still found none. When I look for flaws I can find them, but I rarely put myself into that mindset to avoid creating a negative experience. But like I said, I looked, and still found none.
Now, I am wondering what the issue is. I am still pretty persistent on the idea it might be the A/V equipment. With modern technology, using HDMI, delays are possible and somewhat frequent for some. With the notion that it seems those who complain of a delay have not experienced any in other games, it compounds the problem into the bizarre. I'm assuming this would be the only game that the delay is experienced. So, it might be the way the coding in the game is, its far more sensitive to a delay than other games, or doesn't try and correct any that might naturally occur. I don't know.
But, let's look at this like a troubleshooting problem:
- Running latest firmware?
- DualShock 3 controllers, and not just SixAxis?
- Fully charged controller?
- HDMI? Hooked up to a receiver or straight to TV?
- Lag in any others games that had to be corrected? Rock Band/RB2?
Yet strange, I've had to correct for A/V lag in both Rock Band games, but not noticing any in this game.
I just went back and added 'fully charged controller' to the troubleshooting list. Because as strange as it sounds, I want to say that I might have experienced a slight delay my first play-through of the K2 demo. It didn't seem like a large input lag, but it seemed to slow down the play. Maybe now that I've adjusted (very quickly) to the game, or something else... but my second play through, it seemed much snappier. And granted, I only moved the sensitivity (once I was already in the game) up one notch for both X and Y. I cannot imagine a single notch changes speed THAT much to move it from being "slow" to comparatively snappy. But the only difference in the two play sessions, the first one and just now, was the fact that I had a fully charged controller the second session. First session it was a new controller I picked up and had only been charged shortly, I had 2 bars on it.